A Revolutionary Change ot Guild Wars
Kai Nui
I was thinking, and I came up with this.
Back in Prophecies, your armor image showed your armor type, but in factions they just made it so they all looked the same and now you can choose to not display your mask. That really didn't help the skill department at all. Now I can't tell if that character is playing healing or smite because there's no mask or clothes to hint you off, troubling against a team of 4 monks. So then I thought... why not just completely change this?
For instance, you start out as a Mesmer/Monk. Later on you discover you can change your secondary. Well why not let us change our primary later? Make our body and everything stay the same, so it may look like a mesmer, but in reality it's a warrior. Seeing as cosmetics no longer matter from the first paragraph, this should be acceptable.
But wait, what about armors? I say let all armor types be available to all classes now. Let elementalists use mesmer armor. Doesn't it make sense to have +Armor on an elementalist who's casting long skills compared to the fast casting of a mesmer? Give absorption rune to all characters aswell like Superior Vigor.
Now the suggestions below are so radical I am thinking about it but not sure what to think just yet.
Let us use more than one elite
Let us use the runes of our secondary
Let us use the primary attribute of our secondary
Anyway, it's all really radical, but I thought it'd be wild to throw this out there and see what people think. Most people don't really think of this, but did at one time. The rules of the game became so engraved that they didn't remember they existed. I know personally if I want to scrimmage in a guild match, I'd like to set rules to allow us to limit our amount of skills, the type of skills, and even let us use more than one elites and also use copies of skills. Just to blend in extra variety and randomness.
Back in Prophecies, your armor image showed your armor type, but in factions they just made it so they all looked the same and now you can choose to not display your mask. That really didn't help the skill department at all. Now I can't tell if that character is playing healing or smite because there's no mask or clothes to hint you off, troubling against a team of 4 monks. So then I thought... why not just completely change this?
For instance, you start out as a Mesmer/Monk. Later on you discover you can change your secondary. Well why not let us change our primary later? Make our body and everything stay the same, so it may look like a mesmer, but in reality it's a warrior. Seeing as cosmetics no longer matter from the first paragraph, this should be acceptable.
But wait, what about armors? I say let all armor types be available to all classes now. Let elementalists use mesmer armor. Doesn't it make sense to have +Armor on an elementalist who's casting long skills compared to the fast casting of a mesmer? Give absorption rune to all characters aswell like Superior Vigor.
Now the suggestions below are so radical I am thinking about it but not sure what to think just yet.
Let us use more than one elite
Let us use the runes of our secondary
Let us use the primary attribute of our secondary
Anyway, it's all really radical, but I thought it'd be wild to throw this out there and see what people think. Most people don't really think of this, but did at one time. The rules of the game became so engraved that they didn't remember they existed. I know personally if I want to scrimmage in a guild match, I'd like to set rules to allow us to limit our amount of skills, the type of skills, and even let us use more than one elites and also use copies of skills. Just to blend in extra variety and randomness.
Lexar
They'd have to remake armors for all the professions that don't have the same body type as the original profession. So that's a lot of work, probably too much work considering how 1 armor can take months before it's released. Everyone would have warrior armor plus 1 or 2 pieces that give energy regen.
Basically this idea is getting rid of professions altogether because you can play them all with runes on 1 character. And using several elites will make a lot of unbalanced builds. There's a reason why they made elite skills, after all. Although it probably wouldn't be so overpowered nowadays, the classic example of this, is IW and 100 blades. They were made elite so you couldn't use them together.
/not signed because it makes professions pointless
Btw if you want to know what type of monk the enemy is playing, select him and look at his skills.
Basically this idea is getting rid of professions altogether because you can play them all with runes on 1 character. And using several elites will make a lot of unbalanced builds. There's a reason why they made elite skills, after all. Although it probably wouldn't be so overpowered nowadays, the classic example of this, is IW and 100 blades. They were made elite so you couldn't use them together.
/not signed because it makes professions pointless
Btw if you want to know what type of monk the enemy is playing, select him and look at his skills.
KamikazeChicken
I'm honestly wondering whether you've ever heard of balance before. :\
Witchblade
great, everybody d have the same build again and again ^^
and if u remove elite restriction ... why d we call that elite ?
and if u remove elite restriction ... why d we call that elite ?
BeowulfKamdas
you have a point with the whole not being able to tell what armor someone has anymore but you are taking it a bit too far :3
Marty Silverblade
I personally think that this is a bad idea. Letting people change just about everything, then all the characters will be literally the same.
bilateralrope
Quote:
Originally Posted by Kai Nui
Back in Prophecies, your armor image showed your armor type, but in factions they just made it so they all looked the same and now you can choose to not display your mask. That really didn't help the skill department at all. Now I can't tell if that character is playing healing or smite because there's no mask or clothes to hint you off, troubling against a team of 4 monks. So then I thought... why not just completely change this?
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Kizukaseru
You are like the king of consistently awful ideas
Witchblade
Quote:
Originally Posted by Kizukaseru
You are like the king of consistently awful ideas
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King of Consistently Awful Ideas (1)
(and he's gonna get it customized )
Tetram The Troll
Nice idea!
I would be able to heal as well as a monk with my wammo...?
/notsigned
I would be able to heal as well as a monk with my wammo...?
/notsigned
Bus
Seems like you're tired of Guild Wars and should go play something else. These ideas are terrible and thats an understatement.
/not signed
/not signed
Witchblade
(lol Critical Strike on my W luv the idea, heh )
please, rename the thread "A revolutionary change of GW ... not"
please, rename the thread "A revolutionary change of GW ... not"
FalconDance
Aren't there enough casters thinking they're tanks and running up to the foe only to be squished. They're called mana-sinks for a healer. Give a rogue ele (or any other caster, to be fair) the same armor as a warrior and what you'll have is an ele (or other caster) who thinks he/she is invincible and even more of a mana-sink!
IF anything were to change armor-wise, then what I propose is the plain-jane variety of the secondary be made available. This would allow some customization but not an over-balancing one. For example, it would in character/class for my ranger/messer to wear the kitty cat mask of the mesmer (except that currently it's +1 to Inspiration). But if it were the default (plain jane with no perks), then it would be acceptable and fun.
If we could use all runes from our primary and our secondary, why bother to have primaries and secondaries at all? We could all be cookie-cutter heroes. My elementalist minion mistress would then be able to have a superior rune of Death magic which, with her over double energy storage ability (over a necro) would certainly crown anything a necro primary could dream of! While it would be awesome and hilarious, can you say UBER OVERBALANCE?
Elites: yes, I've complained about only being able to equip one at a time. But think about it. Up to eight elites on the skillbar at once. Why even bother going against anyone? Why bother to have any other skills? Hmmmm, must be a reason they're called elite and I don't think it's because they're common.
IF anything were to change armor-wise, then what I propose is the plain-jane variety of the secondary be made available. This would allow some customization but not an over-balancing one. For example, it would in character/class for my ranger/messer to wear the kitty cat mask of the mesmer (except that currently it's +1 to Inspiration). But if it were the default (plain jane with no perks), then it would be acceptable and fun.
If we could use all runes from our primary and our secondary, why bother to have primaries and secondaries at all? We could all be cookie-cutter heroes. My elementalist minion mistress would then be able to have a superior rune of Death magic which, with her over double energy storage ability (over a necro) would certainly crown anything a necro primary could dream of! While it would be awesome and hilarious, can you say UBER OVERBALANCE?
Elites: yes, I've complained about only being able to equip one at a time. But think about it. Up to eight elites on the skillbar at once. Why even bother going against anyone? Why bother to have any other skills? Hmmmm, must be a reason they're called elite and I don't think it's because they're common.
Rikimaru
I Don't even know if this idea was serious or not. If it wasn't, I'm starting to think someone should ban you for constantly putting up fake/sarcastic ideas.
Dougal Kronik
No. Idea has 0, nada, null, nil merit.
Fitz Rinley
To the OP,
I understand your position, but it goes too far. The use of minor runes would be nice. The option to have an elite of both primary and secondary would be nice. It would also require a rremendous amount of math work to analyze things out and make sure they balanced for lower and higher level players in PvP areas.
I do not find your statement about armor to be true at all. I have a monk with two separate tat sets. He has two separate head pieces - one for smite and one for heal. In both cases they look just like someone mapped his brain on the outside case. They show absolutely no distinction. I do like a couple of the seemingly new tats in Cantha, but since I cannot tell what they would look like or if they would go with my armor I have no reason to bother trying to purchase them.
Changing the primary would render the need for character slots useless. If I could change my primary at will I would have no reason to have more than one character. I would have no reason to support ANet with the purchase of additional character slots or games in order to be able to play the new classes. I would, however, have no storage issues as it would allow me a total multi-character and three mules. Bad idea for ANet.
Back to armor appearence. I am very extremely pleased with ANet developing armors that are uniform and in which you may choose the options you wish. That was a nice move on their part.
What I would like to see is armor decoration that allows one to indicate their secondary. Perhaps skulls adorn it if you take the secondary of Necro, but flowers & leaves if you change to Ranger.
Fitz
I understand your position, but it goes too far. The use of minor runes would be nice. The option to have an elite of both primary and secondary would be nice. It would also require a rremendous amount of math work to analyze things out and make sure they balanced for lower and higher level players in PvP areas.
I do not find your statement about armor to be true at all. I have a monk with two separate tat sets. He has two separate head pieces - one for smite and one for heal. In both cases they look just like someone mapped his brain on the outside case. They show absolutely no distinction. I do like a couple of the seemingly new tats in Cantha, but since I cannot tell what they would look like or if they would go with my armor I have no reason to bother trying to purchase them.
Changing the primary would render the need for character slots useless. If I could change my primary at will I would have no reason to have more than one character. I would have no reason to support ANet with the purchase of additional character slots or games in order to be able to play the new classes. I would, however, have no storage issues as it would allow me a total multi-character and three mules. Bad idea for ANet.
Back to armor appearence. I am very extremely pleased with ANet developing armors that are uniform and in which you may choose the options you wish. That was a nice move on their part.
What I would like to see is armor decoration that allows one to indicate their secondary. Perhaps skulls adorn it if you take the secondary of Necro, but flowers & leaves if you change to Ranger.
Fitz
Tarun
Quote:
Originally Posted by Kai Nui
Let us use more than one elite
|
Quote:
Originally Posted by Kai Nui
Let us use the runes of our secondary
|
Quote:
Originally Posted by Kai Nui
Let us use the primary attribute of our secondary
|
MDeshame
Smack the OP with a dead tuna fish.
Why not suggesst full 100% damage absorbtion in all toons armor, and 100% effecient auto hex,curse,degen,etc. removal. That everyone can solo everything without the worry of taking any damage.
I must admit the GvG and PvP might take along time to finish.
Why not suggesst full 100% damage absorbtion in all toons armor, and 100% effecient auto hex,curse,degen,etc. removal. That everyone can solo everything without the worry of taking any damage.
I must admit the GvG and PvP might take along time to finish.
Embodiment Of Gaia
/not signed
What's next? Raise the lvl cap to 60?
What's next? Raise the lvl cap to 60?
quickmonty
Sounds like a completely different game.
/not signed
/not signed
CartmanPT
/not signed
BahamutKaiser
I think this is greatly overlooking the value of armor and energy regeneration on certain classes. This isn't a custom build character with any attributes and any armor and any skills you choose, the limitations in armor, energy regeneration, Rune selection, and Primary attributes as well as functionality of other attributes in each classes line all work together to make each one unique yet balanced.
Basicly, what you end up with is something that may perhaps be balanced, but you lose all distinction and end up with nothing but mesh classes. The division of skills and abilities compliments the use of parties which work together to accomplish a goal, not a half dozen super heros who have all the powers neccessary to do whatever on their own.
Taking the the visual customization of armor and applying to to completely costomizable character creation is a far shot, and is realy pointless, your talking about a totaly different game, even if it was better, you can't just replace the focal mechanics of a game for something new, players who buy and play this game enjoy the way it is, anything totaly divergent belongs in a different game.
Basicly, what you end up with is something that may perhaps be balanced, but you lose all distinction and end up with nothing but mesh classes. The division of skills and abilities compliments the use of parties which work together to accomplish a goal, not a half dozen super heros who have all the powers neccessary to do whatever on their own.
Taking the the visual customization of armor and applying to to completely costomizable character creation is a far shot, and is realy pointless, your talking about a totaly different game, even if it was better, you can't just replace the focal mechanics of a game for something new, players who buy and play this game enjoy the way it is, anything totaly divergent belongs in a different game.
Undivine
Alright, I think we get the point. This thread has had enough life.
Closed.
Closed.