When running Factions missions...
...wait five seconds for my ranger to throw up a Favorable Winds? No can do.
...allow the healer to recharge after a hard fight? No can do.
...give the ritualist time to set-up a killing zone? No can do.
I wouldn't mind if *some* of the missions were timed -- but almost all of them have a ticking clock that makes groups rush and minimizes the value and participation of anything but Wammos.
Why I don't like Timed Missions in Factions
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I've ended up - several times - using henchies when real people were available just because (besides all the other reasons listed above) it's more fun for me to take my time, especially when I'm playing a caster. And - because of the time limit - people zoom along. It's been especially difficult when playing a MM since I'm standing back there creating minions while everyone is running to the next area, then I stop a time or two - when needed - to zap a little health into the minions.
So I agree that rushing doesn't allow time for some skills.
But it also just takes away from the fun of a mission for me.
By the way, I can also see why some people might like the excitement of trying to finish as soon as possible. Makes sense and that's great. But my personal preference is enjoy the mission and not rush.
So I agree that rushing doesn't allow time for some skills.
But it also just takes away from the fun of a mission for me.
By the way, I can also see why some people might like the excitement of trying to finish as soon as possible. Makes sense and that's great. But my personal preference is enjoy the mission and not rush.
I like the timed missions because it means that the mission will be less of a time commitment. For example, if you know the Master reward for Arborstone is 30 minutes, then you know that if you have a halfwa-decent party it won't take you too much longer than that to complete the mission.
I wouldn't worry about it too much--I'm sure they're going to come up with a brand-new system for Chapter 3 that's unlike both the Prophecies and Factions reward systems.
I wouldn't worry about it too much--I'm sure they're going to come up with a brand-new system for Chapter 3 that's unlike both the Prophecies and Factions reward systems.
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Originally Posted by SilentAssassin
YES, yes yes
I agree on this one, but do you need to start another topic about this? many ppl have said this and you are right, its more fun when you can take your time for stuff, but pls I am 100% sure the devs know it already ![]() |
Factions is not a bad game; it just isn't my cup of tea. I'm glad it works well for PvP folk and Wammos.
What I would like is for ArenaNet to make the next expansion more PvE-focused, to balance out Factions. So I hope they *are* listening...
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Most of the groups I have been with don't care about time, and I have had more than plenty of time to recharge as a caster. I see no point to bitching about it, the time is just for those who want a challenge, you know... beat that very difficult mission in the shortest time possible. It is a great idea, I see no downside because you can still take it at whatever pace you want.
Most of the groups I have been with don't care about time, and I have had more than plenty of time to recharge as a caster. I see no point to bitching about it, the time is just for those who want a challenge, you know... beat that very difficult mission in the shortest time possible. It is a great idea, I see no downside because you can still take it at whatever pace you want.
.... On the other side, it makes you rethink your strategies.
When failed for 3rd time with my Monk in Naphui quarter i knew sth was wrong with it.
I was using a low cost heal/prot build, that needs (i know it now) a recharge time, a quite decent one.
W/Mo-s where rushing in the mission but as long i had > 35-40 energy everything was going, more or less (hench was doing her job too). Until they rushed against the last Mesmer boss, surrounded with all the pletora of mobs, and i had only 20 energy.
ok, that ended quite painfully
So i'm now looking a more robust build that can handle that.
When failed for 3rd time with my Monk in Naphui quarter i knew sth was wrong with it.
I was using a low cost heal/prot build, that needs (i know it now) a recharge time, a quite decent one.
W/Mo-s where rushing in the mission but as long i had > 35-40 energy everything was going, more or less (hench was doing her job too). Until they rushed against the last Mesmer boss, surrounded with all the pletora of mobs, and i had only 20 energy.
ok, that ended quite painfully
So i'm now looking a more robust build that can handle that.
m
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Originally Posted by Mimi Miyagi
Technically, ALL of the missions are timed, if you want the masters reward for it.
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The Gayla Hatchery mission bases your level of success on the number of baby turtles that survive. Time is not a factor.
1 turtle = regular win
3 turtles = expert
5 turtles = master
C
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Originally Posted by bele
.... On the other side, it makes you rethink your strategies.
When failed for 3rd time with my Monk in Naphui quarter i knew sth was wrong with it. I was using a low cost heal/prot build, that needs (i know it now) a recharge time, a quite decent one. W/Mo-s where rushing in the mission but as long i had > 35-40 energy everything was going, more or less (hench was doing her job too). Until they rushed against the last Mesmer boss, surrounded with all the pletora of mobs, and i had only 20 energy. ok, that ended quite painfully So i'm now looking a more robust build that can handle that. |
o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.
WHY DO YOU COMPLAIN?!?!
Missions are tough for a reason, their are challeneges in game just like their are in life. So you may have to do the mission again after failing it, lets ***** and moan about it. Guys cmon im serious now, games werent meant to be entirely easy so you can get through it and farm your heart it. Play the game and beat it without making A-Net changing something to make it easier so the 'lesser fotunate' can beat the game easier.
Guild wars has challenges in it, try to overcome them without crying to much. If you cant beat it, you werent meant to and you should do what the bottom of a pepsi cap says to do 'Try again'
*In no way shape or form was this meant to be a flame
*
WHY DO YOU COMPLAIN?!?!
Missions are tough for a reason, their are challeneges in game just like their are in life. So you may have to do the mission again after failing it, lets ***** and moan about it. Guys cmon im serious now, games werent meant to be entirely easy so you can get through it and farm your heart it. Play the game and beat it without making A-Net changing something to make it easier so the 'lesser fotunate' can beat the game easier.
Guild wars has challenges in it, try to overcome them without crying to much. If you cant beat it, you werent meant to and you should do what the bottom of a pepsi cap says to do 'Try again'
*In no way shape or form was this meant to be a flame
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Originally Posted by Cador
Nahpui tip dont kill the celestials until last, Trust me if u need help ill show u send me a pm my ign is in my prof.
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Just go with Kirin first. And don't stand around at one spot for too long for energy regen/whatever, and bring some good energy managements instead.
That, or take the longer route above if you're desperate enough.
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Originally Posted by MMSDome
o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.
WHY DO YOU COMPLAIN?!?! Missions are tough for a reason, their are challeneges in game just like their are in life. So you may have to do the mission again after failing it, lets ***** and moan about it. Guys cmon im serious now, games werent meant to be entirely easy so you can get through it and farm your heart it. Play the game and beat it without making A-Net changing something to make it easier so the 'lesser fotunate' can beat the game easier. Guild wars has challenges in it, try to overcome them without crying to much. If you cant beat it, you werent meant to and you should do what the bottom of a pepsi cap says to do 'Try again' *In no way shape or form was this meant to be a flame * |
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Originally Posted by MMSDome
o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.
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In fact, I said that I like to see some timed missions thrown in for variety's sake.
My problem is that the timed missions enforce poor behavior by Wammos, who insist on running like mad rabbits when a few seconds of patience would make the experience better for everyone.
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Originally Posted by ChaoticCoyote
No, that was not my point at all.
In fact, I said that I like to see some timed missions thrown in for variety's sake. My problem is that the timed missions enforce poor behavior by Wammos, who insist on running like mad rabbits when a few seconds of patience would make the experience better for everyone. |
The thing we should also realize is this, most class combinations do not really need a cool down period, when the build is thought out and proper energy managment precautions are put into place. The only real reason this is necessary is if the previous mob was part of a huge over aggro. This is coming from the point of view from a Monk though, and opinons vary.
I persoanlly don't have an issue with them, until like the other night when I miss the Expert by a very small margin
I persoanlly don't have an issue with them, until like the other night when I miss the Expert by a very small margin



