Why I don't like Timed Missions in Factions

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

When running Factions missions...

...wait five seconds for my ranger to throw up a Favorable Winds? No can do.

...allow the healer to recharge after a hard fight? No can do.

...give the ritualist time to set-up a killing zone? No can do.

I wouldn't mind if *some* of the missions were timed -- but almost all of them have a ticking clock that makes groups rush and minimizes the value and participation of anything but Wammos.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

I dislike timed missions full stop! I prefer to take things in my stride.. and as you say re-charge

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

I've ended up - several times - using henchies when real people were available just because (besides all the other reasons listed above) it's more fun for me to take my time, especially when I'm playing a caster. And - because of the time limit - people zoom along. It's been especially difficult when playing a MM since I'm standing back there creating minions while everyone is running to the next area, then I stop a time or two - when needed - to zap a little health into the minions.

So I agree that rushing doesn't allow time for some skills.

But it also just takes away from the fun of a mission for me.

By the way, I can also see why some people might like the excitement of trying to finish as soon as possible. Makes sense and that's great. But my personal preference is enjoy the mission and not rush.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

YES, yes yes

I agree on this one, but do you need to start another topic about this?

many ppl have said this and you are right, its more fun when you can take your time for stuff, but pls I am 100% sure the devs know it already

Mr_eX

Mr_eX

Frost Gate Guardian

Join Date: Dec 2005

Ice Tooth Cave

Opt and Niho Private Chat [lulz]

N/Me

I like the timed missions because it means that the mission will be less of a time commitment. For example, if you know the Master reward for Arborstone is 30 minutes, then you know that if you have a halfwa-decent party it won't take you too much longer than that to complete the mission.

I wouldn't worry about it too much--I'm sure they're going to come up with a brand-new system for Chapter 3 that's unlike both the Prophecies and Factions reward systems.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by SilentAssassin
YES, yes yes

I agree on this one, but do you need to start another topic about this?

many ppl have said this and you are right, its more fun when you can take your time for stuff, but pls I am 100% sure the devs know it already
I was very disappointed in Factions.

Factions is not a bad game; it just isn't my cup of tea. I'm glad it works well for PvP folk and Wammos.

What I would like is for ArenaNet to make the next expansion more PvE-focused, to balance out Factions. So I hope they *are* listening...

MistressLust

MistressLust

Ascalonian Squire

Join Date: May 2006

Long Island

Siege Turtles

R/N

Quote:
Originally Posted by Slainster
I dislike timed missions full stop! I prefer to take things in my stride.. and as you say re-charge
amen to that

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

...

Most of the groups I have been with don't care about time, and I have had more than plenty of time to recharge as a caster. I see no point to bitching about it, the time is just for those who want a challenge, you know... beat that very difficult mission in the shortest time possible. It is a great idea, I see no downside because you can still take it at whatever pace you want.

bele

bele

Academy Page

Join Date: Aug 2005

.... On the other side, it makes you rethink your strategies.

When failed for 3rd time with my Monk in Naphui quarter i knew sth was wrong with it.

I was using a low cost heal/prot build, that needs (i know it now) a recharge time, a quite decent one.

W/Mo-s where rushing in the mission but as long i had > 35-40 energy everything was going, more or less (hench was doing her job too). Until they rushed against the last Mesmer boss, surrounded with all the pletora of mobs, and i had only 20 energy.

ok, that ended quite painfully

So i'm now looking a more robust build that can handle that.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Timed missions are okay IF played smartly---but I agree it does not allow for casters to regen at all. It will be interesting when my elementalist minion mistress gets to Naphui.........will she have enough time to pull her little babies to help the team and to maintain them? We'll see.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Another thing to look forward to that will probably further ruin my Factions experience: timed missions. Check.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Technically, ALL of the missions are timed, if you want the masters reward for it.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Mimi Miyagi
Technically, ALL of the missions are timed, if you want the masters reward for it.
No.

The Gayla Hatchery mission bases your level of success on the number of baby turtles that survive. Time is not a factor.

1 turtle = regular win

3 turtles = expert

5 turtles = master

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

Quote:
Originally Posted by bele
.... On the other side, it makes you rethink your strategies.

When failed for 3rd time with my Monk in Naphui quarter i knew sth was wrong with it.

I was using a low cost heal/prot build, that needs (i know it now) a recharge time, a quite decent one.

W/Mo-s where rushing in the mission but as long i had > 35-40 energy everything was going, more or less (hench was doing her job too). Until they rushed against the last Mesmer boss, surrounded with all the pletora of mobs, and i had only 20 energy.

ok, that ended quite painfully

So i'm now looking a more robust build that can handle that.
Nahpui tip dont kill the celestials until last, Trust me if u need help ill show u send me a pm my ign is in my prof.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.

WHY DO YOU COMPLAIN?!?!

Missions are tough for a reason, their are challeneges in game just like their are in life. So you may have to do the mission again after failing it, lets ***** and moan about it. Guys cmon im serious now, games werent meant to be entirely easy so you can get through it and farm your heart it. Play the game and beat it without making A-Net changing something to make it easier so the 'lesser fotunate' can beat the game easier.

Guild wars has challenges in it, try to overcome them without crying to much. If you cant beat it, you werent meant to and you should do what the bottom of a pepsi cap says to do 'Try again'


*In no way shape or form was this meant to be a flame *

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Cador
Nahpui tip dont kill the celestials until last, Trust me if u need help ill show u send me a pm my ign is in my prof.
......you forgot to tell them that it takes AGES to do that.

Just go with Kirin first. And don't stand around at one spot for too long for energy regen/whatever, and bring some good energy managements instead.

That, or take the longer route above if you're desperate enough.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by MMSDome
o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.

WHY DO YOU COMPLAIN?!?!

Missions are tough for a reason, their are challeneges in game just like their are in life. So you may have to do the mission again after failing it, lets ***** and moan about it. Guys cmon im serious now, games werent meant to be entirely easy so you can get through it and farm your heart it. Play the game and beat it without making A-Net changing something to make it easier so the 'lesser fotunate' can beat the game easier.

Guild wars has challenges in it, try to overcome them without crying to much. If you cant beat it, you werent meant to and you should do what the bottom of a pepsi cap says to do 'Try again'


*In no way shape or form was this meant to be a flame *
You are my hero.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by MMSDome
o God why challenege us with timed missions and make the game hard. Let the game be easy so any ****tard can beat it.
No, that was not my point at all.

In fact, I said that I like to see some timed missions thrown in for variety's sake.

My problem is that the timed missions enforce poor behavior by Wammos, who insist on running like mad rabbits when a few seconds of patience would make the experience better for everyone.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by ChaoticCoyote
No, that was not my point at all.

In fact, I said that I like to see some timed missions thrown in for variety's sake.

My problem is that the timed missions enforce poor behavior by Wammos, who insist on running like mad rabbits when a few seconds of patience would make the experience better for everyone.
yes and sadly enough A-Net cannot change a wammo's attitude.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

The thing we should also realize is this, most class combinations do not really need a cool down period, when the build is thought out and proper energy managment precautions are put into place. The only real reason this is necessary is if the previous mob was part of a huge over aggro. This is coming from the point of view from a Monk though, and opinons vary.

I persoanlly don't have an issue with them, until like the other night when I miss the Expert by a very small margin

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Only one mission has a time limit, and it's quite high. The rest should be taken at your own pace, you can go back to do the master reward.

Generally, I'd prefer a team that moves fast to one that moves slow since most characters should be maintainable in long battle anyway. And rushing through hordes of mobs, smashing them in the charge is fun

bele

bele

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Cador
Nahpui tip dont kill the celestials until last, Trust me if u need help ill show u send me a pm my ign is in my prof.
Nah don't worry. I've done it more than once , but thanks

Was helping a guildmate doing it. The important thing is that i learned a lesson there and it was a good one. The bad thing is that i couldn't help him.


The problem in that one was that it was a PUG , no comunication and , if i remember good, not even target calling. So in a Guild Team i'd tell them to go slower to recharge. If you do that in a PUG you just get yelled (not important) and create a bad atmosphere (very, very bad).

Avarre: "you can go back to do the master reward. " I'm afraid some of the ppl in PUG-s are doing the master reward, always. If you want it, just ask for "Master reward", like ppl ask for "Bonus" in Prophecies. The constant rushing, pointless rushing many times , makes the life of the rest of the team very hard. That + No comunication can lead to desaster.

Avarre : "most characters should be maintainable in long battle anyway" quoted for truth

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

If you don't want to rush the mission, make your intentions clear while in the outpost that you are NOT going for the master's, as you want to take your time. You should have no problem finding a group of like-minded people to take as long as you want to enjoy the mission.

If you want to go for the Master's, make your intentions clear while you are in the outpost that you want the Master's and intend to rush. Again, you should have no problem finding a group of like-minded people.

If part of the group wants to rush and part wants to take their time whether it's for the enjoyment or thinking they need to regen all day, your group is going to have problems even completing the mission at all. Just make your intentions clear in group formation, whatever they may be.

The argument that the timed missions are only for wammos is bogus. I have gotten the Protector of Cantha title on my Ranger, Monk, Necro (often as MM), and Warrior. When I put teams together for missions, I usually only take one warrior (except the last two), and we have little problem getting the job done.

If your group has good leadership, including putting the team together, going over skills, plans laid out before starting, knowing where to go and who to fight in the mission, target calling, and skill coordination, getting the Master's is not that hard.

People write in this thread about Nahpui Quarter. It's simple, really. Take the left portal. Use the map on Guildwiki for your path. Don't aggro unnecessarily. Have someone, preferably a ranger, but I've even done it as a monk, go ahead slightly and pull the next mob while the rest of the group is finishing off the previous. I emphasize "finishing off" because I don't mean just pull additional mobs, I mean get a head start on the pull by doing it while the group is "almost done" with the previous. And finally, when you get to the group with the final boss, pull only the final boss and kill it. Mission done. I don't even know if the advance pulling is required for the Master's, but I've been doing it and have had success.

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

My primary character is a monk, I enjoy prooving that I can keep up. I am only 1 sword away from Protector of Cantha. Raisu Palace of course, I am avoiding that place until my guildies get there. Tired of people lying about getting masters just to get a monk in the group.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by ChaoticCoyote
No, that was not my point at all.

In fact, I said that I like to see some timed missions thrown in for variety's sake.

My problem is that the timed missions enforce poor behavior by Wammos, who insist on running like mad rabbits when a few seconds of patience would make the experience better for everyone.
If people rush chances are that they will not make Masters anyway, waiting 10 seconds for the monk to regain energy isnt going to cost you the Masters reward.

Getting Masters takes teamwork, decent players and smart play, not rushing ahead like a brainless git.

In all fairness, I like the Cantha style missions, getting Masters feels much more like an accomplishment then the Tyria bonus'.
Finally getting Eternal Grove really made me go "YEH", never had that feeling in Prophecies.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by MMSDome
yes and sadly enough A-Net cannot change a wammo's attitude.
True enough, but they don't have to SUPPORT it.

The thing is, if there's a timer running, then suddenly the idiot rushing wammos are doing the correct thing.

It's all fine and dandy to say, "Do the mission at a leisurely pace, then come back later to get the masters." That will work beautifully... if you're playing with nothing but friends and guildmates.

What if you aren't? What if (and I'm speaking on behalf of other people here, since I don't do this) you play with PUGs? What are the chances that you'll get eight people together who all can stand to know there's a timer running in the background, but will ignore it? I'll let you make up your own answer, but it's still zero.

I hate timers, for all the reasons stated above, plus one: I think it's lame. I want a mission to be hard to complete at masters, but I want it to be interesting, too, and maybe even (GASP) add a bit of extra plot to the RP side of the game. Adding a timer is the lamest way to make a mission... or anything... hard.

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by AxeMe
I've ended up - several times - using henchies when real people were available just because (besides all the other reasons listed above) it's more fun for me to take my time, especially when I'm playing a caster. And - because of the time limit - people zoom along. It's been especially difficult when playing a MM since I'm standing back there creating minions while everyone is running to the next area, then I stop a time or two - when needed - to zap a little health into the minions.

So I agree that rushing doesn't allow time for some skills.

But it also just takes away from the fun of a mission for me.

By the way, I can also see why some people might like the excitement of trying to finish as soon as possible. Makes sense and that's great. But my personal preference is enjoy the mission and not rush.
I'm with you on this....

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Avarre
Only one mission has a time limit, and it's quite high. The rest should be taken at your own pace, you can go back to do the master reward.

Generally, I'd prefer a team that moves fast to one that moves slow since most characters should be maintainable in long battle anyway. And rushing through hordes of mobs, smashing them in the charge is fun
you mean Raisu Palace? I just BARELY beat that with my monk, go pugs... like 29:40

and my Ritualist did it in around 17min but that was because we bumrushed.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by MMSDome
yes and sadly enough A-Net cannot change a wammo's attitude.
I've recently run a number of Warrior-free groups, and am finding them both fun *and* successful. I think we all need to get out of the mentality that wammos are essential to a group's ability to win.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

Quote:
Originally Posted by ChaoticCoyote
I've recently run a number of Warrior-free groups, and am finding them both fun *and* successful. I think we all need to get out of the mentality that wammos are essential to a group's ability to win.
lol I am already out of that attitude for a long time

Alodarn

Alodarn

Academy Page

Join Date: Jun 2005

E/Me

I don't mind the timed missions, but I'd like a indicator for factions detailing time left for master/expert because as far as I can tell it does vary from mission to mission.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Tijger
In all fairness, I like the Cantha style missions, getting Masters feels much more like an accomplishment then the Tyria bonus'.
I have the opposite opinion. I feel much mroe accomplishment from winning "Defender of Tyria" than I do from trying to get "Defender of Cantha". Getting the bonus in Cantha is about being fast, and that's it.

For me, the Cantha campaign feels like "grind, grind, gring RUSH, grind, grind grind, RUSH, RUSH." I don't feel like I'm accomplishing anything in the Cantha Missions; there's no time to discuss strategy, or try new ideas -- just blow through, fast as you can, so you get to the next grind.

If you wonder why I'm even playing through the Cantha campaign: I find some parts of the game fascinating enough to keep the explorer in me from blowing a gasket over the gringing rush. And I have a 17yo daughter who is desperate to get a Phoenix, so I'm helping her monk through it all...

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

Quote:
Originally Posted by ChaoticCoyote
I have the opposite opinion. I feel much mroe accomplishment from winning "Defender of Tyria" than I do from trying to get "Defender of Cantha". Getting the bonus in Cantha is about being fast, and that's it.
I agree, how many ppl doing THK for the first time said, hey lets do the
bonus to, not to many the first time thru, and had 25 missions to actually complete game. Factions comes up way short of this, 13 total for
both sides together, so they added the "time-bonus" to get more re-play
out it, I really do like some of the missions in Factions, just wish they
had put more in the Kurzick and Luxon areas, I have hope we will see some
stuff added shortly, there is alot of map covered by fog.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

If you are having trouble with energy management and have mesmer primary or secondary this will sound crazy but it works for me. Use Ethereal Burden! I have 16 illusion when i use it so that makes a huge difference but cast it right before an enemy is gonna die and its a quick 8 energy.

Warriors arent needed at all either. Was doing UW last night and my guild leader was the only warrior in the group, he caught all aggro everytime and we probably got to the smites and cleared them all in less then a half hour, maybe quicker. I know it was quick!

Timed missions are a break from the average boring mission when your monk says "brb afk". Try to enjoy them, not hate them.