
As you should know, once you get out of the early stages of factions, all the canthan, kurzick, and luxon armor all looks the same (same as in the different 'types') So therefore this proposition of mine, will not discourage the asthetic side of the armor, but purely the physical benefits of it.
I am working on my Rit Lord for my pvp chars, so Im going to base this assumption off of the Rit Lord build aka spirit spammer.
Take three armors:
Shaman's - AL +5 per spirit controlled (max of +15 AL)
Mystic's - AL +15 (while using skills)
Halcyon's - + Energy (same as monk tats/necro scars)
now if damage and AL is mitigated cleanly throughout your siut of armor i suppose this will work. But please enlighten me if damage is specific to each armor piece.
This is my IDEAL setup:
Shaman's arm wraps (+15 AL max w/ spirits)
Mystic's sandals (+15 AL when using skills)
Halcyon's chest (+3 energy bonus)
Halcyon's leggings (+2 energy bonus)
with this setup, figuratively while spamming spirits with 3 spirits laid already I would be maxed. Finaling out to:
Armor = 60 (base) + 15 (shaman's mod) + 15 (while using skills) = 90 armor
along with the bulk of the + energy from the chest and leggings (+5); (each the +Energy sandals and arm wraps only add +1 each)
Does this seem plausible, or is this not how armor mitigation works in this situation?
Thanks for intelligent input