13 Jun 2006 at 16:00 - 12
Quote:
You sir, are a moron. With the right build, an assassin can do just as well as any other class.
I solo farm with assassin...in Cantha and Tyria
People like you just add to the Assassin-hate that has taken over most PUGs these days. Stop bashing on assassins and start posting builds that help people play better.
I must agree with the above post. I have found my Assassin build to be far more effective in PvE then my double echo Ele nuker because of an assassin’s ability to surgically strike. This kind of post just adds to assassin hate.
13 Jun 2006 at 16:06 - 13
What adds to assassin hate are unskilled assassins.
13 Jun 2006 at 16:29 - 14
Basically Assassins are wildcards, when the battle starts turn then loose, if the assassin is good he/she knows how to stay alive. If they have even grasped this concept they also know that standing toe to toe with a tank is a bad Idea.
We just have to be tolerant and wait it out, just like the rangers when Prophecies first came out, nobody knew how to play them and there was ranger hate. The unskilled assassins will grow tired of eating dirt and quit the class, eventually those that remain will be quality assassins, and the class will have its day.
13 Jun 2006 at 16:35 - 15
Quote:
Originally Posted by Claymore
Basically Assassins are wildcards, when the battle starts turn then loose, if the assassin is good he/she knows how to stay alive. If they have even grasped this concept they also know that standing toe to toe with a tank is a bad Idea.
We just have to be tolerant and wait it out, just like the rangers when Prophecies first came out, nobody knew how to play them and there was ranger hate. The unskilled assassins will grow tired of eating dirt and quit the class, eventually those that remain will be quality assassins, and the class will have its day.
Good advice my man. I want to hate the assasin class but yet I want to keep playing it. I have chosen to give the class another try. Now my only beef is daggers. I have noticed that you gotta be uber rich to afford a good pair of greens or a good pair of zealous daggers.
13 Jun 2006 at 16:52 - 16
Quote:
Originally Posted by Killmur
Good advice my man. I want to hate the assasin class but yet I want to keep playing it. I have chosen to give the class another try. Now my only beef is daggers. I have noticed that you gotta be uber rich to afford a good pair of greens or a good pair of zealous daggers.
i picked up a pair of gold req8 golden talons 15^50 7-17 for 40k, and i bought a zealous mod and a +30 fortitude mod from a person for 25k. In essence, that really is not that bad of a price. just look around, you just need to find the right people willing to sell.
as for the picture posted, i don't really see it as a bad thing. if you read the title, it says, a word of advice for those making an assassin. that means this picture is aiming towards players new to the class. it is warning them that they will die a lot when they first start playing the class. Once they have played it enough, they will learn how to stay alive and become very useful.
*word of advice to any new assassins. if and when you do die a good bit, its not the class, it is the player. just keep going at it until you can get the proper skills and skill caps, and you will be able to play the class like it is meant to be played. Also, watch the assassin henchmen, for some reason they seem to play the assassin how its meant to be played  *
13 Jun 2006 at 17:05 - 17
All professions are good. Only "PEOPLE" can give a certain profession a bad name by not understanding how to play their class with a group of other real people.
Example: I was doing the "Unwelcomed Guest" 15 point attribute quest last night. Here's the party line up:
ME....lvl15 Ranger Trapper (group leader)
lvl14 healer monk
lvl17 assasin
lvl20 Ranger Trapper (my guildie came to help)
lvl20 air elementalist
lvl14 ritualist
Now....you might be thinking that this would be a piece of cake because we have level 20's in our group and we are doing a quest on the starter island, but it was a nightmare!
My basic plan, since I was group leader:
1)Rangers set traps and pull on the front lines.
2)monk stays on the back line and heals.
3)ritualist and elementalist stay on the back line and help clean up the monsters that didn't die and also focus on enemy casters.
4)assasin stays on the back line to protect our casters from enemies that break thru our front line.
Seemed like a good plan..............guess what..........the assasin was awesome and did his job! Everyone on the team was doing an awesome job, except for one, and it only takes one......
The lvl20 elementalist screwed over our team the entire quest and insisted on pulling and or running in to mobs and getting her self killed.
After the elementalist died her 5th time, we just gave up on her and left her dead for the rest of the quest.  I'm sure she still got her 15 attribute points after the quest was over by speaking with the npc in town, but she really didn't deserve it.
13 Jun 2006 at 17:16 - 18
Quote:
posted by Killmur
Good advice my man. I want to hate the assasin class but yet I want to keep playing it. I have chosen to give the class another try. Now my only beef is daggers. I have noticed that you gotta be uber rich to afford a good pair of greens or a good pair of zealous daggers.
Do what I did.
Make your assassin for now and grab the zealous daggers with one of your other characters when you get your green option at the end of factions. It makes all the difference in the world.
13 Jun 2006 at 17:17 - 19
Vecte you might be able to afford 65K but I can't. I have noticed that really good mods and daggers for assasins are well over 30-40K+. I am not rich at all. I only have about 50K in storage. I can't afford to waste all my hard earned gold on items that will drain me of my funds. I have 6 characters to maintain. Aint easy getting gear for a assasin. All I have are SHiro's Blades(Nice skin, icky requirement) and Daggers of Xuekao(nice stats but not worth using).
Gloryfox: I might do that.
Sidenote: I just snagged at the last 29 seconds of the auction a sweet pair of Celestial Daggers for 5K. Skin aint all that great but meh so what. 7-16, Requires 8 in Dagger, 15^50 and +7 Vs Physical. Stats are not bad. Just need to add a zealous mod for now.
13 Jun 2006 at 17:52 - 20
well killmur, i realise your distress in not being able to afford a nice pair of daggers, imo, any assassin should have a good pair of daggers. let me know what mods you like, and ill get you a pair.
13 Jun 2006 at 18:10 - 21
Now talk about assassins sticking together, Good form Vecte.
13 Jun 2006 at 18:16 - 22
Quote:
Originally Posted by Vecte
well killmur, i realise your distress in not being able to afford a nice pair of daggers, imo, any assassin should have a good pair of daggers. let me know what mods you like, and ill get you a pair.
Thanx for the offer Vecte. Through trial and error I will hopefuly make a stellar assasin out of my A/Mo. Never give up on a class. If it looks too hard to play then don't play that class. However if it does seem like a fun class then try playing it again. Same way with the assasin class.
13 Jun 2006 at 18:22 - 23
well mate, the offer still stands. be cool to see some of you in game. my assassins name is Sektor Xiang. maybe ill see you sometime.
14 Jun 2006 at 14:15 - 24
I just started one and I'll admit that I've died quite a few times. It's tough, even the lvl6 Kappas can own you forever. But I enjoy playing the class and am getting better at it.
15 Jun 2006 at 06:48 - 25
Hmm, just checked the statistics of my assasin.
Age: 25 hours
Deaths: 243
15 Jun 2006 at 09:06 - 26
Age: 102 Hours 51 minutes
Deaths: 591
Result: I rarely die now.
I haven't finished the game yet because of the damned error 007's I keep getting. But I know how to survive in PvE, and I've been PvPing a lot with my Assassin/PvP Assassin. So I've been learning quite a bit about the class, and lemme tell ya, it's got some serious potential.
16 Jun 2006 at 07:04 - 27
completed the game on my assassin, gotta say i am still glad to be alive and not be dead from a furious heart attack from the pain and anguish i had to go through to get groups. i ended up teaming up with 1 mm from my guild and rest henchies just to get raisu palace done, and yes it can be henched fully, mm just makes it alot easier, make sure you take danika and talon
16 Jun 2006 at 17:03 - 28
Quote:
Originally Posted by GloryFox
Do what I did.
Make your assassin for now and grab the zealous daggers with one of your other characters when you get your green option at the end of factions. It makes all the difference in the world.
I did the same thing. My mesmer finished the game and didn't see anything she was interested in, so I picked up the Ceremonials for my 'sin. In fact, I still have an unused amulet since my rit wasn't interested in anything either. I was thinking about getting Shiro's Blades just because they look cool.
17 Jun 2006 at 13:05 - 29
Quote:
Originally Posted by wilebill
Many assassins do die a lot. I did at first. The assassin has a steep learning curve. The most important lesson is get in, do what you can, get out at the first sign of trouble.
You end up doing way less damage than a tank. I don't see how people can't figure this out. If you just port in and out and most of the time don't fight, then your impact on fight is gonna be small. You can't outdps a tank if you keep avoiding fight. And in the end that tank will do more damage than your constantly retreating assassin AND at the same time keep enemies away from casters. So any tank > assassin in pve. The only pve builds worth anything are AP builds, because they have higher DPS than tanks.
17 Jun 2006 at 15:03 - 30
why can't people comprehend that assassins and wars play compleately different roles. there is no point in continueing to compare apples to oranges.
tanks, by definition stand there in the front lines like idiots and get pounded on by other tanks and enemy casters. assassins stay back by your casters and mop up any foes that the tank lets run past him (*which they all do, in every fitght), then chases down the foes casters 1 at a time.
if a slow as hell war goes running around his back lines to defend his casters, or going after the enemy casters - all he does is open up his casters to being slaughtered by the other sides wars. just as if an assassin tries to take on a group of war's he dies.
tanks take the least ammout of intelgence to play, and due to this the majority of people playing them tend to believe that they can win a fight all by themselves, and don't give a rats arse about group stragity with the exception of haveing a monk to keep them alive.
the ability of the assassin to drop single targets faster then anyone (with maybe the exception of the mes), combined with a stragity of defending their casters, and takeing out enemy casters, makes quick work for the party as a whole.
an assassin defending the back line keeps monks alive to heal the tanks... an assassin teleporting into the enemy back lines and droping casters 1 at a time, keeps the tank from being hexed to death and stops their monks from healing the guys the tank is pounding on.
in short, the tank stands there takeing hits while the rest of the group kills the enemy, the assassin runs around defending the group and helping them take out the enemy. - two compleately different roles.
and yes, assassins drop enemies 1 on 1 faster then any war tank - even when takeing on wars... in the short time an assassin is attacking, he can do 200 - 300 hp of damage in 3 hits, something that takes the tank about 60 seconds of low dmg auto swinging to build adrenlyn for... in that same dmg spike, the assassin also add's 12-18 seconds of bleading, posion, deap wound, and with the right teleport even cripple. thussly imobiliseing and increaseing his dmg after he has disengaged his target. - the majority of the guys i kill with my ass fall over well after i've teleported away and started after someone else. in fact the only time i even get hit by the death nova from an afflicted i kill, is when i sacrifice myself on a monk to ensure that he drops, and i tend to kill twice as many afflicted as my teams tanks do.
bottom line is, if your only smart enough to sit there and watch your character auto swing for a min untill you can use a skill - stick with a tank. -if your smart enough to be able to watch the fight, pick stratigic targets, and exicute an actual well thought out attack patern, then you can do more for the group then any tank could posibly achive.
17 Jun 2006 at 15:37 - 31
Quote:
do 200 - 300 hp of damage in 3 hits, something that takes the tank about 60 seconds of low dmg auto swinging to build adrenlyn for
An eviscerate war can do 250-300 damage in two hits, and that takes 10.5 second to build the adren for that, shorter then the recharge on almost all assassin combos. Don't post crap like that. If people played tanks well, that is, with one or two tanking skills and then damageing skills, they would completely outclass the assassin damage-wise as well as being harder to kill.
17 Jun 2006 at 17:16 - 32
Quote:
Originally Posted by WildmouseX
why can't people comprehend that assassins and wars play compleately different roles. there is no point in continueing to compare apples to oranges.
tanks, by definition stand there in the front lines like idiots and get pounded on by other tanks and enemy casters. assassins stay back by your casters and mop up any foes that the tank lets run past him (*which they all do, in every fitght), then chases down the foes casters 1 at a time.
if a slow as hell war goes running around his back lines to defend his casters, or going after the enemy casters - all he does is open up his casters to being slaughtered by the other sides wars. just as if an assassin tries to take on a group of war's he dies.
tanks take the least ammout of intelgence to play, and due to this the majority of people playing them tend to believe that they can win a fight all by themselves, and don't give a rats arse about group stragity with the exception of haveing a monk to keep them alive.
the ability of the assassin to drop single targets faster then anyone (with maybe the exception of the mes), combined with a stragity of defending their casters, and takeing out enemy casters, makes quick work for the party as a whole.
an assassin defending the back line keeps monks alive to heal the tanks... an assassin teleporting into the enemy back lines and droping casters 1 at a time, keeps the tank from being hexed to death and stops their monks from healing the guys the tank is pounding on.
in short, the tank stands there takeing hits while the rest of the group kills the enemy, the assassin runs around defending the group and helping them take out the enemy. - two compleately different roles.
and yes, assassins drop enemies 1 on 1 faster then any war tank - even when takeing on wars... in the short time an assassin is attacking, he can do 200 - 300 hp of damage in 3 hits, something that takes the tank about 60 seconds of low dmg auto swinging to build adrenlyn for... in that same dmg spike, the assassin also add's 12-18 seconds of bleading, posion, deap wound, and with the right teleport even cripple. thussly imobiliseing and increaseing his dmg after he has disengaged his target. - the majority of the guys i kill with my ass fall over well after i've teleported away and started after someone else. in fact the only time i even get hit by the death nova from an afflicted i kill, is when i sacrifice myself on a monk to ensure that he drops, and i tend to kill twice as many afflicted as my teams tanks do.
bottom line is, if your only smart enough to sit there and watch your character auto swing for a min untill you can use a skill - stick with a tank. -if your smart enough to be able to watch the fight, pick stratigic targets, and exicute an actual well thought out attack patern, then you can do more for the group then any tank could posibly achive.
As dieinbasra pointed out, you numbers are mostly bull. I play assassin practically all the time, ever since factions got out, so I am not bashing something I don't know. And oh, I don't just autoattack and tank with assassin. It is also the reason why I don't buy this "different roles" crap. You are desperate to find a role, a reason for other players to take you along. And your reason is some kind of surgical strikes or something.
The whole reasoning is flawed, because you claim you take out opposing casters, something slow warrior can't.
- Well a warrior can sprint just as easily and do that, not to mention warrior with assassin secondary can easily use AoD.
- Also unless they are healers it usually doesn;t make much difference in pve who you kill first in a group.
- The problem of adrenaline is easily adressed by Auspicious Parry or Dragon Slash.
- Precision strikes can be carried out by casters. A simple Backfire will work on monk monsters just as well as your attacks.
Also when you teleport a lot in and out, you do less damage. It makes you like Air Elementalist that puts his ass in melee range.
The only build that does serious damage is AP one with black lotus strike and twising fangs. Being able to inflict deep wound on every target so rapidly is impressive. But you need to attack attack attack to be useful to the group, no teleporting around.
You see, there are dumb assassins, that die alot because they tank without proper skills. And then there are slightly smarter assholes who think they are godlike because they don't die because of teleports. None of them realise it takes more than staying alive to be useful party addition. And all the various parts of this supposed "role" of assassin are easily performed by various other classes. As much as I love assassin class, I am not blind to it's faults, which are too many(melee spiker with low armor ftl, low crit % on lvl 28 enemies, too many slots spent just to ass around the battlefield with teleports, vulnerable to warrior hate AND energy denial, attack skill chains are conditional, warrior's aren't).
If you wanna play pve with assassin get some kind of evasion on him, AP combo and some necro to give you OoV and no teleport skills.
18 Jun 2006 at 00:32 - 33
Quote:
Originally Posted by DieInBasra
An eviscerate war can do 250-300 damage in two hits, and that takes 10.5 second to build the adren for that, shorter then the recharge on almost all assassin combos. Don't post crap like that. If people played tanks well, that is, with one or two tanking skills and then damageing skills, they would completely outclass the assassin damage-wise as well as being harder to kill.
and there in lies the problem, most people don't play tanks well, but they get away with it cuz they can soak up dmg. then when they go try to play the ass the same as they play their tank they get burned for it.
and again - the war's job is to stand around fighting large groups of mele fighters.. a well balenced team generaly has 3 foes on each war. so if it takes 10.5 seconds to put that kind of dmg on 1 foe.. the war idealy needs at least 31.5 seconds to deal with his combat responsibilities (provided he only has to use it once on each foe)
now if there's no assassin stoping the rusher that's killing the wars monk, it's going to take him longer, cuz he'll have to be healing himself more..... and if there's no assassin spikeing the hell out of the enemy monk so the rest of the team can finish him off, the guy the war is trying to eviscerate is going to be getting healed more, takeing the war longer to kill him....... and if there's no assassin spikeing the other enemy casters for the rest of the team to finish off, the war takes a ton of armor ignoreing dmg for longer peroids of time.
so what do we see here? without assassins, the war takes more dmg for longer peroids of time, and has to fight for longer peroids of time, and has to worry about his casters getting bum rushed by someone he let run past him.
wars fight groups of wars, casters fight with casters, monks and rits heal and fight when they can, rangers set up ambush's and spread conditions around...and assassins defend their casters from way-word melee fighters and acts as quick spike support for the rest of team (be it helping the casters or helping the war). - everyone has a role they all need to play to be an efective group, be design.
18 Jun 2006 at 02:57 - 34
Quote:
Originally Posted by Spura
As dieinbasra pointed out, you numbers are mostly bull. I play assassin practically all the time, ever since factions got out, so I am not bashing something I don't know. And oh, I don't just autoattack and tank with assassin. It is also the reason why I don't buy this "different roles" crap. You are desperate to find a role, a reason for other players to take you along. And your reason is some kind of surgical strikes or something.
|
i accussed war tanks of being auto attacking wastes of space, not assassins.
when you play your assassin, do you stand in the front line auto-fighting the large group he's fighting? if not, then you are filling a different role then he is. - (and if you are, you are dyeing alot)
Quote:
Originally Posted by Spura
The whole reasoning is flawed, because you claim you take out opposing casters, something slow warrior can't.
- Well a warrior can sprint just as easily and do that, not to mention warrior with assassin secondary can easily use AoD.
- Also unless they are healers it usually doesn;t make much difference in pve who you kill first in a group.
- The problem of adrenaline is easily adressed by Auspicious Parry or Dragon Slash.
- Precision strikes can be carried out by casters. A simple Backfire will work on monk monsters just as well as your attacks.
|
i didn't claim that tanks are not capible of running around takeing out casters 1 at a time, i said if they did, then the enemy wars will rush the tanks caster line and obliterate his support group, starting with the monk that's healing him. - thussly makeing this perticular stragity a suicide run.
and yes it does make a difference with who you kill first in PvE.... when your war runs up and colects agro, but that one foe war decides to rush the back line, he best be the first taget the team takes out, or ya'll are gunna end up hurting big ( unless of course your team has a smart sin, then the sin has to take him out while the others pick out a juicey squishy)......if your teams got a MM, and is dependent on those minnions to fight front line (team with only 1 war and no ass for example), you best be dropping the necros that blow up the corpses faster then your team can raise....... more then 2 mez's on the other side is going to drop any tank, peroid. - why? cuz they deal dmg through armor, and alternate draining him (just sit and watch them sometime)
just because PvE is easy compared to PvP, doesn't mean that you don't need any stragity, or teamwork.