Thx ANet! Hench rezzing much improved.
GranDeWun
The Friday update seems to have VASTLY improved hench AI involving rezzes. Anyone else notice this?
Mtank325
I'd say it has improved, but I'd say there's still a wee bit of a problem. I don't think the healers should be rezing in the middle of battle still, which I've noticed still happens as they'll take vital time on casting which they could be doing on healing. At least the prot henchies don't use rebirth all the time anymore. Uck that was annoying. But good un' them for realizing and fixing the problem.
SilentAssassin
/agree
This is really a nice improvement
This is really a nice improvement
Desert Penguin
I haven't played much with henchies for 2 weeks or so. How has the rezzing been improved?
Sir Skullcrasher
I notice that henchies res you the moment you died. But i still notice one weird problem, if someone else on the team died, than they would start ressing that toon and forget about healing you.
Retribution X
I am glad that when there are 2 henchies with hard res, and I didn't take the hard res off my bar I don't have to res instead of the henchies.
That was really annoying...
That was really annoying...
wsmcasey
I'm not exactly sure what was fixed, but I can't tell. I was caping an elite around perdition rock last night with an all hench party including Mhenlo and Lina. Lina died, and I let Mhenlo stand over her dead corpse for almost 5 minutes, but he would never res her. I had no choice but to just kill myself and start over, because I had brought a cap sig inplace of my normal res sig.
twicky_kid
Now they just need to fix the problem of the hench needing to be right NEXT to the corpse just to use res. Thanx for running right into a middle of a mod to cast a 6 sec spell.
Its a ranged spell. USE IT LIKE ONE!!!
Its a ranged spell. USE IT LIKE ONE!!!
Markaedw
Please, last night, I spent half an hour looking at the protector healer hench run back and forth for half an hour between me and Tia, with me typing in all sorts of names (at which point I gave up). I even got a series of screens caps. So my opinion the hench AI still sucks.
Siddious
I like the new hench AI for monks. I think it has vastly improved
GranDeWun
One caveat: I've only used the Cantha henches since the update.
It may just be playing style. I usually take healer and protector. The whole hench team used to collapse if either went down, but now they seem to be back in the fight right away, and at decent health levels. And they seem to be smarter about rezzing me if I go down - not right away, but not 5 min after battle either.
It may just be playing style. I usually take healer and protector. The whole hench team used to collapse if either went down, but now they seem to be back in the fight right away, and at decent health levels. And they seem to be smarter about rezzing me if I go down - not right away, but not 5 min after battle either.
exiled mat
The new ai is super :P
Although it isn't exactly assassin friendly, they use all their res sigs on you and you die just 5 seconds later because you are still banged by hordes of ennemy's :P
but atleast we got rezzing henchies
Way to go ANET !
Although it isn't exactly assassin friendly, they use all their res sigs on you and you die just 5 seconds later because you are still banged by hordes of ennemy's :P
but atleast we got rezzing henchies
Way to go ANET !
The Real Roy Keane
We beat a rank 9+ spike with henchway because of this..they kept spiking us down, but our Healer Hench kept ressing us up, long after our signets had run out.
EF2NYD
Haven't seen any extraordinary rezzing yet, since all the rezzers still like to stand in aoe and die at the same time.
Rathcail
Thanks to the new and improved ressing, my ritualist easily took Glint down with hench team.
lyra_song
Now the problem is they res too fast.
we killed a mob of naga, but 3 henchies died, before i could rebirth, they all used up their res sigs. -.o way to waste it.
we killed a mob of naga, but 3 henchies died, before i could rebirth, they all used up their res sigs. -.o way to waste it.
ricocheting
if by "improved" you mean made it so the non-healer henchy burn their rez sigs on a person while you're right in the middle of using rebirth on the dead person, then yep. they've been improved.
Killmur
Quote:
Originally Posted by lyra_song
Now the problem is they res too fast.
we killed a mob of naga, but 3 henchies died, before i could rebirth, they all used up their res sigs. -.o way to waste it. |
Age
I am just wondering is this the Canthan Henchies only or the Tryrian as well?
Beat_Go_Stick
Quote:
Originally Posted by lyra_song
Now the problem is they res too fast.
we killed a mob of naga, but 3 henchies died, before i could rebirth, they all used up their res sigs. -.o way to waste it. |
I'm glad they added Res Sigs to the henchies skill bars....was desperately needed
Fungus Amongus
Quote:
Originally Posted by Beat_Go_Stick
Heh, alas
I'm glad they added Res Sigs to the henchies' skill bars....was desperately needed |
Initially in Factions, the henchies would only use a rez sig if no living member of the team had a hard rez. If a healer or spirit henchman was still alive, we could expect a long wait before the first rez.
After the recent update, to the delight of many, the henchmen became more aggressive with their rezzing. This leaves us with only a few minor issues.
1. The hencmen carrying Rez Sig will burn theirs unneccessarily. I have seen them rez a fallen comrade just before the last enemy dies, effectively wasting a signet, rather than wait for another to use a hard rez.
2. The other issue is that they need to know when to, and also be able to retreat, return, then rez. Couldn't they just break away from aggro for a moment, then return to rez? IMO only a sole survivor with a spent Resurrection Signet should suicide himself.
Rathcail
Quote:
Originally Posted by Age
I am just wondering is this the Canthan Henchies only or the Tryrian as well?
|
lg5000
The res sig usage causes problems. While I normally run a hard res, occasionally, I have a char with professions other than monk or rit and that means, a res sig on my bar.
Now, I took the henchies out for a quest, someone dies, they res. We end up with three people still up, the monk is down.. and.. no-one has a res sig left! Used to be that the henchies used their res sig as last emergency backup only. I miss that... The other problem I'm encountering is that when I have a hard res, by the time I've ressed someone, or the monk hench has.. some idiot hench has used his or her res sig,.. meaning.. if we run into serious trouble, no res left.
Spent the entire first two days of the new way of ressing swearing at the henchies Gaining a death penalty of 60 is sooo much easier now.
Btw, does Prof. Gai have flesh of my flesh? If he has, he needs to learn to use it.
Now, I took the henchies out for a quest, someone dies, they res. We end up with three people still up, the monk is down.. and.. no-one has a res sig left! Used to be that the henchies used their res sig as last emergency backup only. I miss that... The other problem I'm encountering is that when I have a hard res, by the time I've ressed someone, or the monk hench has.. some idiot hench has used his or her res sig,.. meaning.. if we run into serious trouble, no res left.
Spent the entire first two days of the new way of ressing swearing at the henchies Gaining a death penalty of 60 is sooo much easier now.
Btw, does Prof. Gai have flesh of my flesh? If he has, he needs to learn to use it.
Rampager
Quote:
Originally Posted by lg5000
Btw, does Prof. Gai have flesh of my flesh? If he has, he needs to learn to use it.
|
Opeth11
Well, seeing that I travel around with henchmen 90% of the time, I absolutely love this update to improve the henchmen ressurection rate.
Now I'm exploring at a higher efficiency rate!
Now I'm exploring at a higher efficiency rate!
lyra_song
The AI needs to differetiate between a wipe situation vs a non-wipe situation to use res sig.
1 Human, 7 henchies.
Encounter a group of bad guys. 2 henchies (not monks) die, but only 1 bad guy left.
Henchies dont res.
Another group of bad guys. Monk henchie dies quickly, with more monsters than henchies alive.
Res monk immediately.
Next mob. Half the bad guys die. 5 henchies die. Player decides to run away to rebirth 1 by 1.
Henchies should not run in and re-aggro just to use res sig.
1 Human, 7 henchies.
Encounter a group of bad guys. 2 henchies (not monks) die, but only 1 bad guy left.
Henchies dont res.
Another group of bad guys. Monk henchie dies quickly, with more monsters than henchies alive.
Res monk immediately.
Next mob. Half the bad guys die. 5 henchies die. Player decides to run away to rebirth 1 by 1.
Henchies should not run in and re-aggro just to use res sig.