1. Holy Rod
Fire Dmg: 11-22 (req.8 Divine)
Energy +5 (health above 50%)
2. Ebon Shadow Bow of Defense
Earth Dmg: 15-28 (req.12 Marksmanship)
Dmg +14% (while enchanted)
Armor +5
3. Shocking Chaos Axe of Enchanting
Lightning Dmg: 6-28 (req.10 Axe)
Dmg: +13% (vs. hexed)
Enchantments last 15% longer
4. Defensive Shadow Staff of Fortitude
Energy +10
Chaos Dmg: 11-22 (req. 11 Illusion)
Reduces Cripple by 20%
Armor +5
Health +29
5. Hale Ghostly Staff of Enchanting
Energy +10
Fire Dmg: 11-22 (req. 13 Fire)
Halves recharge time of Water (15%)
Health +30
Enchantments last 16% longer
6. Earth Wand
Earth Dmg: 11-22 (req.9 Earth)
Halves recharge of Air (19%)
Halves casting of all (9%)
7. Hale Shadow Staff of Shelter
Energy +10
Dark Dmg: 11-22 (req. 9 Blood)
Halves recharge of all (8%)
Health +23
Armor +5 (vs. physical)
8. Cruel Hand Axe of Deathbane
Slashing Dmg: 6-28 (req. 12 Axe)
Lengthens Deep Wound 33%
Dmg +19% (vs. Undead)
9. Wingblade Sword of Warding
Slashing Dmg: 15-22 (req. 10 Sword)
Dmg +12% (while in stance)
Armor +6 (vs. elemental)
10. Poisonous Great Axe of Axe Mastery
Slashing Dmg: 6-28 (req. 12 Axe)
Dmg +13% (health is above 50%)
Lengthens Poison 33%
Axe Mastery +1 (18%)
11. Cruel Axe of Enchanting
Slashing Dmg: 6-28 (req. 12 Axe)
Dmg +14% (while enchanted)
Lengthens Deep Wound 33%
Enchantments last 17% longer
12. Runic Hammer of Hammer Mastery
Blunt Dmg: 19-35 (req. 12 Hammer)
Dmg +14% (while in stance)
Hammer Mastery +1 (19%)
13. Sundering Gravel of Nephilim
Blunt Dmg: 19-35 (req. 10 Hammer)
Dmg +14% (vs. hexed)
Armor Penetration +20% (19% chance)
14. Plagueborn Maul of Enchanting
Blunt Dmg: 19-35 (req. 9 Hammer)
Dmg +15%
Energy -5
Enchantments last 20% longer
15. Furious Jade Hammer of Enchanting
Blunt Dmg: 19-35 (req. 9 Hammer)
Dmg +14%
Armor -10 (while attacking)
Double Adrenaline (9%)
Enchantments last 19% longer
16. Hale Zodiac Staff of Warding
Energy +10
Fire Dmg: 11-22 (req. 9 Communing)
Halves Casting all (10%)
Halves Recharge of Communing (19%)
Health +28
Armor +7 (vs. elemental)
17. Insightful Plagueborn Staff of Fortitude
Energy +10
Light Dmg: 11-22 (req.8 Smiting)
Halves Casting all (10%)
Energy +5
Health +29
18. Plagueborn Focus
Energy +12 (req. 10 Divine)
Health +29
Armor +5 (health above 50%)
19. Sundering Plagueborn Axe <--- purple
Slashing Dmg: 6-28 (req. 9 Axe)
Dmg +14% (health above 50%)
Armor Penetration +10% (9% chance)
20. Furious Crystalline Sword of Fortitude <---purple
Slashing Dmg: 15-22 (req. 10 Sword)
Dmg +11% (vs. hexed)
Health +30
Double Adrenaline (8%)
PC - 20 Gold Items
Raikiri
chrisbeebops
3. Merch.
4. Salvage.
5. Salvage.
6. Merch or a few k.
8. Merch.
9. Merch.
10. Merch or salvage.
11. Merch or salvage.
12. Merch or salvage.
13. Salvage.
15. Salvage or sell for a few k.
4. Salvage.
5. Salvage.
6. Merch or a few k.
8. Merch.
9. Merch.
10. Merch or salvage.
11. Merch or salvage.
12. Merch or salvage.
13. Salvage.
15. Salvage or sell for a few k.
Blow Up Doll
for 15. it is a high demand mod but the +30's for swords are high at the moment so unless you can find a really good offer i'd take the risk and salvage it...