Ritualist in Pvp?

BanaXX

Ascalonian Squire

Join Date: Mar 2006

Hello everyone,

I have started to gvg and hoh now. But as i do that, i barely ever see ritualists, why is that so. They are pretty good support classes, but why arent they ever used. I even seen some guild battles, but rarely any guild would use a ritualist. Could someone tell me why?

Thx,
BanaXX

Xen Foranus

Academy Page

Join Date: Jan 2006

Legion of Xen

Well imo, ritualist and assasins both make good support characters and solo characters. The ritualist provide defensive and offensive spirits and can deal damage with channeling, and if you've ever gone 1v1 with a ritualist, if you get the opportunity to lay down spirits, you can pretty much keep them up and deal damage at the same time. Assasins work really well in team builds since they keep up pressure and deal consistant damage, even though their armor is arguably noexistant. As soloists, assasins can go around pummeling individuals. If you've seen guild battles, you'll see that assasins are perfect for NPC ganking.

So to get back to your question, assassins are efficient for their ease of use and ability, while the ritualists are easier targets but can benefit the team overall with further speculation.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Xen Foranus
Well imo, ritualist and assasins both make good support characters and solo characters. The ritualist provide defensive and offensive spirits and can deal damage with channeling, and if you've ever gone 1v1 with a ritualist, if you get the opportunity to lay down spirits, you can pretty much keep them up and deal damage at the same time. Assasins work really well in team builds since they keep up pressure and deal consistant damage, even though their armor is arguably noexistant. As soloists, assasins can go around pummeling individuals. If you've seen guild battles, you'll see that assasins are perfect for NPC ganking.

So to get back to your question, assassins are efficient for their ease of use and ability, while the ritualists are easier targets but can benefit the team overall with further speculation.
Actually, assassins run out of energy pretty quickly. Consistant damage output and ease of use? ha. Their low armor in the midst of battle costs them quite a bit of life support. Smart players can work with them, casual players might be able to, poor performance players can't.

As for ritualists, my guess is that they can be 'squishies' in PvP and the casting times of spirits can get in the way. Strong character when it's allowed to strut his stuff, too bad the pressure from opposing teams can force the ritualist to run.

Maybe one day we will be able to see the two classes in PvP consistantly, but for now, it will pretty much be the original six classes dominating PvP.

fezpenguino

Ascalonian Squire

Join Date: Jun 2006

England

HoB

Mo/W

Well, also it takes time to explore the classes full potential in PvP with other builds, and find something that works best for a guild. I can see Rt being used more often in GvG. Often battles can last a long time when they meet in the middle, most predominantly in the Warrior Isl. Having an Rt could just lift the ranks of that stalemate and bring one team above the other. All the while, an assassin can go around picking out the mobs around the other team's base one at a time.

Energy management is key to an assassin, but I personally have no trouble. I run with AoD so that's a 15E cost -1 e regen, but I bring Critical Eye along with me, and I also use zealous daggers. That's +3e per hit almost, plus natural regen. Hitting double hits often, that's a really quick E regen. There's also a lead attack that gives you energy if enchanted (AoD enchants you). I don't find energy management a problem.

The main trouble is finding a balance with Assassins. You can't find an equal balance where you have good defence, good e-management and good self-healing abilities, and still be able to pull your spikes off.

I can't see these classes being completely used, particularly Assassin, until they're balanced a bit more, Just keep in mind they're new classes and take time to be explored and balanced in proper testing.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Rits can't kite too effectively due to the time it takes to cast their spells. Most classes can stop for a split second, cast a spell, then keep running, but some of those spirits take forever to put down. I found them to be nice easy targets in RA/TA.

If you play a Rit, you should choose a secondary which provides either evasive stances or interrupt prevention.

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by BanaXX
rarely any guild would use a ritualist. Could someone tell me why?
With regards to top 50 guilds (i can't comment on lower ranked seeing as i don't play against them much) i'd say that about 50% of the guilds we face have a rit in their build, and we certainly often do ourselves. Shelter provides some of the best spike defence in the game (when combined with ritual lord, anyway) and union, displacement, soothing can all help reduce the pressure on your team. Shadowsong and disenchantment when placed right can annoy the hell out of the enemy, and pain or bloodsong can deal extra pressure and annoyance damage.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

i thinking castine times is the factor here, a few people have mentioned how long it takes for those skills to lay down, and from exeperience in game, standing around waiting for Rt to do their thing can get tedious

Tauruse

Tauruse

Ascalonian Squire

Join Date: Jun 2006

Wars of Lima

Rt/N

I play a R/N and I've found that what generally happens in PvP to a R.
1. No good team is going to let a R stand there and get spirit spells off.
2. If you do get a spirit spell off many times the fight has moved out of range.