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Originally Posted by Xen Foranus
Well imo, ritualist and assasins both make good support characters and solo characters. The ritualist provide defensive and offensive spirits and can deal damage with channeling, and if you've ever gone 1v1 with a ritualist, if you get the opportunity to lay down spirits, you can pretty much keep them up and deal damage at the same time. Assasins work really well in team builds since they keep up pressure and deal consistant damage, even though their armor is arguably noexistant. As soloists, assasins can go around pummeling individuals. If you've seen guild battles, you'll see that assasins are perfect for NPC ganking.
So to get back to your question, assassins are efficient for their ease of use and ability, while the ritualists are easier targets but can benefit the team overall with further speculation.
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Actually, assassins run out of energy pretty quickly. Consistant damage output and ease of use? ha. Their low armor in the midst of battle costs them quite a bit of life support. Smart players can work with them, casual players might be able to, poor performance players can't.
As for ritualists, my guess is that they can be 'squishies' in PvP and the casting times of spirits can get in the way. Strong character when it's allowed to strut his stuff, too bad the pressure from opposing teams can force the ritualist to run.
Maybe one day we will be able to see the two classes in PvP consistantly, but for now, it will pretty much be the original six classes dominating PvP.