Guild Hall Skill Trainer.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

/signed

im tired of maping in and out all the time

Dumbassturtle

Ascalonian Squire

Join Date: May 2006

/signed

I was kinda peved when me and my guildmate raised the 100k and bought the skill trainer and found out that we only get the most basic of skills, seriously 100k should get me access to a skill trainer that I can buy pretty much any of the non elite skills. If I had know before I would've saved the money and just kept using the big cities.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

I know this has been mentioned before, but worthwhile topics get buried in a matter of minutes anyway.

-- Please update the Skill Trainer at Guild Halls. At the very least, let campaign specific halls offer skills from that campaign + core skills. Currently, if you're a Guild Leader and own a guild hall but only own Factions or NF, you have no reason to waste money on the trainer.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

It would be great to purchase upgrades for the Skill Trainer. Even the core professions you can't find common/useful skills at the Trainer. The only thing I use him for is for Sig Caps. :/

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I was under the impression the skill trainer only gave core skills out?

Anet stagers when certain skills become available, even with Factions and Nightfall. I would sign if the skill trainer was smart enough to check to see what campaigns and give you skills that you could normally get up to the points in the campaign that you had access to.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by EternalTempest
I was under the impression the skill trainer only gave core skills out?

Anet stagers when certain skills become available, even with Factions and Nightfall. I would sign if the skill trainer was smart enough to check to see what campaigns and give you skills that you could normally get up to the points in the campaign that you had access to.
Yes this would be most useful.

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

at least you must be able to buy any skill you have unlocked on your account (except elites of course).

Don't you just hate it when you have a new prophecies char, and a great (unlocked) skill you want is factions/nightfall only, and thus can't buy it at the trainer t.t

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

Once you see a trainer in PvE, those skills should be available from the Hall Trainer. Why this hasn't been implemented beggars belief, because I hate trying to decide if a skill is worth buying when I'm being distracted by some moron's WTS spam.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

/SIGNED as many times as possible, WTF, when CH4 comes out, provided they introduce 2 new classes, exactly half of the classes in the game will find the Guild Hall skill trainer to be completely and utterly worthless.

Right now the only thing that they're useful for is to buy a capture signet.

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

/signed.

It's always bugged me that the trainers in Prophecies and Factions had more skills available, even in Ascalon.

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

ohhhhhhhhhh so the skill trainer in the guild hall isnt a bug after all?? lol! so anet made it like that...

/signed

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

/Signed

I do get ever so tired of dragging my characters half way across a map to a place just for the skill trainer. Had to drag my monk all the way to ascalon just for some skills.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

time to add all 3 chapters to the skill trainers... and all that have been unlocked included... be nice to also now get a hero skill trainer added to the guild halls as well

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

100k for a trainer that sell skill you can buy from Michiko (She has all core skills)
That is not 100k worth.
It should sell any skill unlocked and available for that account, provided you own the necesary campaing.

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

We recently bought a skills guy in our guild hall. The thing is its only has core skills for your characters. I still have to travel between games with my PvE characters to buy skills. I thought for 100k it would be much nicer to be able to buy all your skills at your guild hall as long as you have the chapter the skill belongs and you have unlocked it. Unless i'm missing something its kinda of a waste. I don't know if its better on PvP characters because i use PvE characters in PvP i have them decked out skills weapons insignia armor. i feel its pretty much not worth 100k for a skills person and hope it can be improved.

Another thought, I would like to see the gap bridged from PvE to PvP. You could spend 10k just on the same skill for all your 10 characters. But in pvp once a skill is unlocked its unlocked for all your characters as I understand. I would kinda like to see people buy all primary skills for each character but then allow it to appear on secondary for other characters for free. Of coarse secondary skills would only be permitted to how far that character has progressed through the game. Otherwise a character could go all secondary skills and own too early in the game.

Any thoughts?

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I can see why the guild hall skill trainer should have all skills offered, but as for the buying of skills for one PvE character for all, that doesn't work. It makes no sense that every character would know the same skills.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It has been arelady sugested and yes, the Skill trainer in the Guild Hall should:

- Teach all core skills regardless of the skills you have unlocked.
- Teach all skills you have already unlocked.
- DO NOT teach capture signet unless you have made the required quest for that character, or at least make the character unable to buy or use it until then.

Heroes have all your unlocked skills available. And they are the NPCs closest to characters.
And it has been told that all your characters are from the same 'family'.
Could a brother teach a sister the skills he know...? Hm...

The idea could be applied in two ways:
- Make all unlocked skills available for all secondary professions of your characters.
- Make only the non-elite skills available for all secondary professions.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

/unsigned


For the same reason the OP used in a different place.

A noob invited to a guild. He goes to guild hall. Buy's skills that normally require alot of work. Noob owns.

Personally, I think the guild hall NPC's need a little bit of a revamp all around, adjust prices to worth, not adjusting worth to prices.

There's nothing a guild hall can offer that you can't already get in LA or equivalent town, unless I'm missing something about how other NPC's function...

I did realize however, even though I'm in a guild by myself, I could buy a Hall and get all the upgrades, and still have a couple hundred K left over, depending on sigil cost, that's something the Wiki doesn't directly mention.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Aeon_Xin
/unsigned
For the same reason the OP used in a different place.

A noob invited to a guild. He goes to guild hall. Buy's skills that normally require alot of work. Noob owns.
[...]
You don't seem to know how Guild Hall skill trainers work.
The currently have all Core skills and Capture Signets.

The skill trainer does NOT depends on the hall, but in the ACCOUNT.
That is, someone invited to you guild hall will see the same talking to your skill trainer and the skill trainer in his guild hall.

You can get all the core skills in early trainers, in Cantha, you can get all the Core skills just from Michiko, the trainer in Kaineng.

Noob invited to a guild, talk to skill trainer, his account have no skills unlocked, trainer has only the core skills for him.
I go and finish all campaings, I unlock all skills with main character in Ember Light Camp, Harvest Temple and Gate of Torment and unlock all skills, now I can buy the Non-Elite ones in my Guild Hall with my other characters.

Do you understand now?

(Nedless to say that a noob can't own even with a full skill lists available, this is Guild Wars)

This is not to make things faster. Is to make that guy have a real purpose.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by MithranArkanere
You don't seem to know how Guild Hall skill trainers work.
The currently have all Core skills and Capture Signets.

The skill trainer does NOT depends on the hall, but in the ACCOUNT.
That is, someone invited to you guild hall will see the same talking to your skill trainer and the skill trainer in his guild hall.

You can get all the core skills in early trainers, in Cantha, you can get all the Core skills just from Michiko, the trainer in Kaineng.

Noob invited to a guild, talk to skill trainer, his account have no skills unlocked, trainer has only the core skills for him.
I go and finish all campaings, I unlock all skills with main character in Ember Light Camp, Harvest Temple and Gate of Torment and unlock all skills, now I can buy the Non-Elite ones in my Guild Hall with my other characters.

Do you understand now?

(Nedless to say that a noob can't own even with a full skill lists available, this is Guild Wars)

This is not to make things faster. Is to make that guy have a real purpose.
Either you really don't like me, or you have a hard time reading, cause you're like this to me in almost all threads.

Granted I used only the word noob, and not noob character, so I'll let that part slide.

My point is, say there are 2 low level characters(In prophecies), one could/would have access to all of Factions and Nighfall skills, even though he starts in prophecies, through the guild hall, where as the new player would not have this advantage. There's already an advantage to with unlocked core skills, no reason to increase that.
(I'm working on the assumption that each set has unique non elites, I've not played each chapter enough to really pay attention, nor have I memorized the wiki)

I wasn't making a big deal out of it though. Way to flame bait, you're my hero.

Th OP is even talking about making skills free in some circumstances, and/or adding a cost increase..
I think the way skills function, trainers, caps, and everything is fine, and any changes could upset current balances. In addition, there are many other area's that more people would benifit from the improvement of.


Skill unlocks should only count towards your PvP only characters, in my opinion, not other PvE's on the same account.

No where on the GW website does it say your characters are related, so that storyline basis for how your characters know other skills goes right out the window. To suggest they are related is a bit ludicrous. Hey my brother did everything already....so I'm going to go back in time and do the same things he did...eh, stupid.
The shared storage and faction, is to eliminate some of the grind, and that's all.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I talked about the free part of the idea, but I also answered the not fre part of you reply.

When you unlock a Prophecies Skillin Amber Camp, it gets unlocked for all the Propecies skill trainers. Yes, starting from Ascalon.

So, forgetting about the 'make seconday prophessions skills free' that I also agree somehow, adding real use to the Guild Hall tranes so they have skills available from all campings, is never a bad idea.

What is the change?

No one. They could make it so you the skills from another campijng do not show up in the Guild Hall trainer list until you make the quest to travel there, they could also make it so you can't get the Capture ignet unless you make the quest to get it.

The idea is:
- You have a character.
- You unlock all skills with that character.
- You ake another character.
- The new character males all the needed quests.
- The new character can buy the unlocked skills in the Guild Hall without having to map travel all over the world.
- The Guild Hall trainer has now real use.

Get the point?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by MithranArkanere
I talked about the free part of the idea, but I also answered the not fre part of you reply.

When you unlock a Prophecies Skillin Amber Camp, it gets unlocked for all the Propecies skill trainers. Yes, starting from Ascalon.

So, forgetting about the 'make seconday prophessions skills free' that I also agree somehow, adding real use to the Guild Hall tranes so they have skills available from all campings, is never a bad idea.

What is the change?

No one. They could make it so you the skills from another campijng do not show up in the Guild Hall trainer list until you make the quest to travel there, they could also make it so you can't get the Capture ignet unless you make the quest to get it.

The idea is:
- You have a character.
- You unlock all skills with that character.
- You ake another character.
- The new character males all the needed quests.
- The new character can buy the unlocked skills in the Guild Hall without having to map travel all over the world.
- The Guild Hall trainer has now real use.

Get the point?
Yes I F'n get it.
The purpose of a Factions unique skill is to be learned in Factions, not genericly(sp?) in a guild hall.
Why? There's potential for abuse, and to keep the playing field level.

You have a problem with fairness?

Whatever the case, you don't need to explain the game mechanics to me, especially more than once.

I offered a solution, change the price of a skill trainer to reflect the value of him being there.

But then again, compare the 100k to the rest of the 100k npcs, why pay 100k for them when they're in every base city? You have to map travel to see any crafter anyhow, so what good does the freaking material vendors do?

So, lets take it a step further as far as guild halls go.

Lets make both material traders give a discount, otherwise they're not worth 100k
Hell, they're all not worth the price it takes to put them there, give every NPC in the guild hall a discount.

That's sarcasm, MithranArkanere, you've missed it before.
I normally don't have a problem with bad english, and your's is good, but I do sincerely hope it's not your first language. You really don't comprehend nearly as well as you think(and it's not just me from reading other posts). Either that or you're really flamebaiting hardcore.

The NPC's in gulid hall can serve a small purpose or two, but why do you think they're all so expensive?

Prestige.

If a Guild has the money to waste on that, that means they earned the money, and that means they used (ibuygamestonotplaythem.com:Random Money Site X), or can actually play the game and have earned it.
Think of it as street cred.(lol, that actually made me laugh).

Now stop bitching that you can't get factions/nightfall only skills on your fresh out of presearing character for free(or whichever chapters as applicable), because that's what this all boils down to.
Buy a runner, or fight your way to the port city, or god forbid, create a PvP only character so you don't have to deal with all that, that's why they're there.


I'm done here. If I'm wrong, so be it. Apparently I'm going to hell anyways.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Aeon_Xin
Either you really don't like me...
That's very possible.


As for the OP's ideas:

I believe ANet may have its reasons for encouraging players to "travel" and "work" for skill gains. Generally, the more players that move through the game world the more positive the game experience. A one stop shop for all available skills (for that account) would take out a huge part of the labor involved with growing a new character.

In many ways, being able to access all the skills in one fell swoop would make a PvE character become more like a PvP only created character.

I would venture a guess that ANet doesn't want to reduce the PvE overhead for the role play side of the game any more than it already has been.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Kuldebar Valiturus
That's very possible.
That part made me laugh.

In real life I'm not so up front and so much of an asshole.
But eh, thanks for putting all my ideas into a neat little shell.

Geckoo

Geckoo

Academy Page

Join Date: May 2006

Spain

The Keeper Of The Seven Keys [KSK]

Me/

/signed

It should teach all unlocked skills in yout account, not only core.

also /signed to the proposal of not allowing capture signet until the capture signet mission of each campaign is done.

About the part about a prophecies char having nightfall & factions skills aviable without been ever in cantha or elona... the solution is as simple as with the capture signet, not aviable until the travel to cantha/elona mission is done. Anyway, i don't think how could that affect, the 'noob character' will just have more options to do a low level build and has the same sense as a fresh out of presearing character with skills that can only be bought at marhan's grotto, which is a bit longer to get than cantha or elona (even beeing in tyria ).

Let's say it's something like this: ¿can you only learn chinesse (canthan skills) if you travel to china (cantha) or you can learn it in a language academy (guild hall) at your homeland (tyria)?

Park Warden

Park Warden

Pre-Searing Cadet

Join Date: Feb 2006

Canada

A New Build Is Available Please [EXIT]

R/Mo

I am just wondering if Anet has ever looked at the skill trainer you can buy for you guild hall. We had one in our old guild hall, and were disgusted that something that lame would cost 100k. Even if you have already unlocked the skill, you couldn't even get all the non elite proph skills that you can grab if you have ember light camp.
Our guild hall is from Factions, and same thing, there are no skills for the 4 new characters. Is Anet ever going to put it, so that each character can buy the non elite skills that character has unlocked? From any chapter? So if your assasin needs a skill, instead of mapping over 3 different chapters, we could just come to our guild hall and buy it there?? Same for rit, dervish and paragon. I don't think it's fair to pay 100k for a skill trainer that doesn't even give all the skills.
I am sorry if this thread has already been listed, but there are just way too many threads to look through on here. It would be great if they would update that skill trainer, at least then it would be worth spending 100k (which a lot of guilds actually do have a hard time coming up with) on this NPC.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

yea i agree. its only use for me is buying SoC's, mapping can be such a pain when u need a few skills to make the build you want

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Agreed, a skill trainer holding all unlocked skills in the Guild Hall is a must

EDIT~ bar elites obviously (I thought I'd clarify in case someone mentioned that)

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

It's a REAL simple update too, just make it so all the skills you have unlocked on the account are available to buy there.

/signed, and htfu anet

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.

The idea is that the spells/skills suit the location and the development of the character. You dont want a low level elemental having access to high energy demanding spells. Something which noobs would run out to purchase if they knew they could.

Imagine a lvl12 ele going to the GH and buying meteorshower. Only to find they cant use it because their energy requirement arent enough, or finding they blitz the area too easily. I wouldnt see much fun in starting out new, and being able to blitz an area. You need some challenge.

Basically, if they had a trainer with full skills, we would have low level PvE players with access to skills they shouldnt have access too yet.

What would be the point of playing through the PvE side if you had 100% access from the start.

The best thing is to just remove the skill trainers from the GHs, or restrict what you can buy from them depending on your level or number of missions accomplised.

mojave mango juice

Jungle Guide

Join Date: Aug 2006

Semi-agreed.
The price should be lowered, and it should include:
Ritualist and Assassin "Core" (Factions) skills
and
Dervish and Paragon "Core" (Nightfall) skills.
After all, he only holds core skills...but Prophecies is not "core" for these four classes. It frustrates me clicking on the skill trainer for my Ritualist and seeing only Mesmer skills.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Quote:
Originally Posted by freekedoutfish
Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.
Er... the suggestion was for trainers to sell skills which are *already unlocked* (by getting them on another character or with Balthazar faction) - the way that every other skill trainer in the game does. It would be no more 'overpowered' than the skill trainer in Shing Jea or Ascalon City.

OK, long story short /signed

Guldur

Academy Page

Join Date: Mar 2006

Mo/

/signed

A real easy and fast thing to fix, dunno why it hasnt already.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

/signed...

...I thought this too, the skill trainer should cost 50k max considering his unless list of skills.

I think it would be great if he sold every 'unlocked' skill, but the problem there is the PvP packs you can buy. These effectively unlock ALL skills from that chapter.

To make this work, i think the skills would have to have some character level requirement. If your character is level 20, he can get them all (providing they were unlocked), but at level 10, he can only access skills thought to be 'reasonable' for a character of that level.

This is a lot more complicated than it looks and still retain game balance. All the same, i'm signing as it is something i'd like to see ammended.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Mr_Cynical
Er... the suggestion was for trainers to sell skills which are *already unlocked* (by getting them on another character or with Balthazar faction) - the way that every other skill trainer in the game does. It would be no more 'overpowered' than the skill trainer in Shing Jea or Ascalon City.

OK, long story short /signed
Ok....! Well im sorry that I mis-understood. But am I wrong in thinking that skill trainers in GHs, sell PvE skills too or are they just PvP?

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

All skill trainers in the game will sell you skills your PvE toon skills that have already been unlocked for that account that are available for that campaign, even if it's an "end-game" skill. So the argument of a low level character having high-end skills is pointless, since my level 2 ele can have the same skills as my level 20, minus elites of course. So I see no reason why the Guild Hall trainer shouldn't do the same. At least then it would be worth the outrageous price tag.

/signed

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by freekedoutfish
Unfortunately there is a fairly obvious reason they dont want a complete skill trainer in guild halls.

You dont want a PvE lvl10 players, going to the guild hall and buying a very powerfull skill from the word go. You would have an over-powered player, trying to use a skill which they cant use effectively yet.

The idea is that the spells/skills suit the location and the development of the character. You dont want a low level elemental having access to high energy demanding spells. Something which noobs would run out to purchase if they knew they could.
Yeah as mentioned above you... don't quite... understand whats meant by this...

the guild hall trainer only sells the unlocked CORE skills that your account has unlocked, the difference is, it SHOULD sell ALL skills you have unlocked on your account

plus, since when, with running so rampant, would this change anything? right now, if you have unlocked all Ele and Warrior skills from prophecies, if you make another E/W or W/E, as soon as you get through the searing to Old Ascalon, you have access to every skill from the skill trainer there... just the same as if you unlock them with Balth Faction or buy the Pvp unlock packs

The Chef

The Chef

Academy Page

Join Date: Apr 2006

The Ancient Orders [TaO]

W/

And how about someone getting run to Droks and using the skills npc there? And don't forget getting max armor for your level 7 toon and going through the game with that.

/sign * multiple times


or please give me back 75k

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Quote:
Originally Posted by sykoone
All skill trainers in the game will sell you skills your PvE toon skills that have already been unlocked for that account that are available for that campaign, even if it's an "end-game" skill.

/signed
Not sure this is true. I have unlocked Meteor Shower on my account, yet if my ele goes to any of the skill traders in Kamadam, Lion's Arch or K Center, it is not available to buy?
I'm sure that has been the same for some skills for my Factions Warrior when getting unlocked skills from Prophecies too?

Can anyone expand on or clarify this?

Thanks

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Ferret
Not sure this is true. I have unlocked Meteor Shower on my account, yet if my ele goes to any of the skill traders in Kamadam, Lion's Arch or K Center, it is not available to buy?
I'm sure that has been the same for some skills for my Factions Warrior when getting unlocked skills from Prophecies too?

Can anyone expand on or clarify this?

Thanks
Meteor Shower is a Prophecies skill, so it will only be available from Prophecies Skill Trainers, however, if you have unlocked Meteor Shower and its not showing up at any Skill Trainers apart from the one's that you can first buy it from which are:

Skill Trainers:However, once you have this, unlocked, that character of course won't be able to buy it as he already has it...

Create another character (best to run through presear and get to Old Ascalon) and the Skill Trainer in Old Ascalon will have it available for your new character (as long as its an Ele primary or secondary)