Schae's PvE Healer Build - June 06
Vahn Roi
Just wanted the share my current healer build for PvE.
Healing Prayers 15
Protection Prayers 6
Divine Favor 13
I use a wand with 20/20 Healing prayers and a Focus with +1(20%) Healing prayers and +30 HP, but pretty much anything will do. A 20/20 Healing Staff is pretty much standard.
Heal Party
Healing Breeze
Mend Ailment
Word of Healing [E]
Orisan of Healing
Remove Hex
Healing Touch
Rebirth
I added some hex/condition removal. Mend Ailment, though slower than Mend Condition, is superior in my humble opinion due to the fact that it targets "ally" rather than "other ally" like Mend Condition, so I can use it on myself if need be. I also get more use out of Remove Hex than I do Inspired/Revealed Hex due to the fact that the latter takes 20 seconds to recharge while Remove Hex is cheaper and recharges faster.
Some side notes:Healing Touch is a self heal. Never use it on the other members of your party (unless they happen to be right next to you) Healing Breeze is used more to combat poison-spreading rangers and in other situations when mend ailment would not be effective
In recent days I have been playing with Guildie Groups for the most part, but I have found the build to be pretty effective for PUGs as well (just need to work a little harder and turn off team chat ;P)
That's about it. I know it's pretty basic, but any feedback would be appriciated.
Healing Prayers 15
Protection Prayers 6
Divine Favor 13
I use a wand with 20/20 Healing prayers and a Focus with +1(20%) Healing prayers and +30 HP, but pretty much anything will do. A 20/20 Healing Staff is pretty much standard.
Heal Party
Healing Breeze
Mend Ailment
Word of Healing [E]
Orisan of Healing
Remove Hex
Healing Touch
Rebirth
I added some hex/condition removal. Mend Ailment, though slower than Mend Condition, is superior in my humble opinion due to the fact that it targets "ally" rather than "other ally" like Mend Condition, so I can use it on myself if need be. I also get more use out of Remove Hex than I do Inspired/Revealed Hex due to the fact that the latter takes 20 seconds to recharge while Remove Hex is cheaper and recharges faster.
Some side notes:Healing Touch is a self heal. Never use it on the other members of your party (unless they happen to be right next to you) Healing Breeze is used more to combat poison-spreading rangers and in other situations when mend ailment would not be effective
In recent days I have been playing with Guildie Groups for the most part, but I have found the build to be pretty effective for PUGs as well (just need to work a little harder and turn off team chat ;P)
That's about it. I know it's pretty basic, but any feedback would be appriciated.
brybry
Heres a better one
Mo/Me
Heal 12+1+3
Divine 9+1
Inspiration 9
Prot 3+1
Orison
Dwaynas
WoH
Seed or Heal Breez
Reaveled Hex or Inspired Hex
Drain Enchant
Heal Party
Rebirth
Mo/Me
Heal 12+1+3
Divine 9+1
Inspiration 9
Prot 3+1
Orison
Dwaynas
WoH
Seed or Heal Breez
Reaveled Hex or Inspired Hex
Drain Enchant
Heal Party
Rebirth
dgb
You have no energy management, I don't see how you can run Heal Party without it.
Holy Veil is more effective than remove hex.
If you have Orison and Breeze you realy don't need healing touch, that should be enough self healing there.
Holy Veil is more effective than remove hex.
If you have Orison and Breeze you realy don't need healing touch, that should be enough self healing there.
Lurid
As previously mentioned I would probably run some form of energy management, most likely elite. If not then...Inspired Hex / Revealed Hex and / or Drain Enchantment. I'm not a fan of Monks carrying a res, nor am I fan of Healing Breeze or Heal Party on a Monk. While Breeze heals over time, which can be decent as an anti-degen. I feel as though its more effective to remove the condition or hex that is causing the degen. In most cases this is a hex..and if removed by Inspired Hex, then its a win win.
Undead Preacher
I agree with Lurid... MoR, OoB, or E-drain would make energy much more effecient. I also find that "spike" heals like WOH arn't really needed when you run a Boon Healer build which is ez to run when you have energy management. Nice build... but I'de never recommend healing without energy management... especially with a 15e heal in your skill bar... you won't last long in some of the tougher battles.
Katari
Well, with proper use of the 5e heals, you certainly can have the energy to use Heal Party. It is a great heal, and certainly worth the energy.
Healing Breeze on the other hand, is the skill that you need to be careful with. If someone girs hit by a simple -4 degen, Breeze is almost certainly going to waste a bunch of energy. It has the potential to be a very inefficent heal, and many PvE monks use it in ways that only make it more energy inefficent. It should used sparringly, only in cases where a player can fully benifit from the full effect. I find spaming Heal Party to be much more effective than spaming Breeze when it comes to dealing with degen, since more than a few players are often hit by degen.
6-8 Inspiration
14-16 Healing
Rest Divine Favor
Orison
Healing Light
Heal Other
Vigorus Spirit
Heal Party
Inspiration Spell (Or condition removal)
Inspiration Spell
Resurection Chant, or Rebirth
That's my general build template, with a mix of Inspired Hex, Drain Enchantment, Power Drain, Power Return, Revealed Hex, Mend Ailment/Condition, Draw Conditions, depending on the area.
I prefer Healing Light to WoH in PvE, because you really can spam it without worrying. Heal Other is on there, because you can't afford to be without some large heal.
Healing Breeze on the other hand, is the skill that you need to be careful with. If someone girs hit by a simple -4 degen, Breeze is almost certainly going to waste a bunch of energy. It has the potential to be a very inefficent heal, and many PvE monks use it in ways that only make it more energy inefficent. It should used sparringly, only in cases where a player can fully benifit from the full effect. I find spaming Heal Party to be much more effective than spaming Breeze when it comes to dealing with degen, since more than a few players are often hit by degen.
6-8 Inspiration
14-16 Healing
Rest Divine Favor
Orison
Healing Light
Heal Other
Vigorus Spirit
Heal Party
Inspiration Spell (Or condition removal)
Inspiration Spell
Resurection Chant, or Rebirth
That's my general build template, with a mix of Inspired Hex, Drain Enchantment, Power Drain, Power Return, Revealed Hex, Mend Ailment/Condition, Draw Conditions, depending on the area.
I prefer Healing Light to WoH in PvE, because you really can spam it without worrying. Heal Other is on there, because you can't afford to be without some large heal.
sno
As for holy veil being better than remove hex, that's questionable in pve. NPC's that can interupt remove hex can also interupt holy veil with the same efficiency. It does take longer to cast, but it's a much shorter recharge time, making it questionably useful. You wouldn't want to bring remove hex in pvp simply because it'll be interupted almost every time :P
Vahn Roi
I hear a lot of people calling for an energy management skill; Not to sound pompous in any way, but I have never really hit a wall with energy management in the past and as I said this is a PvE build (which I can only assume is less demanding than PvP) I run heal party just fine as I do not spam it. All of the other spells are rather cheap with the exception of Healing Breeze which is still only 10 energy (and is only used to help with heavy degen[especially stacked degen]) So what are all of you doing that requires you to need an E-management skill?
I've cleared both Prophecies and Factions with some variation of this build and have never found it to fall short, I'm I missing something?
I will give all your suggestions a try.
I've cleared both Prophecies and Factions with some variation of this build and have never found it to fall short, I'm I missing something?
I will give all your suggestions a try.
Lurid
Its very useful whenever your party over aggros, if you are the only healer, heavy damage situations in general, and to fill in gaps wherein you would have otherwise had to recharge. I rarely have energy issues in my current build, but thats a 5e healer build, so I can't speak for you. I could see if you only very very rarely used Breeze and Heal Party, and if thats the case then IMO there are better skills.
Vahn Roi
Well then now it makes a bit more sense. 9/10 I am in a group with either a prot or another healer, so that might be the reason why I am not over worked too often.
Quote:
Originally Posted by Lurid
Quote:
I could see if you only very very rarely used Breeze and Heal Party, and if thats the case then IMO there are better skills.
such as?
Lurid
Dwayna's Kiss and / or Healing Whisper
Vahn Roi
I had never understood the popularity behind Dwayna's Kiss before. Looking at the discription I just noticed that it reacts to hexes as well as enchantments and now I can see why so many people use it.
With 15 Healing Prayers Healing Whisper is also pretty impressive, though I'm not too big a fan of the half-range, the almost instant recharge is pretty neat.
I will try both of these skills out, thanks for the advice.
With 15 Healing Prayers Healing Whisper is also pretty impressive, though I'm not too big a fan of the half-range, the almost instant recharge is pretty neat.
I will try both of these skills out, thanks for the advice.
Lurid
No problem, Dwayna's also just got a boost in power, not sure if Wiki has listed it yet though.
Riken Chrono
heres the build i use...
16 healing
14 divine
rest in prot
Signet of Rejuvanation
Breeze
Healing touch
Dwaynas Kiss
WoH
Heailng Seed
Heal party
Rebirth
i've never used an energy managment and i've done fine. rarely having a team member die becuase i have no energy
16 healing
14 divine
rest in prot
Signet of Rejuvanation
Breeze
Healing touch
Dwaynas Kiss
WoH
Heailng Seed
Heal party
Rebirth
i've never used an energy managment and i've done fine. rarely having a team member die becuase i have no energy
Vahn Roi
Ok, with the feedback this is what I am running now. Save for the hex removal, nothing cost more than 5e, so energy management is even less of an issue.
Healing Touch
Mend Ailment
Healing Whisper (or Vigorous Spirit)
Healing Light [E] (or WoH)
Orison of Healing
Dwayna's Kiss
Remove Hex
(optional; Rebirth for PUG pve cleanup)
Healing Touch
Mend Ailment
Healing Whisper (or Vigorous Spirit)
Healing Light [E] (or WoH)
Orison of Healing
Dwayna's Kiss
Remove Hex
(optional; Rebirth for PUG pve cleanup)
Sacho
Quote:
Originally Posted by Vahn Roi
Ok, with the feedback this is what I am running now. Save for the hex removal, nothing cost more than 5e, so energy management is even less of an issue.
Healing Touch
Mend Ailment
Healing Whisper (or Vigorous Spirit)
Healing Light [E] (or WoH)
Orison of Healing
Dwayna's Kiss
Remove Hex
(optional; Rebirth for PUG pve cleanup)
You said this was a PvE build, so I'd recommend switching healing whisper with ethereal light. With healing light, you can drop orison of healing(as you'd have two spells that you can target on yourself, touch and light), and instead put in vigorous spirit. Instead of mend ailment, I'd recommend mend condition or even draw conditions. Why? Because, there are almost no conditions that would hurt you in pve, and mend condition's fast recharge would allow you to quickly dispose of covered blinds from the warriors. You also may want to switch out remove hex with holy veil or smite hex, as 2s cast time is just frustrating with your already slow(1s) heals, and there aren't that many hexes to remove.
Vigorous spirit and healing light combo is awesome.
Healing Touch
Mend Ailment
Healing Whisper (or Vigorous Spirit)
Healing Light [E] (or WoH)
Orison of Healing
Dwayna's Kiss
Remove Hex
(optional; Rebirth for PUG pve cleanup)
You said this was a PvE build, so I'd recommend switching healing whisper with ethereal light. With healing light, you can drop orison of healing(as you'd have two spells that you can target on yourself, touch and light), and instead put in vigorous spirit. Instead of mend ailment, I'd recommend mend condition or even draw conditions. Why? Because, there are almost no conditions that would hurt you in pve, and mend condition's fast recharge would allow you to quickly dispose of covered blinds from the warriors. You also may want to switch out remove hex with holy veil or smite hex, as 2s cast time is just frustrating with your already slow(1s) heals, and there aren't that many hexes to remove.
Vigorous spirit and healing light combo is awesome.
Vahn Roi
I mainly use Orisan for it's spamability and I rarely use it on myself. I will consider the change from whisper to Ethereal Light though. As for Mend Ailment, I use it instead of Mend Condition becuase I can't use Mend Condition and conditions like Daze and Cripple can be quite frustrating.
I will also give Holy Viel and smite hex a try.
I will also give Holy Viel and smite hex a try.
NJudson
So here I am trying to see what might be the best hex removal and I see this thread and there really is no clear cut winner it seems. I've used smite hex a fair amount in the past because it is a 1 second cast time and does damage to enemy, but I've tried hex removal lately because its recharge time is only 7 seconds compared to smite hex's 15 second recharge time. The problem with this is with a 2 second cast time that can be the difference of life and death of any of your team members. I lost someone the other day because of this. I've never used Holy Veil before so how exactly does it work? Do you just cast it on a team member when a hex is put on them and then immediately remove Holy Veil? Seems a little time consuming to use it...1 second cast time then place mouse over enchantment icon and click it off. Sometimes even 1 second is difference between life of death when someone is getting hit with big spikes....not too mention my computer is old and somtimes lags a bit. Oh, and I'm only running a Prophecies account so Factions skills don't help me here. Also, I only play PvE so I could care less about PvP strategies here.
Basically, my Mo/Me usually runs this:
Word of Healing
Orizon of Healing
Dwayna's Kiss
Reversal of Fortune
Mend Condition (prefer over mend ailment cause shorter recharge time)
Smite Hex (Still not sure what best hex removal I should use)
Healing Touch (Only use on myself if necessary)
Rebirth
Healing = 13+1
Divinity = 12+1
Protection = 6+1 (I think but don't remember for sure)
Smite = 2+1 (leftover point I use in smiting if I use smite hex)
Sometimes I've used Vigorous Spirit in place of Healing Touch if I run with another monk of if I feel like I can stay out of trouble. I could try the Inspired Hex for the energy boost, but it is basically a 20 second recharge time on it so I'm not sure I like it. As you can see I pretty much only run 5e skills and I have a maximum of 52 energy with my tattoo armour and kephket's refuge staff. I have the collectors items that I can switch too that will give my 79 (I think 79?) energy if I'm desperate. Very rarely do I run into energy problems so I pretty comfortable not needing an energy management skill like MoR of Inspired Hex...etc. I'm curious to see more people's input on hex removals to see if I should lean to one or the other. Thanks.
Basically, my Mo/Me usually runs this:
Word of Healing
Orizon of Healing
Dwayna's Kiss
Reversal of Fortune
Mend Condition (prefer over mend ailment cause shorter recharge time)
Smite Hex (Still not sure what best hex removal I should use)
Healing Touch (Only use on myself if necessary)
Rebirth
Healing = 13+1
Divinity = 12+1
Protection = 6+1 (I think but don't remember for sure)
Smite = 2+1 (leftover point I use in smiting if I use smite hex)
Sometimes I've used Vigorous Spirit in place of Healing Touch if I run with another monk of if I feel like I can stay out of trouble. I could try the Inspired Hex for the energy boost, but it is basically a 20 second recharge time on it so I'm not sure I like it. As you can see I pretty much only run 5e skills and I have a maximum of 52 energy with my tattoo armour and kephket's refuge staff. I have the collectors items that I can switch too that will give my 79 (I think 79?) energy if I'm desperate. Very rarely do I run into energy problems so I pretty comfortable not needing an energy management skill like MoR of Inspired Hex...etc. I'm curious to see more people's input on hex removals to see if I should lean to one or the other. Thanks.
Jetai12
Quote:
Originally Posted by dgb
You have no energy management, I don't see how you can run Heal Party without it.
Holy Veil is more effective than remove hex.
If you have Orison and Breeze you realy don't need healing touch, that should be enough self healing there. Schae's PvE Healer Build
hmm i went through the game on my monk without energy management, and this is PVE not PVP, read the title
Holy Veil is more effective than remove hex.
If you have Orison and Breeze you realy don't need healing touch, that should be enough self healing there. Schae's PvE Healer Build
hmm i went through the game on my monk without energy management, and this is PVE not PVP, read the title
ubermancer
Dwayna's Kiss is an energy efficient alternative to Heal Other in many cases in PVE (and far from worthless in PVP)... often blatently outhealing the costlier skills.
Ive hit for 500+ with it in normal gameplay... Life Attune'd tank with Aura of Faith on him thats bonded up and hexed to hell... its really just comical how big of heals you can get.
Combined with Vigorous Spirit and you are looking at some damn attractive healing... dont forget to bring some unconditional spike healing, though.
Ive hit for 500+ with it in normal gameplay... Life Attune'd tank with Aura of Faith on him thats bonded up and hexed to hell... its really just comical how big of heals you can get.
Combined with Vigorous Spirit and you are looking at some damn attractive healing... dont forget to bring some unconditional spike healing, though.
Vahn Roi
wow, back from the grave.
I have since changed my build, and yes, Remove Hex is still on there.
Healing Touch
Mend Ailment
Vigorous Spirit
Word of Healing
Orisan of Healing
Dwayna's Kiss
Remove Hex
Rez Sig (I get my uses out of it)
I have since changed my build, and yes, Remove Hex is still on there.
Healing Touch
Mend Ailment
Vigorous Spirit
Word of Healing
Orisan of Healing
Dwayna's Kiss
Remove Hex
Rez Sig (I get my uses out of it)