Reduce dmg of bosses
Adamant
It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun
Jetdoc
I am categorically opposed to any suggestion that attempts to make PvE easier than it already is.
There are too many strategies and skills that help counter that type of massive damage...if you know you're going to face it, it should be relatively easy to counter. Just be creative.
There are too many strategies and skills that help counter that type of massive damage...if you know you're going to face it, it should be relatively easy to counter. Just be creative.
Ensign
Quote:
Originally Posted by Katari
Yes, henchmen control is important, but when Sister Tai takes repeated 300 damage Lighting Orbs to the face, you're going to have problems.
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The worst offender is the saltspray dragon boss, with the 430 damage Inferno.
Not a lot you can do about 'em when they have halved cast times and recharges as well.
It's kinda silly how ele (and a few ritualist and necromancer) bosses scale up while others really don't scale at all. Guess it just shows how things break when you start multiplying a couple of variables in a much more complex system.
Peace,
-CxE
Kool Pajamas
I've made it through the game multiple times and much of it with hench. I see no problem.
Arkantos
/notsigned. The only thing different between bosses and mob enemies is the lvl. Now, fighting a boss can be an actual challenge. The dmg they do is fine imo.
Helios
Frankly, I'm glad Factions bosses do double damage. Its more challenging, plus, you don't spend 5 minutes mindlessly cycling through your skills like most bosses in prophecies.
Carinae
Quote:
Originally Posted by twicky_kid
I'm an Order necro that stands in the back. My bar is very basic necro dmg.
Vamp, shadow strike, dark pact, barb sig, order of pain, well of blood, healing breeze, res sig Problem is the life is under 200 while I get hit for 400 per hit. |
Consider putting some points into Protection and running Prot Spirit? That would cap the damage at 20 max and HB should be able to handle that.
You have no Elite skill listed, so maybe try AotL or MoP?
Quote:
Originally Posted by Ensign
The worst offender is the saltspray dragon boss, with the 430 damage Inferno.
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Quadruple AoE Damage. I've seen them insta-gib all my minions on the first hit, including the FG.
Nevertheless, I am not complaining about the high damage bosses. I enjoy the challenge.
/not signed
B Ephekt
/Notsigned
The harder bosses make people actually THINK before running and and just randomly hitting buttons. I think it's good that bad players/players who don't pay attention die so easily; the game is supposedly about skill, right?
Something needed to be done about the ridiculous ease of pve anyway. This is only one small step, hopefully there will be more to come in new updates and chapters.
The harder bosses make people actually THINK before running and and just randomly hitting buttons. I think it's good that bad players/players who don't pay attention die so easily; the game is supposedly about skill, right?
Something needed to be done about the ridiculous ease of pve anyway. This is only one small step, hopefully there will be more to come in new updates and chapters.
RavingAntidentite
/not-signed
make them harder
make them harder
Dark Suoon
ok leave the bosses the way they are, its still possible to kill em
/notsigned
/notsigned
MithranArkanere
I think there should be a maximum possible damage dealt in one single hit depending on level.
Not to make them easier or harder, just making impossible a complete wipe out due to a lag hit just because the interrupters could not stop a 500 and three 200 damage per second sandstorms at the same time and the healing and protection monks were killed in a single hit.
We can't instant kill them, they shoul not be able do do so either.
It's not to fix all bosses and make them easier, it's to fix some of them, like they made with Ting Dao Kaineng.
Not to make them easier or harder, just making impossible a complete wipe out due to a lag hit just because the interrupters could not stop a 500 and three 200 damage per second sandstorms at the same time and the healing and protection monks were killed in a single hit.
We can't instant kill them, they shoul not be able do do so either.
It's not to fix all bosses and make them easier, it's to fix some of them, like they made with Ting Dao Kaineng.
Darksun
Quote:
Originally Posted by Adamant
It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun |
Protective Spirit/Shelter ftw.
Plus, Mesmers go a LONG way against bosses.
There are so many things that can be used to nerf the bosses if people just worked together and planned.
Kaida the Heartless
Anyone ever try to Cap Order of Undeath with a hench/hero group? Took me damn near 2 hours. Boss is doing 300 damage Deathly Swarms with 3 monks sitting around him. Let's not forget to mention the Dervishes that were raiding my backlines and the mesmers who were interupting every friggin spell as well. I capped it, but it took ALOT longer than it should have. I don't need to be spending 1.5 hours capping a single elite. That's rediculous.
/signed but only if the bosses are buffed in other ways.
/signed but only if the bosses are buffed in other ways.
shardfenix
Quote:
Originally Posted by twicky_kid
This is getting rediculous. I like a challenge but a 400 dmg in 1 shot is just plain stupid. I like the challenge of defeating bosses but not when the can do an instant kill if you have ANY dp at all.
Getting annoyed when a single boss can run through my party while I can't do any dmg because we are constantly ressing. Reduce the bosses dmg. Its fun the first time but after the same boss kills you instantly 10 times in a row and you failed to kill any of his minions or him its just old. |
I have 3 top annoying boss stories.
1: Tahnnakai Temple. Most of the bosses were decently balanced. The warrior did a lot of damage, but it was nothing the monks couldn't handle. Then we ran into the starburst ele boss. What happens when your henchies ball up trying to kill it? It does 300 damage to your whole team. Then on top of that, all bosses have half skill recharge, so it destroyed my team the first few times I got to that point.
2: Resplendant Makuun (whatever). The monk boss should be called "Overhealbot the Protectedbydoublewarriorparagonmobswhoneverdie." On top of its fast cast, half recharge skills, it heals for double because it's a boss, then heals for 50% more from that because of its elite. Also, no amount of e-denial can shut it down (10 pips?) The ONLY way to kill it is by going to a town, changing your build to include arcane conundrum, migraine, and daze, then mobbing him. I like a challenge too, but when the only way to kill something is to go to town and change to a specific build, that's just a waste of time.
3: Somewhere in the desolate wastelands with all those undead. The dervish boss kills on its critical hits. I like a challenge, but a boss that does 300 damage on normal hits and 700 on criticals is just not fun to me. No, prot spirit didn't work, it was in its avatar of grenth form.
Contempt
I guess no one has heard of protective spirit?
/notsigned
/notsigned
Stupid Shizno
prot monk anyone?
Blessed Winds
/notsigned
Many MANY MANY ways that an uber-damage boss can be countered.
Protection Spells (Reversal of Fortune & Protective Spirit will negate a HUGE amount of damage.), Interruptions, Hexes & Conditions (Daze is a very useful one especially), etc.
You just have to know what you're facing to defeat it properly. ^^
Many MANY MANY ways that an uber-damage boss can be countered.
Protection Spells (Reversal of Fortune & Protective Spirit will negate a HUGE amount of damage.), Interruptions, Hexes & Conditions (Daze is a very useful one especially), etc.
You just have to know what you're facing to defeat it properly. ^^
Draikin
/signed
I'm surprised a lot of people are /not signing, I really don't see how a boss using 300 damage AoE spells makes the game better or more challenging. Following that logic maybe they should do 500 damage in the next chapter so it would be more of a challenge? Improving the AI would be a lot better than changing a few variables and buffing their damage to absurd levels. I'd be a lot more impressed if the AI used skill combo's correctly and actually showed some form of teamwork instead of randomly throwing around overpowered spells.
I'm surprised a lot of people are /not signing, I really don't see how a boss using 300 damage AoE spells makes the game better or more challenging. Following that logic maybe they should do 500 damage in the next chapter so it would be more of a challenge? Improving the AI would be a lot better than changing a few variables and buffing their damage to absurd levels. I'd be a lot more impressed if the AI used skill combo's correctly and actually showed some form of teamwork instead of randomly throwing around overpowered spells.
Priest Of Sin
See also: Raisu palace mission.
Me: ZOMG, ELE BOSS.
Team: KILL IT!!!!
*rush in*
Me: CRUD SLIVER ARMOR!!?
Team: BUT IT'S A BLOODY FIRE ELE!!!
Us: AHHHHH!
/signed
Me: ZOMG, ELE BOSS.
Team: KILL IT!!!!
*rush in*
Me: CRUD SLIVER ARMOR!!?
Team: BUT IT'S A BLOODY FIRE ELE!!!
Us: AHHHHH!
/signed
Kashrlyyk
Quote:
Originally Posted by Ensign
...
The worst offender is the saltspray dragon boss, with the 430 damage Inferno.... |
/signed
Tarun
They could apply better balance by raising the level cap and giving more hp and mana.
legion_rat
I play an assassin as my primary char, and dont have to many problems with anything other than a few ele bosses. if you have NF take a prot monk and kick the ele in the teeth. The worst boss ele wise is the one on luxon side near the assassin naga boss. Seacrash i think his name is.
Heros make it easier but its doable with henches sooooo
/notsigned
~the rat~
Heros make it easier but its doable with henches sooooo
/notsigned
~the rat~
Wilhelm
/notsigned
Unless they change the definition of the word Boss, to the complete opposite.
Unless they change the definition of the word Boss, to the complete opposite.
Obey The Cat
Quote:
Originally Posted by Tarun
It's crap that they have constant health and mana regen, plus hexes and conditions are removed at about three times the normal rate.
I'd rather see them with a ton more health, like 2,000 health than regen and al the crap mentioned above. |
agree. boss = uber hp monster, not instant killing machine.
placebo overdose
Quote:
Originally Posted by Tarun
They could apply better balance by raising the level cap and giving more hp and mana.
|
pjfresh
At first I thought the half casting time and double dmg boss thing was b.s. but I must admit, it makes an added challenge and spices things up. If we still only had Dunham and Aidan/Reyna as henchmen choices, I'd definitely sign this. With interrupt henchmen and heroes, however, this has become a moot point.
I think the real issue is that you can't spread out your henchmen. A group of real players would never bunch up, even around normal elemenatlists with AoE spells. And you can flag heroes. This is what ANet needs to change. Even a simple spread out button for henchmen would suffice so that the Spirit Rifts, Dragon Stomps, Maelstroms, etc affect, at most, 2 henchies instead of 6 or 7.
I think the real issue is that you can't spread out your henchmen. A group of real players would never bunch up, even around normal elemenatlists with AoE spells. And you can flag heroes. This is what ANet needs to change. Even a simple spread out button for henchmen would suffice so that the Spirit Rifts, Dragon Stomps, Maelstroms, etc affect, at most, 2 henchies instead of 6 or 7.
Toilet Oni
/notsigned
we have 2 amazing skills called Protective Spirit and Shelter.
use em
we have 2 amazing skills called Protective Spirit and Shelter.
use em
Tarun
Quote:
Originally Posted by pjfresh
At first I thought the half casting time and double dmg boss thing was b.s. but I must admit, it makes an added challenge and spices things up. If we still only had Dunham and Aidan/Reyna as henchmen choices, I'd definitely sign this. With interrupt henchmen and heroes, however, this has become a moot point.
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Orinn
Double damage, half cast time, half recharge is a cheap way to make bosses harder. ANet can give them better skillbars, or improve their AI. Does anyone else remember the comment about henchman AI, that they were originally so good that you wouldn't want to take other players along? THAT level of AI for bosses, please.
ANet has claimed that they can make henchmen perfect, using each skill at the best time and using skill synergy. They dumbed them down to stop them from overshadowing the players. If they CAN do this with bosses, then there's no need for special effects: bosses will be harder because they can outplay a human, not because they have abilities that are completely outside the game system.
Make them smarter, give them better skllbars, and drop the cheap gimmicks.
ANet has claimed that they can make henchmen perfect, using each skill at the best time and using skill synergy. They dumbed them down to stop them from overshadowing the players. If they CAN do this with bosses, then there's no need for special effects: bosses will be harder because they can outplay a human, not because they have abilities that are completely outside the game system.
Make them smarter, give them better skllbars, and drop the cheap gimmicks.