Reduce dmg of bosses

Adamant

Adamant

Frost Gate Guardian

Join Date: Mar 2006

Oregon

Fiery Knights [FK]

E/

It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I am categorically opposed to any suggestion that attempts to make PvE easier than it already is.

There are too many strategies and skills that help counter that type of massive damage...if you know you're going to face it, it should be relatively easy to counter. Just be creative.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Katari
Yes, henchmen control is important, but when Sister Tai takes repeated 300 damage Lighting Orbs to the face, you're going to have problems.
Be thankful it's a level 24 air boss, with Orbs that only deal 325. A level 28 air boss would have orbs dealing 424.

The worst offender is the saltspray dragon boss, with the 430 damage Inferno.

Not a lot you can do about 'em when they have halved cast times and recharges as well.

It's kinda silly how ele (and a few ritualist and necromancer) bosses scale up while others really don't scale at all. Guess it just shows how things break when you start multiplying a couple of variables in a much more complex system.

Peace,
-CxE

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I've made it through the game multiple times and much of it with hench. I see no problem.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

/notsigned. The only thing different between bosses and mob enemies is the lvl. Now, fighting a boss can be an actual challenge. The dmg they do is fine imo.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Frankly, I'm glad Factions bosses do double damage. Its more challenging, plus, you don't spend 5 minutes mindlessly cycling through your skills like most bosses in prophecies.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by twicky_kid
I'm an Order necro that stands in the back. My bar is very basic necro dmg.

Vamp, shadow strike, dark pact, barb sig, order of pain, well of blood, healing breeze, res sig

Problem is the life is under 200 while I get hit for 400 per hit.
From this, I'm getting that you are N/Mo with maxed Blood and some points in healing.

Consider putting some points into Protection and running Prot Spirit? That would cap the damage at 20 max and HB should be able to handle that.

You have no Elite skill listed, so maybe try AotL or MoP?

Quote:
Originally Posted by Ensign
The worst offender is the saltspray dragon boss, with the 430 damage Inferno.
Vs people? Probably. But the worst offender is any of the Smiting bosses using Ray of Judgement vs minions.

Quadruple AoE Damage. I've seen them insta-gib all my minions on the first hit, including the FG.

Nevertheless, I am not complaining about the high damage bosses. I enjoy the challenge.

/not signed

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

/Notsigned

The harder bosses make people actually THINK before running and and just randomly hitting buttons. I think it's good that bad players/players who don't pay attention die so easily; the game is supposedly about skill, right?

Something needed to be done about the ridiculous ease of pve anyway. This is only one small step, hopefully there will be more to come in new updates and chapters.

RavingAntidentite

Pre-Searing Cadet

Join Date: Jun 2006

A/W

/not-signed

make them harder

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

ok leave the bosses the way they are, its still possible to kill em
/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I think there should be a maximum possible damage dealt in one single hit depending on level.
Not to make them easier or harder, just making impossible a complete wipe out due to a lag hit just because the interrupters could not stop a 500 and three 200 damage per second sandstorms at the same time and the healing and protection monks were killed in a single hit.

We can't instant kill them, they shoul not be able do do so either.

It's not to fix all bosses and make them easier, it's to fix some of them, like they made with Ting Dao Kaineng.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Adamant
It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun
Meh,
Protective Spirit/Shelter ftw.
Plus, Mesmers go a LONG way against bosses.
There are so many things that can be used to nerf the bosses if people just worked together and planned.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Anyone ever try to Cap Order of Undeath with a hench/hero group? Took me damn near 2 hours. Boss is doing 300 damage Deathly Swarms with 3 monks sitting around him. Let's not forget to mention the Dervishes that were raiding my backlines and the mesmers who were interupting every friggin spell as well. I capped it, but it took ALOT longer than it should have. I don't need to be spending 1.5 hours capping a single elite. That's rediculous.

/signed but only if the bosses are buffed in other ways.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by twicky_kid
This is getting rediculous. I like a challenge but a 400 dmg in 1 shot is just plain stupid. I like the challenge of defeating bosses but not when the can do an instant kill if you have ANY dp at all.

Getting annoyed when a single boss can run through my party while I can't do any dmg because we are constantly ressing.

Reduce the bosses dmg. Its fun the first time but after the same boss kills you instantly 10 times in a row and you failed to kill any of his minions or him its just old.
/signed

I have 3 top annoying boss stories.

1: Tahnnakai Temple. Most of the bosses were decently balanced. The warrior did a lot of damage, but it was nothing the monks couldn't handle. Then we ran into the starburst ele boss. What happens when your henchies ball up trying to kill it? It does 300 damage to your whole team. Then on top of that, all bosses have half skill recharge, so it destroyed my team the first few times I got to that point.

2: Resplendant Makuun (whatever). The monk boss should be called "Overhealbot the Protectedbydoublewarriorparagonmobswhoneverdie." On top of its fast cast, half recharge skills, it heals for double because it's a boss, then heals for 50% more from that because of its elite. Also, no amount of e-denial can shut it down (10 pips?) The ONLY way to kill it is by going to a town, changing your build to include arcane conundrum, migraine, and daze, then mobbing him. I like a challenge too, but when the only way to kill something is to go to town and change to a specific build, that's just a waste of time.

3: Somewhere in the desolate wastelands with all those undead. The dervish boss kills on its critical hits. I like a challenge, but a boss that does 300 damage on normal hits and 700 on criticals is just not fun to me. No, prot spirit didn't work, it was in its avatar of grenth form.

Contempt

Banned

Join Date: Nov 2006

N/

I guess no one has heard of protective spirit?

/notsigned

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

prot monk anyone?

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

/notsigned

Many MANY MANY ways that an uber-damage boss can be countered.

Protection Spells (Reversal of Fortune & Protective Spirit will negate a HUGE amount of damage.), Interruptions, Hexes & Conditions (Daze is a very useful one especially), etc.
You just have to know what you're facing to defeat it properly. ^^

Draikin

Krytan Explorer

Join Date: May 2005

/signed

I'm surprised a lot of people are /not signing, I really don't see how a boss using 300 damage AoE spells makes the game better or more challenging. Following that logic maybe they should do 500 damage in the next chapter so it would be more of a challenge? Improving the AI would be a lot better than changing a few variables and buffing their damage to absurd levels. I'd be a lot more impressed if the AI used skill combo's correctly and actually showed some form of teamwork instead of randomly throwing around overpowered spells.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

See also: Raisu palace mission.

Me: ZOMG, ELE BOSS.
Team: KILL IT!!!!
*rush in*
Me: CRUD SLIVER ARMOR!!?
Team: BUT IT'S A BLOODY FIRE ELE!!!
Us: AHHHHH!

/signed

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Ensign
...
The worst offender is the saltspray dragon boss, with the 430 damage Inferno....
And I thought the 330 damage from the searing flames boss was bad.

/signed

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

They could apply better balance by raising the level cap and giving more hp and mana.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I play an assassin as my primary char, and dont have to many problems with anything other than a few ele bosses. if you have NF take a prot monk and kick the ele in the teeth. The worst boss ele wise is the one on luxon side near the assassin naga boss. Seacrash i think his name is.

Heros make it easier but its doable with henches sooooo

/notsigned

~the rat~

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

/notsigned

Unless they change the definition of the word Boss, to the complete opposite.

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

Quote:
Originally Posted by Tarun
It's crap that they have constant health and mana regen, plus hexes and conditions are removed at about three times the normal rate.

I'd rather see them with a ton more health, like 2,000 health than regen and al the crap mentioned above.

agree. boss = uber hp monster, not instant killing machine.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

Quote:
Originally Posted by Tarun
They could apply better balance by raising the level cap and giving more hp and mana.
ummmm no, and also the other day i had to cap sandstorm i liked the challenge it made me think that i was actually capping an "elite"

pjfresh

pjfresh

Ascalonian Squire

Join Date: Jul 2006

NC, USA

Through the Eyes of the Dragon [eyes]

R/

At first I thought the half casting time and double dmg boss thing was b.s. but I must admit, it makes an added challenge and spices things up. If we still only had Dunham and Aidan/Reyna as henchmen choices, I'd definitely sign this. With interrupt henchmen and heroes, however, this has become a moot point.

I think the real issue is that you can't spread out your henchmen. A group of real players would never bunch up, even around normal elemenatlists with AoE spells. And you can flag heroes. This is what ANet needs to change. Even a simple spread out button for henchmen would suffice so that the Spirit Rifts, Dragon Stomps, Maelstroms, etc affect, at most, 2 henchies instead of 6 or 7.

Toilet Oni

Frost Gate Guardian

Join Date: Feb 2007

Tonigth we dine in.....CUSTODY

Moe wine plz

R/

/notsigned

we have 2 amazing skills called Protective Spirit and Shelter.
use em

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by pjfresh
At first I thought the half casting time and double dmg boss thing was b.s. but I must admit, it makes an added challenge and spices things up. If we still only had Dunham and Aidan/Reyna as henchmen choices, I'd definitely sign this. With interrupt henchmen and heroes, however, this has become a moot point.
Hexes and conditions last half the normal time or less. Bosses like what Final Fantasy had were awesome. Extremely high amounts of HP but not insanely overpowered unless you were underleveled considerably.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Double damage, half cast time, half recharge is a cheap way to make bosses harder. ANet can give them better skillbars, or improve their AI. Does anyone else remember the comment about henchman AI, that they were originally so good that you wouldn't want to take other players along? THAT level of AI for bosses, please.

ANet has claimed that they can make henchmen perfect, using each skill at the best time and using skill synergy. They dumbed them down to stop them from overshadowing the players. If they CAN do this with bosses, then there's no need for special effects: bosses will be harder because they can outplay a human, not because they have abilities that are completely outside the game system.

Make them smarter, give them better skllbars, and drop the cheap gimmicks.