Amber Wand (gold)
11-22
Req. 8 Illusion Magic
Halves skill recharge of Fire Magic spells (Chance: 20%)
Energy +5 (while enchanted)
This seems decent to me since many fire elementalists will have an enchantment up constantly (attunement). Unfortunately the requirement is for an attribute that few, if any, fire elementalists will use, but maybe casters don't care about whether their weapon is doing full damage or not. Is it worth anything?
Cane (gold)
11-22
Req. 11 Domination Magic
Halves skill recharge of Domination Magic spells (Chance: 20%)
Energy +5 (while enchanted)
Not at all sure about this one, since it seems like the energy mod will be less useful for a mesmer than an elementalist, but thought I'd ask anyway. Thanks guys!
A pair of gold caster weapons
Smasher/Devourer
King Abadon
merch
5k cane
5k cane