eh well if you can't tell its
Mark of instability
death charge
Assassin promise
Black lotus strike
Twisting fangs
falling spider
Shadow refuge
Resurection Chant
This is a PVE build
Bascially this works a lot like normal AP builds, but a bit of a difference, i have room for a rez. so many times have i seen a good ap sin, to be the great last man standing.. without a darn rez :angry:
This build work actually.. really well just use Mark of instability, death charge in, do the combo, but hold off until the right point to use Assassin's Promise, once in awhile the AI heal.. and yeah it's a pain, but don't wait too long either, a lot of times the abolsute massacre happens and i can't use it either.
I mainly use Those pincers with the built in vamp mod +30 health and +15% damage, it really seems to help a bit Impale.. yeah i tried it, but frankly for the effort, falling spider does way more damage, and causes poison for a good amount of time. Impale is somewhat more spike, but for me it went like 48 earth damage.. earth damage sucks lol.
If you don't know what the point of a AP (assassins promise) build is, it's constant spike damage pretty much, which is actually very good in pve, i haven't tried it in pvp though. If only pugs could actually relize the awesome power the sin has with it. I mean you can death charge around after each death.. and if you are badly hurt it heals you, mine heals me for like close to 100, i think it was like 99 or something odd.
Energy is never an issue if you don't mess up, Black Lotus strike combined with AP is enough energy that that high of critical strikes isn't super needed. I have seen other people with other types of set ups, but i like have high shadow arts for the beasty healing power. My damage doesn't even suffer too bad since it isn't coming from impale, which is in most AP builds it seems.
For the record this is my armor.. should have put that in the picture but o well.
Critical strike mask +1 deadly arts.
+15 body while attacking with major vigor
+15 legs with +1 shadow arts
+1 energy gloves with +2 daggar mastery *note when i have the money, stupid skills made me broke, i plan to get the poison reducing gloves.. they help a lot in factions*
+1 energy boots with +2 critcal strikes
Eh credit.. goes to anyone whoever might have made this build before me.. or i guess otherwise it would go to the people who didn't want to bring rez and made me revamp it :grin:
If you need another reason to let an assassin in your group.. well you'll just have to miss out

Final note: If you happen to cast AP too late, find another target quickly who your team has pretty much killed, and boom, your back in action