Wraith Form (Soul Reaping) {E}
xenoranger
Wraith Form (Soul Reaping) {E} 10,2,45
Elite Enchantment. For 5-15 second you are immune to physical and earth damage. You receive double the benefit from soul reaping.
Elite Enchantment. For 5-15 second you are immune to physical and earth damage. You receive double the benefit from soul reaping.
prism2525
i feel one word would be sufficient... OVERPOWERED. That is unless other classes get something similar.
KiyaKoreena
Maybe make it immune to physical dmg but cant deal dmg and locks skillbar too.
Priest Of Sin
perhaps it would work better if it was an additional +40 armor vs. elemental, immunity vs physical, but any non-soul reaping skills are disabled?
Jetdoc
Sounds like Mist Form with a bonus to soul reaping. A bit overpowered, unless you provide that all other sorts of damage do double damage to you.
Carinae
Suggestion:
Wraith Form (Soul Reaping) {E} 10,2,45
Elite Enchantment. For 5-21 seconds you are immune to physical and elemental damage. While enchanted with Wraith Form, you receive no benefit from Soul Reaping.
Wraith Form (Soul Reaping) {E} 10,2,45
Elite Enchantment. For 5-21 seconds you are immune to physical and elemental damage. While enchanted with Wraith Form, you receive no benefit from Soul Reaping.
Arkantos
This is pretty overpowered.
15,2,45
For 5..10 seconds, you are immune to physical damage, but take 15..5 extra elemental damage.
Something along those lines.
15,2,45
For 5..10 seconds, you are immune to physical damage, but take 15..5 extra elemental damage.
Something along those lines.
xenoranger
No Physical and no earth... but you're vulnerable to pretty much everything else.
Consider
there's still alot that can hurt you. The only concept behind making you invulnerable to earth dmg is because a wraith should be more like an aborition. Something transparent and easy to pass through. You can be easily hurt with an IDS or FDS.
Meh... it's a concept.
Consider
- Hexes
- Fire
- Cold
- Lightning
- Dark
- light
- holy
- shadow
there's still alot that can hurt you. The only concept behind making you invulnerable to earth dmg is because a wraith should be more like an aborition. Something transparent and easy to pass through. You can be easily hurt with an IDS or FDS.
Meh... it's a concept.
Janus_Zeal
I think it could stand some tweaking, but the concept sounds interesting.
Pillz_veritas
Wraith Form (Soul Reaping) {E} 25,2,45
Elite Enchantment. For 0...30 second you are immune to all damage. Whenever you would take damage, you become dazed for 10...3 seconds.
Elite Enchantment. For 0...30 second you are immune to all damage. Whenever you would take damage, you become dazed for 10...3 seconds.
NatalieD
Quote:
Originally Posted by Janus_Zeal
I think it could stand some tweaking, but the concept sounds interesting.
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Janus_Zeal
I don't know why people are comparing it to mist form. Well when in mist form, you can't attack. The original author never said anything about that. But that's the whole problem with this spell, it's not restrictive enough for as powerful as it is.
Basically, I'd like to see another spell or two in the soul reaping list. Maybe dumb it down to make it non-elite.
How about instead of immunity to physical, make it temporary immunity to hexes or conditions. Or maybe not all conditions, just kinda give you "no flesh" status.
And the double benefit from soul reaping, that should be a different skill all together.
Damn, I really tore this one apart, sorry.
Basically, I'd like to see another spell or two in the soul reaping list. Maybe dumb it down to make it non-elite.
How about instead of immunity to physical, make it temporary immunity to hexes or conditions. Or maybe not all conditions, just kinda give you "no flesh" status.
And the double benefit from soul reaping, that should be a different skill all together.
Damn, I really tore this one apart, sorry.
draxynnic
Well, one obvious change you could make is to make someone under this enchantment take double damage from light and holy, as they're in an undead-like form...
Curse You
I think the idea of getting no benefit from Soul Reaping would compensate for most of the skill (necros need that energy) and basically have the skill temporarily make you sort of like an undead.
So have:
For 5...20 seconds you recive double damage from light, holy and air damage. You gain immunity to poison, disease, and bleeding. You gain +4...30 armor against earth and +2...24 armor against physical damage. You gain no benifit from Soul Reaping while enchanted.
Something like that. Basically you become an undead (except with more armor).
So have:
For 5...20 seconds you recive double damage from light, holy and air damage. You gain immunity to poison, disease, and bleeding. You gain +4...30 armor against earth and +2...24 armor against physical damage. You gain no benifit from Soul Reaping while enchanted.
Something like that. Basically you become an undead (except with more armor).
NatalieD
Quote:
Originally Posted by Janus_Zeal
I don't know why people are comparing it to mist form. Well when in mist form, you can't attack. The original author never said anything about that. But that's the whole problem with this spell, it's not restrictive enough for as powerful as it is.
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prism2525
Make it that you recieve double damage from holy. It should help balance it.
Vahn Roi
Overpowered :|
xenoranger
Quote:
Originally Posted by Janus_Zeal
Basically, I'd like to see another spell or two in the soul reaping list. Maybe dumb it down to make it non-elite.
How about instead of immunity to physical, make it temporary immunity to hexes or conditions. Or maybe not all conditions, just kinda give you "no flesh" status. And the double benefit from soul reaping, that should be a different skill all together. |
Wraith Form (Soul Reaping) 15,2,60
Enchantment. For 10-30 seconds, you have no flesh and take double damage from holy damage. While enchanted, you receive double the soul reaping benefit.
Quote:
Originally Posted by Janus_Zeal
Damn, I really tore this one apart, sorry.
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BTW, the concept wasn't to add another mist form, but to give necromancers a more powerful undead enchantment that can be used to boost soul reaping.
Curse You
And... my post goes ignored. Did noone notice what I posted?
Personally, I think the skill should take away benifits from Soul Reaping to compensate for the highly immune state. Add that to the double damage from holy, light and air magic (this happens on all undead) and the caster would think twice about just spamming the skill for extra armor and immunity to certain conditions.
Giving double benefit from Soul Reaping would just overpower the skill, you would be highly immune to many things and hardly anything would use the damage that gets doubled (smiting monks are quite uncommon and half the skills deal fire damage).
The double soul reaping would be best as another seprate skill. This skill (the possible elite) would automatically make you gain 0 Soul Reaping for the duration, making the second skill useless for that time.
Alternatively, this could be divided into two elite skills. One that gives you double benefit from Soul Reaping, the other makes you into an Undead-like being with no Soul Reaping.
Personally, I think the skill should take away benifits from Soul Reaping to compensate for the highly immune state. Add that to the double damage from holy, light and air magic (this happens on all undead) and the caster would think twice about just spamming the skill for extra armor and immunity to certain conditions.
Giving double benefit from Soul Reaping would just overpower the skill, you would be highly immune to many things and hardly anything would use the damage that gets doubled (smiting monks are quite uncommon and half the skills deal fire damage).
The double soul reaping would be best as another seprate skill. This skill (the possible elite) would automatically make you gain 0 Soul Reaping for the duration, making the second skill useless for that time.
Alternatively, this could be divided into two elite skills. One that gives you double benefit from Soul Reaping, the other makes you into an Undead-like being with no Soul Reaping.
Vahn Roi
Wraithe Form (Elite)
Elite Enchantment. For 5...24 seconds you are immune to all forms of damage but Holy. When Wraithe Form ends you suffer for Bleeding, Deep Wound and Cripple for 18 seconds. While under this enchantment Holy damage against you deals double damage.
Reaper's Cult
Enchantment. For 10...30 seconds you gain an extra 1..3 more energy from soul reaping. While under this enchantment, you sacrifice 50% more health.
There, split the concept into two, less overpowered skills.
Elite Enchantment. For 5...24 seconds you are immune to all forms of damage but Holy. When Wraithe Form ends you suffer for Bleeding, Deep Wound and Cripple for 18 seconds. While under this enchantment Holy damage against you deals double damage.
Reaper's Cult
Enchantment. For 10...30 seconds you gain an extra 1..3 more energy from soul reaping. While under this enchantment, you sacrifice 50% more health.
There, split the concept into two, less overpowered skills.
TheSonofDarwin
I used to play a MUD that had wraith form. It took an extremely long time to cast (equivalent to GW 10+ sec casting time, I believe it was over a minute in the MUD), and an extremely long time to get out of. During casting/decasting time you were more vulnerable to attacks. Once in wraith form, you could not attack, be attacked, open doors, open chests, use any skills, pick anything up, drop anything, etc. - the only thing you could do is walk.
It could be an interesting elite I think in GW with appropriate alteration. I think Carinae Dragonblood's suggestion is a good one as long as you couldn't attack, open chests, or pick anything up. No need to make it a chest runner spell. If all you can do is stand there, or walk by, I think the immunity would be more balanced. Increase recharge to 60sec though, so there'd be a 40 sec down time.
It could be an interesting elite I think in GW with appropriate alteration. I think Carinae Dragonblood's suggestion is a good one as long as you couldn't attack, open chests, or pick anything up. No need to make it a chest runner spell. If all you can do is stand there, or walk by, I think the immunity would be more balanced. Increase recharge to 60sec though, so there'd be a 40 sec down time.
Curse You
Quote:
Originally Posted by Vahn Roi
Wraithe Form (Elite)
Elite Enchantment. For 5...24 seconds you are immune to all forms of damage but Holy. When Wraithe Form ends you suffer for Bleeding, Deep Wound and Cripple for 18 seconds. While under this enchantment Holy damage against you deals double damage. Reaper's Cult Enchantment. For 10...30 seconds you gain an extra 1..3 more energy from soul reaping. While under this enchantment, you sacrifice 50% more health. There, split the concept into two, less overpowered skills. |
Also, undead take double damage from Holy (smiting), Light (smiting wands and staves mostly), and Air damage (yes it does double), so why only Holy damage?
Nevin
How about just making it double the energy from dead bodies?...