Give the assassins ranged weapons!!

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prism2525
prism2525
Forge Runner
#1
Daggers are good, but everyone's saying that the warrior smashes him when it comes to dps, so here's what I thought up: give him shurikens (ninja stars) as I think they would fit in nicely with the assassin.

No idea about the damage range (faster than bow but less dmg?) but still I think it would help the assassin to remain competitive. I'm not saying to get these down now but maybe for the next chapter as there are skills to be created for use with this weapon. Throwing 3 at a time hitting 3 foes like lava arrows and much, much other skills for instance. Only it's anet's job to devise those skills, not mine

Comments/feedback is greatly appreciated.
Dougal Kronik
Dougal Kronik
Forge Runner
#2
/signed

Have them do slightly less damage than the melee weapons the Assassin uses and with a slower rate of attack - faster than a bow but with less range.
t
the gud
Ascalonian Squire
#3
yepp good idea.
Arkantos
Arkantos
The Greatest
#4
This is a good idea, but then ANet will need to make a new attribute and give them more skills, so people will start complaining about an imbalance.
Bale_Shadowscar
Bale_Shadowscar
Wilds Pathfinder
#5
Yeah. Give Assassins ranged weapons, and they'll want Warriors to have them too, and Casters to have Melee weapons etc etc
Mr Wolfmaster
Mr Wolfmaster
Academy Page
#6
Sins are designed to fight with daggers and there's nothing wrong with that. (Beisdes sins have some skills like dancing daggers which already resemble your idea) Anet would have to COMPLELTLY rework sins to add said idea which isn't very logical. To me it just sounds like you're complaining b/c you can't figure out how to use sins properly. (Even tho I know that's not the idea you're trying to convey) There is nothing wrong with sins now, and beside any balance changes, they should be left as is. I think the problem is people keep comparing sins to warriors but my favorite quote is:

"Comparing a sin to a warrior because they use melee weapons is like comparing a monk to an ele because they use staves."

Really sins are ment to play diffrently and have plenty of purposes that warriors do not and I don't think they should be reduced to a style of a ranger either cause then people will compare them to rangers and even more complaining will occur.

So please don't take anything I said as a personal insault, those are just my thoughts.
Arkantos
Arkantos
The Greatest
#7
Quote:
Originally Posted by Bale_Shadowscar
Yeah. Give Assassins ranged weapons, and they'll want Warriors to have them too, and Casters to have Melee weapons etc etc

Theres a difference. No 'Warrior' would use a ranged weapon. The only spellcaster I can see using a melee weapon in a mesmer. Assassins on the other hand, could be seen using both daggers and some sort of ranged weapon. It wouldnt be odd to see an assassin throwing daggers, but a warrior throwing a sword would look odd, unless they make warriors throw axes.
prism2525
prism2525
Forge Runner
#8
Quote:
Originally Posted by Mr Wolfmaster
"Comparing a sin to a warrior because they use melee weapons is like comparing a monk to an ele because they use staves."
I don't think that's true as both assassins and wars are damage dealers generally. Smite monks are quite limited as I see them for they go down with 2 hits unless there's another monk.

Quote:
Originally Posted by Mr Wolfmaster
Anet would have to COMPLELTLY rework sins to add said idea which isn't very logical
That's why I said in another chapter.

Quote:
Originally Posted by Bale_Shadowscar
Give Assassins ranged weapons, and they'll want Warriors to have them too, and Casters to have Melee weapons etc etc
Unless they introduce axe-throwing in gw I don't think there's this problem Melee throwing stuff is more imaginable than melee casters. The IW mesmer is enough for caster classes who like to go berserk.

Also wolf i'm in no way saying that daggers are wrong! they fit in perfectly, but I throwing stars aren't out of concept with the assassin. And btw, no, I don't use assassins (as primary at least).
S
Swinging Fists
Wilds Pathfinder
#9
Quote:
Originally Posted by prism2525
I'm not saying to get these down now but maybe for the next chapter as there are skills to be created for use with this weapon. Throwing 3 at a time hitting 3 foes like lava arrows and much, much other skills for instance. Only it's anet's job to devise those skills, not mine
Assasssin and Ritualist are not core classes. They are Chapter 2. Don't expect them to be extended, enhanced, or even available in "the next chapter". I think I read somewhere that you will be able to bring these professions into the new Chapters, but you won't be able to create new ones there. Each Chapter will only support the creation of and new skills for the 6 core classes as well as only the new classes specific to that Chapter.
Mr Wolfmaster
Mr Wolfmaster
Academy Page
#10
Quote:
Originally Posted by prism2525
I don't think that's true as both assassins and wars are damage dealers generally.
Yes it's true that both ars and sins use melee weapons and are designed to deal damage, but their playstyle is much diffrent as are thier uses. The only real reason I brought that up is because you mentioned people complaining about warriors dealing more damage, when really the only wars do more damage is because people are too lazy to use sins correctly.

Prehaps my post was irrelevent sorry To be more relevent, I still don't agree with the throwing item idea so much but it could have potential. (Like if every class got a second kind of weapon in chapter 3, I.E. Two handed swords for warriors, and some sort of other weapons for other characters)
Priest Of Sin
Priest Of Sin
Jungle Guide
#11
I've found that assassins are about conditions rather than DPS. But you could always file these weapons under Deadly Arts.
Jetdoc
Jetdoc
Hell's Protector
#12
If you want to use missle weapons, shouldn't you change your secondary to Ranger? Then you can have the best of both worlds (e.g. Barrage Assassin).
Robin_Anadri
Robin_Anadri
Krytan Explorer
#13
It's an amusing idea, but you wouldn't need another attribute line or even new items in game. Just make them skills.

Examples:

Star Strike - 5 en, no cast time, 5 rchg - Deadly Arts
Skill. Throw a shruiken at target foe dealing 5..25 damage if it hits.

Star Storm - 10 en, 3/4 second cast, 20 recharge - Deadly Arts
Skill. Throw shruiken at target foe and up to 3 foes adjacent to your target, dealing 5..25 damage if they hit. Only one shruiken will strike any one foe.

Poisoned Star Strike - 10 en, no cast time, 10 rchg - Deadly Arts
Skill. Throw a poisoned shruiken at target foe, dealing 5..25 damage and poisoning foe for 3..9 seconds if it hits.

Barbed Star Strike - 10 en, no cast time, 10 rchg - Deadly Arts
Skill. Throw a barbed shruiken at target foe, dealing 5..25 damage and causing bleeding for 3..9 seconds if it hits.

Between The Eyes - 15 en, 1/4 second cast time, 30 rechg - Deadly Arts
Elite Skill. Throw a shruiken which cannot be "blocked" or "evaded" which deals 5..25 dmg and which interrupts target foe's action. If that action was a Spell, target foe is Dazed for 3..9 seconds.


Skills like these would be a great reason to buy chapter 3.
DeanBB
DeanBB
Forge Runner
#14
This sounds more like a new profession than a change to assassins. Some type of short range missile weapon using class, throws axe, dagger and hammer?

- Throwing Hammer = most damage, slowest rate
- Throwing Axe = avg damage, slower rate
- Throwing Dagger = less damage, faster rate
- Medium armor since they are at medium range, perhaps base of 75 (less than warrior, more than ranger)
Jetdoc
Jetdoc
Hell's Protector
#15
Would that be a "Carnie" or a "Psycho Homemaker" profession, Dean?

For the former, you could put in knives, bowling pins and flaming torches.

For the latter, you could put in Pots and Pans, China, etc...
Nevin
Nevin
Furnace Stoker
#16
Simply tie shurikens and throwing knives into the Deadly Arts attribute.
Janus_Zeal
Janus_Zeal
Academy Page
#17
/signed

I really like this idea and commented on it in another thread, though this wasn't the original topic.

I was thinking that you could give them throwing daggers and to keep it balanced, make it half range.
Dauntless
Dauntless
Lion's Arch Merchant
#18
Perhaps instead of coming up with a new attribute for shuriken mastery and adding new weapons and skills and such, why not cut out the middleman and simply create some new skills for the existing weapon. Assassins already have a skill or two that has them throwing their daggers at their foe. Why not just implement a few more ranged dagger skills that could be chained like the assassins melee skills?

The idea needs tweaking but it is a good idea imo.
/signed
prism2525
prism2525
Forge Runner
#19
What's wrong if it would be a new attribute? I mean, no war takes axe, sword and hammer at once! One would just choose: low dmg rapid fire madness or good dmg slower melee (or any combination he might come up with).
Aera
Aera
Forge Runner
#20
I easily take out any warrior within 5 seconds with my assasin Execpt if he's got like 100 armor+dolyak signet + watch yourself or something...but who's using that in PvP ? :/