15 Jun 2006 at 04:05 - 36
Assassin can already use Bow just fine, actually, they probably do more DPS then Ranger with bow, since they have increased critical hits, and gain energy back from criticals rather than saving energy on skills, Damage+energy managment is more effective, at least for the attack skills.
Assassins also have a few "Dagger" throwing moves, like Dance of Daggers, using your energy for spell type attacks actually works...... not well enough for my tastes, but it doesn't suck..... that bad.
Assassins are ment to teleport in and out of combat, making up for their lack of armor by aleviating the time and damage taken advancing or retreating from combat. But Assassin needs the ability to move in and out of combat frequently in order to make up for their lack of armor.... and using massive amounts of energy reduces the energy they can use on skills.....Warrior can use teleports more efficiently then Assassin, his Attacks are adrenaline based......
I believe the resounding flaw with Assassin is the weakness of his teleports. His most unique and defining capability is barely useable, it isn't good enough to compensate for his lack of defense, with high costs, or high recasts, or elite use..... Your talking about massive penalties for something Assassin needs to use regularly to compete.
I don't think Assassin needs a ranged weapon, I can get one from Ranger secondary, and use critical strikes with Marksmenship and Wilderness survival to gain safe and effective attacks as well as more efficient healing skills.
I could understand a 45 second recharge on an advancing teleport which blinds all enemies adjacent to targeted enemy, I could understand an elite teleport which cost 5 energy and one maintenance to advance and retreat every 15 seconds, I could understand teleporting to a random location with a defensive heal every 5 seconds, but what we have now is crap, can't use it enough, cost too much, and using an elite just to move in and out..... at that cost, Anet must seriously want Assassins to stay in Factions, that's what I forsee at least.
Assassin needs effective teleports in order to move in and out of combat to compensate for the natural advantages of armor on Warrior or attack distance on Ranger, not barely useable, expensive, elite teleports, it isn't enough to compete. I thought Elementist had problems, til I realized they had Assassins to instantly fry on the melee line. Unless something is done, I really do think Assassins will stay in chapter 2, and the first good melee alternative will mark Assassins extinction.
I can put 200+ damage on one target, plus blind and weakness from full range with elementist, requiring successful skill combinations, at melee range....... and less healing support........ Please tell me that wasn't justification for Assassins damage Curse You (person named). With those kind of difficulties I should have cheap teleports and better damage to compete with. Assassin doesn't deal any better conditions then Ranger, and his skills not only cost energy just like Ranger skills, but he has to either march up, or spend energy and skill slots on teleports to reach the enemy, use twice as much healing to keep himself alive wile fighting on the front line, and successfully put skills together in chains not just to deal damage, but to even be able to continue with the rest of his attacks....... And Guess what!, 200+ damage isn't even a unknown damage figure for Warrior, using both hands to attack with a hammer just the same as Assassin with both hands occupied with daggers, I've seen warriors put out damage well near 100 in one hit, 2 or 3 skills by a Warrior, including several knockdowns and not including strenuous skill combination in order to execute skills easily matches Assassin for damage in a short period of time.
But an Assassin can use 4 skills in a row under certain circumstances, if none of the attacks arn't prevented by a chance evasion, blindness, or some other defense skill, can deal AS MUCH damage as anyone else.... doesn't impress me, honestly it doesn't, not even for a second.