i was thinking a rit/a should have a usefull build in it becous spirit walk is mebey a little hint ?
(or is spirit walk not completly useless for an assassin ?)
any ideas on this ?
Rit/A any uses ?
Galgaras
frojack
Spirit Walk is a great reason to go Rt/A. Also Item Spells work quite nicely with it to. For example.
-Cast Daoshen ashes.
-Run into the centre of a mob and cast Spirit Rift, then Ancestors Rage, followed by Tsungrai ashes, (this should make you automatically drop Daoshen).
-Stay in the mob for as long as you like, cast some more spells or something (Destruction perhaps) however, by that time, you might just want out of there.
As soon as the heat get's too much, Spirit Walk to an allied spirit, created ( by you) just outside of the aggro bubble (spell range). On porting' you will automatically drop your ashes, givng you a nice fat heal upon getting to safety.
The ashes thing should still work. As in they drop after porting. This might have been changed with an update. I know you can't use Ride The Lightning to drop bombs on the enemy, as you drop it before you port. Another elite that is worse than a normal skill. Thanks Anet.
It can also assist your kiting from angry warriors. Run in one direction, then pop back to your spirit
. Continue every 8 seconds. Siphon Speed can aslo be quite good. Not many warriors bring hex removal.
I'm sure there's more.
-Cast Daoshen ashes.
-Run into the centre of a mob and cast Spirit Rift, then Ancestors Rage, followed by Tsungrai ashes, (this should make you automatically drop Daoshen).
-Stay in the mob for as long as you like, cast some more spells or something (Destruction perhaps) however, by that time, you might just want out of there.
As soon as the heat get's too much, Spirit Walk to an allied spirit, created ( by you) just outside of the aggro bubble (spell range). On porting' you will automatically drop your ashes, givng you a nice fat heal upon getting to safety.
The ashes thing should still work. As in they drop after porting. This might have been changed with an update. I know you can't use Ride The Lightning to drop bombs on the enemy, as you drop it before you port. Another elite that is worse than a normal skill. Thanks Anet.
It can also assist your kiting from angry warriors. Run in one direction, then pop back to your spirit

I'm sure there's more.
Oso Minar
Personally, I find that Assassins pose the greatest threat AGAINST me in PvP. Because I'm normally in the back spirit-spamming, when an Assassin bypasses everyone and starts beating on me I sometimes get a little worried. With the long-ish cooldown of Death's Charge, Spirit Walk is a great alternative for many Assassins to get into range so they can start slicing me. That, and with Ritualists now becoming more common on both sides of the battle, Spirit Walk provides an excellent way to move about the battlefield (in AND out of combat).
In terms of the combination, it might work, but in terms of all-out fun I think A/Rt would be more fun...with Dagger Mastery, you'll be able to fuel the spirits much better. As a damage dealer, you'll probably only be using spirits like Pain and Bloodsong for damage, and will do more damage using your hand-to-hand skills.
I can reasonably see you using Spirit Walk, however, as a means of getting in and out of combat quickly. Using Bloodsong at the very start of a fight will provide ranged damage near the casters, and the casting time will save you from initial damage waves better left to Warriors (as a healer, I can't tell you the frustrations I've had with some Assassins who charge in before the Warriors). Death Charge in, and drop a Pain down and go through a combination of attacks as fast as possible, then Spirit Walk to your Bloodsong spirit. 8 seconds later, Spirit Walk back to your Pain. Unless Pain is directly targetted, it won't have died just yet, and you should be able to get back into combat.
It could work, actually. The best way to do this would use Palm Strike, as you don't need to lead off with a Lead Attack. That way, all you need to have is a two-hit combo rather than three, it'll save skill slots. Just throwing skills out there:
Pain
Bloodsong
Spirit Walk
Death's Charge
Palm Strike
Horns of the Ox
Falling Spider (or maybe something healing-based like Shadow Refuge)
Rez Signet (or Flesh of My Flesh)
Attribute Points will be going into Dagger Mastery, Communing, and Shadow Arts. Keep in mind I have NO clue if this will actually work, but it might be worth a shot.
It could work, actually. Now I'm intrigued, haha! Let me know if you try it, and if it works!
In terms of the combination, it might work, but in terms of all-out fun I think A/Rt would be more fun...with Dagger Mastery, you'll be able to fuel the spirits much better. As a damage dealer, you'll probably only be using spirits like Pain and Bloodsong for damage, and will do more damage using your hand-to-hand skills.
I can reasonably see you using Spirit Walk, however, as a means of getting in and out of combat quickly. Using Bloodsong at the very start of a fight will provide ranged damage near the casters, and the casting time will save you from initial damage waves better left to Warriors (as a healer, I can't tell you the frustrations I've had with some Assassins who charge in before the Warriors). Death Charge in, and drop a Pain down and go through a combination of attacks as fast as possible, then Spirit Walk to your Bloodsong spirit. 8 seconds later, Spirit Walk back to your Pain. Unless Pain is directly targetted, it won't have died just yet, and you should be able to get back into combat.
It could work, actually. The best way to do this would use Palm Strike, as you don't need to lead off with a Lead Attack. That way, all you need to have is a two-hit combo rather than three, it'll save skill slots. Just throwing skills out there:
Pain
Bloodsong
Spirit Walk
Death's Charge
Palm Strike
Horns of the Ox
Falling Spider (or maybe something healing-based like Shadow Refuge)
Rez Signet (or Flesh of My Flesh)
Attribute Points will be going into Dagger Mastery, Communing, and Shadow Arts. Keep in mind I have NO clue if this will actually work, but it might be worth a shot.
It could work, actually. Now I'm intrigued, haha! Let me know if you try it, and if it works!
Galgaras
intrigued to but spirts arent that good for assassin think they take to long to cast pve wise