Blood is power: Change of % loss: It's too much

Ballone

Pre-Searing Cadet

Join Date: May 2006

Please change the % of Bip sacrifice loss from 33% to 2o%. It is too much of a loss based on what recharge rates are available to a player speced in Blood, and Mo healing, and the Damage your devs have set the monsters to inflict in some map locations.

This would help players who support team play giving them a litte bit of a break on....

-My damage penalty is 60%
- cultist henchmen is dead
- anyone who is supporting the team energy is dead

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

i have never had a problem with BiP, and i use BiP with my monk on pve, one ritualist MM thanked me for having such a skill to help him keep summoning minions.

and regarding the DP, if you have 100 life, and you use BiP you would only lose 30 life.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

BiP=mass energy. It's perfect as it is

QuietWanderer

QuietWanderer

Academy Page

Join Date: Jul 2005

Droknar's Dragon Legion

Mo/W

Slap on Mending and Watchful Spirit if you're a monk secondary.

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

Mending FTW

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Its fine the way it is.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

If the sac wasn't prohibitive there would be nothing keeping the BiP necro from giving everyone unlimited energy. That's a pretty stupid idea when you consider how easy it would make pve (which is already too easy imo.) Not to mention the effects on pvp balance.

BiP is a good skill just how it is, it's one you need to use wisely though and that's how it should be. So, um, maybe play smarter?

Ballone

Pre-Searing Cadet

Join Date: May 2006

I'll try Watchful spirit.

But the example I gave was from huge trouble in Urgoz yesterday. Groups of 12 are tough

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

I've seen good use in non necro or caster style. Ranger and War.
Quick + and -
+ range spell
+ A LOT OF regen (boost PnH lol)
- 33% sacrifice (scorge sacrfice lol)
- target other ally

It is like boosted Blood Ritual.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Ballone

-My damage penalty is 60%
Ok for one, its DEATH penalty, and two, if you want a bipper in pve go 55 necro, use illusion of weakness to get down to 1 life, stay back, and bip until your head explodes.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Blood magic..... bring some life stealing skills to cover your health loss wile your at it, your lucky to have an attribute which provides healing, life stealing, energy support, top of the line nuking, and even some significant enchantments all in one.

Actually having to pay for the best energy support skill in the game..... Balanced.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

get in groups that are good enough to not rely(sp?) on a necro battery. BiP is good as it is

Malice Black

Site Legend

Join Date: Oct 2005

BiP isnt really needed imo if you have a good group that calls energy and takes regular regen intervals then u dont need BiP you are just wasting a space..go get another l33t echo nucker or stance tank with no stances..

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

bip is fine. Have one of your monks throw an orison at you and youre back to full hp.

nefastaruebays

Banned

Join Date: Apr 2006

Crystalline Farmers

N/Me

BiP + HA ftw

Ballone

Pre-Searing Cadet

Join Date: May 2006

Quote:
Originally Posted by TadaceAce
Ok for one, its DEATH penalty, and two, if you want a bipper in pve go 55 necro, use illusion of weakness to get down to 1 life, stay back, and bip until your head explodes.
This advice has changed my mind, and fixed my play problem, thank you Ace.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Blood is Power(BiP)'s 33% health sacrifice can be justified this way:

First, know that each pip of energy regen gives you 1 energy every 3 seconds. With that in mind, 3 pips equals 1 energy per second and BiP's 6 pips means 2 energy per second.

BiP lasts for 10 seconds, so that's total of 20 energy gain in 10 seconds. With an energy cost of 5, it leaves a net energy gain of 15.

Compare with Blood Ritual(br), that's 10 energy for 3 pips over 17 seconds. That is 17 energy over 17 seconds, and net energy gain of 7.

Conclusion: BiP gives twice the energy at twice the speed. So it is 4 times better than BR, but only sacrifice twice at much health. It's way worth it.