Please change the % of Bip sacrifice loss from 33% to 2o%. It is too much of a loss based on what recharge rates are available to a player speced in Blood, and Mo healing, and the Damage your devs have set the monsters to inflict in some map locations.
This would help players who support team play giving them a litte bit of a break on....
-My damage penalty is 60%
- cultist henchmen is dead
- anyone who is supporting the team energy is dead
B


