Deep thoughts *Not a rant*

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Well I am in the alliance with KEYS, as long as we do our donating and taxi'ing we can go to the deep. But i wanna know your thoughts, maybe if you've gone once, or more than once like me. Is it worth the time you think? Are the chests usually good, is it too hard? Just wondering , i'd like to hear what other people think.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Especially if you go with people you know it's a ton of fun And because you know them, it's not too hard either. You've just got to be lucky on the chests but most of the times I get at least 1 decent item Oh and thanks a lot for taxiing people Keep up the good work

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

They need to increase the difficulty in the deep. I can solo the first 2 rooms with a wammo.

Chests are nice, most are usually rare. Too many straw effigies, staffs though.

They need to have kanaxai drop rares along with the greens for other party members IMO. Only 3 drops off last boss is kind of lame for a 12 person party and all the time invested.

Not worthy of an "elite mission" title. But thats just my opinion as I'm sure many others will disagree.

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Oh and thanks a lot for taxiing people Keep up the good work [/QUOTE]

Thanks, yeah i got a pretty good bow from chests, and chests seem to be my main draw. I agree with the points on the 3 lonely drops for specified people from kanaxai. It is quite fun, i made friends doing it today, we were mad together, sad together, and glad together, even though we never knew each other. Vent is fun (or ts) as it helps and helps me like these people more,

Clinically Proven

Krytan Explorer

Join Date: Apr 2006

Australia

[MMAD]

Quote:
Originally Posted by Kcp
They need to have kanaxai drop rares along with the greens for other party members IMO. Only 3 drops off last boss is kind of lame for a 12 person party and all the time invested. I agree for the most part everyone on the team that makes it to the end and kills the boss deserves a reward. It's hard work and an easy 3 hours invested non-stop. On my 2nd (and last) run one of our team member suggested that if not greens for all then the 3 greens + 1 random max gold drop per remaining player would be a good idea, I must agree with their thoughts.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

The drop rates appear to have been improved, but as a scientist I must admit I am using non statistically significant data. Last night, one run we completed but the drops were much better than they had been previously. 3 golds dropped in the first room, and a few more plus a black dye in room 2.
As for whether or not its 'worth it'? It depends, like anything if you do it just for cash then its random luck. But I find that the more I go, the more regulars I get to know and the more fun I have in groups. Sure it can take almost 3 hours, but usually not, more like 1:30-1:45.

lordsoulstrike

Ascalonian Squire

Join Date: May 2005

VIP

W/

Seems like after this current patch chest has only been deep in the Scorpion Aspect room so they nurfed the chests now nothing but fighting. If this is the case they better have improved the drop rate or I'll stick to my green farming.

Ira Blinks

Banned

Join Date: Feb 2006

deep needs to be much harder...

Munja

Pre-Searing Cadet

Join Date: Jun 2006

A/Mo

J have been to the Deeps outpost 3 times now, and every time i spend there 2 houres and in 2 houres i dont get to go on the mission. I must say i'm realy pissed off, i know that my class (assassin) isn't the most desireable in a party but this is rediculous. And what is worse it seems that the problem is not in the assassin, but in the people. Its another thing not to accept me in to the party but nobody has gone to the mission for the two houres i have bee there, nobody. Everyone is just standing there and argueing do they need 1,2 or 3 monks and they never actualy start the mission because people get bored and start leaving the party . Sorry for the long post but as you can see I'm realy pissed off.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Ira Blinks
deep needs to be much harder... Good news! It is.

Its called Urgoz's Warren.

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by ubermancer
Good news! It is.

Its called Urgoz's Warren. Urgoz is not Deep. Deep is not Urgoz. Deep needs to be harder, Urgoz is not. What so hard to understand here?
Also Urgoz mission isnt that hard either, it's just bloody hard to find a group for it.

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

I'm a big fan of the Deep, personally. I do a run or two every couple days, and I almost always have fun--even just putting together PUGs, getting them all on Vent, and getting everyone in there killing things is fun in and of itself. I've met more people ingame thanks to the Deep than I have in the last year of playing.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by Munja
J have been to the Deeps outpost 3 times now, and every time i spend there 2 houres and in 2 houres i dont get to go on the mission. I must say i'm realy pissed off, i know that my class (assassin) isn't the most desireable in a party but this is rediculous. And what is worse it seems that the problem is not in the assassin, but in the people. Its another thing not to accept me in to the party but nobody has gone to the mission for the two houres i have bee there, nobody. Everyone is just standing there and argueing do they need 1,2 or 3 monks and they never actualy start the mission because people get bored and start leaving the party . Sorry for the long post but as you can see I'm realy pissed off. Sorry you have this problem, but most teams are running pretty close to the same build (4 warriors, 4 monks, 4 necro/ele/ranger).
The same thing happened when Barrage/pet teams took over Tombs in Prophecies.

My advice: Join them. Have fun with your assassin in other PvE areas, but you get 4-6 character slots for a reason. Make a warrior or a monk and play that in the Deep.

Or, start your own group! You may find others who are bored standing around and will try some alternate group. But if you do this, you will be expected to assign teams and lead the party, so unless you've been down there enough to do this, I'd still suggest playing along with the masses until you learn your way down there.

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Yeah I have yet to see an assasin do well in the deep though. The beginning part you need a good tank who can take tons of damage. Yeah I know assasin's have their own things they could mix with warriors but the defense would still not be near as high. I feel bad for assasins.

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

im a big Deep fan, although i havent been lately. It is loads of fun. There is plenty to kill. And it is true that you meet really cool folks, with a few jerks here and there. The mission is pretty easy when everybody works together.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Assassins get a bad rap i find. The expectations of the people that play assassins was that they were as strong as tanks and they play like they would a tank. Unfortunatly, they are not tanks and the entire deal with assassins is get in, combo and get out. The damage output potential of assassins is very high and it's a shame that many of the people that have made assassins just dont know how to work them. The combo builds can quickly dispatch a caster, but more often then not as a monk, assassins in pvp are often just people standing between me and my kiting path.

They either need to make assassin combo skills uninterruptable or make the time they impliment shorter. One interrupt (or diversion) pretty much cripples an assassins combo moves and damage output.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Back on topic.....


I haven't done the deep mission yet. I'm not sure if I am really interested in doing it. I'm content with my nearly daily Urgoz go, but I have heard that the Deep is really easy.

Yes, the end drop blows, but I suppose if you do it enough, one will drop for you too. (Too bad it's just going to be after the item is nearly worthless in terms of trade value)

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Yes, the end drop blows, but I suppose if you do it enough, one will drop for you too. (Too bad it's just going to be after the item is nearly worthless in terms of trade value)[/QUOTE]

I bet you anything that will happen to me, and also i've found I can make more money in the time it takes, but what i do doesnt give as much fun.

Asianfunkymonkey

Banned

Join Date: Oct 2005

Chicago

Soul Essence,Near Dark,Far Light,eSnc-ND-FL

Oh man i remeber going to the Deep one of ur guildie...i was gonna tip that person a jade for taxi but...i tip the wrong person cuz the person was the first person of the party and i thought the person was the taxi -_- DOH!

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

What I find most interesting about the deep is that the order of the rooms is different depending on whether you're in american or international district.

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

Quote:
Originally Posted by Kcp
They need to increase the difficulty in the deep. I can solo the first 2 rooms with a wammo. What, you mean you can't solo all the way to kanaxai? how so?

It's always amusing how people switch from "omg it's so hard so hard " during the 1st month of a new patch/update/area added etc, to "this crap? i can solo everything while watching tv and eating popcorn" after sometime.

They should not "increase the difficulty", what happens is, as TC opened Deep to more players, and Keys continues to taxi people, builds were tested, I saw someone else's skills and got an idea, used it and it worked or not, they saw mine, etc etc...If they shuffle the skillbars of monsters in the Deep, people will be running again for a month to find a way to beat it.


Access to Urgoz had not been that easy, I am pleased now to see that it's even easier to get a taxi in HzH than in Cavalon, which again has to do with why more people beat the mission.

Regarding drops, remember that if you get everything in 1 week, game stops being fun and you run out of objectives. That's why they introduced new armors, minipets, new greens etc, the game would be playable just fine without any of these, but we do need a new thing every now and then to keep our interest.

I don't think the missions are too hard or too easy, it's more of a challenge than a way to be rich. A random mindless PUG will get wiped very fast. And I have actually seen bad players developing skill as the missions don't leave much space for mistakes.

Mo Joe Joe Joe

Mo Joe Joe Joe

Lion's Arch Merchant

Join Date: Nov 2005

Where the sun don't shine

Mo/E

For those that think it is too easy; latch onto a PUG. You will be amazed at how something so easy can become painfully hard to bear.

or reduce your party size; my guild does it with a 9 man team and I have heard talk of 6 man teams (this is not after disconnects; this is the starting party size).

The challenge of the Deep is gone for me; but I still enjoy the opening of a Deep chest and the wonder of what beauty or beast may fall out of it. If not for the chests, I would not come back.

For those complaining about certain classes not meeting the cookie cutter build. Start organizing your own team if you want to bring something new to the party. I would not hesitate to join your crew. Be prepared for lots of questioning of your role (interrupt, hexes, debuffs, vacuum cleaner for all our unwanted drops); because noone will know it but you until you enlighten us.

p.s. I hope they never fix the scorpian room and the odd rate of getting warped around the room. If not for the scorp room, it would be real snooze fest. And thank goodness for all the disconnects; imagine how low the price of these greens would be if not for all the error7s that removed a critical component.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by mtm
What, you mean you can't solo all the way to kanaxai? how so?

It's always amusing how people switch from "omg it's so hard so hard " during the 1st month of a new patch/update/area added etc, to "this crap? i can solo everything while watching tv and eating popcorn" after sometime. Do a search on my threads. Not one time have I ever made the claim it's so hard then a week later say it's too easy. The deep has always been a joke from my 2nd trip in. I got paid on the greens there when they were selling 100k + >50 ectos a piece.

As to your implying my reply was crappy, how so? I made a simple statement on "my thoughts" about the deep. Don't like what I wrote don't speak my name, ignore the post.

Or just maybe you were trolling for the build, which is probably the case.

You could very easily complete the deep with a 5-6 man team. That should tell you how hard it is.

Zephyr Jackson

Zephyr Jackson

Krytan Explorer

Join Date: Oct 2005

Kansas

E/Mo

i have done urgoz, was a breeze with a guild group, got the flatbow, sold it for 150k, 100% of my chests while there were gold, and now i want to try deep it seems fun

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

As far as playing with experienced friends is concerned, the deep is easy. At first you'll have adapt to the surroundings, but once you've learned it, the whole elite mission is just plain old farming.
Often PuG will ruin your run by getting an "Error 7". [sure, never happens on alliance members only teams ]
In my opionion more things can go wrong in the Fissure of Woe than in the Deep. after two hours you're done and can restart.
the drops aren't too hot either, since most people only buy low req weapons to show off.
last time only 2/5 chests were golden. high req and mostly imperfect upgrades don't make farming worthwhile. chestrunning works better elsewhere. and with wctos rising again in price, farming UW gets more and more attractive again.

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

Quote:
Originally Posted by Kcp
Do a search on my threads. Not one time have I ever made the claim it's so hard then a week later say it's too easy. The deep has always been a joke from my 2nd trip in. I got paid on the greens there when they were selling 100k + >50 ectos a piece.

As to your implying my reply was crappy, how so? I made a simple statement on "my thoughts" about the deep. Don't like what I wrote don't speak my name, ignore the post.

Or just maybe you were trolling for the build, which is probably the case.

You could very easily complete the deep with a 5-6 man team. That should tell you how hard it is. Translation:

1. I am leet player
2. I am very rich
3. You are all so jealous of me but I'm not tellin
4. I have never completed the Deep with 5-6 man team but from the looks of it it must be very easy

I rest my case.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Lmfao ^^


Get a dose of reality, you need one.

1. Never made the statement "leet" it's something "ghey" ppl throw around

2. Who isn't rich in skills, exp, gold, exp, or any combination of whatever it is that floats your boat after playing since release of prophecies?

3. Sorry I've already told several "trustworthy" people the build. Once everyone gets bored of it maybe I'll Pm you the build first so you can brag to your friends how "leet" as you put it, are. Then you can proceed to make a guide in the farming section and take credit for it to look cool like alot of other ppl do whenever they get helped out with a build in-game to solo something. It's really not even profitable, just a challenge of your skill.

4. I know for a fact you can clear the deep with 5-6 ppl....umm necrotic transversal, vamp weapons, rebirth at the gate, that a big enough spoonfeeding dosage for ya?


Please MtM feel free to send your obnoxious comments to my pm box, this will be the last time I speak with you in a post. Why clutter up other people's posts and opinions on a subject with troll feces?

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

kcp stop chewing your nails it's a bad habbit

I don't think the Deep should be seen as a high profit area, going around in Luxon or Kurzick area can also yield very nice drops, and gothic swords for example are wanted more than zodiacs right now. Still, opening a chest in the Deep always has a sweet anticipation, most of the times we get the hated Straw Effigy :P

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I was in the Deep last night and there was a chest in the first room (Gold Straw Effigy Req. 10 Fast Cast...WOOT!), so there is no "Chest Nerf."

I think the difficulty is fine, especially since I've yet to find a group that could pass the teleport room.

Drops are nice, but their current value has me pretty much selling everything worthwhile that I find, but I still have some Zodiac bows and staffs (and effigys!). Though I do wish I kept that sword...

Not the MOST fun thing to do in Factions, but definately worthwhile. But most of all:


THANK YOU FOR THE TAXI!!!!!!