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Originally Posted by Doomlord_Slayermann
Wrong. 15^50 is not "just about 50% always". It's not even close. In many cases, the ONLY time you will be doing any considerable damage with a weapon is during a coordinated adrenaline spike, which means using Frenzy, which is a stance..
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I think you meant to say that
sometimes, this is the case, and that you will be doing the
majority of your damage during the spikes. That said, you will be at over 50% health during the spike as well as in a stance. During some spikes, when you overextend or notice enemy warriors eyeing you, you will not be able to use frenzy with a 15% stance mod, so you will not get the damage bonus, although you are still over 50% health.
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Originally Posted by Doomlord_Slayermann
Enchantments are supposed to be stacked to protect the essential ones at the bottom, and melee fighters are generally not the targets of enchantment removal anyways.
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As a monk, the easiest drain or inspired enchantment target is a warrior because they are the closest and if you can get the enchant by simply pressing "c", then it is ideal and speedy for energy management. Warriors are the first target for monk ench removal and often for others as well because of judges insight and balth aura.
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Originally Posted by Doomlord_Slayermann
The only two skills I can think of that cancel stances are Wild Blow and Wild Strike, and no one will bring those into PvP.
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GG. Wild blow used to be incredibly popular to counter trappers and spikes and is still often brought into GvG to knock out distortion or whirling. I suppose if you are a warrior, no one is going to knock you out of your frenzy because they would much rather take the opportunity to kill you, but they can still get you off of your sprint or rush.
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Originally Posted by Doomlord_Slayermann
And there will be quite a few times where you're health happens to be at less than half its maximum.
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Like when? When you are overextended? When you are getting spiked? When you are dead? Yes, your health will eventually drop under 50%, but if your health is that low, you shouldn't be attacking so no matter what your weapon is, it's negligible. You could just as well be using a Rinblade when your health drops that low because you shouldn't attack. Taking damage = time to kite.
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Originally Posted by Doomlord_Slayermann
Saying that if you've fallen under 50% health that you're going to die is rather pessimistic. Using Endure Pain or a similar skill, 50% health is still quite a bit of health, and just because you fall under that does not mean you are about to die, nor does it mean you should run away if you have some sort of healing on the way.
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You're right. If you have monks on your team, that makes up for the need to kite. Just stand there and keep attacking and if you die it's the fault of the healers. Seriously though, if you are under 50% and still taking damage, you need to run. I will refer you to Warskull's article where he asks and answers the question "what is kiting?" here:
http://www.guildwarsguru.com/forum/s....php?t=3041944. Hopefully it does some good.
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Originally Posted by Doomlord_Slayermann
Plus, no one but you actually knows what weapon you're wielding, and they will not strip enchantments and cancel stances JUST on the chance that they can make you do 15% less damage.
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No, they will not do it to cancel the damage mod on your weapon, but all stances and enchantments offer them a positive offensive or defensive bonus, and eliminating them will be a priority. They will remove enchantments and knock out stances to take out your benefit from those specific buffs, and if the damage mod goes with it, then so be it, but no one really thinks about it. The stances and enchants are still going to get removed for other reasons.
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Originally Posted by Doomlord_Slayermann
Get used to it, people. 15^50% is usually not the best mod for a weapon.
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No.
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Originally Posted by crimsonfilms
Assassin is a class you can make an argument for where 15/50 is not the best (low armor, enchanment dependent, etC).
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Yes.