21 Jun 2006 at 04:56 - 51
And AFK doesn't suck up bandwidth. The pipes going from A-Net to the world are so immense that thousands of AFKs could exist at any time and it still wouldn't matter, the pipes can handle it. Lag comes from whether a router or server can process what needs to be processed. AFKs don't send in too many requests for processing.
The boot program would cause more lag than the afks themselves.
What is being suggested is that a program run by A-Net on ALL of their servers simultaneously 24/7(except maintenance times, or due to acts of an "intelligent designer", obviously). So, you think that wouldn't cause lag? WAIT! THERE'S MORE! Now the program not only runs all the time on all servers, but it contacts the millionS of GW players to see if they are idled at that second(i know, computers think nanoseconds and pecoseconds but to travel it takes milliseconds, and to process that kind of stuff, on both sides, it's about a second). So, now everyone on GW is contacted every second from the servers that are asking "Are you idle, are you idle, are you idle, are you idle, are you idle?" No lag from that yet? Now let's go crazy and assume that there are people on GW actually doing things, missions, arena, etc. They tell the server "I'm casting Fireball at such and such position, now make it happen" and the server goes "Alright here's your darn fireball but you missed your target cuz it was moving n00b" or "I want to put teh gash on that grawl, so do it" and the server says "Lolz you can't cuz you just got shot down stupid lvl 1 warrior"
Point being: The servers are already processing everything everyone does at every time they do SOMETHING. Walking, running, skipping(holding an item), casting a spell, slashing an enemy, firing an arrow, picking up amber, killing a boss, everything. They are lagging with all that they are processing, high graphics, understanding what sounds need to be played and when they need to be played, etc. With another program running constantly asking what a player is doing at xx:xx:xx.xxx and constantly checking to see if it's 00:20:00.000 yet wouldn't help lag.
An AFK sends very little to servers to process, basic sounds are sent, chat is obviously done for them(but it's not much processing), graphics hardly change(chars being the exception), but the camera doesn't move, the person doesn't party, no spells are cast, no adrenaline is used, an afk is not demanding. A boot program forces all terminals accessing the link to communicate constantly, on top of all that is already being processed.