perhaps we should sticky a list of things promised to be implemented...

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

by ANet if future updates

stuff that comes to mind (I haven't really been caught up in Gaile/Frog logs lately)

-town cloths <- this thing still happening?
-auction house
-hair/skin change

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

- Town clothes were NEVER promised, Gaile simply said she liked the idea and would bring it up with the dev team.

- Auction changes are coming, these things take time if you want to do them right, or do you want to have a room with 500 merchants, each with 1000+ items that are all pretty much identical except for price and 1 or 2 stats?

- Hair/skin change, never actually promised, again something stated as a possibility since a large portion of the game population would like it.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I'd like to see where Anet "promised" anything. Most of the time they say they are interested, investagating, considering, may do, or some other non-committed statement. And even their committed statements fall through some time.

I am all for improving the game, I hope Anet isn't about the buisiness of making arrangements and restraining themselves to them even if they don't or arn't turning out well.

Aarroe of Gilgamesh

Academy Page

Join Date: Nov 2005

Friedberg, Germany

We Came, We Saw, We Drank [Tea]

there have been relatively few things "promised"

concrete things within the soon time frame:
armor updates
alt access to elites
guild storage
"things of value to some"(?)

concrete things in the 'it's high on our to-do list' time frame:
reconnects

abstract things:
trade "improvements"

the rest are just rumors,and to the trade improvements we will have no idea how this is implimented until it is. it could just be an new improved wtb/wts shunt. i wish people would stop beating this already dead horse named promise.