Signet of Strength - Uses?

Mr_eX

Mr_eX

Frost Gate Guardian

Join Date: Dec 2005

Ice Tooth Cave

Opt and Niho Private Chat [lulz]

N/Me

Signet of Strength: 0 / 1 / 45
Signet. Your next 1...13 attacks deal +5 damage.

I'm thinking about designing some new damage builds for my Warrior, and this one inparticular has caught my eye.

Anybody have a lot of experience with this skill? Is it useful in a pressure build, or for applying temporary pressure as you build up an adrenaline spike? If not, what would you take instead?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

for a pressure build sure it would work, for a spike yes u would have to use it after you have built up the adrenline thus giving away the spike.... which isnt much when you see the war or wars change targets quickly to another one.

I'm not sure it would be that helpful though.

Loshi

Loshi

Frost Gate Guardian

Join Date: May 2006

W/

I doubt it was a skill designed with PvP in mind.

Keep in mind, though, that the uses stack. So if I use it three times in a row, it'll add up.

Furthermore, How does this skill interact with things like Cyclone Axe and Hundred Blades? Cause that could be madleet damage potential, non?

M C H A M M E R

M C H A M M E R

Wilds Pathfinder

Join Date: Dec 2005

Drunken Rangers [DR], Sig of Ultimate Doom [SiG]

W/

it is a shitty skill...

torgan skullkrusher

Ascalonian Squire

Join Date: Sep 2005

The Red Hand

W/N

I disagree is an excellent skill, works well with 100 blades, cyclone axe etc i always have it up and running. Its about the only energy skil my war uses.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by torgan skullkrusher
Its about the only energy skil my war uses. It's a signet, thus not using energy../sigh

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Taking that +5 for pressure....if there was 20 skillslots, well then maybe.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Obviously 5 axtra damage never hurts but considering the alternatives it's a straight up waste of a skill slot. Even an axtra adrenal attack would balance out as more damage than this. Unless you plan on spiking every 45 seconds it's also trash for that too.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

13*5=65

0/1/45
You deal 65 damage.


Worth it?

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

over the course of 13 hits where the skill coulda been put to other uses? no. it's not worth it.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

This is a horrible skill.

Poor recharge. Poor damage boost.

Infact the damage boost is so bad(not even looking at the recharge..) that simply not using this skill will net you the damage gained from using it... Then you have the fact that the recharge is horrible, and it's a waste of a skill slot...

For a replacment, I'd use an adrenaline based attack... Anything but this skill...

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Say if you have 12 STR...Which means you have 13 blows of +5 damage - 13 * 5 = 65 (A +65 extra damage)

Not that aweful, but it won't make much difference.

Personally, I would never take that skill unless if it's an very speacial occasion.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

ya it takes 1 s to use, and it will probably take 2 s to get in touch with the monk you were chasing =D

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

Not worth it, tells you me.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

k if u were to use this u would generally be targeting monk so ud be averaging around 20 damage per hit dependign on armor and mods. +65 damage on 13 hits. galrath slash +40 (15) get about 2 in +80. and thats with out any adren boosting or IAS.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

That doesn't make it useful. Why bring this signet for an extra +5 damage when you can just bring 1 more attack or defence skill? You either survive for longer or deal more damage in a single attack. Think about it, 65 damage extra over 13 attacks OR Power Attack? Just because the latter costs energy doesnt mean its not better if you don't have a ton of energy skills on your bar.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Vampiric mods with this signet?

CKaz

Jungle Guide

Join Date: Feb 2005

it's a separate source of damage so it has some, but limited, application

Ruhern

Ruhern

Ascalonian Squire

Join Date: Jan 2006

Darkstone Azure

W/N

65 damage is great... if it's done all at once. Think about it, when someone heals themselves or gets healed, they generally get healed ABOVE their max health. In the 3 or 4 hits you get off before a monk heals the target, you do 15-20 dmg, which is usually easily covered by the heal.

And the other guy was right about trying to cast this again while chasing someone. You give them a chance to think/cast/whatever thus ruining any "pressure" you were trying to add by using this Signet.

However say your build focuses on adding as much damage as possible to each hit... say... Primal Rage, Signet of Strength, Strength of Honor, Judge's Insight, Vampiric Mod... because it's a straight +5 dmg it may help (since it's not like, 12 fire dmg, it avoids armor, I think).

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Yep, the +5 is added 'on the top' I believe. In which case, thats hot - armor ignoring damage is always good.

And if not, even better! +5 base damage when using a hammer would be very adventageous when youve got 16 mastery.

audioaxes

Jungle Guide

Join Date: May 2005

they should do a combination of damage increase, duration increase, and/or recharge decrease

Blaster The Warrior

Blaster The Warrior

Frost Gate Guardian

Join Date: Nov 2005

W/Mo

its crap i was using it but i replaced it with an attack skill for more dmg

THEIvo

THEIvo

Ascalonian Squire

Join Date: Sep 2005

The Netherlands

looking for a place to settle..

E/

Quote:
Originally Posted by Ruhern
However say your build focuses on adding as much damage as possible to each hit... say... Primal Rage, Signet of Strength, Strength of Honor, Judge's Insight, Vampiric Mod... because it's a straight +5 dmg it may help (since it's not like, 12 fire dmg, it avoids armor, I think). Doing this on a hammer warrior, with Warrior's Cunning as well...
Sounds like a near-instant kill to me

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

I saw this thread a few days ago, and went to get this sig to try it out. If I'm bringing some skills that recharge quickly, this isn't too bad, but I wouldnt base my whole build around this skill. I do like the fact that I can activate this well before I go into a fight, and it will recharge, and it doesn't activate until I start fighting.
Besides, dealing a little more extra damage never hurts....

Green Dragonhunter

Ascalonian Squire

Join Date: Jun 2006

Narcoleptic Rage

W/

I used the skill before and it sucked so i never used it again

CKaz

Jungle Guide

Join Date: Feb 2005

yeah in general pretty much 'teh suck' imo