Shooting for Legendary Survivor as a Mesmer - Advice?
CaptainRansom
I've played several low-level and a couple PvP-onry Mesmers a while back (last summer), and just recently got back into the game. I gave Rit and 'Sin a try, didn't like them. Messed around with some other classes... but nothing just has that Mesmer feel to it.
I don't know if it's the clothing or what...
Anyways, as soon as I get off work (Been reading forums all night and getting excited... 3 more hours /sigh) I'm going to make another Mesmer and get started. I want him to be my main (after 4 weeks of playing every other class for 2-8 hours a day, I've finally decided), and I want him to rack up as many titles as possible - including the effing Survivor titles.
I'm not looking for any specific uber one-build-to-rule-them-all or anything... just some general advice from other Mesmers who have made the attempt, or Mesmers who have succeeded to the top. What did you do? General playstyle? When to hench, when to PuG, when to blackmail guildies? I'm probably dumb for trying this with a Mesmer, especially when I haven't played one in a very long time - but hey, why not? Nothing forces "Learn2play" faster than the complete terror of not dying - ever - or I start from scratch.
Enough rambling from me - what say the rest of you?
I don't know if it's the clothing or what...
Anyways, as soon as I get off work (Been reading forums all night and getting excited... 3 more hours /sigh) I'm going to make another Mesmer and get started. I want him to be my main (after 4 weeks of playing every other class for 2-8 hours a day, I've finally decided), and I want him to rack up as many titles as possible - including the effing Survivor titles.
I'm not looking for any specific uber one-build-to-rule-them-all or anything... just some general advice from other Mesmers who have made the attempt, or Mesmers who have succeeded to the top. What did you do? General playstyle? When to hench, when to PuG, when to blackmail guildies? I'm probably dumb for trying this with a Mesmer, especially when I haven't played one in a very long time - but hey, why not? Nothing forces "Learn2play" faster than the complete terror of not dying - ever - or I start from scratch.
Enough rambling from me - what say the rest of you?
Avarre
Illusionist with illu of weakness and distortion. You're alot safer that way
Try to hench generally, taking it slowly and letting the hench take the brunt of battles, unless youre playing with people you know.
Mm... reminds me of hardcore d2 playing... pk was fun

Mm... reminds me of hardcore d2 playing... pk was fun

CaptainRansom
Yeah, EXACTLY. Hardcore D2 was the only way to fly - but only if you actually did it the right way and not have level 99 friends rush you through everything then go slaughter cows eleventy billion times (boring). My biggest HC D2 "rush" was tanking Nightmare Diablo with my Druid using Cyclone Armor and a TON of fire/lightning resist gear at level 46 - standing there and taking his lightning breath with less than half health loss, while level 60+ were getting killed.
But enough of that! There are more important matters at hand!
I'll have to look into this... "Distortion"... (Sorry, it's 4:15 AM, I'm at the end of a 6-day work week, and I've had about 4 Mountain Dews in the last 3 hours - HYPER)
Anyone else? On my Elementalist Survivor (work in progress) I was using +health armor, and Illyana's Staff (I know it's not for Eles... shush) for the nice +15 energy, +30 health, 10/10 HCT/HRT all spells and she's level 19 almost 20 and doing superb. More health than henchies = less agro = less dying = Survivor!
So... for Mesmer-specific, would you recommend farming the XP (safe build+location would be appreciated) or just henching/guild-exploitation...ing... through quests and missions and elite capping at every opportunity (Calculator shows 180 elites x 5k XP a pop = 900k XP - WOO!)?
But enough of that! There are more important matters at hand!
I'll have to look into this... "Distortion"... (Sorry, it's 4:15 AM, I'm at the end of a 6-day work week, and I've had about 4 Mountain Dews in the last 3 hours - HYPER)
Anyone else? On my Elementalist Survivor (work in progress) I was using +health armor, and Illyana's Staff (I know it's not for Eles... shush) for the nice +15 energy, +30 health, 10/10 HCT/HRT all spells and she's level 19 almost 20 and doing superb. More health than henchies = less agro = less dying = Survivor!
So... for Mesmer-specific, would you recommend farming the XP (safe build+location would be appreciated) or just henching/guild-exploitation...ing... through quests and missions and elite capping at every opportunity (Calculator shows 180 elites x 5k XP a pop = 900k XP - WOO!)?
Avarre
Meh, I mainly soloed myself through d2hc, got a little help through some areas from my level 80 friend (who died to lag shortly later), got myself runeword gear to start off... collected some ears... whee 
I'd move along through missions (more tyrian, because canthan imo are easier to die in), albeit slightly slower to keep yourself at a higher level than the place you were in. I'd especially watch out for afflicted areas (soul explosions are teh loss) but canthan missions are also very fast xp if you have a strong group and you're already level 20. As I said, illu is probably safest to run, thanks to IoW and distortion.

I'd move along through missions (more tyrian, because canthan imo are easier to die in), albeit slightly slower to keep yourself at a higher level than the place you were in. I'd especially watch out for afflicted areas (soul explosions are teh loss) but canthan missions are also very fast xp if you have a strong group and you're already level 20. As I said, illu is probably safest to run, thanks to IoW and distortion.
Dragannia
Illusion and Inspiration skills keep you alive, and it's good to know what you're facing. For example, against Jade Brotherhood, you can pack either Distortion, Phys Resistance or Mantra of Flame (Distortion would probably be best), which would all keep you alive longer. Illusion of Weakness also helps, as does the occasional Ether Feast. Pack interrupts against caster heavy areas, and don't rely on tanking yourself, since you're a Mesmer and therefore the weakest armour class out there.
Naru Soulfire
Heya Captain,
I havent got this on my mezmer although she is my most played ive achived this title on my necro through cantha.
Now not knowing where your planning to start (personally i would choose cantha.)
I would go Mez/Mon taking rebirth or some sort of perma rez. Also Healing breeze to fight degen which your henchies may not realize that your more important than say the warrior whos dying and almost dead.
Beyond that from cantha watch out for Unweclome guest quest (healing breeze should make this less stressful on your nerves) as the Miasma is a pain - same again on Zen Dajiun, just be careful dont stampede through at low levels you wont have the HP to survive the degens.
I could get guildies for most of your missions, that although henchies are fine, With Vizunuh you will prefer to not have to drop out because your guildies will support you.
In cantha your not limited to farming Xp - just be careful and you can complete missions and quests, makes it feel earned =) - Stay away from the Am Fa quest Meet your masters & drink from the corrupted cup unless you have guildies/friends with you.
Naru Soulfire
I havent got this on my mezmer although she is my most played ive achived this title on my necro through cantha.
Now not knowing where your planning to start (personally i would choose cantha.)
I would go Mez/Mon taking rebirth or some sort of perma rez. Also Healing breeze to fight degen which your henchies may not realize that your more important than say the warrior whos dying and almost dead.
Beyond that from cantha watch out for Unweclome guest quest (healing breeze should make this less stressful on your nerves) as the Miasma is a pain - same again on Zen Dajiun, just be careful dont stampede through at low levels you wont have the HP to survive the degens.
I could get guildies for most of your missions, that although henchies are fine, With Vizunuh you will prefer to not have to drop out because your guildies will support you.
In cantha your not limited to farming Xp - just be careful and you can complete missions and quests, makes it feel earned =) - Stay away from the Am Fa quest Meet your masters & drink from the corrupted cup unless you have guildies/friends with you.
Naru Soulfire
CaptainRansom
I did my fair share of D2 soloing, but for the most part, we had a group of GameFAQS.com forum-goers in the BSB channel on USEast that only played with each other, traded with each other, etc. We kept out hacked/duped items and PKers that way, and it actually makes the game VERY challenging on Hardcore. Act 3 + lag = death.
On-topic: IoW + Distortion seems QUITE nice, and I'll probably add in Spirit of Failure to balance out Distortion. So it looks like I'll be running with primarily Illusion+Inspiration and some FC thrown in for great justice. Now to find some other spells to round things out before I end up spamming Conjure Phantasm on everything that moves - research time!
I can't wait to get off work. GAH! Only an hour and a half! *goes back to "work" - aka monitoring security systems - aka playing Mario Kart DS and browsing the internets.*
On-topic: IoW + Distortion seems QUITE nice, and I'll probably add in Spirit of Failure to balance out Distortion. So it looks like I'll be running with primarily Illusion+Inspiration and some FC thrown in for great justice. Now to find some other spells to round things out before I end up spamming Conjure Phantasm on everything that moves - research time!
I can't wait to get off work. GAH! Only an hour and a half! *goes back to "work" - aka monitoring security systems - aka playing Mario Kart DS and browsing the internets.*
Avarre
My only regret about GW is they don't have an equivelent to the two great horrors of d2hc, that is flayers (KYAAA~!! zergrush!) and black souls (stealth lightning spike gg?).
Tengu are close, but still too slow
Quote:
Originally Posted by Dragannia
Tengu are close, but still too slow

Quote:
since you're a Mesmer and therefore the weakest armour class out there.
Did I miss something? Looks the same base AL as necros, eles, monks and rits to me..
Other illu spells : REMORSE. Use remorse! Or don't, and die in the dust, see if I care *mutter*
Other illu spells : REMORSE. Use remorse! Or don't, and die in the dust, see if I care *mutter*
CaptainRansom
Sorry, I missed the other two posters while I was replying. =(
I'll be starting in Cantha. I finished up to Closer to the Stars with my Ritualist so I know a bit of what to expect - i.e. NO DRINKING FROM THE BLOODY CUP! Zen Daijun on my Survivor Elementalist wasn't so bad. I had to "ragequit" on a PuG for the first and ONLY time when they were getting slaughtered on the fifth pull in. I ran it with henchies and had NO troubles, same with the following attribute quest, then I got guildmates to help me net the Master rating on it the next day.
I fully plan on bringing Ether Feast - <3 healing + less energy for mobs. I was also planning on using a Monk secondary for the hard res.
I wish my skillbar was bigger.
I'll be starting in Cantha. I finished up to Closer to the Stars with my Ritualist so I know a bit of what to expect - i.e. NO DRINKING FROM THE BLOODY CUP! Zen Daijun on my Survivor Elementalist wasn't so bad. I had to "ragequit" on a PuG for the first and ONLY time when they were getting slaughtered on the fifth pull in. I ran it with henchies and had NO troubles, same with the following attribute quest, then I got guildmates to help me net the Master rating on it the next day.
I fully plan on bringing Ether Feast - <3 healing + less energy for mobs. I was also planning on using a Monk secondary for the hard res.
I wish my skillbar was bigger.

Dragannia
Quote:
Originally Posted by Avarre
Did I miss something? Looks the same base AL as necros, eles, monks and rits to me..
Other illu spells : REMORSE. Use remorse! Or don't, and die in the dust, see if I care *mutter* Ie, the weakest

Eaimirth Etaivella
*notes that you should not pvp until title completion*
Pick Me
Personally I go with Domination Magic + Inspiration.
Cry Of Frustration
Power Spike
Power Leak
Spirit Of Failure
Power Drain
Mantra of Lightning (outside of cities areas in the mainland)
Mantra of Fire (in city streets of the mainland - ie: not jungles)
WW
Shatter enchantment
Signet of Disruption
This isn't a build, these are skills you should try to get. Distortion eats away at your energy until you have 0. It temporarily keeps you alive but at a high cost. Illusionary Weakness is very good, but keep an eye out on what kills enchantments.
You can hench any quest (not city mission) with ease as a Mesmer. City Missions, most do require you to have people, make sure you have a monk or ritualist as a 2nd profession. It will allow you to get into groups easier.
Cry Of Frustration
Power Spike
Power Leak
Spirit Of Failure
Power Drain
Mantra of Lightning (outside of cities areas in the mainland)
Mantra of Fire (in city streets of the mainland - ie: not jungles)
WW
Shatter enchantment
Signet of Disruption
This isn't a build, these are skills you should try to get. Distortion eats away at your energy until you have 0. It temporarily keeps you alive but at a high cost. Illusionary Weakness is very good, but keep an eye out on what kills enchantments.
You can hench any quest (not city mission) with ease as a Mesmer. City Missions, most do require you to have people, make sure you have a monk or ritualist as a 2nd profession. It will allow you to get into groups easier.
Avarre
-1 per dodge is not a high cost!! /rage
and yeah... no pvp till title completion... not that you'd mind, d2hc players should be made of iron will and lightning reflexes, but your team might mess up and get you killed
and yeah... no pvp till title completion... not that you'd mind, d2hc players should be made of iron will and lightning reflexes, but your team might mess up and get you killed

LightningHell
Hell Baal was really...hell...with Hardcore. -_-
I would just go pure Domination with 3/8 illusion for Distortion.
I would just go pure Domination with 3/8 illusion for Distortion.
Jetdoc
Definitely go Illusion, and I would take a Monk secondary.
Distortion/Illusion of Weakness/Illusion of Haste (to run away) are your best friends. Taking Physical Resistance (or Elemental in certain areas) is also a good idea to help your crappy armor level.
The standard Monk survival skills (i.e. see Whammo troll-killer builds) are needed to make sure you don't die later in the game.
Distortion/Illusion of Weakness/Illusion of Haste (to run away) are your best friends. Taking Physical Resistance (or Elemental in certain areas) is also a good idea to help your crappy armor level.
The standard Monk survival skills (i.e. see Whammo troll-killer builds) are needed to make sure you don't die later in the game.
Avarre
Quote:
Originally Posted by LightningHell
Hell Baal was really...hell...with Hardcore. -_-
Less whining more stacked resist!
I'd avoid Ill of Haste, it can get you trapped sometimes from bad ending, etc. If you really want a retreat skill, take dark escape, storm chaser, or sprint.
Less whining more stacked resist!

I'd avoid Ill of Haste, it can get you trapped sometimes from bad ending, etc. If you really want a retreat skill, take dark escape, storm chaser, or sprint.
Eaimirth Etaivella
Meh D2 is NOTHING compared to some "blood gulch sniper matches" on halo for the pc...
spawn->dead...several times, within nano-seconds after spawn. The only way you "might" live is that you pray during the respawn time they DIDN'T get more ammo...to kill you more. Flag capture is beyond suicide.
spawn->dead...several times, within nano-seconds after spawn. The only way you "might" live is that you pray during the respawn time they DIDN'T get more ammo...to kill you more. Flag capture is beyond suicide.
CaptainRansom
Well I'd like to thank everyone who responded - but unfortunately after getting to level 12, I just couldn't bear doing all the Shing Jea quests AGAIN (this is like my 12th new character in the last three weeks - alt-itis sucks). My Mesmer is on hold until further notice and I've gone back to my Survivor Elementalist (just finished Nahpui Quarter with her, 215k XP and no deaths ^_^b). If anyone here wants to help me out with quests or elite skill capturing, feel free to look me up - IGN: Archmage Aurora
Themis
IMO, In Cantha PvE, an all-purpose Me build looks like :
Clumsiness
Images of Remorse
Power Return
Drain Enchantment
Ether Feast
Ward against Melee
Capture signet
Rez
It's just an example. General rule is :
2 anti-W skills (with at least one degen)
1 interrupt
1 energy management
1 melee defense (ward is one of the best)
1 survive skill
Capture+rez are obvious
Ward against Melee is better than Distortion, because you can protect not only yourself, but also your healers.
Clumsiness
Images of Remorse
Power Return
Drain Enchantment
Ether Feast
Ward against Melee
Capture signet
Rez
It's just an example. General rule is :
2 anti-W skills (with at least one degen)
1 interrupt
1 energy management
1 melee defense (ward is one of the best)
1 survive skill
Capture+rez are obvious
Ward against Melee is better than Distortion, because you can protect not only yourself, but also your healers.
frickaline
Ahhh good old HC D2. Chicken was for sissys.
octaviancmb
The best advice I can offer any Mesmer is this: know thy enemy. A Mesmer who comes prepped for what he or she is about to face will win.
Mantras: Mantras are often overlooked (for good reasons in PvP), but in PvE they can mean the difference between "p4wning" and being "0wn3d." Know thy enemy. If the zone uses a predominant flavor of energy damage, take the appropriate Mantra for that energy-type. The Inspiration line is your friend. Know it. Use it well. Hexes or Enchantments? Will your foes be throwing hexes like mad fiends (Sorrows Furnace, for instance) or will they be armed with vastly annoying enchantments (certain Monk bosses come to mind)? Know thy enemy. Both Domination and Inspiration have tools to make your enemies cry if they use hexes and/or enchantments. Domination's tools kill. Inspiration's tools get you energy (and depending on your secondary, perhaps even a useful skill, too). Melee vs Magic: What's the breakdown of melee vs spellcasting mobs in the area you're about to enter? Know thy enemy, and let your group know what you're taking. A single Mesmer can shut down an entire army of Warriors or singlehandedly slaughter enemy casters one after the other. You'll often have trouble trying to do both, but you'll never have to lose sleep over it. Why? You know thy enemy.
Each zone has different flavors to it -- and for this reason it's very difficult to provide a general Mesmer build that will always maximize your survival -- we aren't like Sword Warriors who can go through virtually the whole of Tyria with a single build. (Although as several posters have pointed out, things like Distortion certainly help.) But if you know thy enemy, things suddenly become much easier. Plan to embrace a changing build. This is key.
Mantras: Mantras are often overlooked (for good reasons in PvP), but in PvE they can mean the difference between "p4wning" and being "0wn3d." Know thy enemy. If the zone uses a predominant flavor of energy damage, take the appropriate Mantra for that energy-type. The Inspiration line is your friend. Know it. Use it well. Hexes or Enchantments? Will your foes be throwing hexes like mad fiends (Sorrows Furnace, for instance) or will they be armed with vastly annoying enchantments (certain Monk bosses come to mind)? Know thy enemy. Both Domination and Inspiration have tools to make your enemies cry if they use hexes and/or enchantments. Domination's tools kill. Inspiration's tools get you energy (and depending on your secondary, perhaps even a useful skill, too). Melee vs Magic: What's the breakdown of melee vs spellcasting mobs in the area you're about to enter? Know thy enemy, and let your group know what you're taking. A single Mesmer can shut down an entire army of Warriors or singlehandedly slaughter enemy casters one after the other. You'll often have trouble trying to do both, but you'll never have to lose sleep over it. Why? You know thy enemy.
Each zone has different flavors to it -- and for this reason it's very difficult to provide a general Mesmer build that will always maximize your survival -- we aren't like Sword Warriors who can go through virtually the whole of Tyria with a single build. (Although as several posters have pointed out, things like Distortion certainly help.) But if you know thy enemy, things suddenly become much easier. Plan to embrace a changing build. This is key.
Hemophiliac
I'm planning on doing the same thing with my mesmer (full survivor title). Starting in Cantha and once I get to the main land going to Tyria and getting run to the desert, ascending and will be joining 2 man smite runs with my guildies (hopefully). Will be able to be a full rezer (rebirth-vengeance) and can run the visagse (both) for the necro (letting them focus on more curses or blood damage), plus do so other damage......scrolls FTW!
RYCHER969
MESMERS OWN ALL!!!!!!!!!!
I have play my mesmer and ONLY a mesmer for over a year. Never had any desire to go any other way.
My only advice is that you CAN make a balanced build anti caster+ anti melee. When I 1st started playing, all the advice I got was that you needed to go one or the other, not true. You can also distribute atts. in 4 catagories. Fast cast rarely goes above 8 (pve). Chose a main skill or 2 and max that att. Distribute rest to others. If you have just 1 skill of any type, omit it so you can bolster the other 7.
You can run the simplest build and own a quest etc. Ie: backfire+ empathy+ conj phant+ power spike+ power drain+ ether feast+ energy tap+ shatter hex/inspire hex or shatter ench etc.
That is a pretty powerful, albeit simple build, but u have covered ALL bases: casters: mellee; self heal; energy managment.
I am not a big fan of combos etc ( blind + spirit of failure). I have NEVER used blackout , as I feel it should be renamed copp out.
Most players STILL under estimate mesmers......till they meet me
Nothing like being in a PUG when YOU are owning most foes and the empty-shelled warr. thinks he is uber tank, meanwhile you are the one controlling the front lines via clumsiness and interupts...lol
If you want to hook up, my ign= cpt. spalding
I have play my mesmer and ONLY a mesmer for over a year. Never had any desire to go any other way.
My only advice is that you CAN make a balanced build anti caster+ anti melee. When I 1st started playing, all the advice I got was that you needed to go one or the other, not true. You can also distribute atts. in 4 catagories. Fast cast rarely goes above 8 (pve). Chose a main skill or 2 and max that att. Distribute rest to others. If you have just 1 skill of any type, omit it so you can bolster the other 7.
You can run the simplest build and own a quest etc. Ie: backfire+ empathy+ conj phant+ power spike+ power drain+ ether feast+ energy tap+ shatter hex/inspire hex or shatter ench etc.
That is a pretty powerful, albeit simple build, but u have covered ALL bases: casters: mellee; self heal; energy managment.
I am not a big fan of combos etc ( blind + spirit of failure). I have NEVER used blackout , as I feel it should be renamed copp out.
Most players STILL under estimate mesmers......till they meet me

Nothing like being in a PUG when YOU are owning most foes and the empty-shelled warr. thinks he is uber tank, meanwhile you are the one controlling the front lines via clumsiness and interupts...lol
If you want to hook up, my ign= cpt. spalding
ThePadawan
Quote:
Originally Posted by RYCHER969
Most players STILL under estimate mesmers......till they meet me
Nothing like being in a PUG when YOU are owning most foes and the empty-shelled warr. thinks he is uber tank, meanwhile you are the one controlling the front lines via clumsiness and interupts...lol omg u r liek rly uber plz teach meh ur skilz thx ^_____^
Now really, just because Mesmers have been under appreciated doesn't mean that they deserve to be treated like kings all of a sudden. If this was the attitude of the average mesmer in a PUG, I'd never invite one, and I would definately overlook any Mesmer that advertises himself on Local Chat as "teh pwnage pwner" from my party. :]

Nothing like being in a PUG when YOU are owning most foes and the empty-shelled warr. thinks he is uber tank, meanwhile you are the one controlling the front lines via clumsiness and interupts...lol omg u r liek rly uber plz teach meh ur skilz thx ^_____^
Now really, just because Mesmers have been under appreciated doesn't mean that they deserve to be treated like kings all of a sudden. If this was the attitude of the average mesmer in a PUG, I'd never invite one, and I would definately overlook any Mesmer that advertises himself on Local Chat as "teh pwnage pwner" from my party. :]
bobrath
Quote:
Originally Posted by frickaline
Ahhh good old HC D2. Chicken was for sissys.
I always got a kick out of the Chicken Check. Aggro everyone and see who leaves within 5 secs. The good old days. Still have my 89 plague/lfzon hanging around. Good times.
Braggi
Quote:
Originally Posted by CaptainRansom
I'm not looking for any specific uber one-build-to-rule-them-all or anything... just some general advice from other Mesmers who have made the attempt, or Mesmers who have succeeded to the top. What did you do? General playstyle? When to hench, when to PuG, when to blackmail guildies? I'm probably dumb for trying this with a Mesmer, especially when I haven't played one in a very long time - but hey, why not? Nothing forces "Learn2play" faster than the complete terror of not dying - ever - or I start from scratch.
Enough rambling from me - what say the rest of you? Although the OP shelved his ambition
the topic is still alive. I don't think trying with a Mesmer being stupid; on the contrary. After I noticed that my messmer plays really cautious (without good selfheal) and rarely dies, I gave it a try. - sidenote: my W/Ne is tougher and has lots of heals, but eventually falls victim of the "just one more enemy"-syndrom -
If you really, really want the title, avoid PUGs like the plague (literally, too much degen is bad for Me
). If you feel social, start your own group to keep control. Don't accept blind invites, ever. Leave your guildies alone until some late missions, its your ambition, not theirs
I play in tyria without my main's wallet, so I have to take skills as they appear. Phantasm is your friend - good, unconditional damage early, moderate cooldown, allows you to kite. Other damage sources are mostly situational from domination, with the odd points going to inspiration or fast cast. Found some uses for wastrel's worry, otherwise the usual suspects.
Monk secondary (multy ressurection) and wish I had taken Necro (both blood and curses have a nice arsenal of damage/selfheal combinations). On the other hand that way it doesn't matter if every single henchman drops to buy you time.
Use full parties unless you can murder the mobs anyway. No heal means even light damage eventually accumulates to threatening heigths and downtime. Apart from a buffer (less damage, more time to select the most dangerous or annoying enemy first) a party also provides unconditional damage, sth a messmer lacks.
Remember to not hand in quests while the grinding is good (similar like for leveling high in pre searing) unless you absolutely need the reward.
Enough rambling from me - what say the rest of you? Although the OP shelved his ambition

If you really, really want the title, avoid PUGs like the plague (literally, too much degen is bad for Me


I play in tyria without my main's wallet, so I have to take skills as they appear. Phantasm is your friend - good, unconditional damage early, moderate cooldown, allows you to kite. Other damage sources are mostly situational from domination, with the odd points going to inspiration or fast cast. Found some uses for wastrel's worry, otherwise the usual suspects.
Monk secondary (multy ressurection) and wish I had taken Necro (both blood and curses have a nice arsenal of damage/selfheal combinations). On the other hand that way it doesn't matter if every single henchman drops to buy you time.
Use full parties unless you can murder the mobs anyway. No heal means even light damage eventually accumulates to threatening heigths and downtime. Apart from a buffer (less damage, more time to select the most dangerous or annoying enemy first) a party also provides unconditional damage, sth a messmer lacks.
Remember to not hand in quests while the grinding is good (similar like for leveling high in pre searing) unless you absolutely need the reward.
Braggi
Quote:
Originally Posted by bobrath
The survivor title in GW is therefore problem ridden. You may be cautious and careful, but there is no mechanism to assure your fellow players are the same.
About "learning better/ faster" when pursuing the survivor title - I doubt it. You become risk averse. You don't walk the edge. You rarely try out new things.
Avarre
Avarre has 6000~ deaths, from testing farming builds and farming, pvp, etc. Survivor that 
What I found from d2 HC is people work together a little more compared to normal, where you just biltz until the enemy dies. PvP in HC is still awesome, though.

What I found from d2 HC is people work together a little more compared to normal, where you just biltz until the enemy dies. PvP in HC is still awesome, though.
Undead Preacher
I hate that title.. why go through the game playing like a scared little girl?
Avarre
The IDEA is similar to the D2HC function... (at least for those that played it without chickenmode)... that you play through the game normally, you are just so hardcore you cannot die.
Unfortuneately people get powerlevels and survive by hiding
Unfortuneately people get powerlevels and survive by hiding

Braggi
Quote:
Originally Posted by Avarre
What I found from d2 HC is people work together a little more compared to normal, where you just biltz until the enemy dies.
---
The IDEA is similar to the D2HC function... (at least for those that played it without chickenmode)... that you play through the game normally, you are just so hardcore you cannot die.
Unfortuneately people get powerlevels and survive by hiding
Maybe that is the solution - we suggest to ANet to create an international survivor district for starters. You can only enter with 0 deaths...
Talk about bragging rights
- and that way sportsmen can find themselfs more easily.
---
The IDEA is similar to the D2HC function... (at least for those that played it without chickenmode)... that you play through the game normally, you are just so hardcore you cannot die.
Unfortuneately people get powerlevels and survive by hiding

Talk about bragging rights

Avarre
Problem is because GW is team based - in d2, you can solo anything, so dying is your own fault. In GW, it's based on the composition of your team and their actions as well. So its a flawed title since it's not fully in your control unless you hide on the other side of the screen.
Braggi
Quote:
Originally Posted by Avarre
Problem is because GW is team based - in d2, you can solo anything, so dying is your own fault.
In Sacred you could Solo anything as well, and to level up/ for ladderruns powerplayers prefered to Solo (better EXP/time, as killspeed gains didn't offset EXP-sharing). But the difference between Hard- and Softcore Servers was noticable.
After the chaff was sorted out, hardcore players were way more helpful and friendly, and everybody was in the same survival mode. And players liked to party and socialize - its multiplayer after all.
After the chaff was sorted out, hardcore players were way more helpful and friendly, and everybody was in the same survival mode. And players liked to party and socialize - its multiplayer after all.
Eaimirth Etaivella
If only GvG could be determined by 1-1 duels...
Lets Get to Healing
Take a gander at illusion and inspiration, Youll need heals, and blocking/evading/ GL fellow mesmer
Eaimirth Etaivella
Hehe the closest I made in gvg for a "kill as many guys as you can" build was
Energy Drain
Energy Tap
Ether Feast
Inspired hex (res sig for arenas etc.)
Vamp Gaze
Shadow Strike
Physical Resistence
...but this build was made back when energy tap and drain were not nerfed; was wicked cool back then heh. Still alright more of an "old school" build than anything, can take out the lord, archers, warriors, and henchies solo which is not saying much but saying that it can is satisfying.
Record was 4 guys...3 of them were wammos so they don't count.
Energy Drain
Energy Tap
Ether Feast
Inspired hex (res sig for arenas etc.)
Vamp Gaze
Shadow Strike
Physical Resistence
...but this build was made back when energy tap and drain were not nerfed; was wicked cool back then heh. Still alright more of an "old school" build than anything, can take out the lord, archers, warriors, and henchies solo which is not saying much but saying that it can is satisfying.
Record was 4 guys...3 of them were wammos so they don't count.
Avarre
I cannot see that build killing a real warrior in 100 years. Though mobs hardly count as that, so maybe.
Eaimirth Etaivella
Haha Avarre this build was back when the taps weren't nerfed, no one really knew how to play a warrior and elite skills in general were somewhat rare.
Sup runes, no any rune went for 75k+...back in the day.
Sup runes, no any rune went for 75k+...back in the day.
Avarre
Quote:
Originally Posted by Eaimirth Etaivella
Haha Avarre this build was back when the taps weren't nerfed, no one really knew how to play a warrior and elite skills in general were somewhat rare.
Sup runes, no any rune went for 75k+...back in the day. Haha Eaimirth, that's why I said it had no chance of killing a REAL warrior.
Sup runes, no any rune went for 75k+...back in the day. Haha Eaimirth, that's why I said it had no chance of killing a REAL warrior.
Eaimirth Etaivella
Of course; in all validity no build should be able to win in a 2-1 scenario where as both of the opposers are somewhat skilled.
They were real back then =p...compared to the Iway warriors, todays warriors and the "gale warriors" they are very lacking.
More or less that somewhat explains the build I posted; do I still run it sometimes; yes. Does it still clear up RA;yes. Is it a great build;no. I use it because I enjoy the oldschool feel of it, it was the first build that I had any wonderous success with. Just a jack of all trades build that can handle a wide variety of scenarios and do exceptionally well in none of them. Ironic that I choose not to use my iconic powerblock in every build I use, as many would suspect. It was my first "build" and I still enjoy enjoy using it.
So of course it cannot handle a "REAL warrior" but by the same tokin the real warrior cannot kill a "REAL mesmer" either, and in fact, nothing can.
They were real back then =p...compared to the Iway warriors, todays warriors and the "gale warriors" they are very lacking.
More or less that somewhat explains the build I posted; do I still run it sometimes; yes. Does it still clear up RA;yes. Is it a great build;no. I use it because I enjoy the oldschool feel of it, it was the first build that I had any wonderous success with. Just a jack of all trades build that can handle a wide variety of scenarios and do exceptionally well in none of them. Ironic that I choose not to use my iconic powerblock in every build I use, as many would suspect. It was my first "build" and I still enjoy enjoy using it.
So of course it cannot handle a "REAL warrior" but by the same tokin the real warrior cannot kill a "REAL mesmer" either, and in fact, nothing can.