21? Please be reasonable...
And I'm having trouble reading the item stats on the picture
Can I get a price check on these 21 items plz?
Peachie
Marcus Ferret
1 Merchant
2 Expert salvage for Hale Staff Head of Fortitude or merchant to save time
3 Couple of plats or merchant to save time
4 Expert salvage for Vampiric Axe Haft
5 Expert salvage for Axe Grip of Armor +5
6 Id the Grim Cesta as offhands with energy bonuses and health are easily tested
7 25-35k - although while enchanted is not the most popular amongst rangers unless he/she happens to be a mender R/Mo
8 Couple of plats due to high requirement and unfavourable skin
9 Merchant
10 Id the Cane as caster weapons can easily be tested for inherent energy bonuses; with low energy bonus or the lack of reducing value of such items unless they happen to have alternative perfect 10/10s, 20/20s, etc. inherent mods
11 Same as No.7 - the perfect upgrades will not affect the price of this item by much
12 Expert salvage for Staff Wrapping of Defense +5
13 Expert salvage or merchant to save time
14 Merchant
15 Few plats to a 55 Monk
16 Expert salvage for Hammer Grip of Dwarfslaying
17 Merchant
18 Expert salvage and hope for Axe Grip of Fortitude
19 Merchant or give to a starter warrior
20 3-5k
21 & 22 Same as No. 10 above
It took me 20 minutes to decipher the small prints and type out your PC and I did it only bacause I was taking my time to enjoy a cup of coffee. I believe it took you about the same time to do snapshots and crop the pics for the image so please limit your next list to a maximum of five items.
2 Expert salvage for Hale Staff Head of Fortitude or merchant to save time
3 Couple of plats or merchant to save time
4 Expert salvage for Vampiric Axe Haft
5 Expert salvage for Axe Grip of Armor +5
6 Id the Grim Cesta as offhands with energy bonuses and health are easily tested
7 25-35k - although while enchanted is not the most popular amongst rangers unless he/she happens to be a mender R/Mo
8 Couple of plats due to high requirement and unfavourable skin
9 Merchant
10 Id the Cane as caster weapons can easily be tested for inherent energy bonuses; with low energy bonus or the lack of reducing value of such items unless they happen to have alternative perfect 10/10s, 20/20s, etc. inherent mods
11 Same as No.7 - the perfect upgrades will not affect the price of this item by much
12 Expert salvage for Staff Wrapping of Defense +5
13 Expert salvage or merchant to save time
14 Merchant
15 Few plats to a 55 Monk
16 Expert salvage for Hammer Grip of Dwarfslaying
17 Merchant
18 Expert salvage and hope for Axe Grip of Fortitude
19 Merchant or give to a starter warrior
20 3-5k
21 & 22 Same as No. 10 above
It took me 20 minutes to decipher the small prints and type out your PC and I did it only bacause I was taking my time to enjoy a cup of coffee. I believe it took you about the same time to do snapshots and crop the pics for the image so please limit your next list to a maximum of five items.
-Old 3FL-
/agree with marcus
Peachie
Quote:
Originally Posted by -Old 3FL-
/agree with marcus
|
Marcus said it took him 20mins. Looking at the time of your previous posts, you checked all the items in under a minute...
King Abadon
i looked over them.i couldn't see clearly .Pls next time write down the atributes and stats .
id all
10-21 merch /salvage
agreed with marcus
id all
10-21 merch /salvage
agreed with marcus
-Old 3FL-
i took a look at them yes.
and i agreed with marcus
i just didnt reply straight away.
and i agreed with marcus
i just didnt reply straight away.