For Chapter 3...
BowLad21
Please, please, please A-net. Stop the linear. It destroys the fun of having twenty roads you can follow. I loved the feeling when I had completed prophecies only to learn that there was another way to yak's bend, and I had missed two missions at the start. Naturally, I went back and redid them.
Factions has destroyed this feeling. I get the idea that I am following orders (YES SIR!) rather than wandering. In Factions, the control over YOUR story is basically none.
Viewpoint A. (this may not apply to you): Dude!! Totally wrong, I mean there's quests that aren't required, there's your wandering.
-Incorrect. The quests in Factions just add to the gripe. None of the quests feel like prophecies. Sure, prophecies had a few fed-ex, but these were well-thought out quests. One of them, right after you finish dragon's lair, simply takes you back to three desert cities. One of the 15 attribute quests starts with "I want you go visit my sister in the mountains" and ends with a laughable excuse. Factions feels like a mocery of Prophecies, becoming the bad, destroying the good, and mutilating the great.
Viewpoint B. (this may not apply to you): Well, uh, I'm too lazy to read all that text, but I finished Factions in two days with my preorder and a group of wammo guildies.
-Exactly. Factions gives the ability to follow the straight-line path directly to the end. Prophecies gives you the ability to do this, but once you've followed the path, you can go back to the jungle, and capture my elite. Factions feels like it encourages you to use henchies, I never see "LFG for skill capping" anymore.
Viewpoint C. (this may not apply to you): Good writing, but I don't understand what you want.
-I want a change in Chapter 3. I want
-non-linear plotline. Maybe even a chance to make in-mission decisions which can move you to a different outpost depending on how you handled a situation.
-More teamwork for elite skills. Henchmen are terrible cappers, but after an hour of "LFG for skill capping", I've realized how many people were able to zoom through the storyline. In prophecies, you could go to citadel. Go there today. I bet there will be 1-2 people looking for skill capping groups. To compare to Factions, go to an area outside Melandru's Hope, where one or two elite skills reside. Do you see ANY lfg skill capping? No. All you see is "LFG faction farming".
Pathetic. Thank you if you had the time and took the time to read all that.
Factions has destroyed this feeling. I get the idea that I am following orders (YES SIR!) rather than wandering. In Factions, the control over YOUR story is basically none.
Viewpoint A. (this may not apply to you): Dude!! Totally wrong, I mean there's quests that aren't required, there's your wandering.
-Incorrect. The quests in Factions just add to the gripe. None of the quests feel like prophecies. Sure, prophecies had a few fed-ex, but these were well-thought out quests. One of them, right after you finish dragon's lair, simply takes you back to three desert cities. One of the 15 attribute quests starts with "I want you go visit my sister in the mountains" and ends with a laughable excuse. Factions feels like a mocery of Prophecies, becoming the bad, destroying the good, and mutilating the great.
Viewpoint B. (this may not apply to you): Well, uh, I'm too lazy to read all that text, but I finished Factions in two days with my preorder and a group of wammo guildies.
-Exactly. Factions gives the ability to follow the straight-line path directly to the end. Prophecies gives you the ability to do this, but once you've followed the path, you can go back to the jungle, and capture my elite. Factions feels like it encourages you to use henchies, I never see "LFG for skill capping" anymore.
Viewpoint C. (this may not apply to you): Good writing, but I don't understand what you want.
-I want a change in Chapter 3. I want
-non-linear plotline. Maybe even a chance to make in-mission decisions which can move you to a different outpost depending on how you handled a situation.
-More teamwork for elite skills. Henchmen are terrible cappers, but after an hour of "LFG for skill capping", I've realized how many people were able to zoom through the storyline. In prophecies, you could go to citadel. Go there today. I bet there will be 1-2 people looking for skill capping groups. To compare to Factions, go to an area outside Melandru's Hope, where one or two elite skills reside. Do you see ANY lfg skill capping? No. All you see is "LFG faction farming".
Pathetic. Thank you if you had the time and took the time to read all that.
fallot
Quote:
Originally Posted by BowLad21
One of the 15 attribute quests starts with "I want you go visit my sister in the mountains" and ends with a laughable excuse.
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All you want is unlocked gates right ? Because thats the only real difference I can see between Prophecies and Factions progression-wise.
Ironically, Factions has a split halfway where you can choose to do the missions for one particular faction, making the missions less linear than Prophecies (story-wise).
Edit: Oh, that quest. I like that one too.
Quote:
Originally Posted by BowLad21
I don't want unlocked gates. I don't want quests to take me to the next area. I want the feeling of Guild Wars as I do what I wanna instead of 1,2,3
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Tarun
To sum it up into one sentence: Factions felt more like the SF release.
BowLad21
Quote:
Originally Posted by fallot
I love that quest. It was quite well done. And it goes like "Hey, lets find a treasure!" and ends up as "Zomg! I tricked you into finding my wife! Here's 15 attribute points so you don't kill me!".
All you want is unlocked gates right ? Because thats the only real difference I can see between Prophecies and Factions progression-wise. Ironically, Factions has a split halfway where you can choose to do the missions for one particular faction, making the missions less linear than Prophecies (story-wise). |
EDIT: I don't want unlocked gates. I don't want quests to take me to the next area. I want the feeling of Guild Wars as I do what I wanna instead of 1,2,3
Vahn Roi
If you were a homeless man and someone offered you a buck, you'd probably ask them for five.
You gripe about a whole lot of nothing, try being gracious for once, jeez.
You gripe about a whole lot of nothing, try being gracious for once, jeez.
ubrikkean
I'm more concerned about Factions from a size perspective. Prophecies had so much land that even just by doing all the missions and primary quests, along with a few others, I only had about 50% of the map uncovered with my second character. In Factions, just by doing all the missions and primary quests I can have about 75% uncovered. It's the same lack of depth that the OP was concerned about. I remember when Factions came out they said there was just as much content, but it was more densely packed; that really just means it has as many quests but less space to do them in... plus, I've found there really aren't as many quests. Still, with the amount of time I've spent on it, I can't say I don't like Factions.
Alias_X
Quote:
-non-linear plotline. Maybe even a chance to make in-mission decisions which can move you to a different outpost depending on how you handled a situation. |
Quote:
If you were a homeless man and someone offered you a buck, you'd probably ask them for five. You gripe about a whole lot of nothing, try being gracious for once, jeez. |
Quote:
Please, please, please A-net. Stop the linear. It destroys the fun of having twenty roads you can follow. I loved the feeling when I had completed prophecies only to learn that there was another way to yak's bend, and I had missed two missions at the start. Naturally, I went back and redid them. Factions has destroyed this feeling. I get the idea that I am following orders (YES SIR!) rather than wandering. In Factions, the control over YOUR story is basically none. Viewpoint A. (this may not apply to you): Dude!! Totally wrong, I mean there's quests that aren't required, there's your wandering. -Incorrect. The quests in Factions just add to the gripe. None of the quests feel like prophecies. Sure, prophecies had a few fed-ex, but these were well-thought out quests. One of them, right after you finish dragon's lair, simply takes you back to three desert cities. One of the 15 attribute quests starts with "I want you go visit my sister in the mountains" and ends with a laughable excuse. Factions feels like a mocery of Prophecies, becoming the bad, destroying the good, and mutilating the great. Viewpoint B. (this may not apply to you): Well, uh, I'm too lazy to read all that text, but I finished Factions in two days with my preorder and a group of wammo guildies. -Exactly. Factions gives the ability to follow the straight-line path directly to the end. Prophecies gives you the ability to do this, but once you've followed the path, you can go back to the jungle, and capture my elite. Factions feels like it encourages you to use henchies, I never see "LFG for skill capping" anymore. Viewpoint C. (this may not apply to you): Good writing, but I don't understand what you want. -I want a change in Chapter 3. I want -non-linear plotline. Maybe even a chance to make in-mission decisions which can move you to a different outpost depending on how you handled a situation. -More teamwork for elite skills. Henchmen are terrible cappers, but after an hour of "LFG for skill capping", I've realized how many people were able to zoom through the storyline. In prophecies, you could go to citadel. Go there today. I bet there will be 1-2 people looking for skill capping groups. To compare to Factions, go to an area outside Melandru's Hope, where one or two elite skills reside. Do you see ANY lfg skill capping? No. All you see is "LFG faction farming". Pathetic. Thank you if you had the time and took the time to read all that. |
Vahn Roi
Quote:
If I was a homeless man and I gave you $50, but you only gave me $35, I would be pissed as hell. Anet isn't giving us a gift, we are paying for a product. |
BowLad21
Quote:
Originally Posted by ubrikkean
I'm more concerned about Factions from a size perspective. Prophecies had so much land that even just by doing all the missions and primary quests, along with a few others, I only had about 50% of the map uncovered with my second character. In Factions, just by doing all the missions and primary quests I can have about 75% uncovered. It's the same lack of depth that the OP was concerned about. I remember when Factions came out they said there was just as much content, but it was more densely packed; that really just means it has as many quests but less space to do them in... plus, I've found there really aren't as many quests. Still, with the amount of time I've spent on it, I can't say I don't like Factions.
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Quote:
Originally Posted by Huh
If you were a homeless man and someone offered you a buck, you'd probably ask them for five.
You gripe about a whole lot of nothing, try being gracious for once, jeez. |
Quote:
Originally Posted by Huh
reliable servers
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Alias_X
Quote:
Originally Posted by Vahn Roi
A dim response from a dim mind.
You pay a one time fee for the game, then you get unlimited free online international play with reliable servers and regular updates. I'd say they are being pretty generous. |
I am not flaming Anet. Simply put, with prophecies we got everything that was advertised, and with Factions we did as well, no complaining.
Pretty interesting how you judge my mind on one post...
Warlord Roberticus
I think your missing the point. These are constructive suggestions and should be respected. I too play Factions and feel the PVE side has diminished in favor of PVP. I Like PVP but sometimes I just feel like wandering around. Factions emphasis on PVP aspects makes it a good game too but it shouldn't an overwhelming one. One way to fix this offhand is to no to bring the characters up too quickly by a gob of exp points.
WR
WR
fiery
..... Diminished PVE in favor of PVP, is total BS, Factions gave you a WHOLE NEW CONTENT, all PVP got was 12 vs 12 and new RA maps.
Hyper Cutter
I just hate the locked gate thing. I'd kill to sneak my other characters around Vizunah Square and proceed with the game...