Suggestion for a market island.

Zanaso Firelance

Zanaso Firelance

Ascalonian Squire

Join Date: Aug 2005

Forsaken Wanderers [FW]

E/

Ok, I've read numerous posts about people wanting auction houses...
How about we take this a step further by added something more than just an
auction house..
How about an entire new map, like the Battle Islands, that both campaigns
can access, that is solely devoted to being a merchant island.
While here, you could set up stalls, and there would be a portal that ported you into an auction house, where you could hold Auctions.
This region would both be accessable via when you either reach Kaineng Center or Lions Arch, and you could use the little ship to travel there at any time you please to do so.

Doing this would have a couple of advantages:

1. Like in so many other games, where the stalls are freely useable, it would create so much of a drop in framerate (not everyones rich to buy those nice x900's :P). In this island, There would be an NPC who would "rent" you a scroll to set up a market stall, the scroll would be realtively cheap, maybe 2-5k at max, and would last you, oh say, 2-4 hours of a stall. Why a time limit? Well, I do realize that the amount of AFK people in the servers do cause lag.. but I suppose if they're going to afk, they might as well do it decently, right? There would be a warning on these scrolls, that after your time limit is up, it would disconnect you from the game. These scrolls would only be useable at that island, saving your computer from melting away because of all the AFK'ers in Lions Arch or Kaineng .

2. It would save us from spaaaaaam! I can't say my dislike twords all the spamming in the lcoal channel, even with the new patch, of people trying to sell their items. With this, they could easily set up a stall, and not have to spam a single word.

3. It would create sort of a hang-out for people. While I do realize there are many locations for people to gather and talk, people without factions, and vice versa, could still communcate through here.

4. For people who want to sell their items on-the-spot, the auction house would be accessable via a portal on the market island, saving yourself the crowd of afk'ers selling stuff. I'm not exactly sure how an auction house itself works, but I'm sure many of you who wanted one will know what to expect .

While this suggestion does include some disatvantages, such as encouraging people to go AFK, thus using more server resources, I think it would pretty much be a better idea then standing around in a district with that person spamming WTS GODLY WEAPONS!! (insert all form of weapons here).

I checked around in the forums, and wether I be blind or not, I didn't see anything like this, even when using the search button, so please don't flame me if it's been suggested before .
What do you think of this suggestion?

Ineffiable

Krytan Explorer

Join Date: Dec 2005

If you don't mind, can I expand on your stall idea?

What would happen is, there would be stalls up which people can click on and open like a guild storage. But when they hover their mouse over an item, there is an cash price. Then a window would come up saying, Pay 76k for Sundering Golden Pheonix Blade? And you can make the transaction.

How you set it up works like this. When you buy a stall, your own stall, you can click on and move items into it and set a price. When an item is bought, then the money goes into your storage, automatically.

Trades may be set up, and there could be special stall colors to let you know what professions they have.

You can go afk at the stall, it will run itself.

You would have to make sure your storage isnt full or at least turn half of it into ecto, so you can let cash from your stall flow in.

Stalls remain open as long as you have a single item, and people can close up themselves, then return and sell.

Malice Black

Site Legend

Join Date: Oct 2005

its a good idea but lag will be an issue as this area will be heavly populated

cant see any reason why i couldnt work aslong as the las issue is dealt with

Ineffiable

Krytan Explorer

Join Date: Dec 2005

It'll have districts FTW

Lag is never bad for me in Kaieng one, which seems to have about 200+ people.

Malice Black

Site Legend

Join Date: Oct 2005

1 low end area
1 high end area

or too much hassle?

Zanaso Firelance

Zanaso Firelance

Ascalonian Squire

Join Date: Aug 2005

Forsaken Wanderers [FW]

E/

Ineffiable, Yeah, that sounds like a better way of doing the stalls.
I just thought the scrolls limiting your time would help the simple lag issue that this would end up causing, since there will be massive people under one place, but like you said, I suppose there shall be districts.

David Lionmaster

Frost Gate Guardian

Join Date: Jul 2005

above the floor and below the celing

Fortunes Favored

Instead of stalls and stuff, I think there should be an Auction NPC in all the major towns and outposts. When you talk to this npc, you can search for a specific item, or you can look in specific categories like trading materials, specific weapon types, or class items. When you choose a specific item, it gives you a list of the current ones on auction with all of the usual infromation an auction gives. You have an option to bid on it or to search for something different. When you want to start an auction you give the npc an item and set the starting price and time. If someone wins your auction, you can come back to the npc and he gives you the money. If no one bids on your item for some reason or if you want to cancel the auction, you can talk to the npc and he gives you the item back. This would be the easiest way to implement an auction system and would massively cut down on trade spam.

I want to be able to sell stuff without actually wasting time trying to sell it.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I posted a simular idea wile talking to Gaile, I don't know if she will present this but I may as well discuss it here too.

Another way to localize the trade economy is set up special cities and locations designed specifically for trade, and in those towns you do not move around or group together for parties, you can basicly be sent to a chat room where people can advertise their merchandise, and all you need to do to trade is select peoples characters or message and ask them for a trade, without having to locate or travel to their location. With an alternate interface which displays the chat log on one side of the screen, your inventory and storage on the bottom right, and anyone you accept for trade on the top right, you could basicly make an express trade route for players to use. With this the majority of trading and advertising would shift to designated locations, away from people in normal towns trying to quest and do missions. This would work very much like the trade channels of Diablo II, where players can switch to, in order to find goods and trade them. Adding a feature which allows them to trade right there without fumbling through an instance like D2, or locating players as we do now, allows people to select and offer trades quickly. You can remove the actual town setting and set a simple "portrait" of a street market in the background, perhaps even display a minature of the person adressing you if they offer a trade, and allow several people to flag you for trade so you can select one of several if several people try to contact you. The top right of the screen can have a space in which several icons would show up resembling each player who wants to trade with you, and you simply select one to begin trade, opening an offered items menu, when you finish, anyone who still wishes to trade with you will still have their icons there for selection.

By creating a simplified Trade location more players can log into one district, and they can locate or sell items simply by selecting eachother. I also like your ideas for actually setting up a Bazaar and setting your own prices on goods for sale, this allows players to simply designate their goods for sale and leave them out until they get a sale or don't feel like staying. They could simply have list of names for every person there, or if possible small minatures of each person there in a menu, and by selecting them you can see what items they have available for public sale, this would cut down on overhead.

But the overall idea we all recognize here is that it would be better if bartering was done in a secluded location outside of normal towns, if some sort of improved sales and trade function were available only at that or those locations, it would greatly relieve the WTB/WTS messages and increase the efficiency of player transactions. I think this is not only an important step in player community as well, because relieving normal towns of all that commercial chatter will allow people to get into a more enveloped gameplay experience, maybe even role play.

FossilGW

Pre-Searing Cadet

Join Date: Sep 2006

R/

What we really need is an Auction House. It'll be fast and easy for the seller and the buyer and also for those who have slow PC's (lag).

You just give item(s) to NPC then you can go and do some missions, if someone wins the item a message will be sent to you ("Your Item has a Winner" something like that). Then you just go back to this outpost (lets say "The Marketplace" [Factions] ) locate winner and trade item. After that you can resume your game or whatever you were doing.

People wont be standing there for 3-4 hourse (less lag)

Less people SPAMMING in districts because items will be selling by itself.

We will find more players for missions and quests (specially MONKS. haha)

And on top of that: We will have more TIME to go and find more good weapons/items/materials to sell!

There are several players to have the same idea (or close) as me.
But Please. Give us something to sell items rather than spamming all day long.

FossilGW

Pre-Searing Cadet

Join Date: Sep 2006

R/

What we really need is an Auction House. It'll be fast and easy for the seller and the buyer and also for those who have slow PC's (lag).

You just give item(s) to NPC then you can go and do some missions, if someone wins the item a message will be sent to you ("Your Item has a Winner" something like that). Then you just go back to this outpost (lets say "The Marketplace" [Factions] ) locate winner and trade item. After that you can resume your game or whatever you were doing.

People wont be standing there for 3-4 hourse (less lag)

Less people SPAMMING in districts because items will be selling by itself.

We will find more players for missions and quests (specially MONKS. haha)

And on top of that: We will have more TIME to go and find more good weapons/items/materials to sell!

There are several players to have the same idea (or close) as me.
But Please. Give us something to sell items rather than spamming all day long.

FossilGW

Pre-Searing Cadet

Join Date: Sep 2006

R/

Sorry for posting twice. I got a page error first.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Having buyable stalls makes little sense. Many people would simply not want to pay for one and keep spamming WTS and WTB in town.

An auctioneer NPC would be MUCH simpler to use; you could see all items in WTS mode and offer your price, or you could post your WTB item and get offers from various vendors. WTS and WTB requests would be available for a set period, and the auction process would be totally automated.

Buyers would pay a small fee (100g-10k, depending on the value of the item) which would be recoverable when the purchase process was over, so people wouldn't just go about making offers and not buying things, thus wasting the seller's and other buyer's time. If a deal was sucessful, the buyer would deposit the money, pick up the item (which would have been deposited when the auction started), and the seller would receive a message and come to pick up his money.

It's a simple system, no hassle, and eliminates the need for the spam and the wasted time trying to sell stuff in towns.

Want to make it even simpler? make it so that you could right-click any item in your storage, set a price and it'd be automatically be in auction mode. The xunlai agents could act as the auctioneers to whom the player would talk to see all listed items (categorized and filtered to fit the player's needs) and pay the money to retrieve an item bought in auction. (the list of items in auction would, obviously, be universal to all districts and locations and servers in the same world zone - ie. america or europe)

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

Personaly i dont like the idea of an auction npc simply becouse it would take AGES to find an item

I think the trade island is much better

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

An server side Auction House simply doesn't work, the number one commodities players trade are weapons and icons, of which have a combination of several randomized stats, simply disabling these from being sold in quantity. Furthermore corrupting the econimy with player influenced prices, which are already bad with traders, but with players actually choosing to set their prices at rediculous levels exploits the poor econimical structure and weakness of gamers beyond any other measure.

Items should be sold in seperate bazaars, restricting sales to activity to time you asign to advertising for a sale or likewise buy, and eliminating the hardware costs of storing mass digital information of millions of "auctioned" items.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

I always thought that an auction house would be better than stalls. Both in convenience, and bandwidth. I doubt theres much difference between giving *everyone* the option to set up their own little annoying booth right in the middle of a concourse or ON TOP of an npc with a spamarific sign, and an auction house where the same number of people put up something for auction.

Also i think if they create an auction house it would either make sense to put it in the battle isles, available to all, or make it only accessible to those who buy that chapter. which would make good business sense for arenanet.

As for your notes on economy bahamut, i think you've got it completely backwards. More price gouges happen now, because theres no reliable instrument for price checking, everyone has their own opinion, in every district, of every town. A centralized location where people can price check, look for bargains, window shop, is a lot more useful to a supply and demand economy than individual shops.

A stall system is just the same thing we have now, except people can go afk while they're selling something. An auction house would actually allow for overall market changes.

Farmer_2006

Banned

Join Date: Aug 2006

E/

red the topic, not signed, bots and others will still sell on the mainland if they can. Auction house and removing trade channel.


//not signed

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Why not take the best from all these ideas and make an Isle of Merchants or Bazaar on Deva or whatever. It would be populated with NPCs that specialise in items for different proffessions. One would auction ranger items, the other one monk stuff and so on. Browsing for equipment would be easier. Also, this isle/bazaar could provide fun activities such as ticket games, dodgeball arenas, catapulting one another... Give the NPCs stalls, tents, lean-tos; enable fireworks, bring some belly-dancers, lion-tamers, have animals and beasts run amok every now and then. Make it a hub of fun activities.

\o/

Hex Nexus

Hex Nexus

Academy Page

Join Date: Sep 2005

Dragonic Killers

/signed I love the stall idea and the auction house one as well.

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

ummm 5k for 4hours of selling....


not going to work.

And it sounds alil like an auction house with stalls.

Don Vito Corleone

Don Vito Corleone

Frost Gate Guardian

Join Date: Nov 2005

Guildless

R/

Quote:
If you don't mind, can I expand on your stall idea?

What would happen is, there would be stalls up which people can click on and open like a guild storage. But when they hover their mouse over an item, there is an cash price. Then a window would come up saying, Pay 76k for Sundering Golden Pheonix Blade? And you can make the transaction.

How you set it up works like this. When you buy a stall, your own stall, you can click on and move items into it and set a price. When an item is bought, then the money goes into your storage, automatically.

Trades may be set up, and there could be special stall colors to let you know what professions they have.

You can go afk at the stall, it will run itself.

You would have to make sure your storage isnt full or at least turn half of it into ecto, so you can let cash from your stall flow in.

Stalls remain open as long as you have a single item, and people can close up themselves, then return and sell.

u reminded me of (Knight Online)

this system is good to resolve some problems like spam in general channel not trade also will make some problems like too many crowded but still nice idea to have market island with your system.

auction house is good too but there is major problem...u can trade for more than 100k and u'll need ectos or shards or black dye to finish the deal. the system itself will not be able to convert (152850 gold to X# of ectos)

arenanet must find a fix to use more than 100k per deal.

I also wrote about 'rent' system in game but nobody even tried to discuss it
http://www.guildwarsguru.com/forum/s...php?t=10048771

because they don't want anything except (auction house) and it's not the idea will fix trading system in game.

I agree for both ideas 'Zanaso Firelance' & 'Ineffiable'

/signed

Don Vito Corleone

Don Vito Corleone

Frost Gate Guardian

Join Date: Nov 2005

Guildless

R/

Quote:
If you don't mind, can I expand on your stall idea?

What would happen is, there would be stalls up which people can click on and open like a guild storage. But when they hover their mouse over an item, there is an cash price. Then a window would come up saying, Pay 76k for Sundering Golden Pheonix Blade? And you can make the transaction.

How you set it up works like this. When you buy a stall, your own stall, you can click on and move items into it and set a price. When an item is bought, then the money goes into your storage, automatically.

Trades may be set up, and there could be special stall colors to let you know what professions they have.

You can go afk at the stall, it will run itself.

You would have to make sure your storage isnt full or at least turn half of it into ecto, so you can let cash from your stall flow in.

Stalls remain open as long as you have a single item, and people can close up themselves, then return and sell.

u reminded me of (Knight Online)

this system is good to resolve some problems like spam in general channel not trade also will make some problems like too many crowded but still nice idea to have market island with your system.

auction house is good too but there is major problem...u can trade for more than 100k and u'll need ectos or shards or black dye to finish the deal. the system itself will not be able to convert (152850 gold to X# of ectos)

arenanet must find a fix to use more than 100k per deal.

I also wrote about 'rent' system in game but nobody even tried to discuss it
http://www.guildwarsguru.com/forum/s...php?t=10048771

because they don't want anything except (auction house) and it's not the idea will fix trading system in game.

I agree for both ideas 'Zanaso Firelance' & 'Ineffiable'

/signed

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Obviously there is an increased bandwidth and hardware requirement to an auction house, because your character uses up all the same resources and bandwidth doing whatever else he would be doing, wile the servers provide even more bandwidth and hardware marketing your items, that is just addition.

Player economy don't works, fictional commodities do not have legitimate value, so players can claim it is worth whatever they like, the more who agree to these abitrary values the more difficult it is to restrain inflation. Add to that a merged market place where people just use the previous scandals to justify their sales and you have an institution of greed. Holding a personal auction is no different than holding a personal bazaar, you can display items you have to offer and allow people to directly barter for them, if other players want the same item you can allow them to compete for it until a price is negotiated. In private negotiations there is no institution saying your item is worth anything, there is only what you are willing to sell it for and what players are willing to buy it for.

Obviously these functions can be streamlined by tools which allow you to search through shops by material, weapons or icons of a specific type, and more. And with a Channel type trading function which sorts shops and reduces character visuals, you can easily fit more playres into larger Districts without the encomberance of walking around or loading character images.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

I found greater lag in silk road when in the proximety of stalls, especially since the owners innevitably still spammed what their stall contained, The first and only time i logged onto SR I got body blocked by the sheer number of stalls and could barely move, and my FPS dropped something wrotten with the number of "come buy your xxxxx at my stall".

Plus when all the annoying WTS local chat spammers figure out the majority of players avoid their island like the plague unless it is truely necessary, where are they gonna go? back to where they started

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

Quote:
Obviously there is an increased bandwidth and hardware requirement to an auction house, because your character uses up all the same resources and bandwidth doing whatever else he would be doing, wile the servers provide even more bandwidth and hardware marketing your items, that is just addition.

Player economy don't works, fictional commodities do not have legitimate value, so players can claim it is worth whatever they like, the more who agree to these abitrary values the more difficult it is to restrain inflation. Add to that a merged market place where people just use the previous scandals to justify their sales and you have an institution of greed. Holding a personal auction is no different than holding a personal bazaar, you can display items you have to offer and allow people to directly barter for them, if other players want the same item you can allow them to compete for it until a price is negotiated. In private negotiations there is no institution saying your item is worth anything, there is only what you are willing to sell it for and what players are willing to buy it for.

Obviously these functions can be streamlined by tools which allow you to search through shops by material, weapons or icons of a specific type, and more. And with a Channel type trading function which sorts shops and reduces character visuals, you can easily fit more playres into larger Districts without the encomberance of walking around or loading character images.



Yes there is increased bandwidth with an auction house and all that comes with it, leaving behind things to be sold while you go play. Unfortunately, theres plenty of bandwidth used when giving every single player the oppurtunity to set up their own stall, and go afk, leaving their characters on for hours and hours while they sleep or watch tv.

As for your theories about players collectively gouging the populace, conspiring together to raise prices, i suggest you familiarize yourself with supply and demand. I'm not saying inflation won't happen, but your argument against an auction house in this case is weak.