Your opinions on the 4 new RA arenas

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Ok the 4 maps

City/Slum City - Flag-Obelisk Map
Small in terms of distance between the 2 gates but the map is deeper then it looks... theres lots of nooks and crannies and places to go.. mesmer fun

Jade Sea - Priest Rez Shrine Map
Extra 'Fun' Bits - Spiked Coral
I didn't realise it was a priest map.. you can avoid the coral by taking the bridge, my screenshot doesnt do it much justice.. theres a bit of a 'hole' in the middle that you cant see.. you can go through there.



Echovald Forest/Kurzick - Standard Annhilation
Extra 'Fun' Bits - Spores, I forget what they do.. they add chance to miss or cause exhaustion or something, I forget :/
Enchanted Water? <- Someone check plez, I'm not playing anymore tonight
The map has a bit of an upstairs downstairs thing to it.. the terrain is somewhat more complicated than the other maps. Dark, rather gloomy

Shing Jea - Standard Annhilation
Extra Fun Bits - MIASMA >_>, Purple clounds of fun which give you -5pips of degen and spread to creatures of the same species.. a different type of disease I guess, only it doesn't count as disease I dont think so the effects would likely stack.
Rather pretty map thats basically flat with crossable stream in the middle and miasma clouds around the place (I didn't notice them at all till I walked into one >_>). My screenshot doesnt show the arena, it just shows one of the purty sights on the map... its a very purty map


Love em? Hate em? Don't care? Do Tell!

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Personally I think... WAY too early to give an opinion.

Maybe in a week or so, people will get better idea =/

Don't exactly have time to go sight seeing on those maps.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

The maps use the same effects as their guildhall counterparts.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

As far as I'm concerned, variety is never a bad thing as long as the quality of the game does not suffer. So, good job Arena.Net. Now, please direct your attention to the 1000000000 more important issues that we would have prefered you solve first.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

The only 2 maps i have problems with are the Shing Jea and Jade sea one...

in the Shing Jea one especially in random arenas people do not understand miasma spreading and would stand right next to me when they have it. This isnt too much of a problem though.

My real problem is with the Jade Sea map. In random arenas with a monk and a priest on one team and no monk on the other it is veryyyy hard to win. Usually in Ra games when fighting a monk it takes a while and your counting on that monk not being able to be ressed again. When the enemy has 2 monks on their team and you dont have any its basically impossible to win. The spiked coral is also everywhere and there are random obstacles in the ground to stop you. In my opinion RA maps should not have this map in its cycle because Random Arena teams usually do not have the COORDINATION/TEAMWORK to play on a priest map.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Quote:
Originally Posted by The Son Of Morgoth
The only 2 maps i have problems with are the Shing Jea and Jade sea one...

in the Shing Jea one especially in random arenas people do not understand miasma spreading and would stand right next to me when they have it. This isnt too much of a problem though.

My real problem is with the Jade Sea map. In random arenas with a monk and a priest on one team and no monk on the other it is veryyyy hard to win. Usually in Ra games when fighting a monk it takes a while and your counting on that monk not being able to be ressed again. When the enemy has 2 monks on their team and you dont have any its basically impossible to win. The spiked coral is also everywhere and there are random obstacles in the ground to stop you. In my opinion RA maps should not have this map in its cycle because Random Arena teams usually do not have the COORDINATION/TEAMWORK to play on a priest map.
I want to argue with, I so do.. but in the experiences that I've had in that particular arena... err... screw up is putting it lightly..

I want to argue with you on grounds that people can be smart.. but experience and evidence is to the contrary lol XD

Lets see if things change once the Random Arena crowd gets used to priest maps... I seem to recall the Fireisland map being hell once.. now its just like the other maps :/

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

The only map I have an issue with is the Miasma one. That was a huge mistake and gives a big advantage to groups with monks. I've seen lots of enemy W's with monks on their team intentionally step through the Miasma and spread it to all us. And with no monk on our team, we go down quick.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Sounds like mini versions of the new Guild Halls.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

They're better than the burning death match one...thus good!

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

The slum one is a bit cramped and doesn't allow for even limited kiting, this is imho bad, it doesn't teach you anything.

Also the flag stand is pointless since the oblesk doesnt reach the lower level, where most of the people will tend to stay. Also its quite annoying that spirits will automatically cover the entire map.


Miasma is just plain annoying, as people have pointed out, Monked teams have a distinct advantage.... moreso

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

I dunno what you mean about the flag stand not reaching lower levels, the obelisk firing range is close to the entire map... its very damn huge, thankfully the damage from it is only like 30 or so..

salaboB

Academy Page

Join Date: Apr 2006

Miasma -- Bad for RA for the same reason that priest maps are.

Priest map -- Bad for RA because there's no coordination and half the time, even with you talking to them, your teammates will split -- 2 going for the enemy priest, and 1 staying to "guard" yours against all 4 of the enemies. Didn't ArenaNet learn when it had to remove the first priest map from RA (I'm pretty sure it originally was in the rotation. If not, they obviously demonstrated this knowledge by having it only in TA but not RA) that it was a bad idea? Why did they bring a new one in?

The others are okay. Even the miasma map isn't bad, just the miasma effect is bad news for RA.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Haven't had time to play them extensively, but the variety is MUCH appreciated. Especially since my guild does no PvP other than RA and TA these days =/

fb2000

Desert Nomad

Join Date: Apr 2006

i like them. only the kurzick one with the stone spores is annoying imo, i didnt see one spell to fail while i had literally 50% chance to miss ><

I dont see why the priest maps are so bad either.. its RA after all

now, having 4 party defensive monks camp their priest on TA is a lot more annoying imo..

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Bah, so far everyone has complained because they have to actually think when they do RA now. Rather than run up to someone, smack them a few times, and then do the same on another person. Now the maps actually require you to think, and not do stupid things. I personally like it, players will become better in RA, and I might actually go back and do battles there.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

Quote:
Originally Posted by talon
Bah, so far everyone has complained because they have to actually think when they do RA now. Rather than run up to someone, smack them a few times, and then do the same on another person. Now the maps actually require you to think, and not do stupid things. I personally like it, players will become better in RA, and I might actually go back and do battles there.
/agree

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I like the maps.. But I'm dissapointed with the City one. Its more of a "dock" then a city map. How about just taking Marketplace adding a few allys and turning it into an Arena? Thats the kind of -look- I'd want.

Abdul

Academy Page

Join Date: May 2005

Shing Jea - I like this one. Small, open and pretty. Miasma can destroy teams without a monk here unfortunately. Theres a hard to reach bridge which can give a high ground advantage too.

Canthan - My favourite. Small but a lot of different paths to move and hide in. The flags are quite close to the stand, and the obelisks in the centre seem to hit most of the map, making flag running important. Looks beautiful too, with the ocean stretching out on one side, and the city towering in the background on the other.

Luxon - Not a map for TA, but could be horrible in RA because of the priest. This would be a better map if the coral spikes did not take up such a large area in front of the stairs and bridges between the start points, limits movement quite a bit.

Kurzick - I hate this one, its very dark and the spores clouds are hard to see. Also, the finicky guild wars camera goes bezerk if you are moving around on the top path which is narrow and between the wall and some mushrooms. The camera has always had a big problem when the player was near a wall, jumping to unplayable viewing angles instead of making the wall transparent. Moving around on this map really highlights the flaws of the camera system.

Desert Penguin

Academy Page

Join Date: Apr 2006

W/Mo

Quote:
Originally Posted by Abdul
Luxon - Not a map for TA, but could be horrible in RA because of the priest. This would be a better map if the coral spikes did not take up such a large area in front of the stairs and bridges between the start points, limits movement quite a bit.
Agreed. This map is not friendly towards melee fighters due to large amount of coral spikes, limited movement and narrow walkways/bridges. It was extremely hard to get to the enemy monk, I gave up and attacked a warrior instead. This map is difficult if you are a melee fighter. Something should be done to make it more melee-friendly.

Apart from that, all the other maps are fine

PS: Are you sure that Luxon map is not avaiblable for TA?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

The Luxon map is definitely available for TA.

I don't like the miasma or spores. 4v4 PVP is great on its own, it doesn't need gimmicks in the maps to spice it up or whatever those things are for.

I'm surprised you think the Luxon map is unfriendly to melee. I found it very unfriendly to melee's targets, because there's so little room to kite in most parts of it.