Concept Class: The Slave
!!! aa !!!!
I think the slave would be an awsome class just to help the group out...IT could battery,remove hexes from allies, help inturupt, and help heal minions...
Here is a good look for a slave:
female:
male:
FoW Armor:
Female:
Male:
Attribute Points:
Energy Magic: All allies adjactant to your location gain +1% energy regen. per point. (No sup. or major Rune)
Holy Magic: Improves Holy Magic Skills. Allows you to cast skills on allies to give them additional energy regeneration.
*Controler Magic: Improves Controler Magic Skills. Helps remove hexes/enchants/conditions/etc...
Hand Magic: Improves Hand Magic Skills. Just helps out/supports minions, inturupts, and skill recharge.
Some Skill Ideas **ALL ATTRIBUTES AT 16 POINTS *=elite skill
Holy Magic Skills:
Holy Ritual: Energy 10: Gives touched allie a +6 energy Regeneration for 15 seconds.
Givings of a Life: Energy 5: Sac. 10% energy. Give target allie 10 energy.
Power of Disproval: Energy 10: After 21 seconds target allie gains 15 energy.
*Holy Is Power: Energy 5: Gives target allie +7 energy Regen.
and so on...
Control Magic:
Smash Hexes: Energy 5: Remove a hex from target allie.
Corrupt Hexes: Energy 10: Remove up to 3 hexes from target allie.
Vanish Enchantments: Energy 10: Remove up to two enchantments from target foe.
Displease Enchantments: Energy 25: Remove all enchantments from target allie and all foes adjanctant to target allie take 50 damage per enchantment.
Remove Conditions: Energy 10: Remove up to three conditions from target allie and allie is healed for 20 health per condition.
Conditioning: Energy 15: Remove up to three conditions from target allie and place them on the caster of these conditions.
*Diminish The Casted: Remove all Enchants/Conditions/Hexes on battleground and all allies gain 20 energy.
Hand Magic:
Heal The Dead: Energy 10: Heal all allied adjactant minions for 100 health.
Suffering of Chaos: Energy 10: Recieve -5 Health Degen but all adjactant minions recieve a +5 energy Regen.
Inturupting: Energy 5: Inturupt target foe's current action.
Removing Skills: Energy 15: For 5 seconds target foe cannot cast.
Horror Of The Blood: Energy 10: Recharge the next skill casted by target foe 50% faster.
Relms Of Recharge: Energy 15: Recharge all of target allie's skills.
*Recharge of Might: Energy 25: Recharge all adjactant allies skills and your skills are disabled for there recharge time.
I think the average Slave should be granted:
350 health
50 energy
Weapons: Wand-like
Damage: 15-22 (Req Holy, Control, Or Hand Magic)
1 handed (ALL 1-HANDED)
Possible Perfect Mods:
Normal game Mods:
Offhand:
Energy +12
Normal Game Mods
Here is a good look for a slave:
female:
male:
FoW Armor:
Female:
Male:
Attribute Points:
Energy Magic: All allies adjactant to your location gain +1% energy regen. per point. (No sup. or major Rune)
Holy Magic: Improves Holy Magic Skills. Allows you to cast skills on allies to give them additional energy regeneration.
*Controler Magic: Improves Controler Magic Skills. Helps remove hexes/enchants/conditions/etc...
Hand Magic: Improves Hand Magic Skills. Just helps out/supports minions, inturupts, and skill recharge.
Some Skill Ideas **ALL ATTRIBUTES AT 16 POINTS *=elite skill
Holy Magic Skills:
Holy Ritual: Energy 10: Gives touched allie a +6 energy Regeneration for 15 seconds.
Givings of a Life: Energy 5: Sac. 10% energy. Give target allie 10 energy.
Power of Disproval: Energy 10: After 21 seconds target allie gains 15 energy.
*Holy Is Power: Energy 5: Gives target allie +7 energy Regen.
and so on...
Control Magic:
Smash Hexes: Energy 5: Remove a hex from target allie.
Corrupt Hexes: Energy 10: Remove up to 3 hexes from target allie.
Vanish Enchantments: Energy 10: Remove up to two enchantments from target foe.
Displease Enchantments: Energy 25: Remove all enchantments from target allie and all foes adjanctant to target allie take 50 damage per enchantment.
Remove Conditions: Energy 10: Remove up to three conditions from target allie and allie is healed for 20 health per condition.
Conditioning: Energy 15: Remove up to three conditions from target allie and place them on the caster of these conditions.
*Diminish The Casted: Remove all Enchants/Conditions/Hexes on battleground and all allies gain 20 energy.
Hand Magic:
Heal The Dead: Energy 10: Heal all allied adjactant minions for 100 health.
Suffering of Chaos: Energy 10: Recieve -5 Health Degen but all adjactant minions recieve a +5 energy Regen.
Inturupting: Energy 5: Inturupt target foe's current action.
Removing Skills: Energy 15: For 5 seconds target foe cannot cast.
Horror Of The Blood: Energy 10: Recharge the next skill casted by target foe 50% faster.
Relms Of Recharge: Energy 15: Recharge all of target allie's skills.
*Recharge of Might: Energy 25: Recharge all adjactant allies skills and your skills are disabled for there recharge time.
I think the average Slave should be granted:
350 health
50 energy
Weapons: Wand-like
Damage: 15-22 (Req Holy, Control, Or Hand Magic)
1 handed (ALL 1-HANDED)
Possible Perfect Mods:
Normal game Mods:
Offhand:
Energy +12
Normal Game Mods
Terra Xin
well at least it's not as bad as that fat thing you made before. But this build needs ALOT of work done on it. Read up on the current skills, and try to at least make them on par with that. A good build however will come up with new ideas altogether...
/notsigned
/notsigned
Turbobusa
Holy Ritual: Energy 10: Gives touched allie a +6 energy Regeneration for 15 seconds.
*Holy Is Power: Energy 5: Gives target allie +7 energy Regen.
Heal The Dead: Energy 10: Heal all allied adjactant minions for 100 health.
lol...you dun have a necro right? please look at blood is power + blood of the master. they require a sacrifice, which you don't have there.
Holy Ritual is even more powerfull than blood is power.
you could change this skill like this
Holy Ritual --> Mind Transfer: 5 2 15 or something like that.
for 3..5 seconds, you suffer 1..5 energy degeneration which touched/targeted allie recieve as energy regeneration.
Removing Skills: Energy 15: For 5 seconds target foe cannot cast.
way too powerfull blackout...
Relms Of Recharge: Energy 15: Recharge all of target allie's skills.
increse to 20-25e or make it elite as it is veeeeery handy.
*Recharge of Might: Energy 25: Recharge all adjactant foes skills and your skills are disabled for there recharge time.
WTF?? recharge adjactant foes skills? yours are disabled? what's the point of this lol
*Holy Is Power: Energy 5: Gives target allie +7 energy Regen.
Heal The Dead: Energy 10: Heal all allied adjactant minions for 100 health.
lol...you dun have a necro right? please look at blood is power + blood of the master. they require a sacrifice, which you don't have there.
Holy Ritual is even more powerfull than blood is power.
you could change this skill like this
Holy Ritual --> Mind Transfer: 5 2 15 or something like that.
for 3..5 seconds, you suffer 1..5 energy degeneration which touched/targeted allie recieve as energy regeneration.
Removing Skills: Energy 15: For 5 seconds target foe cannot cast.
way too powerfull blackout...
Relms Of Recharge: Energy 15: Recharge all of target allie's skills.
increse to 20-25e or make it elite as it is veeeeery handy.
*Recharge of Might: Energy 25: Recharge all adjactant foes skills and your skills are disabled for there recharge time.
WTF?? recharge adjactant foes skills? yours are disabled? what's the point of this lol
Vahn Roi
How do you gain a "percentage" of energy regen?
!!! aa !!!!
energy regen is how fast your energy raises...lol...
so it would raise at a greater speed
so it would raise at a greater speed
Vahn Roi
Energy regen is measured in Pips, I can't see how that system involves percentages in any way.
Tongloid Tarthwood
I can see how this build works, however this leads to the somewhat strange problem as to what happens when you have 2 slaves and 2 monks and 4 warriors in HoH? The slaves give the monks energy and the monks keep everyone alive forever whilst the warriors pressure everyone. Hell, ya don't even need the warriors,just get some random people.
Hurray for UBER builds!!1
Hurray for UBER builds!!1
General Typhus
Just garbage, sorry. Looks like a half cocked necromancer with no saccing.
BowLad21
Give it 100 max health at level 20 and no runes at all, and 10 energy with one pip of regen and it might work. Also, no enchantments could be cast on it.
Undivine
For a slave, it sure owns.
Tarun
/not signed. You'd open up a can of worms with slavery. Imagine how much more racism would be in the game if this was added.
KelvinC
who want to pay $50 bucks to be a slave?
shadowfell
I think we already have these in the game.. you would be surprised at how often I have seen..exactly this..
"looking for gf to be my mistress, I will do ANYTHING"
Sounds like a slave to me!!
Also... that female armor is awesome looking.
"looking for gf to be my mistress, I will do ANYTHING"
Sounds like a slave to me!!
Also... that female armor is awesome looking.
Nevin
That picture of the dude in chainmail is hilarious.
actionjack
Quote:
Originally Posted by Nevin
That picture of the dude in chainmail is hilarious.
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Seem okie, but nothing really jump out at me. Reading it, just like reading a Chainmail wearing Monk.... But nice pictures.