Trying to do the Kurzick's quests
Cryshal
After researching for the Befriending the Kurzicks quest, I'm guessing I can't go further beyond Altrumm Ruins until I finish Boreas Seabed. Is that correct? I just can't get that mission accomplished. I've tried at least eight times. I can't get my energy back up before the next group arrives that I have to battle.
I'm playing a Ritualist. I've tried offensive, protective and all spirit builds. I tried two groups without hench's, too.
I'm playing a Ritualist. I've tried offensive, protective and all spirit builds. I tried two groups without hench's, too.
LiQuId StEeL
Altrumm is completely optional. Get the quest and go to/complete Boreas Seabed. Then Take the quest from Zos Shrivos, and follow the story through SunKiang Dist. From there you can get into the heart of Kurzik territory
Wraparound
After the sukaing district mission it takes back to Matu Keep where you pick the Kurzick and Luxons primary quests.....from there just pick which direction to go in.
dargon
if you're going in with henchmen, try getting a team of people, either pug or from your guild. That mission isn't overly difficult. Argos can be a pain to beat with his massive damage spells (if only he kept them as a henchman
), but it's doable with henchmen, just remember as a rit, you are not a tank


Munanko Roha
I don't know ritualist class, but if you can just pick some distracting skills to block Argo's Cry and the Kraken's bad bad skill, it should be easy this way.
Sofonisba
You can do Boreas easily as long as you bring one other real-life person: an interrupter, preferably ranger (who will fortunately be able to cap Broad Head Arrow earlier in the mish, rendering the Kraken nothing more than quite a stupid, sentimental, squishy squid). The rest, henches, you're all good.
AW Lore
also a necro with wail of blood (or doom?) the elite the necros can cap at tahnnaki temple can be useful, it interrupts skills being used, i was able to interrupt 3 out of 5 times the kraken used that bad bad skill.
tuna-fish_sushi
Boreas sea bed is really hard sometimes. Argo (HACKER!) is a elementalist boss who can dish out a skill called "Argo's Cry" which is an instant cast meteor shower and ive seen him use it twice in 10 seconds so it has a short recharge time. he also uses fireball and mindburn. Now lets rewind. Ele boss = 2x or 3x more damage + Instant meteor shower +fireball +mindburn= dead henchie team in 15 seconds. Also you decide to spike him first they use res signet.
What i did was i got a friend who was a ritual lord (spams shelter,displacement etc) and got him to bring frozen soil so it was an easy mission
What i did was i got a friend who was a ritual lord (spams shelter,displacement etc) and got him to bring frozen soil so it was an easy mission
Silethas Celalith
Quote:
Originally Posted by tuna-fish_sushi
Boreas sea bed is really hard sometimes. Argo (HACKER!) is a elementalist boss who can dish out a skill called "Argo's Cry" which is an instant cast meteor shower and ive seen him use it twice in 10 seconds so it has a short recharge time. he also uses fireball and mindburn. Now lets rewind. Ele boss = 2x or 3x more damage + Instant meteor shower +fireball +mindburn= dead henchie team in 15 seconds. Also you decide to spike him first they use res signet.
What i did was i got a friend who was a ritual lord (spams shelter,displacement etc) and got him to bring frozen soil so it was an easy mission getting frozen soil as a canthan ritualist may prove difficult, and time consuming.
What i did was i got a friend who was a ritual lord (spams shelter,displacement etc) and got him to bring frozen soil so it was an easy mission getting frozen soil as a canthan ritualist may prove difficult, and time consuming.
Phoenix Arrows
The arena part of the mission shouldn't be too difficult, but it may be to some. The Kraken party is difficult for unprepared groups without interupts. One or two uses of that skill hurts BAD! Just get an interupter and it should be a breeze.