Bad Hench AI becasue...

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Gaile Gray
In all honesty, it is possible to program AI so that it is the Uber Player, the one that is better than... you! It is possible to make it heal faster than any player, res more accurately, fight more intelligently, and not have "human error" like mashing the wrong key or forgetting to swap weapons.

But yes, as suggested in this thread, it's not in the best interests of the game to make it AI Wars. The AI is created to assist and to provide a viable companion, but not to supplant players who are real humans. (Pauses to consider: Are there "unreal" humans? )

Guild Wars is a social game, and it encourages playing with others while making it entirely viable to play solo, if you wish. You have choices and those choices are pretty well balanced! The last thing we want to do is to make it the best choice of all to have a guild that consists solely of Alecia, Professor Gai, Cynn, and that Thom guy.
I defiantly like the variety of henchmen, but I am not asking or expecting “uber” henchmen, just balanced and minor improvements.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Hench don't go afk in the middle of a battle and don't steal items that were assigned to you. They don't try to scam you, or spam the party chat with "My Health is 10000 of 10000." Now all they need a brain and better skills, and I might even be able to pass Kaineng Center with them, because they don't lag unlike me.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Adding more to the reasons we rather need improved henchmen:

GW is catered to the casual player. To me the casual player has limited time to play in "blocks" of time. Lets say he/she has two hours to burn in the evening. The player is enjoying playing a custom class mix that is working rather well for him/her and they find it fun. Since it's not the "posted FoTM" this person now spends an hour and a half "lfg". When they finally get into a group, they have 30 minutes to play. Now, how is that fun?

Quests are 100% doable with henchies, and I often take only henchies with me unless guildies are on. Missions are not so doable with henchies (VSquare, unless your a monk), though some are.

I agree that we don't need super henchies, but I think we would all like some semi-smart henchies that have the same sence that the mob AI does. We don't see the mobs dashing back and forth like fools "thinking about who to rez". The mob healers don't think they are 55 monks and try to tank. The mobs scatter when an AE goes off, henchies run to it and hug each other.

Another problem with the "reason" for dumb henchies is that some people refuse to take henchies along. I was with a guildie the other day and he likes PuGs, so he started building one. I have no problem with that, I just don't like spending the time for it, so we sat around for 20 minutes getting enough people. Finally, we had 5 out of 8 and descided to henchie the gaps. The second, and I mean the second, a hench was added two people dropped after saying "Not with hechies". We went with who was left and beat the mission. My guildie went back after the mission and saw the two that dropped still lfg. Improved AI would also help in that situation.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

The henchies are great! The AI is not bad on the henchies, you just have to know how they work, and work along with them. Support the henchies, and all will go well.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Gaile Gray
In all honesty, it is possible to program AI so that it is the Uber Player, the one that is better than... you! It is possible to make it heal faster than any player, res more accurately, fight more intelligently, and not have "human error" like mashing the wrong key or forgetting to swap weapons.

But yes, as suggested in this thread, it's not in the best interests of the game to make it AI Wars. The AI is created to assist and to provide a viable companion, but not to supplant players who are real humans. (Pauses to consider: Are there "unreal" humans? )

Guild Wars is a social game, and it encourages playing with others while making it entirely viable to play solo, if you wish. You have choices and those choices are pretty well balanced! The last thing we want to do is to make it the best choice of all to have a guild that consists solely of Alecia, Professor Gai, Cynn, and that Thom guy.
Yeah, more proof people at Arena Net don't play their own game.
1) Henchmen arn't as smart as the enemy AI, and those are the Tyrian henchmen. Don't get me started on the Canthan henchmen...

2) Guild Wars is a great social team game. Provided you are in a populated, active guild; arn't a Smiting Monk, Ritualist, Assassin, non-MM or SS Necromancer, or Mesmer; play in the popular areas. I don't know if anyone mentioned this to you but the Tyrian jungle? Empty as a bucket o' air. The desert, especially Elona's Reach? Botland, Tyria.

The problem is henchmen arn't viable companions because it is blatantly obvious their AI isn't that of the enemies you are fighting. Now granted, neither is most people's intelligence, but at least they can follow kill calls, will target important targets if you tell them, will not switch to a different monster when the one they are on is almost dead with 10% hp, and will not stand in AoEs if they can help it.

It is entirely in the best interest of the game to make henchman a really viable counterpart to humans because sometimes you just can't get a party either because there isn't anyone to party with or because you are the wrong class or wrong attribute centered. Well, I guess it is in the best interest of the game. People who can't find parties have no reason to play unless they want to abuse the game and play 55 solo characters (which Arena Net's half-assed attempts to fix have only hurt everyone but 55 players) so they can actually go out and play and kill stuff. If less people play, less bandwidth is used and you still have the money from the sale. Everyone wins!

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

A thing for improvments... can we remove "Charge" for the Warrior Henchies? I dont think we need it in PvE. I know its useful to going faster but not in battle.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Im a little confused and frustrated with the response of some of the other posters and from Gaile...

i means seriousely people have NOT been asking that the Henchies be Stronger just that they be Smarter

they reall do some extremely stupid stuff... most of which is not controlable...

main points

Henchies runing into agro without being directed to, for ressing
Henchies not stepping away from continual area dmg (mobs will move but hencies wont) the classic example of this is them standing in lava and stuff and never moving
Henchies attempting to res instead of attemting to keep the living members alive
henchies NEVER break an action to retriet


Ive been in situations where im dead and the stupid healer henchie is standing right next to me still trying to res the prot hecnh half a screen away that is in a mob instead of getting me back up... and not healing the other living members and 1 by one the rest of the party goes down while the healer hench is still trying to res the protector hench finally to the point where the healer hench is the only one left living with a slew of dead member surrounding here and STILL she insists on trying to res the prot hench that is half a screen away...

asking for them to be smarter is not asking them to be Uber

what exactly is wrong with these requested improbovements

Henchies will not move outside of agro/group range of party leader
Henchies will not attempt to res while other party members have lost more than 50% health instead the healer will attempt to heal first and when the party is at least above 50% health the healers will attempt to res the CLOSEST dead members while staing within agro range of the party leader
Henchies will move if targeted bt contual area dmg spells terain etc but not beyond the agro range of the party leader
henchies will NOT rebirth while being hostled ultimately ressing someone into an inescapable deadly game of ring around the rosey
henchies will respond more to radar pings and targeting pings... if you ping a dead member the healer hench will attempt to res if you ping a place on radar henchment will attempt to break agro to relocate to that positions...
when you call and action such as "Im using Flesh of My Flesh on..." the henchies will not attempt to res the same target

my BIGGEST thing here is just that Henchies should NOT move outside of agro range of the party leader

WasAGuest

Desert Nomad

Join Date: Jan 2006

Oh and last thing to consider:

Chapter 3, 4 and so on. Lets say new players pick up during Chapter 4. They play through it and are wanting more to do with their characters. So they descide to go pick up Chapter 1 where it all started. How is the grouping situation going to be in Chapter 1 at that point; or Chapter 2? Poor Henchie AI could very well kill the past chapters for people wanting to still play there. Why would they play there? I mean, not everyone can henchie all the missions and can anyone imagine VSquare with all henchies on both sides?

Edit: spelling - I was still half asleep it seems.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Pathetic...

it is really retarded that since the New res change that all henchies including the wars eles etc ALL STOP FRIGAN FIGHTING TO CONTINUALLY SPAM RES getting interupted over and over and over not doing any dmg because they stopp fighting to try to get 1 frigan person up before u know it you party is dropping 1 by 1 all the mobs are at full frigan health

yea thats severely under par AI and its really starting to piss me off

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The AI Res Change was for the worse I have to say :\

Before they just waited like 5 minutes to rez you...not TOO annoying.

Now, it seems the Monk Henchies favor Rezzing you over Healing you, so they'll literally stop healing you if you are getting beat on, and start their Rezs BEFORE you actually hit the ground. The plus is that you are rezzed RIGHT as you hit the grounf most of the time (I said - the people in your party start their rezes BEFORE you actually die it seems), the bad side is that they probably could have just healed you and you wouldnt be dead in the first place, and half the team just drops what their doing when something important dies.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Its funny.

Me and my henchies go into this mob. I die and so does the earth hench and talon(talon too leet to die) but. they still manage to kill off the mob, and then res everyone.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I just wanted to apologize if it appeared I was saying "The Henchies are just fine, no changes planned. " Believe me, the Henchmen are under frequent review; you have noticed that in the changes made over the recent months and you will continue to note that in the future. The whole system of Henchmen is high on our radar and always will be a focus in future development.

I do understand that most players are not asking for Uber Henchmen but instead are seeking improvements. I totally agree with you that improvement is possible and more importantly, the design team does, too. As a player, I've seen things I'd like to see made better, like control increases and more finely-tuned abilities. (I played about 7 hours yesterday, which could be seen as some sort of unintended proof that the devs do play their own game, eh? ) I sighed again last night at the henchie attacking instead of ressing, and at her hapless running around. I call it Sister Kai's "Where do I go? What do I do?" act, said in my best Scarlett O'Hara voice.

Anyway, I was experimenting and I may be mistaken and it was rather late -- and I will ask the designers and they'll probably look at me like I'm nuts -- but when I pinged "I'm dead" it seemed to me that the Monk got the message and came and settled down to perform a res. Wishful thinking on my part? Coincidence? Perhaps. But if it was coincidence, what a great fine-tuning for the future, don't you agree? "Don't sit there futilely waving your wand, Cookie, come over here and res me!"

So point well taken, and added to the suggestion list I'm writing up this very hour: Improvements to henchmen are desired on many levels. And players believe that there is room for improvement without risking the loss of incentive to party with other players.

Thanks for sharing your thoughts.

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

Gaile nice Idea, if u could ask them about that.. oh wow that would be the great est improvement to the henchies..

I can't believe no ones thought of that..
Ok so as soon as u ping they would stop what theyre doing to rez u. hmm
Its seems Ok and really useful!

brokenmonkey

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Sounds Ragers will spam alot to rez them then. I'm more interesting in their skills improvement though. Like I said before, I thing its useless to have "Charge" for warriors elite in PvE. Maybe giving Devona Dwarven Battle Stance. And try to stop Dunham spamming Distortion will we are off battle.

... And try not to let the healer going in front of you while you're a melee type. I found that quite annoying to see the healer go in the mobs and die there.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

I wouldn't want super uber henchies either, but I would like to see a couple things re-examined.

1. Rez: Stefen and Thom are using rez signets while the player and monk henchies are alive after battle is over. During battle this makes sense. I mean the monk isn't the one who should rez in battle so if Thom or Stefen burn a signet I wouldn't gripe so much. But them burning a signet after battle while I or the monk henches are rezzing is bad.

2. After the latest AI update the monk henches have turned around while I'm running from a swarm and left my aggro bubble to sit in the middle of the swarm and die while trying to rez.

3. Only in PvE the monk henches should use their appropriate attributes rez spell not the generic rez spell. Eg: Lina should use Rebirth, etc.

4. I know this has been requested before but I would reiterate it: There needs to be a basic command set for the henches and pets. What I mean is you need to be able to tell them to stay put, go on defensive, or aggro. Currently we can tell them to aggro by calling the target. The other two are necessary to perform tasks effectively. For example going on non-aggro/self heal for Bloodstone Fen mission bonus is critical.

The last one wouldn't give the henches unreal AI but perform tasks that any basic group should be able to perform. That is the party leader could call: "Everyone run through this, DON'T ATTACK." -or- "Everyone stay put while the ranger pulls the aggro." That way the group could be directied to a more strategic place to attack. Then normal AI could resume.

I don't think hench skill bars should be customizable nor do I think the battle AI needs a vast improvement. Once a targets called they do pretty darn good. Mostly the problems center around rezzing and a lack of general party control.

Bleidd

Bleidd

Frost Gate Guardian

Join Date: Aug 2005

E/Me

Well at this point I've henched every mission in Prophecies, as well as Sorrow's Furnace. I can't say I've been able to do the same with a PuG. This isn't some "oh look at me and what I can do" post either; anyone can hench these, once you understand the hench AI and how to make the most out of it. It has its shortcomings, but when you know what those are its easy to be ready to compensate for them.

On another note, they're a helluvalot more mature, less likely to bail, less likely to whine, and don't mind those unexpected AFKs.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Ah yes glorious henchman AI. There i am stood not far from the Eternal Grove near the Necro boss. Get jumped by a couple of groups, go to retreat. Danika resses the other monk henchman, fine, suits me... then stands there.

Why? The Necro boss was practically sat on the stupid **** Professor Gai. 3 Dead henchman, 2 in a perfectly safe place, 1 is certain death. Why the hell do they STILL try and res the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing monk/spirit henchman before the rest of them no matter what the danger is! *SORT IT F U C K I N G OUT!* If you haven't guessed Danika then ran head first into the necro boss, almost died in a single Deathly Swarm, ressed Gai, who instantly died again from a 2nd Deathly Swarm... and eventually i just left because i couldn't be arsed to carry on.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I still take pugs over hench when possible, i get a lot of enjoyment watching nukers that spam healing breeze and flare, wammos that smite, rangers with firestorm, monks with beastmaster skills, assassins with mending and necros that copy bloodspike builds from observer. The only safe professions to get into a PUG is mesmer, i dont think ive seen a mesmer with a crap build yet.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Gaile Gray
I just wanted to apologize if it appeared I was saying "The Henchies are just fine, no changes planned. " Believe me, the Henchmen are under frequent review; you have noticed that in the changes made over the recent months and you will continue to note that in the future. The whole system of Henchmen is high on our radar and always will be a focus in future development.

I do understand that most players are not asking for Uber Henchmen but instead are seeking improvements. I totally agree with you that improvement is possible and more importantly, the design team does, too. As a player, I've seen things I'd like to see made better, like control increases and more finely-tuned abilities. (I played about 7 hours yesterday, which could be seen as some sort of unintended proof that the devs do play their own game, eh? ) I sighed again last night at the henchie attacking instead of ressing, and at her hapless running around. I call it Sister Kai's "Where do I go? What do I do?" act, said in my best Scarlett O'Hara voice.

Anyway, I was experimenting and I may be mistaken and it was rather late -- and I will ask the designers and they'll probably look at me like I'm nuts -- but when I pinged "I'm dead" it seemed to me that the Monk got the message and came and settled down to perform a res. Wishful thinking on my part? Coincidence? Perhaps. But if it was coincidence, what a great fine-tuning for the future, don't you agree? "Don't sit there futilely waving your wand, Cookie, come over here and res me!"

So point well taken, and added to the suggestion list I'm writing up this very hour: Improvements to henchmen are desired on many levels. And players believe that there is room for improvement without risking the loss of incentive to party with other players.

Thanks for sharing your thoughts.
thanks Gaile,

please mention the issues we are having with the henchies running off from the group

and how the fighter henchies are not doing their jobs because they are trying to beat the healers to a res

:P

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

Quote:
Originally Posted by Bleidd
Well at this point I've henched every mission in Prophecies, as well as Sorrow's Furnace. I can't say I've been able to do the same with a PuG. This isn't some "oh look at me and what I can do" post either; anyone can hench these, once you understand the hench AI and how to make the most out of it. It has its shortcomings, but when you know what those are its easy to be ready to compensate for them.

On another note, they're a helluvalot more mature, less likely to bail, less likely to whine, and don't mind those unexpected AFKs.
I've henched every mission and almost every bonus in prophecies as well. Overall the hench AI isn't horrid. That doesn't mean there isn't a little room for improvement either. Overall the AI is great. There are just a few tweaks that could be made to make the hunt/mission a little smoother. If a player is using henches they should be rewarded for smart play not frustrated with quirky AI decisions. I think that is where a majority of the reasonable requests are stemming from.

Always, and I mean always people will complain no matter how good or well intentioned a game companies actions are (look at the recent bot report). Amidst that there is valid well intentioned feedback there to help the Dev Team improve game quality.

Soccer55

Academy Page

Join Date: Mar 2006

Otto's Army [OA]

W/Me

Quote:
Originally Posted by Gaile Gray
In all honesty, it is possible to program AI so that it is the Uber Player, the one that is better than... you! It is possible to make it heal faster than any player, res more accurately, fight more intelligently, and not have "human error" like mashing the wrong key or forgetting to swap weapons.

But yes, as suggested in this thread, it's not in the best interests of the game to make it AI Wars. The AI is created to assist and to provide a viable companion, but not to supplant players who are real humans. (Pauses to consider: Are there "unreal" humans? )

Guild Wars is a social game, and it encourages playing with others while making it entirely viable to play solo, if you wish. You have choices and those choices are pretty well balanced! The last thing we want to do is to make it the best choice of all to have a guild that consists solely of Alecia, Professor Gai, Cynn, and that Thom guy.
I have a question for you Gaile: We've all heard that the original henchmen AI that was written was so good that no one would have wanted to party with real players. As a result, the hench AI had to be dumbed down a bit. In the quote above, you've basically said the same thing. Assuming that there is going to be some sort of preview event for Chapter 3 like there was for Factions, would it be possible to have like 1 outpost with henchmen built off the original AI or some other uber AI? I think it would be interesting to experience first hand the true skill and talent of the GW AI programmers.

-Tom

Abdul

Academy Page

Join Date: May 2005

The bad henchman AI is going to be more of a problem, as more campaigns get added and the population thins out in the early campaigns. I have a friend who I recently convinced to get GW, and he is not getting a very favourable impression of the game due to the lack of players for Prophecies missions and the hopeless AI.

I think the design decision of forcing players to PUG is a poor one. There will always be players who prefer to do it alone or with their small group of friends/guildies, and it is pointless to punish them for playing with henchies. This also hurts players who cannot get into a group because of class eliteism. Good luck finding a group to those who chose to play a mesmer instead of a monk or MM necro.

Other unmentioned observations on henchies:

- Fighter henchies love to healsig (even when being healed by a monk) while they are getting pounded on by mobs, resulting in them taking more damage.

- Fighter henchies use Charge at the most pointless of times. If you have two, they will stack cast Charge. They will cast Charge when your party is being hit by a Churning Earth. The fact that Charge is their elite is bad enough.

- The new ressurection 'improvement' makes things worse. Henchies will waste their sig too early, resulting in wipes further into the mission. They will even waste their sig when the battle is over and someone with a hard res is alive.

- Henchies move slower than the player, you have to wait for them to catch up. If I keep running without waiting for the henchies, they can end up outside of radar range.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Henchmen need to be on the level of a good real player, not just any average idiot.

You forgot:
-Henchmen will not focus fire after the player is dead, especially the Canthan henchmen. Hell, sometimes they won't do it when you are alive - especially the warriors. I can see getting stuck and attacking what you are stuck on, but going after a completely different target for no reason is stupid.
-Henchmen have terrible target priority. Animated minions are not a *%&$ top priority target.
-Henchmen have, or use, less skills than alot of the monsters but without the unrealistic energy

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I have seen Mai running up and down between two foes, not hurthing either of them. I believe Mai has a rez skill, but at that time she couldn't chose who to attack because she was in defend mode. Every time when she got hit, she turned to her attacker, completely forgetting that she already was on her way to an other attacker
Eventually she died, because she didn't even heal herself.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

1 Good human players are allways the best choise...

2 Only 2 or 3 missions in tyria and cantha you can't make with henchs... if you is a good player

3 You is a good player, henchman are good parteners, you is a bad player, henchmans will be bad partners...

4 Wait 30 minutes for a party and die in 5 minutes... give a time...

5 Alert! Alert! Some places, some missions at some time, if you find 5 human players to join a party will be a grace of heaven...

6 To me henchman AI is good...


Good players >>>> pugs << henchs>?>?>?>?>?>?>pugs...

If you kwon good guild members, make a party will be allways good and boring, because will be so easy make missions... quests...

If you have some luck you will find very good pugs party, and GJ all will pay the price, nothing pay more in this game that a good "GJ all"...

You need a constant good player party? No belive in luck? Henchmans FTW

A chance of geting worst players (bad skill sets, leg, afk) that henchman (good reflexes, no quiters) is great...

But i agree dont make Henchman AI better, because will decrese que human players to join a party... will make people lazy... people will say make the game harder is so easy... and thats no good...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Gaile Gray
I just wanted to apologize if it appeared I was saying "The Henchies are just fine, no changes planned. " Believe me, the Henchmen are under frequent review; you have noticed that in the changes made over the recent months and you will continue to note that in the future. The whole system of Henchmen is high on our radar and always will be a focus in future development.

I do understand that most players are not asking for Uber Henchmen but instead are seeking improvements. I totally agree with you that improvement is possible and more importantly, the design team does, too. As a player, I've seen things I'd like to see made better, like control increases and more finely-tuned abilities. (I played about 7 hours yesterday, which could be seen as some sort of unintended proof that the devs do play their own game, eh? ) I sighed again last night at the henchie attacking instead of ressing, and at her hapless running around. I call it Sister Kai's "Where do I go? What do I do?" act, said in my best Scarlett O'Hara voice.

Anyway, I was experimenting and I may be mistaken and it was rather late -- and I will ask the designers and they'll probably look at me like I'm nuts -- but when I pinged "I'm dead" it seemed to me that the Monk got the message and came and settled down to perform a res. Wishful thinking on my part? Coincidence? Perhaps. But if it was coincidence, what a great fine-tuning for the future, don't you agree? "Don't sit there futilely waving your wand, Cookie, come over here and res me!"

So point well taken, and added to the suggestion list I'm writing up this very hour: Improvements to henchmen are desired on many levels. And players believe that there is room for improvement without risking the loss of incentive to party with other players.

Thanks for sharing your thoughts.
Gaile played for 7 hours She didn't take her break please you have payed 3 hours take a break.I wouldn't mind seeing something along the lines of better system to recruit guildies as to what the game is called.