I was going through THK on my monk (again, for a guildie), and we had 2 tanks, 2 monks, 2 nukers, an MM and a trapper. Now this seemed the perfect group for a while, but about the time we got to THK itself, our MM err=7ed out. We still had both monks and both tanks, so we were confident. I took the top of the west gate, and a tank went below me. However, the tank decided he didn't need healing. He had healing breeze AND mending! So after the first week groups, he ran back into THK to pick up some white items. Leaving the monk (me), the trapper, and the nuker defenseless. After some flamming, he returned. Once a few more groups were dead, he ran to the other side, because the other tank was hurting... Our second monk had been trying to heal, but faithful Warrior 2 had left the gate to charge into the middle of nowhere, got hit by one of our nukers' ballista, and almost died. So now we had 2 tanks, 2 nukers, 1 monk at east gate, and 1 monk, 1 trapper at west gate. West gate fell pretty fast, our 2 tanks stayed at east gate, and the other monk was almost out of energy. Our 1st nuker ran to the king and started whining about how he had always said camp the king, then he died.
Our trusty tank from the west gate started telling us all to suck his ***********. Of course he could curse at us, he had 15k

gladiators... -.-
(The armor does not and should never give you a reason to call everyone else noobs). Our overextended tank died, and the other monk /ragequit.
Tis' life.