"State of the Game" Assasin Build - Your Thoughts?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

In this state of the game - http://www.guildwars.com/competitive...enewskills.php

They mention this build in GvG to take out npc's. I wonder how usefull it is in PvE and other PvP and if adjustements could make it work if it's not.

* Golden Phoenix Strike (Dagger Mastery)
* Shock (Air Magic)
* Falling Spider (Dagger Mastery)
* Twisting Fangs (Critical Strikes)
* Shadow Refuge (Shadow Arts)
* Dark Escape (Shadow Arts)
* Caltrops (Shadow Arts)
* Aura of Displacement [Elite] (Assassin No Attribute)

The ones that caught my eye as swapable are shock (used for interupt ranger troll urgent) and Caltrops could be swapped.

Quote:
A typical attack plays out thus: the player fires off Aura of Displacement and Shadow Steps to the target. Since this is an Enchantment, it allows the subsequent use of Golden Phoenix Strike, which is then followed by Twisting Fangs. Shock knocks the target down allowing Falling Spider to inflict the final blow. Once the combo is completed, the Assassin removes Aura of Displacement, allowing him to return to his previous location out of harm's way. When attacking Archers, Shock is used to interrupt the Archer from using Troll Unguent. Also wonder if this would be good vs the npc in alliance battles?