Cap monsters for use in a special guild training room

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Basically, you would cap monsters , to be availble for sparring partners in a special guildhall training room.

In the training room, the monsters wouldnt drop loot (perhaps not even exp), but still be nevertheless challagin opponents. And let guildies test out various strategies against them.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

That would be really cool, actually.


Kind of like the x-men danger room, i think it was called..

/signeeeeeeeeeeeed

Malice Black

Site Legend

Join Date: Oct 2005

yea tis cool

wont happen but its a good idea

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Or, you could use the scrimmage option and have a player use the same skills as the monster...

Or you could just test it out in PvE...

Edit: /notsigned

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by Zui
Or, you could use the scrimmage option and have a player use the same skills as the monster...

Or you could just test it out in PvE...

Edit: /notsigned
yeah, too bad players do not get special monster skills.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed - The Gauntlet you must pass, if joining my guild you must. :P

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by shadowfell
That would be really cool, actually.


Kind of like the x-men danger room, i think it was called..

/signeeeeeeeeeeeed
Exactly what I thought when I saw this thread.
/signed
/<3

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

More like the FFX Arena.

Good idea though. Neat!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

hahaha.. sound like a fun idea...

can we cap them and put them in a tiny ball with no air hole?

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

/SIGNED

it would be cool to teach noobies how to farm/kill/run

and would be nice if the monsters would drop stuff

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Maria The Princess
/SIGNED

it would be cool to teach noobies how to farm/kill/run

and would be nice if the monsters would drop stuff
As opposed to actually playing the damn game?


/not signed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

/notsigned

I dont see how this helps at all. All it would be used for is seeing how to farm something, or for people who really like planning there build for PvE.

art_

art_

Jungle Guide

Join Date: Dec 2005

cool idea

but

waste of resources

and

will never happen

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Even if a "Danger Room" were to be added to the guild hall, I would imagine the monsters would already be built in and be appropriate to the given Arena (ie Summit in the Shiverpeaks arena, Charr in the Ascalon Arena, ect.)

cup-o-noodles

Frost Gate Guardian

Join Date: Jun 2005

W/R

Dude that'd be nice. I know there's plenty of times where I just want a nice challenging sparing partner, but don't really have one. Noone's ever on in my guild, and the doppleganger sucks butt. You could also select the amount of monsters and difrents kinds to throw in the room all at once.


/Signed, ONLY if they DON"T drop loot.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

don't drop loot, don't drop exp... sounds alright...
(FYI, most guild-mates suck as sparring partners anyway)

/signed