Cap monsters for use in a special guild training room

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Roupe
Roupe
Krytan Explorer
#1
Basically, you would cap monsters , to be availble for sparring partners in a special guildhall training room.

In the training room, the monsters wouldnt drop loot (perhaps not even exp), but still be nevertheless challagin opponents. And let guildies test out various strategies against them.
shadowfell
shadowfell
hamonite anur ruk
#2
That would be really cool, actually.


Kind of like the x-men danger room, i think it was called..

/signeeeeeeeeeeeed
M
Malice Black
Site Legend
#3
yea tis cool

wont happen but its a good idea
Z
Zui
Desert Nomad
#4
Or, you could use the scrimmage option and have a player use the same skills as the monster...

Or you could just test it out in PvE...

Edit: /notsigned
shadowfell
shadowfell
hamonite anur ruk
#5
Quote:
Originally Posted by Zui
Or, you could use the scrimmage option and have a player use the same skills as the monster...

Or you could just test it out in PvE...

Edit: /notsigned
yeah, too bad players do not get special monster skills.
Tarun
Tarun
Technician's Corner Moderator
#6
/signed - The Gauntlet you must pass, if joining my guild you must. :P
Opeth11
Opeth11
Desert Nomad
#7
Quote:
Originally Posted by shadowfell
That would be really cool, actually.


Kind of like the x-men danger room, i think it was called..

/signeeeeeeeeeeeed
Exactly what I thought when I saw this thread.
/signed
/<3
Rent
Rent
Lion's Arch Merchant
#8
More like the FFX Arena.

Good idea though. Neat!
actionjack
actionjack
Furnace Stoker
#9
hahaha.. sound like a fun idea...

can we cap them and put them in a tiny ball with no air hole?
Maria The Princess
Maria The Princess
Forge Runner
#10
/SIGNED

it would be cool to teach noobies how to farm/kill/run

and would be nice if the monsters would drop stuff
Hockster
Hockster
Banned
#11
Quote:
Originally Posted by Maria The Princess
/SIGNED

it would be cool to teach noobies how to farm/kill/run

and would be nice if the monsters would drop stuff
As opposed to actually playing the damn game?


/not signed.
Arkantos
Arkantos
The Greatest
#12
/notsigned

I dont see how this helps at all. All it would be used for is seeing how to farm something, or for people who really like planning there build for PvE.
art_
art_
Jungle Guide
#13
cool idea

but

waste of resources

and

will never happen
Vahn Roi
Vahn Roi
Forge Runner
#14
Even if a "Danger Room" were to be added to the guild hall, I would imagine the monsters would already be built in and be appropriate to the given Arena (ie Summit in the Shiverpeaks arena, Charr in the Ascalon Arena, ect.)
c
cup-o-noodles
Frost Gate Guardian
#15
Dude that'd be nice. I know there's plenty of times where I just want a nice challenging sparing partner, but don't really have one. Noone's ever on in my guild, and the doppleganger sucks butt. You could also select the amount of monsters and difrents kinds to throw in the room all at once.


/Signed, ONLY if they DON"T drop loot.
Priest Of Sin
Priest Of Sin
Jungle Guide
#16
don't drop loot, don't drop exp... sounds alright...
(FYI, most guild-mates suck as sparring partners anyway)

/signed