This is a variant on a build I saw earlier in the forums. Use Conjure Flame, then cover it with Recall. Should recall get strip, all that happens is that you get teleported back out of danger. Short recharge time on all these skills except Bed of Coals. This is an all out damage build obviously, but I would like to add in a self-heal if possible. Starburst is only 5/10 energy, 10 recharge and gets past conditions.
Notes:
Major Critical Strikes
Major + Mask Dagger Mastery
Class: Assassin / Elementalist
Attributes: (cost) '+' indicates Rune attributes
Critical Strikes: 11+2 (77)
Dagger Mastery: 10+3 (61)
Fire Magic: 10 (61)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Bed of Coals [Fire Magic] (15,1,30) Spell: Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 21 damage each second. Any foe knocked down on the Bed of Coals is set on fire for 6 seconds.
2) Golden Lotus Strike [Dagger Mastery] (5,0,15) Lead attack: If it hits, this attack strikes for +18 damage. If you are under the effects of an enchantment, you gain 10 Energy.
3) Golden Phoenix Strike [Dagger Mastery] (5,0,8) Off hand attack: If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage.
4) Horns of the Ox [Dagger Mastery] (5,0,12) Dual attack: Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +28 damage. If struck foe is not adjacent to any allies, that foe is knocked down..
5) Star Burst [Fire Magic] (5,0.75,10) Spell: Target touched foe and all nearby foes are struck for 77 fire damage. If more than one foe was struck, you lose 5 energy . This is an elite skill.
6) Recall [none] (15,1,10) Enchantment: While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
7) Conjure Flame [Fire Magic] (10,1,60) Enchantment: For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 11 fire damage.
8) Resurrection Signet [none] (0,5,0) Signet: Resurrect target party member. You may use this skill only once per mission.
Build Critique Please: Hellfire Assassin
holyfire913
Spura
Quote:
Originally Posted by holyfire913
- IT doesn't cover conjure
- it doesn't get removed
Quote:
Originally Posted by holyfire913
Short recharge time on all these skills except Bed of Coals. This is an all out damage build obviously, but I would like to add in a self-heal if possible. Starburst is only 5/10 energy, 10 recharge and gets past conditions.
Notes: Major Critical Strikes Major + Mask Dagger Mastery Class: Assassin / Elementalist Attributes: (cost) '+' indicates Rune attributes Critical Strikes: 11+2 (77) Dagger Mastery: 10+3 (61) Fire Magic: 10 (61) Total attribute points used: 199/200 Skills: [Attribute] (Energy, Cast Time, Recharge TIme) 1) Bed of Coals [Fire Magic] (15,1,30) Spell: Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 21 damage each second. Any foe knocked down on the Bed of Coals is set on fire for 6 seconds. 2) Golden Lotus Strike [Dagger Mastery] (5,0,15) Lead attack: If it hits, this attack strikes for +18 damage. If you are under the effects of an enchantment, you gain 10 Energy. 3) Golden Phoenix Strike [Dagger Mastery] (5,0,8) Off hand attack: If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage. 4) Horns of the Ox [Dagger Mastery] (5,0,12) Dual attack: Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +28 damage. If struck foe is not adjacent to any allies, that foe is knocked down.. 5) Star Burst [Fire Magic] (5,0.75,10) Spell: Target touched foe and all nearby foes are struck for 77 fire damage. If more than one foe was struck, you lose 5 energy . This is an elite skill. 6) Recall [none] (15,1,10) Enchantment: While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location. 7) Conjure Flame [Fire Magic] (10,1,60) Enchantment: For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 11 fire damage. 8) Resurrection Signet [none] (0,5,0) Signet: Resurrect target party member. You may use this skill only once per mission. It is pretty lame. Bed of coals will make AI scatter. Horns of the Ox is lame in pve because targets are usually not alone. Star burst is wasted elite. All high end monsters like 24 and 28 level ones have high armor and star burst does 77 FIRE damage. You would be much better off with plam strike as elite, which does more damage and ignores armor and gives you ability to use more than one dual attack. If you use a KD attack then something like holy strike will do more damage than star burst while not being elite. WildmouseX
it's been my experience that recall leave's the enchant on the ally you targeted (like when you throw mending on an ally), so it has to be striped off of them to teleport you away.
one thing i'd sugest to try, is replaceing star burst with fireball; then do what you normaly do, but after you use the combo drop your recall to get distence and finish off with the fireball. - they both do the same dmg, and cost the same E if burst hits 2 foes, but gives you distence in case your target has a death nova lyeing in wait: distince from the target you drop would be the only benifit to this, so it would pretty much boil down to peronsal taste with conjure flame are you useing firey daggers? or are you switching to a fire staff/wand, useing the spell, then switching back? - i'm not entirely familure with how this skill works as i've never used in a build. - but the way it's reading to me, if your not useing a fire wepon then you're not geting the benifit from it - which would make it the leading canidate to replace with shadow's refuge IMO. -- i do see the advantage you get from haveing it as an enchant for your combo, but there are other enchants that seem would be more benifical. like fire atunement, or shadow form if you go with fireball. i do like how you've got your bases covered with horns of the ox and star burst.. you either get the knock down into coals, or you strike two foes with star burst. - however, bed of coals will spread out the AI, might send your target running as well - i might try death blosum instead of ox. sure the knock down into the coals is devistateing, but blosum's +dmg to surounding enemies would be a good compliment to star burst or fireball. in which case, bed of coals would be a canidate to replace with shadows refuge. and props for keeping rez in an exparamental build, often times people trying new things will forego bringing it in favor of trying out alternate skills. over it all looks like its a good start, just needs some refineing. - i'll be posting a E/A build that i've had success running like an assassin . - i'll try it with a couple of the ideas i see you useing here, then post when i'm done fine tuneing. Cryptic Quote
http://www.guildwarsguru.com/forum/s....php?t=3047185
A- Posted/Ran this build for ages... B- Its a sick build, and the scatter+horns of ox is actually VERY helpful, read up on this thread... C- My build :-P D- Thats all, i just figured making it to letter D is a requirment when listing off shit :-D |