New weapon upgrade: "of endurance" -> 10-20% longer stances

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S H R E D D E R
S H R E D D E R
Banned
#1
My suggestion:

New weapon upgrades called "of endurance" which give 10-20% longer stances.

Would like that very much.
oHcHeese
oHcHeese
Wilds Pathfinder
#2
That would indeed be great ! ( would sure as hell make the troll farming easier )
Apoc
Apoc
Lion's Arch Merchant
#3
Sounds great

/signed
u
unknown1
Krytan Explorer
#4
Sounds good but doubt tis gonna happen
lightblade
lightblade
Forge Runner
#5
/signed

But it doesn't have to be weapon upgrade, let it be a non-attribute rune so every profession can utilize it.
Haggard
Haggard
Desert Nomad
#6
Quote:
Originally Posted by lightblade
But it doesn't have to be weapon upgrade, let it be a non-attribute rune so every profession can utilize it.
... rune use is already stretched to the limit on warrs, the weapon mod would be cooler

weapon, strength, tactics, vigor, absorption.
If we get a new piece of armour (obsidian codpiece!!!) then i'd be all for the rune thang
Bane of Worlds
Bane of Worlds
Wilds Pathfinder
#7
/signed
the game already has a 10-20% longer enchantment so why not stances have them lol
like enchantments, there's skills out there that can end a stance
hmmmm
Evilsod
Evilsod
Banned
#8
Please, then i only have to bring Dodge and Escape and i can keep them up indefinatly

Stupid 1 second downtime! Aint gonna happen though.
ShadowStorm
ShadowStorm
Wilds Pathfinder
#9
Even A 5-10% stance upgrade would be decent. /signed

Also, are they ever going to make a 10-20% longer Hex duration upgrade?
Priest Of Sin
Priest Of Sin
Jungle Guide
#10
I'd so buy that in a heartbeat...

Sundering Celestial Hammer of Endurance
18-32 (req 9)
Energy +5
20% Longer Stances

GG, poor eles...
Nevin
Nevin
Furnace Stoker
#11
Quote:
Originally Posted by Priest Of Sin
I'd so buy that in a heartbeat...

Sundering Celestial Hammer of Endurance
18-32 (req 9)
Energy +5
20% Longer Stances

GG, poor eles...
You forgot the

20% Armor Penetration (chance 20%)
Priest Of Sin
Priest Of Sin
Jungle Guide
#12
I'm not made of money! I can just afford the word
Arkantos
Arkantos
The Greatest
#13
/signed
Tuoba Hturt Eht
Tuoba Hturt Eht
Jungle Guide
#14
/Signed
/Just do it, ANET
Witchblade
Witchblade
Polar Bear Attendant
#15
/signed (maybe it's too good though :/ )
samifly
samifly
Wilds Pathfinder
#16
its good- maybe 10-15% max though?
prism2525
prism2525
Forge Runner
#17
Quote:
Originally Posted by ShadowStorm
Also, are they ever going to make a 10-20% longer Hex duration upgrade?
No way! SS and a whole list of other hexes would be too horrific.

+20% to hexes duration + Conjure Nightmare + Mantra of persistance + Double OW!

Quote:
Originally Posted by Priest Of Sin
Sundering Celestial Hammer of Endurance
18-32 (req 9)
Energy +5
20% Longer Stances
erm... you meant insightful there? or are there new weaps with an energy mod instead of the dmg mod? I still haven't gone that far in factions and have no clue.
JR
JR
Re:tired
#18
Quote:
Originally Posted by prism2525
No way! SS and a whole list of other hexes would be too horrific.

+20% to hexes duration + Conjure Nightmare + Mantra of persistance + Double OW!


erm... you meant insightful there? or are there new weaps with an energy mod instead of the dmg mod? I still haven't gone that far in factions and have no clue.
Yes, there are new +5 energy weapons.

Sadly you lose the +15% damage mod, which is ridiculous as a Warrior who is supposed to damage. Not to mention SUNDERING IS STILL GARBAGE, and 20% to stances would be largely useless in anything but PVE.

Regards,
-JR
V
Verlas Ho'Esta
Academy Page
#19
IMO, Sundering isn't garbage, just done poorly. It should be 1-10% armor penetration, in constant effect. (anybody who says any type of armor penetration is completely garbage is a fool)

As for the stance upgrade, I say make the mod it 1-5% longer duration. It can't be too powerful, or it will be overly abused.
MMSDome
MMSDome
Raged Out
#20
/not signed

I myself would love this update..as a warrior.

This upgrade would be so overpowered it wouldnt be funny. Running would be easy and so would pvp. The length of how long a stance lasts and the recharge work together so each stance isnt overpowered. This would definetly overpower warriors, and as much as I would like this you gotta think about the bigger aspect about inbalancing the game.