Well after making my first assassin and thinking i could "tank" i recognized my wrong ways and decided to make a new one. And i put together a "degen" build and wanted a little help on it. I know that E management is probably a factor here and i was wondering if anyone would like to help me out (^_^)
(Also keep in mind i've only gotten to Kaineng city as i'm posting this, so i don't have a lot of options, adn i'm only lvl 17 so i havent gottan all 200 attribute points)
-another pointer i was thinking of using Epidemic to spread the conditions but removed it for Entangeling Asp, so that it'd b easier to target 1 thing and kill it asap
-Thanks alot on the feedback-
A/Me
Attributes:
Dagger 13
Shadow 9
deadly 9
critical 8
Skills
1 - Jagged Strike
2 - Entangling Asp
3 - Fox Fangs
4 - Twisting Fangs
5 - Death's Charge
6 - Return
7 - Shadow Refuge
8 - Rez Sig
-Thanks Again-
Feedback on my starting build......
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haha i don't have one yet, i was hoping to get the 8MR but i decided to wait to get the 9/9MR this summer, i like it's look more than the 8's, (and it's a mivec)(^_^)
-lmao about the avatar it was the only 1 i could fine with that theme, i wished it had the IX symbol at the bottom : (
-back to the subject, about my build any help/critism/suggestions are helpfull thanks,
-lmao about the avatar it was the only 1 i could fine with that theme, i wished it had the IX symbol at the bottom : (
-back to the subject, about my build any help/critism/suggestions are helpfull thanks,
K
Quote:
Originally Posted by Project_4G63
thanks man i'll keep that in mind, now that u mentioned it yeah it is pretty tough to tune that mivec, but i guess i'm looking for a challenge so i'll do some research and see what i can come up with. thanks for the tip tho. u a car fanatic too?
you guessed it! But I'm more of a Toyota fan myself though ;p (3SGTE/2ZZGE all the way! ~.^)
well right now it's purely an assassin build, not that that's a bad thing, but is pretty streight forward.
i personaly don't like return, especialy when you're useing 5 attack's. the longer you stay fighting with a guy, the more dmg he and his buddies are going to do to you. i've generally found that 3 attack combos then leaving will almost never get you hit, while you'll start lose health trying 4, and increaseing fast with each attack after.
and again that's not to say that doing that many attacks is a bad thing, but usually by the time you need to teleport away you're doing so cuz your health is going the wrong way. - when waiting untill you start loseing red, you become rushed to pick a teammate out of the list and then throw the spell.
recall has it a little better as you only have to drop an enchant and go streight to someone you planed to go too, like the monk. so you save valible seconds when trying to bug out hurting. and you don't have to worry about not haveing enough energy to tp away.
i've become more fond of Shadow of Haste l8ly. you do limit your shadow arts in order for it to last the exact time it takes to throw your whole combo - but you get the advantage of being able to focus on your combo, knowing that you'll teleport to where you set up automaticly. - you don't have to worry about moveing your curser in battle at all, in order to leave, which i find is the main disadvatage either of the other two have.
oh and.....
......FTW
WWW.SRTForums.com
i personaly don't like return, especialy when you're useing 5 attack's. the longer you stay fighting with a guy, the more dmg he and his buddies are going to do to you. i've generally found that 3 attack combos then leaving will almost never get you hit, while you'll start lose health trying 4, and increaseing fast with each attack after.
and again that's not to say that doing that many attacks is a bad thing, but usually by the time you need to teleport away you're doing so cuz your health is going the wrong way. - when waiting untill you start loseing red, you become rushed to pick a teammate out of the list and then throw the spell.
recall has it a little better as you only have to drop an enchant and go streight to someone you planed to go too, like the monk. so you save valible seconds when trying to bug out hurting. and you don't have to worry about not haveing enough energy to tp away.
i've become more fond of Shadow of Haste l8ly. you do limit your shadow arts in order for it to last the exact time it takes to throw your whole combo - but you get the advantage of being able to focus on your combo, knowing that you'll teleport to where you set up automaticly. - you don't have to worry about moveing your curser in battle at all, in order to leave, which i find is the main disadvatage either of the other two have.
oh and.....
......FTW
WWW.SRTForums.com
F
Shadow of Haste is a stance I use most often also.
If it gets removed you are back at the activation point, It doesn't last long either which is just fine.
Throw on a shout or enchantment to reduce some possible damage and you should do reasonably well.. aside from AoE ele damage amongst others.
If it gets removed you are back at the activation point, It doesn't last long either which is just fine.
Throw on a shout or enchantment to reduce some possible damage and you should do reasonably well.. aside from AoE ele damage amongst others.
Thanks Fu and Mouse, hmmm i was thinking of using Shadow Of Haste but i've gotten used to picking the ally and t/p'ig to their location, it is true what you said mouse after Twisting Fangs i find myself desperately looking for the Rt/Mo/E/N ally to tele to, but like i said i've gotten used to it, but hey i'll give shadow of haste a try and see if i like it. I just need to figure out the time that i need to use it inorder to stick in the combos and then leave and that would potentially open up another skill slot for me. (mayb and enchant or a shout) (^_^) thanks again. Oh yeah i forgot to add i am using that shrouded set of armor for assassins and ceremonial daggers from the endgame so E management isnt so bad for me.........I guess.
-Oh yeah SRT4's look way sick, me like
(I've heard a little about their cooling deficiencies tho...is it true they heat up pretty fast?)
-Oh yeah SRT4's look way sick, me like
(I've heard a little about their cooling deficiencies tho...is it true they heat up pretty fast?)they only heat up bad if you spend alot of time in boost. i've only had a problem with it when i'm out at the track, or down at the strip, but a decent turbo timer takes care of that well. - it seems to be more of a problem for our younger members who think playing fast and furrious, and staying in boost all day on public roads is fun.
thanks for clearing that up mouse, yeah i can understand why it'll heat up, ur pushing it alot and ur boosting as much psi as u can on the track or on the strip. and yes it is true a lot of the youngsters do boost alot, and most of the time i see them on the side road wondering why it heated up so badly : (
