Well, the guild im part of has been part of the Alliance that had been dominating HzH for weeks now:: [oOo]. We had been with them since we were originally led by LUST, before we reformed. oOo (Komalis) Alliance has been rivaled with the WHOA Alliance (alliance formerly led by MAD) and therefore we had to Faction Farm (FF) nonstop. Our alliance was adament about holding house and keeping access to Urgoz open to the public. As such the alliance had became fairly well known. FFing for nearly 2 months has really worn down on so many, and the rivalry has boiled up lots of drama from guild backstabs to FF wars.
Today, the guild i am part of decided that FFing was a pointless struggle and was not really a worthy one at that, so we left the Alliance. Keeping Urgoz open to the public is fine with me, but after ALL that hard work we endured, the only benefit in the end is the same as any outpost, 20% discount at merchent and fireworks. Faction Farming 24/7 for JUST THAT is simply stupid. Toping 13 million faction and growing is no small feet, and in the end, we have nothing really to show for it. We are now concentrating back on GvG.
In fact, the rumor is that they will be making alternate access methods to Urgoz in the near future. GREAT! Even more incentive NOT to Faction Farm. As it is now, the Faction System is useless, pointless and worthless. If it doesnt change soon, and i mean REAL soon, then it will become obsolete all-together.
How many times have we heard from NCSoft and Anet that this game is all about skill and player knowledge of the game? So many it makes my head hurt. With the introduction of Guild Wars: Factions came a new form of non-stop GRIND! Faction farm, faction farm, faction farm, faction farm, faction farm. This system is SO INCREDIBLY HORRIBLE! Here we go...
- The system has an auto TAXING system. Once per day it takes 10% faction away from your guild/alliance total. Can we say Grind focused?
- There is no cap limit, there is not attainable reward for a certain amount of faction farmed, and there is no end.
- The incentives for controling ANY outpost even House Zu Heltzer are laughable at BEST! Control of any outpost gives 20% discount at merchant and access to a fireworks npc. LOL ?
- Reward for being top Faction Alliance and controlling HzH or Cavalon? Control of Elite mission access... oh ya and the typical 20% discount at merchants and fireworks npc access.
- Most sensible Alliances who control the Elite missions give free rides anyway. So what reward is left?
- A rumor of installing an alternate access method to the Elite missions to the public puts a nail in the coffin for the Faction System. It then becomes utterly pointless.
- All "reward" aspects to Faction Farming HEAVILY and i mean HEAVILY outweigh the work required.
/End Rant
So. Please tell me, how in the world is the Faction System worth-while? Do you think there is a point to it anymore? Ever? Currently? Do i just sound bitter? And since it was rantish, my thoughts were as collected as i'd like them to be, so ask me to explain anything. Would you like to flame me?
I assure you that this is not outta bitterness. It is simply my opinions after having to do lots and lots and lots of FF with nothing to show for it, cept some measly title. (ok, maybe it is out of bitterness, but nothing against my former alliance mates...) So, i digress, and move on to better things...
We have just joined a PvP oriented Alliance. This means we will be able to practice in unranked GvG games quite easily and help eachother get in the top 100. A much more interesting effort IMHO...
Sorry for the rant. i had to unload it somewhere =D
enjoy.