Wise and all knowing the Arcanist are neutrals in past, present and future. Wielding unparalleled knowledge with the ability to aid his allies or harm his enemies. Best described as a Mesmer/Ritualist with new mechanics involved; Sole purpose as a support role.
Attributes:
Primary
Recollection – For the first rank in Recollection your skills recharge 3% faster afterwards every point adds 2%. (Limit of 33% at 16 Recollection)
Secondary
Research - No inherent effect. Many Arcanist skills, especially those related to the Research attribute line, become more effective with a higher rank in Research.
Wisdom or Arcane Magic– No inherent effect. Many Arcanist skills, especially those related to Wisdom or Arcane Magic, become more effective with higher Wisdom or Arcane Magic. (Can't decide on a name)
Concentration - No inherent effect. Many Arcanist skills, especially those related to the Concentration attribute line, become more effective with a higher rank in Concentration.
New Mechanics:
Revision – Works like Weapon Spells, cannot be stripped from target. Rather then being ended by enchantments, Revisions will end prematurly if target ally drops bellow 50% health, this excludes revisions that target your enemy. Revisions do stack.
Confusion – New condition, During this time your skill set is randomly rearranged.
Statistics:
Health: 480
Energy: 20
Energy Regan: 2
Equipment: (Ex)
Book Keeper’s Hood: 60 Armor +1 Recollection
Book Keeper’s Robe: 60 Armor +3 Energy
Book Keeper’s Gloves: 60 Armor +1 Energy
Book Keeper’s Leggings: 60 Armor +2 Energy, +1 Energy Regan
Book Keeper’s Boots: 60 Armor +1 Energy, +1 Energy Regan
Runic Helm: 75 Armor +10 vs Physical +20 vs Elemental +1 Wisdom -1 Energy
Runic Breastplate: 75 Armor +10 vs Physical +20 vs Elemental -2 Energy
Runic Gauntlets: 75 Armor +10 vs Physical +20 vs Elemental -1 Energy
Runic Greaves: 75 Armor +10 vs Physical +20 vs Elemental -1 Energy +1 Energy Regan
Runic Boots: 75 Armor +10 vs Physical +20 vs Elemental -1 Energy +1 Energy Regan
Doctrine’s Rod
Energy Dmg: 11-22 (req. 9 Wisdom)
+5 Energy (while health is above 50%)
Recollection skills recharge 20% faster (chance 20%)
Tome of Lore
+12 Energy (req. 9 Wisdom)
+30 Health
Wisdom skills recharge 20% faster (chance 20%)
Skills:
Recollection
Preparation – 10, 3, 45
Revision. Target other ally’s skills recharge 33% faster while you suffer from 2 points of energy degeneration.
Research
Knowledge of Conflagration – 10, 2, 45
Revision. Target ally's hostile Fire Magic spells gain a 10% chance to cause burning for 1...3 seconds. This Revision lasts second 2…..24 seconds.
Knowledge of Earth – 10, 2, 45
Revision. Target ally's hostile Earth Magic spells gain a 40% chance of causing weakness for 3...10 seconds on target foe. This Revision lasts for 2...24 seconds.
Yield to the Heavens – 15, 2, 45
Revision. Target ally's healing, protection, or divine favor spells have a 10% chance of causing 1...3 health regan for 3...10 seconds. This revision lasts for 2…..20 seconds.
Guidance – 10, 1, 20
Revision. The next stance target ally enters lasts 5….20% longer.
{Elite} Knowledge of the Elements – 15, 3, 45
Revision Target ally gains +1…2 in all elemental attributes for 2…..24 seconds.
Familiarity with the Winds – 10, 2, 45
Revision. Target ally’s arrows fly 2x faster and deal +3…7 damage. This revision lasts for 8....34 seconds.
Intuition Of the Duelist – 5, 2, 30
Revision. Target ally gains +1…4 attribute points in Tactics for 2…16 seconds. This ends prematurely if target ally uses a skill of any other attribute.
Secrets of Hell - 10, 3, 30
Revision. When ever target ally casts a death magic spell all of his minions gain 25....130 health, but you suffer 63....29 damage.
Pact of the Shadows - 10, 5, 45
Revision. Target ally gains a 10% chance to land dual attacks in melee. For every sucessful dual attack executed target ally gains a 1% chance to land a critical hit. This revision lasts for 4....18 seconds, and when it ends all effects (Dual/Critical) are taken away.
Untapped Energy - 15, 3, 30
Revision. Target ally gains 10%...25% more energy for 2.....15 seconds.
Bestial Frenzy - 5, 1, 30
Revision. Target pet ally attacks 33% faster for 6.....24 seconds.
Hardened Armor - 10, 3, 30
Revision. Target ally gains +10....34 armor but moves 18....7% slower. This revision lasts for 2....14 seconds.
Wisdom or Arcane Magic (Can't decide on a name)
Forgetfulness – 10, 1, 30
Spell. The next skill used by target foe has a 50% chance of failing.
{Elite}Tome of Enclosure: 15, 3, 30
Hex Spell. Target foe’s movement speed is reduced by 33% for 4...16 seconds. Any ally of that foe, that the foe comes in contact with will move 33% slower for 2….12 seconds.
Signet of Misunderstanding – 5, 3, 20
Spell. The next spell target foe uses on an ally of himself is redirected to an ally of yourself instead.
Comprehension – 10, 1/2, 20
Hex Spell. If target foe is using a skill while this is casted, the next time target foe uses that skill against you it will fail and target foe suffers from confusion for 2…12 seconds.
Identify – 3, 45
Signet. For 2…..15 seconds you can view target foe’s skill set up. (Ideally meant to help Mesmers interrupt)
Faulty Armor - 10, 3, 30
Revision. Target foe has -20 less armor against attacks of any kind, if knocked down while suffering from Faulty Armor target foe suffers from confusion for 1...6 seconds.
{Elite}Sonic Boom - 25, 2, 45
Spell. Send out three shock waves, the first knocking enemies over, the second causing weakness for 2....15 seconds, and the third causing confusion for 4....20 seconds.
Mind Disrupt – 5, 1, 30
Spell. Target foe suffers from confusion for 2....10 seconds.
{Elite} Mind Collapse - 15, 3, 40
Spell. For 2...8 seconds every spell that target foe uses will take an additional 5....20 seconds to recharge.
Overlook - 10, 3, 25
Hex Spell. For every enchantment target foe is maintaining, target foe suffers an additional 1 energy deganeration.
Zeal of the Spirits - 5, 1, 20
Spell. All nearby enemy spirits suffer from 2....10 health deganeration. For each spirit you effect you suffer 5....20 damage.
Concentration
Focus – 15, 60
Stance. For 3…18 seconds you cannot be interrupted while using a revision skill.
Peace at Mind – 10, 2, 30
Revision. For 2…8 seconds target other ally does not suffer energy degeneration from maintaining up to 1…3 enchantments.
Healthy Form - 5, 1, 20
Enchantment Spell. For every Revision you introduce to an ally, you gain 15...45 health. This enchantment spell lasts for 30 seconds.
{Elite} Remedy - 10, 3, 30
Revision. Target ally cannot suffer from conditions for 2....12 seconds.
Clearity of the Mind - 5, 3, 25
Spell. Loose all revisions on yourself, for each revision lost you gain 2...9 energy.
Mind over Matter - 15, 3, 20
Revision. Target foe may absorb up to 35....165 melee damage. This revision lasts for 2....10 seconds.
No Attribute
Signet of Energy - 3, 45
Signet. Gain 10 energy, this action is easily interrupted.