Drops - Staff affixes fix

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

I ve been doing some thinking (doing that a lot these days )
staff drops might need a lil fix here...
most of the time we HAVE TO use the collector or green-crap versions of staves.

We should have a lil more chance of getting that 20/20 mod on em

look at a perf sword, u just have to drop the max dmg, the 15% mod and mod it with hp, armor, etc as needed and it's done

when it comes to staves, if we want it perf, we dont rlly have a chance at using rarer skins than collector ones.

when they drop u gotta look at
  • dmg
  • req (detail most casters are rank 16 in it)
  • type of req (fire, earth, smiting .. A LOT are available )
  • additionnal mod (FC/Reload/Reduction of a Cond..ALSO a lot in there, when u have one.. some are w/o bonuses)
means u end up with staves like

req 9 fire +19% FC water spells +20 reload healing spells
req 13 communing +20% FC Death Magic reduce blind 20%

and stuff like that

it's almost impossible to get a perf one unlike all other weapons ...

Solutions:
  • make those additional affixes mods like hp/energy/armor
  • when both FC and reload affixes are generated on a staff, they should be of the same type/element

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I think it's plain ridiculous having a fire staff/wand with water recharge bonus. Sometimes these span across professions which is the most ridiculous of them all.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

ridiculous... and totally useless

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

exactely. I always wondered why would they let things jumble up like that. I prefer other kind of crap than that tbh.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I think the problem is that casters have all the same weapons so everything gets jumbled up. I'd like to see the attributes tied to the profession at least.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Jumbled yes but if anet would want to they could fix the problem (at least to keep them in one prof) in a jiffy.

Aarroe of Gilgamesh

Academy Page

Join Date: Nov 2005

Friedberg, Germany

We Came, We Saw, We Drank [Tea]

yeah i get alot of that sort of merchant fodder, and it is pretty annoying. what i'd really like to see though is the variety of pve staff wraps available for pvp.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

/signed
-for same profession in the recharge/halves cast
-for better uniformity

It ought to be possible to get a staff with 9 req. blood with 20 blood /20 curses
but not 9 req. fire with 20/20 curses...

/notsigned for +5 energy or +HP mods

That's what focii are for

ColaManiac

ColaManiac

Lion's Arch Merchant

Join Date: Nov 2005

DISNEYLAND!

R/Mo

/signed...

i have never got those 20/20 staffs, well once but it wasnt that great

raven staff, req 13 earth
halves casting of dom spells (change 20%)
halves recharge of healing prayers (change 20%)
armor +5
fire magic +1 (change 20%)

tried to salvage fire mod, but quess what i got?... 22 wood planks!

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

/signed for at least same profession, it's rediculous when you get something that spans 3 professions...

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

and having both the fc AND the reload mods on a staff (even crappy ones) are rare stuff already

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

If this is in game why do you think it's in the game?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

im a little confused on why people care about the req for wands and staffs are. Are you planning on wanding something down do death? Req may matter for your offhand but it doesnt matter for the damage. Hell your wand or staff doesnt even need to be max damage just make sure the other mods are perfect. Leave the hacking to the warriors and rangers, casters worry about casting spells and all that stuff, you shouldnt sit their wanding monsters, its useless.

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

/signed /signed /signed

its so anoying the shit we get and how easily it is to get perfect other weapons

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Very true. You don't exactly get perfect bows, swords and axes with Req. fire do you? Though a Req. earth/ice/fire bow would be nice :P.

/signed...

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by prism2525
I think it's plain ridiculous having a fire staff/wand with water recharge bonus. Sometimes these span across professions which is the most ridiculous of them all.
I heard of someone getting a staff with stuff from four different professions...

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I'm wielding a Defensive Fire Staff of Divine Favor!

Fire dmg: 11-22
Halves skill recharge of Illusion Magic spells (chance:19%)
Halves casting time of Death Magic spells (chance: 20%)
Armour + 5
Divine Favour +1 (chance:19%)

/signed!!!

/beg

Ira Blinks

Banned

Join Date: Feb 2006

/signed in blood

on top of that customization bonus for caster weapons need to be changed into something at least remotely useful. Don't even start me on chioce of caster weapon/focus skins compared to bows/melee weapons.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I too once had a staff that spanned across 3 (but thankfully not 4) profs. It makes me wanna swear when I see a perfect staff (meaning all mods are max) but then you need to have a 3rd profession to use it.

/singed

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by makosi
I'm wielding a Defensive Fire Staff of Divine Favor!

Fire dmg: 11-22
Halves skill recharge of Illusion Magic spells (chance:19%)
Halves casting time of Death Magic spells (chance: 20%)
Armour + 5
Divine Favour +1 (chance:19%)

/signed!!!

/beg
omg

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

/signed emphatically!

Pretty much any caster weapon I find out in the wild gets merchanted. They're utter crap. I've had several of those triple-profession weapons also. The first time boggled my mind, and the next times I just rolled my eyes and ran to the merchant.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

/signed x infinity!

Many, many, many times I get a purple or gold sword/axe/hammer/bow and it's usually pretty decent and worth wielding. Almost everytime I get a wand/staff/focus, I know ahead of time that it's crap, and usually is. That's severe drop inbalance. I think I only got a +5e^50 gold wand once, and it turned out to be non-max damage (not that it really matters, but still).

Collector/Weaponsmith caster items FTW. Which, ya know, kinda sucks. Good luck getting a rare-skinned caster item with good/perfect mods. It would already be worth way more than anyone's willing to pay. Cause, ya know, who cares?

me12me12

me12me12

Frost Gate Guardian

Join Date: Jan 2006

/sign

many a time have l gotten really good mods on ironically bad staffs.