Quote:
Originally Posted by TadaceAce
I tried it, I ran blessed aura, life attunement, holy wrath, retribution, prot spirit, spirit bond, and spellbreaker, and blessed sig.
It kills them super fast but after the first spirit bond runs off your done. You use blessed sig and you got the 3/4 second finger up the a$$ period and all your energy is long gone.
Also the game obviously has some programming issues (big surprise). I put up prot spirit then take off my bp... granted you still die. Yeah gotta be some major programming issues there. Might have to dump hp down a tiny bit for the extra % gain from spirit bond. I'm about to try dumping arcane echo in the original build for bonettis, statistically bonettis should gain more energy than you lose but who the hell knows, so many things wrong with this game its rediculous.
Btw I've been testing this on the 4 oni just inside the zone. I can't get to the bridge with this build, let alone shake the outcasts =\
Um, I never had Prot spirit in the original build.
I realized the energy issue after I had originally posted it. Technically, you can get away without using Holy Wrath... Just use Retribution, and Arcane Echo for Spell Breaker with Blessed Aura, a Totem Axe, and use Essense and Balthazars Aura.
So basically, you can try:
1. Spirit Bond
2. Arcane Echo
3. Spell Breaker
4. Zealots Fire -- Additional damage every time you cast Spirit Bond. It should be time enough to not trigger the AoE effect
5. Retribution
6. Essense Bond
7. Balthazars Spirit
8. Blessed Aura
The most difficult part of this is finding armor that keeps them doing 60 damage to you, and not much more than that.
Prot spirit is only used if you're running low health. That's be more of a 340hp Spirit build. Then you'd use SOJ and Retribution. (Which might I add is my current troll build).
Bonnetti's has potential. Maybe, if you did something like...
1. Spirit Bond
2. Blessed Signet
3. Spell Breaker
4. Life Attunement
5. Retribution
6. Holy Wrath
7. Essense Bond/Balthazars Aura
8. Blessed Aura
Now this is a little more tricky, because I don't know if the Oni use Disrupting Stab... If they DO, this won't work. But if they DON'T... Well, that's a whole different story.
You do NOT need to keep Holy Wrath up the entire time, I don't know how long SB lasts with Blessed Aura, and a Totem Axe. But I'm sure it's longer than 8 seconds.
Step 1. Cast your 4 main enchantments: Essense/balthazars, Blessed Aura, Retribution, Life Attunement.
Step 2. Regenerate mana with Blessed Signet.
Step 3. Cast SpellBreaker then Aggro Oni(I've never done it myself, I don't know what's involved. I'm just coming up with the idea). At this point, you should be wanting to take around 70-80 damage every hit. With Life Attunement and Spirit bond, you should be healing for far MORE than you are taking. Also you want as HIGH a life total as possible while doing this.
Step 4. (This is where inturrupts are a problem) While in combat under the protection of spell breaker, you recast your Spirit Bond, and then cast your Holy Wrath, and DROP Blessed Aura.
Step 5. Wait... 6-8 seconds. That should be a buncha damage they're doing to themselves... Hopefully SB lasts about 12 seconds with all the longer enchants.
Step 6. DROP Holy Wrath... Everyone seems to forget you can stop maintaining an enchantment... and Recast your Blessed Aura after your energy regens.
Step 7. By this point, Spellbreaker should be dropping off, but it won't matter. You'll be more or less done by then. Say Sprit bond last 12 seconds with all bonus +enchantment length... That's 24 seconds of Spirit bond, of which 22 seconds will be under Holy Wrath, and Retribution... That's 22 normal attacks assuming they don't get an IAS from Demonic Ability. I know they get 100% double attacks. So really it boils down to 44 attacks in 22 seconds due to Demonic Ability, Lets say they do 80 damage... That's almost 80 being reflected back to them between the two enchantments... I don't know the number, I haven't actually tried it yet.
I dunno. Looks good here on screen.