Buff Sundering Again
BigTru
As most of you know, Sundering STILL less deals damage than the Vampiric mod.
Sundering has more weaknesses than the Vampiric mod, therefor I believe it should deal significantly more damage than Vampiric (or atleast equal to).
Sundering triggers on a "chance", theoreticaly, 1 out of every 5 hits. If you miss the attack it triggers on, you're screwed, whereas if you miss an attack with Vampiric, it doesn't really mean much.
I believe the Sundering mod should atleast be 20 Sundering/40 chance.
Sundering has more weaknesses than the Vampiric mod, therefor I believe it should deal significantly more damage than Vampiric (or atleast equal to).
Sundering triggers on a "chance", theoreticaly, 1 out of every 5 hits. If you miss the attack it triggers on, you're screwed, whereas if you miss an attack with Vampiric, it doesn't really mean much.
I believe the Sundering mod should atleast be 20 Sundering/40 chance.
Aera
You might want to edit your first sentence
But erm, 20% armor penetration on 2/5 hits is pretty very strong don't you think?
But erm, 20% armor penetration on 2/5 hits is pretty very strong don't you think?
makosi
I think warriors and rangers do enough dmg as it stands.
/notsigned.
/notsigned.
BigTru
Quote:
Originally Posted by makosi
I think warriors and rangers do enough dmg as it stands.
/notsigned. |
JR
Quote:
Originally Posted by Aera
But erm, 20% armor penetration on 2/5 hits is pretty very strong don't you think?
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Make sundering 10% all the time and then we can talk.
noblepaladin
Then it would be better than Vampiric. The degen is countered only if you are constantly attacking (normally, attack rate is 1 hit per 1.33 sec, so you can do 3 swings every 4 seconds. So that is 9 hp stolen, but you degened 8hp). So assuming your target doesn't kite (only time this is true is in PvE), you basically come even. If sundering does the same damage, then you don't have to worry about fleeing enemies (because you would degen during this time) and you don't even have to think about switching weapons.
Sundering would be OK if it comes out to about 2 more damage per attack. I'm not sure exactly how much more damage it does right now.
Sundering would be OK if it comes out to about 2 more damage per attack. I'm not sure exactly how much more damage it does right now.
BigTru
Except for the fact that even if you're being kited, the degan from Vamp doesn't even = -1, the "disadvantage" is hardly even worth mentioning, considering the fact that Sundering will always be dependant on chance and the enemies armor, wheras Vamp is an unconditional damage boost that provides +1 health regan in the right situations.
And being lazy (not switching weapons) shouldn't be brought into an argument of effectiveness because it is not a true disadvantage.
And being lazy (not switching weapons) shouldn't be brought into an argument of effectiveness because it is not a true disadvantage.
Zui
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
I'm also completely fine with somthing like 10% always.
Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly.
I'm also completely fine with somthing like 10% always.
Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly.
JR
The -1 health regen of Vampiric is not even worth mentioning. It has absolutely no bearing on a character whos primary focus is to deal damage.
Maria The Princess
hm.......
i think that the whole fuzz about the sundering is because nobody realy knows how much more damage you are dealing per hit.
i mean how much extra damage 20% of armor penetration does? i used a skill calculator and was deeply disapointed. my bow being at 10% was doin only +1.6 or something like that. now at 20% its peobaBLY doin the double. also dont forget the key word "% chance"
i think that vampiric should always be stronger, becuase as Zui said"
i think that the whole fuzz about the sundering is because nobody realy knows how much more damage you are dealing per hit.
i mean how much extra damage 20% of armor penetration does? i used a skill calculator and was deeply disapointed. my bow being at 10% was doin only +1.6 or something like that. now at 20% its peobaBLY doin the double. also dont forget the key word "% chance"
i think that vampiric should always be stronger, becuase as Zui said"
Quote:
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not. |
Tarun
Either buff sundering, or remove the stupid degen from vampiric.
/signed
/signed
Rogmar
Quote:
Originally Posted by Tarun
Either buff sundering, or remove the stupid degen from vampiric.
/signed |
seriously...that's a ridiculous change
They should just make sundering a 10% or possibly 20% permanent bonus considering Strength is only useful for sprint
Vampiric and Zealous are fine, if anything should get a buff it's Furious
Poison Ivy
/notsigned
Some things are suppose to suck.
Some things are suppose to suck.
TadaceAce
Yeah sundering is pretty weak yet kanaxai items cost an arm and a leg regardless because people are stupid =P
BahamutKaiser
Yeah, make Sundering more powerful then give it health degen like Vampiric mod...... There is an outstanding reason why Vampiric mod does more damage, the health degen if very determental, you think Sundering gets screwed if you miss, try not fighting with a Vampiric mod.
lightblade
Compare to the attack skill's 20% armor penetration...20% chance for a free armor penetration is really good
/notsigned
/notsigned
Hidden in the Mist
Why not make all the elemental weapon mods add extra damage also?
derrtyboy69
I say keep it the way it is and laugh at the noobs that use it... like my guild. Im probly leaving so whatever.
Maria The Princess
y abuff EVERYTHING
make a warior get 0 dmg from ANYTHING, monk fill up your full bar with orison of healing and protective spirit last for ever till u map
also lets make all the mobs at lvl 5 and de-bug AoE, + give nukers unlimited energy
make a warior get 0 dmg from ANYTHING, monk fill up your full bar with orison of healing and protective spirit last for ever till u map
also lets make all the mobs at lvl 5 and de-bug AoE, + give nukers unlimited energy
Nevin
Vampiric deals more but you suffer 1 health deganeration. Thats a pretty big gamble.
LightningHell
No, some things are supposed to suck. That way, I get some enjoyment when one spams in-mission "I'm wielding a Sundering...".
Stupid Shizno
even if sundering gets another buff, i doubt it will mean anything. i still wouldnt use it. zelous and lighting ftw
BigTru
Quote:
Originally Posted by Nevin
Vampiric deals more but you suffer 1 health deganeration. Thats a pretty big gamble.
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Even if there was no +health on hit, Vampiric would still be the prefered mod, and that says leagues about how worthless Sundering is at it's current state.
The milk shake
Sarcasm Alert!, they should boost it to 100% penetration 100% of the time for insta warrior+ranger kills
prism2525
Quote:
Originally Posted by BigTru
Even if there was no +health on hit, Vampiric would still be the prefered mod
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JR
Quote:
Originally Posted by prism2525
Why would it exist if it makes you only suffer? Do you feel like kamikaze today?
|
And he is right.
JR
Quote:
Originally Posted by Maria The Princess
y abuff EVERYTHING
make a warior get 0 dmg from ANYTHING, monk fill up your full bar with orison of healing and protective spirit last for ever till u map also lets make all the mobs at lvl 5 and de-bug AoE, + give nukers unlimited energy |
Zaxan Razor
Quote:
Originally Posted by JR-
Please refrain from posting garbage. Apologies for being blunt; but you clearly have no idea of game mechanics or balance.
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Anywho, no, leave sundering alone now. Maybe it was never intended to be as good as Vampiric?
I always laugh at people that spend a fortune on sundering mods..its so crappy really :-P
All of my weapons are either Vampiric or Elemental.
Yichi
sundering in its current form blows. Now if it was on par with some of the skilsl that use armor penetration, then we can talk. take for example lightning orb. constant 25% armor penetration. Not saying sundering should be a constant 25% but something along the lines of 10% like hornbows have would actualyl make the mod useable.
Hunter Sharparrow
I actually agree with 10% always like a hornbow.
I use a fire damaging horn bow simply because it has the 10% armor penetration and the enemy seem to take more damage from elemental damage than physical. I have found (between using elemental damage mods and sundering mods) that they seem to increase the damage by the same amount (since the enemies tend to have less defense or a weakness to elemental damage) except with the elemental mod I can lay down winter and and change the fire damage to cold in the case of fighting against enemies strong to fire.
I use a fire damaging horn bow simply because it has the 10% armor penetration and the enemy seem to take more damage from elemental damage than physical. I have found (between using elemental damage mods and sundering mods) that they seem to increase the damage by the same amount (since the enemies tend to have less defense or a weakness to elemental damage) except with the elemental mod I can lay down winter and and change the fire damage to cold in the case of fighting against enemies strong to fire.
Happy
So sundering sucks? Who cares? Use another mod, it's pretty simple.
No shit some mods don't see much use, i don't see why that is a problem, use the good ones don't use the bad ones.
I mean how many warding and shelter staffs do you see? Not many. Why? Fortitude is better so is Defense and so in some cases is Enchanting.
How many cripling, bleeding, poison, weakness, furious mods do you see (besides specific pvp roles)? Not many. Why? There are better mods.
Explain exactly why sundering needs a buff so bad? It's a crap mod so what? Don't use it, same way you don't use other crap mods, i really don't see why so many people insist on this specific mod being buffed.
I can understand that from a balance point of view that thing should be about equal but there is little balance in the mods as it is anyways, there is a ton for every weapon in the game and you ussualy only use 4 up to 6 of all of them despite having a choice out of a ton of 'm. I don't see how sundering deserves somesort of "special treatment".
No shit some mods don't see much use, i don't see why that is a problem, use the good ones don't use the bad ones.
I mean how many warding and shelter staffs do you see? Not many. Why? Fortitude is better so is Defense and so in some cases is Enchanting.
How many cripling, bleeding, poison, weakness, furious mods do you see (besides specific pvp roles)? Not many. Why? There are better mods.
Explain exactly why sundering needs a buff so bad? It's a crap mod so what? Don't use it, same way you don't use other crap mods, i really don't see why so many people insist on this specific mod being buffed.
I can understand that from a balance point of view that thing should be about equal but there is little balance in the mods as it is anyways, there is a ton for every weapon in the game and you ussualy only use 4 up to 6 of all of them despite having a choice out of a ton of 'm. I don't see how sundering deserves somesort of "special treatment".
TheOneMephisto
Quote:
Originally Posted by Happy
So sundering sucks? Who cares? Use another mod, it's pretty simple.
No shit some mods don't see much use, i don't see why that is a problem, use the good ones don't use the bad ones. I mean how many warding and shelter staffs do you see? Not many. Why? Fortitude is better so is Defense and so in some cases is Enchanting. How many cripling, bleeding, poison, weakness, furious mods do you see (besides specific pvp roles)? Not many. Why? There are better mods. Explain exactly why sundering needs a buff so bad? It's a crap mod so what? Don't use it, same way you don't use other crap mods, i really don't see why so many people insist on this specific mod being buffed. I can understand that from a balance point of view that thing should be about equal but there is little balance in the mods as it is anyways, there is a ton for every weapon in the game and you ussualy only use 4 up to 6 of all of them despite having a choice out of a ton of 'm. I don't see how sundering deserves somesort of "special treatment". |
Happy
Quote:
Originally Posted by TheOneMephisto
Warding and shelter aren't used because they're too conditional. All of those mods aren't used (except for crippling on cripshots and etc.) because a) not enough skills cause them or b) they aren't dangerous enough conditions. Sundering should recieve a buff just so players might even think about using it. What's wrong with giving us some more options on weapon choices?
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My real question is why does sundering need a buff so badly? So the added damage sucks... Use vampiric instead, swap out when needed, problem solved.
There's nothing wrong with more options, i just don't see why sundering is the one mod a large part the community seems to cry about... Why is it that nobody whines about the fact that furious isn't quite on par either, but everybody does complain about sundering?
There's a perfectly good (read: WAY BETTER) alternative in the vamp mod so what's the big deal? Use that instead.
Senator Tom
Quote:
Originally Posted by Zui
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
I'm also completely fine with somthing like 10% always. Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly. |
pork soldier
Quote:
Originally Posted by Zui
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
I'm also completely fine with somthing like 10% always. Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly. |
If you want godly imba mods go play WoW.
Zakarr
Some things should not suck. Especially maximum stat weapon upgrades. Make sundering to deal 20% armor penetration always when you use an attack skill. I don't know if it is unbalanced then but every mod should have own special purpose.
Rikimaru
This is a little off topic, but I think they need to allow out-of-combat regeneration to work with a vampiric weapon equipped. Then, after going several seconds without being hit it'll counter the degen, and you can still heal after a fight without having to switch weapons. And the great thing about this, is that it would still work exactly the same in combat, except that you won't be as easily screwed over if someone kites you, and it would remove the absolute necessity of switching out weapons.
And to the sundering thing, I think it would be better if it added +10% or +15% armor penetration on every attack, so the general damage will be a little weaker than Vampiric still, but way the hell less situational than it is now.
And to the sundering thing, I think it would be better if it added +10% or +15% armor penetration on every attack, so the general damage will be a little weaker than Vampiric still, but way the hell less situational than it is now.
S H R E D D E R
/not signed
shadowfawx
What's so bad about sundering? I happen to prefer it over vampiric.
9th Requiem
I can't find it atm, but someone somewhere was good enough to calculate the damage stats over a large amounts of hits on varying armours. From 60 all the way up to 150, sundering did a lot less than vampiric.
Personally, I use elemental mods, or zealous, but that's because they fit my builds.
Personally, I use elemental mods, or zealous, but that's because they fit my builds.