Advanced Ranger Concepts
XvArchonvX
I think the confusion on the drescription of Distracting Shot comes from the two definitions of the word 'Skill' used in GW. I searched GuildWiki and came up with these two definitions:
Skill
http://gw.gamewikis.org/wiki/Skill_type
Skill (Skill Type)
http://gw.gamewikis.org/wiki/Skill_%28Skill_type%29
I tested out Distracting Shot to see if it actually added the extra 20 second recharge when using spells by running outside Augary and letting myself get interupted with Dist. Shot while casting spells like Fireball and Rogdort's Invocation. At first I thought that it had no effect because I experienced no extra recharge. After trying a few other times I did realize that the extra recharge time was there. The reason I didn't experience this at first I believe was because of the faster skill recharge mod on my ele's Rago staff. After testing this out with other characters and allowing myself to get interupted using Signets and other spells, I did find that the recharge time did apply.
One thing I have not tested yet however is whether distracting shot adds the recharge time to Binding Rituals. I do not currently have a ritualist that has reached Augary Rock, nor has been to any other place that has enemies that use Dist. Shot that I know of, so I would be interested if someone else could check this out. Maybe later on I can find a guildie online that can test it with me in a scrimage, but I have to leave soon, so I can't do so now.
The reason I am curious about binding rituals is because in the usage notes of GuildWiki listed under Distracting Shot, it says "Attacks made by binding rituals are not counted as skills."
This is found here:
http://gw.gamewikis.org/wiki/Distracting_Shot
If this is true, I wonder if this would be due to a glitch or if A-net intended for this to happen. Any feedback on this is appreciated.
Skill
http://gw.gamewikis.org/wiki/Skill_type
Skill (Skill Type)
http://gw.gamewikis.org/wiki/Skill_%28Skill_type%29
I tested out Distracting Shot to see if it actually added the extra 20 second recharge when using spells by running outside Augary and letting myself get interupted with Dist. Shot while casting spells like Fireball and Rogdort's Invocation. At first I thought that it had no effect because I experienced no extra recharge. After trying a few other times I did realize that the extra recharge time was there. The reason I didn't experience this at first I believe was because of the faster skill recharge mod on my ele's Rago staff. After testing this out with other characters and allowing myself to get interupted using Signets and other spells, I did find that the recharge time did apply.
One thing I have not tested yet however is whether distracting shot adds the recharge time to Binding Rituals. I do not currently have a ritualist that has reached Augary Rock, nor has been to any other place that has enemies that use Dist. Shot that I know of, so I would be interested if someone else could check this out. Maybe later on I can find a guildie online that can test it with me in a scrimage, but I have to leave soon, so I can't do so now.
The reason I am curious about binding rituals is because in the usage notes of GuildWiki listed under Distracting Shot, it says "Attacks made by binding rituals are not counted as skills."
This is found here:
http://gw.gamewikis.org/wiki/Distracting_Shot
If this is true, I wonder if this would be due to a glitch or if A-net intended for this to happen. Any feedback on this is appreciated.
Sha Noran
Lasher Dragon: Like I said, you're wrong.
XvArchonvX: Wrong. As I just posted, testing with an Alliance buddy proved that Distracting Shot adds the recharge to any skill on your bar.
EDIT: Just thought I'd add, saying that either the Flatbow or the Longbow has the longest range is true in both cases. They share the range with each other, however, it is still the longest range.
XvArchonvX: Wrong. As I just posted, testing with an Alliance buddy proved that Distracting Shot adds the recharge to any skill on your bar.
EDIT: Just thought I'd add, saying that either the Flatbow or the Longbow has the longest range is true in both cases. They share the range with each other, however, it is still the longest range.
XvArchonvX
Quote:
Originally Posted by Sha Noran
Lasher Dragon
Quote:
Originally Posted by Lasher Dragon
What happened, you might ask? Why did you see such-and-such monster use a skill after you had Distracting Shot them? Simple - you missed.
Originally Posted by Sha Noran
Lasher Dragon: Like I said, you're wrong.
Where was I wrong? You and your buddy went out and tested Distracting Shot, and came up with.... exactly what the damn description says it does.
Lasher Dragon
Quote:
Originally Posted by XvArchonvX
One thing I have not tested yet however is whether distracting shot adds the recharge time to Binding Rituals. I do not currently have a ritualist that has reached Augary Rock, nor has been to any other place that has enemies that use Dist. Shot that I know of, so I would be interested if someone else could check this out. Maybe later on I can find a guildie online that can test it with me in a scrimage, but I have to leave soon, so I can't do so now.
The reason I am curious about binding rituals is because in the usage notes of GuildWiki listed under Distracting Shot, it says "Attacks made by binding rituals are not counted as skills. What they are saying is that you cannot Distracting Shot the Ritualist's spirits. Take for example the Pain spirit. If you watch it, it spams what would appear to be a skill called "Pain". However, since it is technically NOT counted as a skill, it is immune to Distracting Shot. Which makes sense, because otherwise 1 Distracting Shot completely shuts a spirit down for 20 seconds. Sha Noran
Lasher Dragon: You implied that the reason for the enemies continual spamming of a skill after I interrupted it with Distracting Shot as "You missed." Wrong. I didn't miss. I'm stating facts and you're telling me I missed. It's pretty damn obvious whether or not you hit an interrupt. I don't even care if you believe me anymore, but yes, it is a fact, some higher level monsters have multiple copies of certain skills, making Distracting Shot less effective.
Lasher Dragon
Quote:
Originally Posted by Sha Noran
Lasher Dragon: You implied that the reason for the enemies continual spamming of a skill after I interrupted it with Distracting Shot as "You missed." Wrong. I didn't miss. I'm stating facts and you're telling me I missed. It's pretty damn obvious whether or not you hit an interrupt. I don't even care if you believe me anymore, but yes, it is a fact, some higher level monsters have multiple copies of certain skills, making Distracting Shot less effective.
Which? You claim to state facts - OK, post what monsters have multiple copies of the same skill, so that these "facts" can be verified by anyone interested in doing so. In 1300+ hours as a ranger, I have never seen it, not once, anywhere.
Sha Noran
It doesn't happen everytime, it's not like, "every x monster has 2 of x skill", but there are a few places you could check if you'd like...
I've seen Monk bosses in Sorrows with two copies of Orison. I've seen Stone Summit Gnasher's with two copies of Plague Touch. There's two easy ones you can go and try to find in one general area. As I've said, I don't care if you believe me, but I'm not just crazy. I've had other people confirm it. It could be something waky, like, the monster got lucky and spawned with a 1/2 Skill Recharge staff or something, but that's unlikely. Happy hunting, I'm done discussing this in particular. Lasher Dragon
I've never seen any Gnasher with dual Plague Touch, and believe me I've killed my share of them. In fact, if any of them would have had 2 copies of Plague Touch I would quickly realize it, as my preferred method for dealing with them involves laying traps, then shooting them with Apply Poison, and watching them waddle their fat little asses up to me, only to Distracting Shot their Plague Touch just as my traps go off. I have repeated that exact sequence of events hundreds, if not thousands of times, and never once have I seen a Gnasher use Plague Touch after a successful Distracting Shot. Sure, I have MISSED the Plague Touch, and he of course spams it again, giving me Poison and usually Burning back, but that is not because he has two copies of Plague Touch. Luckily, I usually have Oath Shot, so I simply Oath, then catch his next Plague Touch with my newly recharged Distracting Shot.
![]() floplag
lasher ... maybe i wasnt clear there ... i did not say it has a longer range than a longbow ... i said it has the longest range (along with the longbow) AND the highest arch .. thus making it a better choice for pulling than a longbow based on common range, and the ability to get tthe shot off and get out faster based on the .31 seconds longer flight time to target on the flat
Sha Noran
Lasher Dragon: I certainly don't doubt what you say, but I'm not crazy and neither are the people who have confirmed that it's happened (in general, not just Plague Touch). I know what I saw. The only conclusion that I can reach is that it's some sort of bug... I didn't just miss, and they used the skill again before the 20 seconds was up. Don't ask me, but I know it happens.
XvArchonvX
Quote:
Originally Posted by Lasher Dragon
What they are saying is that you cannot Distracting Shot the Ritualist's spirits. Take for example the Pain spirit. If you watch it, it spams what would appear to be a skill called "Pain". However, since it is technically NOT counted as a skill, it is immune to Distracting Shot. Which makes sense, because otherwise 1 Distracting Shot completely shuts a spirit down for 20 seconds.
Ahh, thanks for the clarification. Now that I go back and reread the statement, it does say attacks BY binding rituals and not attacks TO binding rituals.
As for this whole monsters with duplicate skills, I honestly have never encountered such. Admittedly my experience with Sorrow's Furnace was primarily with either a Tank, Necro, or Monk, back when 5-man farming was very profitable. One thing to consider is that monsters may have weapons that allow fast recharges on skills just like players do. What may be happening is that you interupt with distracting shot and the monster gets the quick recharge bonus from the weapon and thus lessening the recharge so that it may appear as though it has a duplicate skill. After my test with my ele I wouldn't be surprised if this was what was happening. Legendary Shiz
Very nicely explained guide. Just thought I'd give out props
xnightmythx
Sha and Archon,
I just wanted to say thanks for both of your responses and advice. While these discussions may get heated and cause frustration, it is doing us that read them the greater good. Just thought you guys should know. We appreciate it. ![]() XvArchonvX
Quote:
Originally Posted by xnightmythx
Sha and Archon,
I just wanted to say thanks for both of your responses and advice. While these discussions may get heated and cause frustration, it is doing us that read them the greater good. Just thought you guys should know. We appreciate it. ![]() Solvi
Thanks Sha for the guides. Good reading at work! And thanks XvArchonvX for the stimulating debate. You both have me thinking about how to better the builds I have. However this distracting shot thing still has me confused. My understanding of this is that 1) it WILL INTURUPT both a skill and a spell but 2) ONLY make a SKILL wait 20 seconds for the recharge. so SPELLS like plague and orision WILL be inturpted but STILL could be used immediatly afterwards....You guys seem to think this is not the case though...is that right? or am i reading what you are saying wrong?
Sha Noran
I'm really glad it's helping. That's the idea after all. :-D
EDIT: Solvi: Sorry, you posted as I did. :-) Distracting Shot will interrupt everything. It will also "distract" the skill interrupted for 20 seconds. This is a proven fact. The debate we're having regarding that skill is that occassionally, for whatever reasons, some monster's skills will fail to be distracted, and they will use them again almost immediately after interruption with Distracting Shot. The conclusion that my guild and I cam up to regarding this was that some enemies must have multiple copies of certain skills, but this is not proven; it is more likely, admittadely, that this is some sort of bug. And Plague Touch is a Skill, not a Spell. Jenosavel
I'd like to back up Sha Noran and make another point disagreeing with him at the same time.
![]() First off, the monk bosses in Sorrow's Furnace do indeed have two copies of Orison on their bar. I've played the interruptor down there enough times to know. When you hit Orison with Distracting Shot, you know it. You see the progress bar do all of its "I've been interrupted!!" stuff, and when you're the only interuptor on the team there's no question as to what happened. Regardless of this, the boss will keep casting Orison until you Distracting Shot that one too. If you're good/lucky enough (usually the latter for me, but I have done it) to get the second one as soon as Distracting Shot recharges, you'll find that the boss does stop casting Orison for a while. So clearly the boss has two copies of Orison. No more and no less. I'm actually surprised at the number of people arguing the point here. I thought it was common knowledge, since I remember the very loud griping going on here when that was first discovered. Now then, back to the flatbow issue. To put it a bit more in perspective, the difference between the longbow and the flatbow's attack rate is almost exactly the same as the difference between the sword/axe and the hammer's attack rate. If a hammer had the same damage range as a sword or axe, it would be laughed completely out of the game for a damage weapon. I see the longbow in the same light. (Heck, it's almost as bad as the attack rate difference between the bear and any other pet, we all know how seriously people take the bear as a damage dealer) If a weapon has the same damage range but a terribly slower speed then it simply isn't worth it. On top of that, flat bonuses (bonuses on a per-arrow basis) such as preparations or vamp/zealous strings benefit incredibly more from the Flatbow's higher rate of attack. To address your (much) earlier rebuttal about a warrior running from caster to caster in the backline tearing up your softies while you can't hit, I'd like to point out that when that happens it's almost your duty as a harder target to be right in there with your casters standing still in hopes an enemy will switch from a kiting softie to you. In that case you're more than close enough to hit even a moving enemy with a flatbow, and if you still didn't feel comfortable you could easily switch to a shortbow at that range. The real power of the flatbow is that it allows you the offensive power of the shortbow with the flexibility and range of the longbow. The fact that enemy AI isn't yet smart enough to take advantage of the poor flight-time means that a faster flighttime isn't necessary in the vast majority of cases. I'd rather have a bow that outperforms in those vast majority of cases and which I can force to work just as well (through positioning, not RTW/FW) in a bind, than to have a bow that will always be substandard but reliable. It comes down to a gamble which I for a long time was unwilling to make, like you. However, one time of sitting side by side with a Flatbow user and watching us hit all of our attacks while he was firing arrows off so fast I might as well have been a granny, and I've never gone back. The little bit of gamble is more than worth the rewards you reap if you learn to force your hand a bit. ubermancer
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Originally Posted by Sha Noran
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Plus, its not like if your team is trying to kill things without scattering them (which is ideal if your specced DPS) you cant kill everything without them ever moving.
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Originally Posted by Lasher Dragon
Which? You claim to state facts - OK, post what monsters have multiple copies of the same skill, so that these "facts" can be verified by anyone interested in doing so. In 1300+ hours as a ranger, I have never seen it, not once, anywhere.
Lets see, Shadow Warriors and Abyssals dual equip (or maybe its just one or the other, I forget), as do the priests inside Sorrow's Furnace. Ive soundly hit a Disrupting Chop only to have them resume casting Orison of Healing immediately.
It really is true that some mobs dual equip. Sha Noran
Quote:
Originally Posted by Jenosavel
So clearly the boss has two copies of Orison. No more and no less. I'm actually surprised at the number of people arguing the point here. I thought it was common knowledge, since I remember the very loud griping going on here when that was first discovered. |
It really is true that some mobs dual equip. Booya, I knew I wasn't crazy. I was hoping someone would publically agree with me eventually. Thanks for the confirmation.
As for the bow type argument, I honestly give up. It seems clear to me by now that most people are going to use the type of bow they like best and aren't going to care much about discussion otherwise. If you really like Flatbow so much, go for it. I find it's arc to be horrible, and despite the fact that it's usable in many situations does not change the fact that it's horrid in others. In my opinion, Longbows are the most versitile and usable in most situations.
My official stance (Escape!... no wait) is that Longbows are the best. Continue to debate it as you will, I will not deny you your right to your opinion as I would hope you wouldn't deny me mine.
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I am glad too that others have come forward to agree with you on this... I was starting to wonder if either you were crazy, or I was.
Originally Posted by Jenosavel
To address your (much) earlier rebuttal about a warrior running from caster to caster in the backline tearing up your softies while you can't hit, I'd like to point out that when that happens it's almost your duty as a harder target to be right in there with your casters standing still in hopes an enemy will switch from a kiting softie to you.
Absolutely, I wouldn't ever argue with that. Your higher armor level makes it your duty to hope that that crazy Skeletal Berserker will slow the f*** down and pick you as it's target, but you can't say that will always happen. They're probably going to run around anyway, whether you're standing there looking helpless or not.
Lasher Dragon
Quote:
Originally Posted by Sha Noran
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Quote:
Originally Posted by Sha Noran
As for the bow type argument, I honestly give up. It seems clear to me by now that most people are going to use the type of bow they like best and aren't going to care much about discussion otherwise. If you really like Flatbow so much, go for it. I find it's arc to be horrible, and despite the fact that it's usable in many situations does not change the fact that it's horrid in others. In my opinion, Longbows are the most versitile and usable in most situations.
I'm with you on the flatbow issue... I can't stand them. I use longbows and shortbows myself. I'm not saying that flatbows suck or anything, you flatbow lovers out there, just that I personally just don't like them. Feels like firing a trebuchet.
![]() You see Sha? I'm not here just to argue with you on every point. ![]() Solvi
Quote:
Originally Posted by Jenosavel
First off, the monk bosses in Sorrow's Furnace do indeed have two copies of Orison on their bar. I've played the interruptor down there enough times to know. When you hit Orison with Distracting Shot, you know it. You see the progress bar do all of its "I've been interrupted!!" stuff, and when you're the only interuptor on the team there's no question as to what happened. Regardless of this, the boss will keep casting Orison until you Distracting Shot that one too. If you're good/lucky enough (usually the latter for me, but I have done it) to get the second one as soon as Distracting Shot recharges, you'll find that the boss does stop casting Orison for a while. However if what you are saying is true than distracting shot still is not working the way it is stated. It is only supposed to keep skills from recharging...not spells. So is distracting shot broken? Lasher Dragon
Quote:
Originally Posted by Solvi
However if what you are saying is true than distracting shot still is not working the way it is stated. It is only supposed to keep skills from recharging...not spells. So is distracting shot broken?
Spells are skills. If it can go on your skill bar, it's a skill.
Evilsod
Quote:
Originally Posted by Lasher Dragon
Spells are skills. If it can go on your skill bar, it's a skill.
I'm sure it was bugged at one point though. In SF i Distracted a Ressurect from the Priests and it instantly started recasting it.
Lasher Dragon
Quote:
Originally Posted by Evilsod
I'm sure it was bugged at one point though. In SF i Distracted a Ressurect from the Priests and it instantly started recasting it.
Perhaps he had 2 copies, as others have asserted happens down there. It could have been bugged I suppose. Or, you could just chalk it up to cheating.
![]() Sha Noran
I told you I wasn't crazy.
![]() Katari
Is there any good reason to have the ranger pull? Can't a warrior put a longbow on his F4 slot and pull with that? You don't want agro on the ranger, so why have the ranger pull? It makes only slightly more sense than having a sin, mesmmer, etc pull.
Lasher Dragon
Quote:
Originally Posted by Katari
Is there any good reason to have the ranger pull? Can't a warrior put a longbow on his F4 slot and pull with that? You don't want agro on the ranger, so why have the ranger pull? It makes only slightly more sense than having a sin, mesmmer, etc pull.
I like having a ranger pull if he's using poison - might as well get the conditions up as soon as possible. Also, if I'm a trapper, I set my traps, then pull with a poisoned Oath Shot.
Sha Noran
In some places, yes, it is better if the Warrior pulls because agro on anything else would be fatal. On some occasions, however, it is best to have the Ranger pull back to the Warrior, i.e. if the Warrior needs to block the enemies on a corner, the Warrior can stand his ground and the Ranger can pull them back to his spot.
Solvi
Quote:
Originally Posted by Lasher Dragon
Spells are skills. If it can go on your skill bar, it's a skill.
"If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds."
Yes true...but i think in the case of distracting shot when it says if action is a skill it is then disabled for 20 seconds they are differniating between skills and other skill types: As in.... "This is a skill type that all skills have. It is only shown in descriptions and sorting-by-type when a skill does not belong to a more specific skill type (such as signet, spell, or stance)." This would also explain why the example of the rez sig got distracted but not disabled for the 20 secs. I believe that unless it spacifically states an action as a "skill" it will still get inturupted but not disabled for the 20 secs....thus explaining why other "skill types" could be used immediatly after distraction....keep in mind that this is just my inturpretation and i have been known to be wrong before (believe it or not!...lol) but this is how it has always seemed to work for me. got lah
Quote:
Originally Posted by Solvi
"If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds."
Yes true...but i think in the case of distracting shot when it says if action is a skill it is then disabled for 20 seconds they are differniating between skills and other skill types: As in.... "This is a skill type that all skills have. It is only shown in descriptions and sorting-by-type when a skill does not belong to a more specific skill type (such as signet, spell, or stance)." This would also explain why the example of the rez sig got distracted but not disabled for the 20 secs. I believe that unless it spacifically states an action as a "skill" it will still get inturupted but not disabled for the 20 secs....thus explaining why other "skill types" could be used immediatly after distraction....keep in mind that this is just my inturpretation and i have been known to be wrong before (believe it or not!...lol) but this is how it has always seemed to work for me. I've had Sha try shooting me with distracting shot while I was casting Life Siphon, and it ate the interupt. Plus, the boss in SF probably had a second copy of resurrect, as clearly stated in earlier posts by Sha. Sha Noran
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Originally Posted by got lah
I've had Sha try shooting me with distracting shot while I was casting Life Siphon, and it ate the interupt. Plus, the boss in SF probably had a second copy of resurrect, as clearly stated in earlier posts by Sha.
Indeed, this was the alliance buddy I cited before. :-D
XvArchonvX
Quote:
Originally Posted by Solvi
Yes true...but i think in the case of distracting shot when it says if action is a skill it is then disabled for 20 seconds they are differniating between skills and other skill types: As in.... "This is a skill type that all skills have. It is only shown in descriptions and sorting-by-type when a skill does not belong to a more specific skill type (such as signet, spell, or stance)." This would also explain why the example of the rez sig got distracted but not disabled for the 20 secs. I believe that unless it spacifically states an action as a "skill" it will still get inturupted but not disabled for the 20 secs....thus explaining why other "skill types" could be used immediatly after distraction....keep in mind that this is just my inturpretation and i have been known to be wrong before (believe it or not!...lol) but this is how it has always seemed to work for me. http://gw.gamewikis.org/wiki/Skill http://gw.gamewikis.org/wiki/Skill_%28Skill_type%29 As for the Flatbow debate, I have stated on several occasions that I in general prefer a flatbow. This is largely because I prefer to use Apply Poison as my preparation. However if I was going for a damage build, I would use Read the Wind as my prep. My reasoning for this would be because the damage bonus from this skill ignores damage. Even though Kindle Arrows says it has a higher damage bonus, on most enemies you encounter later on in the game the effect of the armor counters the Kindle Arrows bonus a great deal making it equal or sometimes less than the bonus from Read the Wind. With this in mind a Flatbow would be the perfect bow to use. I have a feeling Sha will disagree with me on this one since he is a great endorser of Kindle Arrows, but I will cite www.guildwiki.org on this one: http://gw.gamewikis.org/wiki/Read_the_Wind If going against soft enemies such as in the Shing Jea Islands in Factions or before the Southern Shiverpeaks in Prophecies, Kindle Arrows would be a fine choice. Sha Noran
Read The Wind is probably the only other legitimate prep to use other than Kindle, and is particularly useful when you don't want your damage type changing to fire, though Kindle Arrows gives a better damage bonus by far. Longbow is my personal preferance, leaving you open to using Kindle rather than forcing you into RtW so that you can hit anything.
![]() Jenosavel
I love the continued insistance that a flatbow cannot hit anything without RTW (or FW).
![]() It's this along with the continued insistance that Kindle is a superior damage-dealing prep to RTW that really makes me find it hard to take you serious Sha Nora. Here are the cold hard numbers: If you're using Kindle to deal damage, you need to be spec'd into at least 3 lines. Marksmanship, Expertise, and Wilderness Survival. You're really not likely to get your Wilderness Survival up past 10 or so. At 10, it looks like: Kindle Damage vs AL60 17 * 2 ^ ((3 * 20 - 60)/40) = 17 dmg Kindle Damage vs AL 80 = 17 * 2 ^ ((3 * 20 - 80)/40) = 12 dmg Kindle Damage vs AL 100 17 * 2 ^ ((3 * 20 - 100)/40) = 9 dmg If you're using RTW to deal damage, you only need to be spec'd into Marksmanship and Expertise, thus your Marks will most likely be at 16. RTW vs any AL = 10 damage So when you're fighting softies or low-leveled enemies, then Kindle is better. However if you're dealing with harder targets or those level 28 bosses, then at worst they come out even and at best RTW is ahead. (the difference becomes more prounounced if you actually take into account how much that extra Marksmanship with RTW is adding to your bow's base damage) Notice that I'm not saying RTW is overall superior to Kindle. I am saying that calling it inferior is just dumb. So please, you don't have to agree with me. You don't have to like the flatbow more than the longbow. I respect the fact that you like the Longbow; as I've stated I liked the Longbow myself for quite a while. However, I'd really appreciate it if you actually adressed people's points instead of writing them off. You can hit a great deal with a prep-less flatbow in PvE, and stating otherwise makes you come off as either stuck-up or ignorant. XvArchonvX
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Originally Posted by Sha Noran
Read The Wind is probably the only other legitimate prep to use other than Kindle, and is particularly useful when you don't want your damage type changing to fire, though Kindle Arrows gives a better damage bonus by far. Longbow is my personal preferance, leaving you open to using Kindle rather than forcing you into RtW so that you can hit anything.
![]() Also take into consideration that Read the Wind increases arrow speed you also gain the increased ability to interupt. Even if Kindle Arrows did actually give you the +20 bonus that is stated in the description, you would not be able to meet the damage output of other professions. The way I see it, you as a ranger are a substandard damage dealer either way. If you are going to have any usefulness and hold your merit as a placeholder in the party you better be able to do something else besides deal damage. If you can increase your ability to interupt, then you have an ability that others cannot duplicate to the same efficiency of other professions. Some may argue that a ranger may be able to outdamage other professions with a Barrage build, and in some cases when aggro is large and clumped, this is true, but of course, Kindle Arrows can't be used with barrage, so I don't see it as holding a strong merit with a damage dealing build. Are there exeptions to this? Of course. In early game areas, Kindle Arrows is a good skill to have. If you encounter places in the game where you go agaist enemies who are weak against fire damage, Kindle Arrows may again be a suitable choice. Beyond this, however I don't see this as being the most advantageous skill to equip. Sha Noran
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Originally Posted by Jenosavel
I love the continued insistance that a flatbow cannot hit anything without RTW (or FW). You imply things which simply aren't true and then try to cover yourself by saying we simply have a difference of opinion.
It's this along with the continued insistance that Kindle is a superior damage-dealing prep to RTW that really makes me find it hard to take you serious Sha Nora. Sarcasm>You I've stated that RtW is the only other option as a prep. RtW or Kindle, pick one. If you prefer RtW, go for it. I'll continue running Kindle, despite you're intriguing numbers to the contrary. Ari Shiningstar
I'm glad to hear at least some rangers don't like spirits. I never have, since they work for both sides. Maybe i'm dense but I don't see the merit in that.
Sha Noran
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Originally Posted by Ari Shiningstar
I'm glad to hear at least some rangers don't like spirits. I never have, since they work for both sides. Maybe i'm dense but I don't see the merit in that.
Exactly. There are a few uses for them, like everything, but GENERALLY, they aren't any good.
SnipiousMax
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Originally Posted by Jenosavel
<snip>
Thanks for the numbers Jeno. I'll be refrencing this post many times in the future if you don't mind.
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