20 Jun 2006 at 11:23 - 2
Quote:
He said supportive means that you help your allies so only the classes who gave direct help to allies are allies.
In this context alone, the only classes that would give direct help to their allies are Warriors (shouts), Monks (heal), Necromancers (energy), Ritualists (heal + spirits), Elementalists (wards) and Rangers (spirits... depending). The only spell that a mesmer has that would be supportive is "Ancestors Visage" (and its 'Factions' relative)...
You know... this is why I have tried to make Inspiration Magic so that it fits its definition more... How is this attribute supposed to be 'inspirational' when it does NOTHING for its allies??.
And let's not get started with assassins... they're greedy little things...
Mesmers... arent really that much of a direct support class unless they are playing their secondaries...
20 Jun 2006 at 13:55 - 3
Terra Xin is correct by the definition given.
Support characters give support to others, but it doesn't have to be direct. Support characters can also give parties indirect support as well.
Necromancers can cast Weakness, Enfeeblement, Enfeebling Touch, Price of Failure, Well of Blood, Blood Ritual, Animate Undead, etc. These are examples of indirect support (Blood Ritual actually is direct support). These are to soften up the enemy (animate undead spells are to add offensive damage and to lessen the damage given to your allies).
Monks can cast protection spells as direct support, healing as direct support, and even some smite spells will give indirect support.
Mesmers can also give lots of indirect support, such as Backfire, Empathy, Phantom Pain, etc. Some are conditional (must attack, must cast a spell, etc.) so the spell will do damage (thanks to conditions that are met) and will weaken the enemy (Phantom Pain will cause deep wounds when it ends).
Ritualists have about as many indirect support spells as Monks have direct spells.
Hope this helps.
20 Jun 2006 at 13:57 - 4
Mesmers support by disabling the offensive of the enemy, allowing less damage and harm in general to be dealt to yours.
I'd say it's supportive.
20 Jun 2006 at 14:41 - 5
My Mesmer is very supportive. He's always saying things like "You can do it", or "Good job Whammo"
I would consider a support role to be one in which the character is not actively seeking to damage the opposition.
I thinking labeling any class as purely supportive is a mistake. Most people would consider Monks to be a support class, but if a Monk configures for Smiting, he's not a support class. Elementalists are normally considered damage dealers, but an Ele would specializes in Wards would be a support character.
Likewise with a Mesmer. A Mesmer could be configured for a support role, but it is also possible to configure a Mesmer as a damage dealer, maybe not as effective of one as other classes, but still a damage dealer. Illusionary Weapon Mesmers don't provide much support, Interrupters and Hex/Enchantment removers do.
Almost any profession can be configured for support.
20 Jun 2006 at 14:47 - 6
Quote:
Originally Posted by DoctorEvil
Elementalists are normally considered damage dealers
Only faulty point.
<<<<<<<
20 Jun 2006 at 18:41 - 7
Mesmers are (probably) the best hex removers. Isn't this a support ?
Mesmers can prevent casters' damage, exactly like a protect Monk : they counter enemies' spells through interruption, energy denial and/or shutdown. If protect Monks are considered supportive then Mesmers are equally supportive.
I think that Mesmers are more of a support class than a damage deal one.
20 Jun 2006 at 19:05 - 8
Yea... But mesmers can deal spikes as well. They are situational spikes, like any other... And they are most effective when they are in the hands of a smart player.
Overall I think Mesmers are the most used (aside from /mo ) secondary simply for their benneficial skills towards other classes. That in itself speaks about their supportive ability.
20 Jun 2006 at 19:19 - 9
Each class can play a primarily offensive or defensive (supporting) role, it all depends on the build he's running. An ele that focuses on spiking would be totally offensive, while one that focuses on dropping wards is more support. This is the same as a mesmer, the Inspiration line has many supporting skills (largely hex-removal based,) not to mention defensive by disabling the opposing offense.
20 Jun 2006 at 20:51 - 10
Shatter hex; the best "supportive" spell of all time.
20 Jun 2006 at 21:51 - 11
Quote:
Originally Posted by LightningHell
Mesmers support by disabling the offensive of the enemy, allowing less damage and harm in general to be dealt to yours.
I'd say it's supportive.
You can say that yeah, but then it means you could say it for anything. So technically everything supports each other whether you like it or not. Ranger can set traps to stop things killing casters, supporting monks. Warriors can tank damage to support monks and give nukers an easy target. Necros... well they just kill things fast or can weaken targets (enfeeble or Reck Haste). Mesmers can interrupt spells and cripple warriors, keeping monks happier. Generally you work as a team
20 Jun 2006 at 23:51 - 12
Quote:
Originally Posted by Evilsod
You can say that yeah, but then it means you could say it for anything. So technically everything supports each other whether you like it or not. Ranger can set traps to stop things killing casters, supporting monks. Warriors can tank damage to support monks and give nukers an easy target. Necros... well they just kill things fast or can weaken targets (enfeeble or Reck Haste). Mesmers can interrupt spells and cripple warriors, keeping monks happier. Generally you work as a team 
Warriors just chop things up in PvP.
Yeah, work as a team.
21 Jun 2006 at 00:00 - 13
I'd say I'm supportive. In an ass-kicking kind of way!
21 Jun 2006 at 19:24 - 14
tnx for the reactions guys,
I thought about the atributes, what atributes do you think are supportive, I thought of domination, and inspiration.
21 Jun 2006 at 20:32 - 15
Quote:
Originally Posted by hoppythebunny
tnx for the reactions guys,
I thought about the atributes, what atributes do you think are supportive, I thought of domination, and inspiration.
Inspiration is more supportive to you, than the party. While you do have removing of hexes and enemy enchantments, Illusion softens up opponents and slows them down. Both can interupt (Inspiration has more interupts), but in my opinion, Domination and Illusion are more supportive.
21 Jun 2006 at 20:35 - 16
Mesmer do interrupts + blackout to be supportive
The last mission in Prophacies is impossible without a blackout mesmer.
21 Jun 2006 at 20:41 - 17
Quote:
Originally Posted by lightblade
Mesmer do interrupts + blackout to be supportive
The last mission in Prophacies is impossible without a blackout mesmer.
Oh please tell me you are kidding.
I've beaten the last mission in Prophecies about 10 times without having blackout. I've used my N/Me about 3 of those times (the only mesmer in the group each time) without carrying mesmer skills at all.
The last mission is all about patients and pulling. Once you get to the last boss, its all about reckless fun. I've never really thought about it until now, but the last boss in Prophecies and in Factions are the same. Prophecies is harder, but still easy (although annoying).
22 Jun 2006 at 07:15 - 18
skimmed through this thread but mesmers are supportive, by both defintions given.
lets break direct support into 2 catagories
cast on ur ally support support:
Ancestors Visage-carbon copy of SV 55necro any1
Hex eater signet
Ihex-releaved hex
Shatter hex
expel hexes
Arcaine Mimicry(2 elites is fun)
cast on ur enemy direct support for your allies:
GUILT
anything that interupts a foe's offensive spell(what happend to that, your fav spike, I CoF'ed it).
you get the idea of course memsers are support chars.
22 Jun 2006 at 08:32 - 19
There is not a single class that doesn't have a very broad 'support' role available, aside from possibly Assassin which is forced into a bit of a niche. The question is what you actually consider support, and how seriously you would consider taking it.
For example I consider the Ele a strong support class in GvG, but not Warriors. The support skills available to Warriors just do not really merit that title; aside from occasionally seeing a "Shields Up!" or "Charge!", what else is there?
Mesmer is an interesting one, the standard Dom Mesmer does have a bit of utility through enchantment removal mostly; without which Warriors would have more trouble killing. I don't think that is enough to call them a support class like the Elementalist though, who may have four or five support skills on their bar.
I think mostly classes are what you build them for, you can't really just throw a whole class into a certain catagory that easily. I could kit out a Warrior with six shouts to spam, or make a Mesmer entirely dedicated to hex removal... They would then be support characters, fairly bad ones but support none the less.
Elementalist is about the only class that I would be off the cuff with in saying they were a 'support class', as they do that so well and are so bad at everything else.
23 Jun 2006 at 01:15 - 20
Mesmers can easily be supportive.
Me/N
Spirit of Failure, Reckless, Para, Distortion, Wither, Malaise, Drain En, Res
Is a pretty nice support char, although sometimes you get a self-inflicted 10degen =P
23 Jun 2006 at 11:23 - 21
An interupt mesmer (for example a migraine build) - supporting the team by making the monks job a lot easier i.e. less damage for them to deal with. If that ain't supporting, I don't know what is.
23 Jun 2006 at 13:05 - 22
Quote:
Originally Posted by jummeth
Wither, Malaise
=.=" ...
23 Jun 2006 at 13:16 - 23
it works better than you first think, since malaise is so cheap, and although you'll have self inflicted heavy degen on yourself, it really hurts the casters.
23 Jun 2006 at 13:17 - 24
Quote:
Originally Posted by jummeth
it works better than you first think, since malaise is so cheap, and although you'll have self inflicted heavy degen on yourself, it really hurts the casters.
Learn to focus swap.
23 Jun 2006 at 13:28 - 25
Yes, and I can recast it very cheaply, its very annoying, especially if your swapping doesn't quite zero your energy, the -2 hp degen is very helpful to know if it has been removed or not.
The facto of the matter is, while you focus swap, you are not healing, and there is normally a slight delay as you do the focus swap.
23 Jun 2006 at 13:35 - 26
^ What Lightning said.
Malaise is unnoticeable... cast normally, then when energy is out swap back and forth rapidly
25 Jun 2006 at 06:56 - 27
Energy at all is energy; Period, end of the line, gone, gg, ttyl.
*goes off rambling showing math etc to prove point, insert that here I'm sure you can do it yourself and don't make me waste my time doing it for you*
Definatly focus swap to get rid of Malaise ASAP. Energy is energy, you will need it. Malaise is also a hex, so accumulated pain and other skills will have a less probability of hitting you if you are not under the effects of said hex.
Hexes are bad, get them off you. Use your common sense Avarre!
25 Jun 2006 at 07:21 - 28
Quote:
Originally Posted by Avarre
Malaise is unnoticeable... cast normally, then when energy is out swap back and forth rapidly 
Reading comprehension...
25 Jun 2006 at 07:48 - 29
Quote:
Originally Posted by Avarre
then when energy is out
What he said ^
11 Jul 2006 at 14:36 - 30
A me/mo with expel and draw conditions is pretty supportive isnt it?
11 Jul 2006 at 15:25 - 31
Quote:
Originally Posted by Eaimirth Etaivella
What he said ^ 
Unless you are moving at glacial pace, you can quickly deplete some energy to reach the range of removing malaise through a focus swap. Malaise is typically only a long-term threat as it reduces your overall energy in ways EE likes to demonstrate. The ideal method of using energy then switching down and up would depend on your build.
11 Jul 2006 at 17:35 - 32
Quote:
Originally Posted by DoctorEvil
supportive is a mistake. Most people would consider Monks to be a support class, but if a Monk configures for Smiting, he's not a support class. Elementalists are normally considered damage dealers, but an Ele would specializes in Wards would be a support character.
Smiting isn't supportive?
Judge's Insight, Shield of Judgment {E}, Smite Hex, Retribution, Holy Wrath, Strength of Honor, and possibly Zealot's Fire all are supportive skills. Shield of Judgment alone can easily cut damage in half on a given target. If that's not supportive, I don't know what its.
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