
Ranger drok run! (video)
4 pages • Page 1
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I just ran it, won a race against 5 other W/Mo's, and made a killing (like 25k >_>)
R/W's can run droks. Faster, more efficiently, and more reliably than any W/Mo can ever dream of. After months of practice, trial and error, as well as making a name for myself, the most efficient R/W droks running build FOR ME, can be seen here.
http://beacon.wiseelben.com/pve_buil...nner_build.htm
R/W's can run droks. Faster, more efficiently, and more reliably than any W/Mo can ever dream of. After months of practice, trial and error, as well as making a name for myself, the most efficient R/W droks running build FOR ME, can be seen here.
http://beacon.wiseelben.com/pve_buil...nner_build.htm
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Faster? Maybe
Efficiently? doesn't matter as long as you get there
More Reliably? No
Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).
"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."
when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.
When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....
When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...
And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try.
Efficiently? doesn't matter as long as you get there
More Reliably? No
Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).
"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."
when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.
When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....
When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...
And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try.
Quote:
Originally Posted by Wolydarg
Faster? Maybe
Efficiently? doesn't matter as long as you get there
More Reliably? No
Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).
"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."
when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.
When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....
When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...
And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try. all I will say is learn to run boy, learn to run. You ever see a W/Mo tank 10 ice golems and 10 grawl before? Diddn't think so. W/Mo's are squishy, unlike rangers.
Efficiently? doesn't matter as long as you get there
More Reliably? No
Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).
"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."
when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.
When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....
When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...
And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try. all I will say is learn to run boy, learn to run. You ever see a W/Mo tank 10 ice golems and 10 grawl before? Diddn't think so. W/Mo's are squishy, unlike rangers.
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Not trying to sound disrespectful, I'm just voicing my thoughts based on my personal observations of running in game.
Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.
So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.
This is just all under personal beliefs and my understanding of running droks.
Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.
So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.
This is just all under personal beliefs and my understanding of running droks.
Quote:
Originally Posted by Wolydarg
Not trying to sound disrespectful, I'm just voicing my thoughts based on my personal observations of running in game.
Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.
So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.
This is just all under personal beliefs and my understanding of running droks. You have 6 ways of reducing damage, and 1 way of healing it.
Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.
Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy.
Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.
So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.
This is just all under personal beliefs and my understanding of running droks. You have 6 ways of reducing damage, and 1 way of healing it.
Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.
Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy.
S
Quote:
Originally Posted by Reikai
You have 6 ways of reducing damage, and 1 way of healing it.
Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.
Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy. Now dont take me wrong, i run to droks with both my Warrior and my Ranger..
But even if the Ranger can tank more, then the War/mo dont need to tank.. Cus with Holy Veil on, deep freeze takes a whole 6 sec to be casted... And he can get pretty far on 6 sec.. And just as veil hits, he disable veil and remove the DF.. now it takes at least 3 sec before a new one come (if one come at all. Cos if you run it right the sieges wont be able to get you in aggro field to cast one).. If a new one come he can CoP off his Mending (mending Ftw? xD)
So mainly the Warrior dont need to tank.. Also, the Warrior have an easyer time in Snakes Dance, but not cos thats so hard for a Ranger anyway :S
~Shadow
Edit: On another note: How does serpends quickness benefit the ranger on the run? and how do you use it? Never really used it on my ranger X.x
Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.
Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy. Now dont take me wrong, i run to droks with both my Warrior and my Ranger..
But even if the Ranger can tank more, then the War/mo dont need to tank.. Cus with Holy Veil on, deep freeze takes a whole 6 sec to be casted... And he can get pretty far on 6 sec.. And just as veil hits, he disable veil and remove the DF.. now it takes at least 3 sec before a new one come (if one come at all. Cos if you run it right the sieges wont be able to get you in aggro field to cast one).. If a new one come he can CoP off his Mending (mending Ftw? xD)
So mainly the Warrior dont need to tank.. Also, the Warrior have an easyer time in Snakes Dance, but not cos thats so hard for a Ranger anyway :S
~Shadow
Edit: On another note: How does serpends quickness benefit the ranger on the run? and how do you use it? Never really used it on my ranger X.x

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Weee, another thread that I can add my video to
There is considerably less lag in this video although I did hit a few lag spikes.
Once again, the disclaimer: Please don't PM me asking for runs. I'd much rather see you learn it on your own. If you really dont' want to learn and just want to pay someone for a run, get Reikai to do it.
http://files.filefront.com/Q_ForgeRu.../fileinfo.html
Its 75 megs, so don't download it if you are on dialup.
Regarding the debate between ranger and warrior runners. The biggest difference I see with rangers is that ranger runners know they have less armor and as a result are a lot smarter than wamos. Mind over muscle. Why run into the middle of a mob when you can avoid it? Every time I go into FoW for a bit of chest running, this belief gets confirmed as I see wamos running right into agro range of skeleton armies. Then there's the typical "WTF!! REZ ME!!"
There is considerably less lag in this video although I did hit a few lag spikes.Once again, the disclaimer: Please don't PM me asking for runs. I'd much rather see you learn it on your own. If you really dont' want to learn and just want to pay someone for a run, get Reikai to do it.
http://files.filefront.com/Q_ForgeRu.../fileinfo.html
Its 75 megs, so don't download it if you are on dialup.
Regarding the debate between ranger and warrior runners. The biggest difference I see with rangers is that ranger runners know they have less armor and as a result are a lot smarter than wamos. Mind over muscle. Why run into the middle of a mob when you can avoid it? Every time I go into FoW for a bit of chest running, this belief gets confirmed as I see wamos running right into agro range of skeleton armies. Then there's the typical "WTF!! REZ ME!!"
