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10 skill slots a good idea?
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Quote:
Originally Posted by wankey
I'm wondering the good/bad points of have 10 skill slots compared to 8. I was looking over at WoW, and they have about 30 or so skill slots. I think the game needs some new aspects of gameplay and having 10 will seirously increase the variety of builds etc.
I don't know if you know this ... but Guild Wars isn't World of Warcraft and the two should never be compared.
Guild Wars is a Competitive Online RPG (CORPG) whereas WoW is a Massive Multiplayer Online RPG (MMORPG). The difference? One is pvp based and one is rpg based. Thats why you will NEVER see fundamental changes to the way the battle system in guild wars works in the way of level caps, attribute point amounts, health/mana amounts, number of skills in the bar, etc.
Guild Wars is a Competitive Online RPG (CORPG) whereas WoW is a Massive Multiplayer Online RPG (MMORPG). The difference? One is pvp based and one is rpg based. Thats why you will NEVER see fundamental changes to the way the battle system in guild wars works in the way of level caps, attribute point amounts, health/mana amounts, number of skills in the bar, etc.
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Quote:
Originally Posted by LightningHell
What...?
Stick to 8. I assume you don't play Diablo II. 8 abilities is fine. As mentioned, more thinking, but then we should have permanent attribute allocation too, just for the same reason. I know they changed it from the original (used to be set, but in city you can change it upt to I think 2 or 3 times).
Stick to 8. I assume you don't play Diablo II. 8 abilities is fine. As mentioned, more thinking, but then we should have permanent attribute allocation too, just for the same reason. I know they changed it from the original (used to be set, but in city you can change it upt to I think 2 or 3 times).
Quote:
Originally Posted by Pick Me
I assume you don't play Diablo II. 8 abilities is fine. As mentioned, more thinking, but then we should have permanent attribute allocation too, just for the same reason. I know they changed it from the original (used to be set, but in city you can change it upt to I think 2 or 3 times).
That would destroy the entire game for PvEers and high-level PvPers. IT use to be that for each certain amount of xp you got (500 IIRC) you would get a reallocation point or the like to refund your points. The entire point of GW is that you can be flexible, if you're in certain places, you can do certain things, you can mix and match skills and attributes to meet the reqs of whatever you do.
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Quote:
Originally Posted by TheOneMephisto
That would destroy the entire game for PvEers and high-level PvPers. IT use to be that for each certain amount of xp you got (500 IIRC) you would get a reallocation point or the like to refund your points. The entire point of GW is that you can be flexible, if you're in certain places, you can do certain things, you can mix and match skills and attributes to meet the reqs of whatever you do.
Lol, that a good point. But if flexibility is what GW is striving for, then why not allow people to have more skills listed as hotkeys instead? It makes you think about what skills you take, which determines what attributes you choose. I mean for PvE it should have been permanent, but for PvP and GvG, yes absolutely, allow people to change attributes in outposts.
Honestly, if you look at D2, attributes are not refundable, so you must choose very carefully on what you want. So you strive for your end game build, which means you have already planned out your strategy from the very beginning.
But regardless, 8 slots is the bare minimum for flexibility (any less and it wouldn't be easy to fight with - because we don't get powerful weapons like the computer does) and anymore, people's builds may only require 8, so extra slots would be wasted. That and the Doppleganger will have more skills to use against you.
Honestly, if you look at D2, attributes are not refundable, so you must choose very carefully on what you want. So you strive for your end game build, which means you have already planned out your strategy from the very beginning.
But regardless, 8 slots is the bare minimum for flexibility (any less and it wouldn't be easy to fight with - because we don't get powerful weapons like the computer does) and anymore, people's builds may only require 8, so extra slots would be wasted. That and the Doppleganger will have more skills to use against you.

Quote:
Originally Posted by Pick Me
I assume you don't play Diablo II. 8 abilities is fine. As mentioned, more thinking, but then we should have permanent attribute allocation too, just for the same reason. I know they changed it from the original (used to be set, but in city you can change it upt to I think 2 or 3 times).
For your information, I do. I used to run a Trapassin, if you are so interested.
And a Blade-fury assassin.
ANet kept it at eight for a reason. Keep it that way.
They made the attributes refundable for some reason.
Also, they made you not be able to carry all the skills for a reason. -_- 150 skills each for each character in PvP?
And a Blade-fury assassin.
ANet kept it at eight for a reason. Keep it that way.
They made the attributes refundable for some reason.
Also, they made you not be able to carry all the skills for a reason. -_- 150 skills each for each character in PvP?
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Quote:
Originally Posted by LightningHell
For your information, I do. I used to run a Trapassin, if you are so interested.
And a Blade-fury assassin.
ANet kept it at eight for a reason. Keep it that way.
They made the attributes refundable for some reason.
Also, they made you not be able to carry all the skills for a reason. -_- 150 skills each for each character in PvP? I too have a trapsin.
But I like my kick Assassin better.
I know that ANet has everything setup for a reason, reasons that I know I may never know.
In PvP or GvG, if they did allow you to have every skill (I'm not an advocate of this at all), no one would complain about Touch Rangers, overpowering Mesmers (okay I made this one up
), etc.
I think it was stated before, refundable attributes were made refundable not because too many complained, but to add flexibility, which is one of the cornerstones of GW.
And a Blade-fury assassin.
ANet kept it at eight for a reason. Keep it that way.
They made the attributes refundable for some reason.
Also, they made you not be able to carry all the skills for a reason. -_- 150 skills each for each character in PvP? I too have a trapsin.
But I like my kick Assassin better.I know that ANet has everything setup for a reason, reasons that I know I may never know.

In PvP or GvG, if they did allow you to have every skill (I'm not an advocate of this at all), no one would complain about Touch Rangers, overpowering Mesmers (okay I made this one up
), etc.I think it was stated before, refundable attributes were made refundable not because too many complained, but to add flexibility, which is one of the cornerstones of GW.
Quote:
Originally Posted by Pick Me
In PvP or GvG, if they did allow you to have every skill (I'm not an advocate of this at all), no one would complain about Touch Rangers, overpowering Mesmers (okay I made this one up
), etc.
I think it was stated before, refundable attributes were made refundable not because too many complained, but to add flexibility, which is one of the cornerstones of GW. I forgot the sarcasm tags...
And if you were allowed to have every skill in the game...*shivers*
), etc.I think it was stated before, refundable attributes were made refundable not because too many complained, but to add flexibility, which is one of the cornerstones of GW. I forgot the sarcasm tags...

And if you were allowed to have every skill in the game...*shivers*
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