Ok, so I should use Gale instead of Shock. However, I still think with double attunements you can keep Enervating Charge, because the energy isn't really that bad and the weakness is just another condition that the monks have to remove. It would be like a cover condition, so that monks can't get to the blindness fast enough. Then again, the 10 energy might be a little too much if I'm using Ether Prodigy. So, what should I have in place of it if I should take out Enervating Charge? Here's my build that I've been playing around with.
Attributes:
-Air:12+3+1
-Energy Storage:12+1
-Wilderness Survival:3
Skills:
-Lightning Orb
-Lightning Strike
-Enervating Charge (What should I put in in place of this?)
-Blinding Flash
-Gale
-Air Attunement
-Elemental Attunement/Ether Prodigy
-Ressurection Signet/Serpent's Quickness
Any ideas?
Oh and by the way, which should I use, double 20/20's or double +15/-1 wands and offhands, and for which type of PvP?