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PvE and PvP
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If you ask me, I play an E/Mo.
Elementalist/Monk
PvE:
Energy Storage: 10 +3 +1
Air Magic: 10 +1
Earth Magic: 10 +1
Healing Prayers: 10
PvP:
Energy Storage: 10 +2
Air Magic: 11 +2 +1
Healing Prayers: 10
Blinding Flash
Ward Against Foes(PvE)/Windborne Speed (PvP)
Gale
Windborne Speed
Lightning Orb
Healing Breeze (Remember to tell your monks not to bring it, in PvE.)/Heal Other if you have incompetent healers
Ether Prodigy {E}
Resurrection Signet(PvP)/Rebirth (PvE)
Commonly known in PvP as the Flashbot.
Elementalist/Monk
PvE:
Energy Storage: 10 +3 +1
Air Magic: 10 +1
Earth Magic: 10 +1
Healing Prayers: 10
PvP:
Energy Storage: 10 +2
Air Magic: 11 +2 +1
Healing Prayers: 10
Blinding Flash
Ward Against Foes(PvE)/Windborne Speed (PvP)
Gale
Windborne Speed
Lightning Orb
Healing Breeze (Remember to tell your monks not to bring it, in PvE.)/Heal Other if you have incompetent healers
Ether Prodigy {E}
Resurrection Signet(PvP)/Rebirth (PvE)
Commonly known in PvP as the Flashbot.
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Well, I guess its ime to unveil my secret build, wih I love to death. 
E/Mo
Attributes:
Earth:0
Fire:0
Air:12+3+1
Water: 10+1
Energy Storage: 8+1
And, well, throw the rest in prot.
Skills:
Elemental Attunement {E}
Deep Freeze
Arc Lightning
Lightning Strike
Lightning Orb
Maelstrom
Blurred Vission
Rebirth
I know you may think this build is sub-par, etc. But, I love it and I truly believe it works wonder; this is how it goes:
Elemental Attunemnt: Sice all other spells are elemental spells, wt could be better?
Deep Freeze-Decent AOE dmg right away along with great crowd-control slowdown and a needed water hex....
Arc Lightning-Great skill, basicall lightning strike, except when foe has a water or earth agic hex, it strikes targt foe and one nearby foe, great!
Lightning Strike-Just good all out DPS and spike dmg on a specified target.
Lightning Orb-Again, jus good all out spike dmg, an upgraded version of lightning strike in a sense.
Maelstrom-My personal favorite spell in the game. Ye, its DOTAOE, but, foes go in and out of it, and at firs, stay in in for about 5-7 secs. It adds even more dmg. but also! it gives wonderful aoe interupts to nasty spell casters, i.e. mesmers w may removeyour e-attunement.
Blurred Vission-Like Bliding Flash, this is more warrior hate. Th difference hear i recharge is a little longer, but it last 2-3x as long also. So you spend less energy, however, it makes them miss by only 50%, not 90% like Flash. But another upside is this, it works on adjacent foes next to target foe!
Rebirth-Well, we do need a way to save our fallen comrades who somehow die, don't we? Hmm....
Well, you of course have your own opinion on this build, but I love it , it is what I run fow the time being now, if you don't please explain why. Hope some of it helps OP.

E/Mo
Attributes:
Earth:0
Fire:0
Air:12+3+1
Water: 10+1
Energy Storage: 8+1
And, well, throw the rest in prot.
Skills:
Elemental Attunement {E}
Deep Freeze
Arc Lightning
Lightning Strike
Lightning Orb
Maelstrom
Blurred Vission
Rebirth
I know you may think this build is sub-par, etc. But, I love it and I truly believe it works wonder; this is how it goes:
Elemental Attunemnt: Sice all other spells are elemental spells, wt could be better?
Deep Freeze-Decent AOE dmg right away along with great crowd-control slowdown and a needed water hex....
Arc Lightning-Great skill, basicall lightning strike, except when foe has a water or earth agic hex, it strikes targt foe and one nearby foe, great!
Lightning Strike-Just good all out DPS and spike dmg on a specified target.
Lightning Orb-Again, jus good all out spike dmg, an upgraded version of lightning strike in a sense.
Maelstrom-My personal favorite spell in the game. Ye, its DOTAOE, but, foes go in and out of it, and at firs, stay in in for about 5-7 secs. It adds even more dmg. but also! it gives wonderful aoe interupts to nasty spell casters, i.e. mesmers w may removeyour e-attunement.
Blurred Vission-Like Bliding Flash, this is more warrior hate. Th difference hear i recharge is a little longer, but it last 2-3x as long also. So you spend less energy, however, it makes them miss by only 50%, not 90% like Flash. But another upside is this, it works on adjacent foes next to target foe!
Rebirth-Well, we do need a way to save our fallen comrades who somehow die, don't we? Hmm....
Well, you of course have your own opinion on this build, but I love it , it is what I run fow the time being now, if you don't please explain why. Hope some of it helps OP.
