Any help would be appreciated.
Weapons:
-Sundering Gothic Axe of Enchanting
6-28
Req. 12 Axe Mastery
Damage +15% (while Health > 50%)
AP 20/18
Enchantments Last 19% Longer
-Kamas of Enchanting
7-17
Req. 9 Dagger Mastery
Damage +15%
Armor -10 (while attacking)
Enchantments Last 19% Longer
-Sundering Kamas of Defense
7-17
Req. 13 Dagger Mastery
Damage +19% (while hexed)
Sundering 20/20
Armor +5
-Halo Axe of Enchanting
6-28
Req. 9 Axe Mastery
Damage +15% (while enchanted)
Enchantments Last 20% Longer
-Shocking Stilletos of Shelter
7-17
Req. 9 Dagger Mastery
Damage +15% (while enchanted)
Armor +7 (vs. Physical)
-Voltaic Wand
11-22
Req. 8 Air Magic
Energy +5 (while enchanted)
-Barbed Flatbow of Enchanting
15-28
Req. 12 Marksmanship
Damage +15%
Armor - 10 (while attacking)
Lengthens Bleeding Duration of Foes by 33%
Enchantments Last 19% Longer
-Sundering Eternal Bow of Defense
15-28
Req. 11 Marksmanship
Damage +13% (while health > 50%)
Armor + 5
AP 20/18
-Zealous Amber Longbow of Fortitude
15-28
Req. 11 Marksmanship
Damage +15% (while enchanted)
Zealous
Health +29
-Jade Longbow of Marksmanship
15-28
Req. 8 Marksmanship
Damage +14% (while in stance)
Marksmanship +1 (19%)
-Spawning Rod
11-22
Req. 8 Spawning
Energy +5 (while hexed)
Halves Casting Time of All Spells (10%)
-Insightful Conjuring Staff of Warding
11-22
Req. 10 Spawning
Halves Skill Recharge of All Spells (10%)
Energy +4
Armor +7 (vs. Ele)
-Furious Oni Daggers of Defense
7-17
Req. 12 Dagger Mastery
Double Adrenaline on Hit (10%)
Armor +5
-Celestial Sword of Shelter
15-22
Req. 12 Swordsmanship
Energy +5
Armor +7 (vs. Physical)
-Defensive Jade Staff
11-22
Req. 8 Earth Magic
Halves Casting Time of All Spells (10%)
Armor +5
-Sundering Bludgeoner of Enchanting
19-35
Req. 13 Hammer Mastery
Damage +19% (while hexed)
AP 20/19
Enchantments last 19% longer
-Barbed Shortbow of Warding
15-28
Req. 13 Marksmanship
Damage +15% (while in stance)
Lengthens Bleeding Duration on Foes by 33%
Armor +7 (vs. Ele)
-Defensive Wailing Staff
11-22
Req. 10 Death Magic
Halves Skill Recharge of All Spells (9%)
Halves Casting Time of All Spells (10%)
Armor +5
-Zealous Shortbow of Defense
15-22
Req. 12 Marksmanship
Damage + 15%
Energy - 5
Zealous
Armor +5
Shields/Offhands:
-Bronze Shield
Req. 8 Tactics
Received Damage -2 (while Enchanted)
-Eerie Focus
Energy + 12 (Req. 11 Communing)
Armor + 5 (while Health > 50%)
Halves Skill Recharge of All Spells (10%)
Upgrades:
-Staff Wrapping of Restoration (20%)
-Insightful Staff Head (Energy +5)
-Bow Grip of Marksmanship (20%)
-Dagger Handle of Enchanting (20%)
PC on 15>50 Gothic Axe + Other Items
goat.ca
big papi
try and keep it to a few item
40-50k for first
40-50k for first