Ritual Lord Guide

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by unmatchedfury
pain is howver all arguments aside. good e- manegment. Whatever the math says i know for a fact its usefull as hell whenever my energy bar hits zero. when your energy reaches zero, you wait copule of seconds to regen to, then cast pain: costs 5 energy.

then boon of creation triggers 3 seconds later, you gain 6 energy.

so, net gain from pain is 1 freaking energy per cycle.

if you just waited for energy to reach 5 and then wait 3 more secodns, you would have nearly same energy.

basically, even 0 inspiration energy tap provides better energy. (assumin 0 inspiration, 16 spawning and both skills used as often as possible)

whobitz

whobitz

Academy Page

Join Date: Apr 2006

Mo/

You can look at it this way: Inspired Hex cast with 4 in Inspiration gives the same net gain as Pain cast with at least 14 Spawning. I realize 4 Inspiration isn't possible with 15 Spawning and 16 Communing, but I'm just pointing it out.

Heads8

Heads8

Ascalonian Squire

Join Date: Sep 2006

Getting Laid By[Cynn]

W/A

Wat skill should i take if i just started a new spirit rit that does not have to skill, Ritual Lord?

hotman

Frost Gate Guardian

Join Date: Aug 2006

reviving the lost thread this shuld really be stickied

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

hotman Rit Lord took a heavy nerf when the skills Ritual Lord and Boon of Creation got the nerf bat. Stick to the history books please.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

yeah, you can still roll a rit lord (i still do from time to time in FoW pugs) but its lost almost all of its power since the skill balance to boon and shelter. these days, your probably better of running a ToF or a angelic bond/SoA para. i rly hope that either boon or shelter gets a rebalanced in the future. i mean, you can deal with the 25 energy cost but when they also increased the dmg taken, its just too much.

Thibor

Thibor

Academy Page

Join Date: Oct 2005

A Circle of Ravens

W/

Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not?

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.

The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Crazyvietguy
Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.

The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord You're favoring channlers with the same damage as flare spammers over spirit's strength builds?

shmek

shmek

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by Thibor
Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not? The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by shmek
The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul. well, id have to disagree, because they did the exact opposite thing with the other faction class, assassin. they saw limited use (at least quality use) at first, then after the skill balance, they buffed up most of the assassin lines.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Yea Burst Sins rule AB now, just organize 4 A/W's into a ninja death squad and you can floor any non-wamo in your path.

There's also A/E Signet Spike, which is just painful to fight against.

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

Yea but defensive rits are almost dead and only used because paragons can protect exactly like rits can. The paragon heals instead of reducing dmg.(generally) But yea. rits defensive spirit skills have basicly been floored.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Yea, skills like "INCOMING!" and Ballad of Restoration (and similar hymns) are quite lovely. Morgahn has replaced my 3rd slot in my hero lineup over Zhed.