Ritual Lord Guide
zwei2stein
Quote:
Originally Posted by unmatchedfury
pain is howver all arguments aside. good e- manegment. Whatever the math says i know for a fact its usefull as hell whenever my energy bar hits zero.
when your energy reaches zero, you wait copule of seconds to regen to, then cast pain: costs 5 energy.
then boon of creation triggers 3 seconds later, you gain 6 energy.
so, net gain from pain is 1 freaking energy per cycle.
if you just waited for energy to reach 5 and then wait 3 more secodns, you would have nearly same energy.
basically, even 0 inspiration energy tap provides better energy. (assumin 0 inspiration, 16 spawning and both skills used as often as possible)
then boon of creation triggers 3 seconds later, you gain 6 energy.
so, net gain from pain is 1 freaking energy per cycle.
if you just waited for energy to reach 5 and then wait 3 more secodns, you would have nearly same energy.
basically, even 0 inspiration energy tap provides better energy. (assumin 0 inspiration, 16 spawning and both skills used as often as possible)
whobitz
You can look at it this way: Inspired Hex cast with 4 in Inspiration gives the same net gain as Pain cast with at least 14 Spawning. I realize 4 Inspiration isn't possible with 15 Spawning and 16 Communing, but I'm just pointing it out.
Heads8
Wat skill should i take if i just started a new spirit rit that does not have to skill, Ritual Lord?
hotman
reviving the lost thread this shuld really be stickied
Jeff Highwind
hotman Rit Lord took a heavy nerf when the skills Ritual Lord and Boon of Creation got the nerf bat. Stick to the history books please.
ss1986v2
yeah, you can still roll a rit lord (i still do from time to time in FoW pugs) but its lost almost all of its power since the skill balance to boon and shelter. these days, your probably better of running a ToF or a angelic bond/SoA para. i rly hope that either boon or shelter gets a rebalanced in the future. i mean, you can deal with the 25 energy cost but when they also increased the dmg taken, its just too much.
Thibor
Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not?
Crazyvietguy
Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord
Dr Strangelove
Quote:
Originally Posted by Crazyvietguy
Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord You're favoring channlers with the same damage as flare spammers over spirit's strength builds?
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord You're favoring channlers with the same damage as flare spammers over spirit's strength builds?
shmek
Quote:
Originally Posted by Thibor
Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not?
The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul.
ss1986v2
Quote:
Originally Posted by shmek
The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul.
well, id have to disagree, because they did the exact opposite thing with the other faction class, assassin. they saw limited use (at least quality use) at first, then after the skill balance, they buffed up most of the assassin lines.
Jeff Highwind
Yea Burst Sins rule AB now, just organize 4 A/W's into a ninja death squad and you can floor any non-wamo in your path.
There's also A/E Signet Spike, which is just painful to fight against.
There's also A/E Signet Spike, which is just painful to fight against.
unmatchedfury
Yea but defensive rits are almost dead and only used because paragons can protect exactly like rits can. The paragon heals instead of reducing dmg.(generally) But yea. rits defensive spirit skills have basicly been floored.
Jeff Highwind
Yea, skills like "INCOMING!" and Ballad of Restoration (and similar hymns) are quite lovely. Morgahn has replaced my 3rd slot in my hero lineup over Zhed.