assasin build, suggestoins plz!

Yuan The Painful

Ascalonian Squire

Join Date: May 2006

hey guys

so far i have been running this build with ALOT of success in the team and random arenas.

Assassin/Warrior

dagger mastery 14
deadly arts 6
shadow arts 8
critical strikes 13

my skills in this order on my bar are:

leaping mantis sting
entangling asp
palm strike - Elite
twisting fangs
caltrops
sprint
shadow refuge
res signet

the idea is pretty simple, i usually start with palm -> fangs, and let the boon prot CoP that away, this is the decoy

then i go thru sting, asp, palm, and fangs ASAP

it works nice, it can put out -7 degen, and do some sick damage, it has alot of mobility through the 2 cripple skills it utilizes and sprint, and a decent self heal, and trusty res sig

comments, concerns, complaints and suggestions plz!

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

One question, how do you manage your energy if the match lasts a fairly long time?

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

No teleport skills?

You'll have to get to the monk first. Without teleporting, you'll be sprinting for like 5 seconds. 1 crippling trap or attack and you'll never get to your intended target.

Do people really care that much about bleeding? 1 mend ailment will take care of that. Its fast and it heals. 1 condition or 1 hex isn't worth a monk's time to cast CoP (at least I would think).

Yuan The Painful

Ascalonian Squire

Join Date: May 2006

well as for energy, i am mainly using my zealous daggers, and with crit strikes at 13, i get 3 energy per crit which helps alot..

as for the mend ailment vs cop, its true, mend works well

but remember its not just bleeding, its also cripple, deep wound, poison and cripple once im thru my entire combo, the first spike of fangs gives deep wound AND bleeding.... most monks will want to get rid of the deep wound ASAP, especially if there is also a warrior pummeling on them

and pick me, what you say about getting to the monk is true, but its also the same for warriors is it not, and they manage

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

im just worried the boon/prot will cop your cripple :/

and Oranos, i see you post alot of pessimistic stuff when it comes to assassin builds, and clearly you dont play an assassin.

He would manage energy in a long match like he would in a short match, or a gvg, or in ha, or anywhere! Attack and love those critical hits!

Vecte

Vecte

Lion's Arch Merchant

Join Date: Dec 2005

Denham Springs, Louisiana

W/E

Quote:
Originally Posted by Yuan The Painful
hey guys

so far i have been running this build with ALOT of success in the team and random arenas.

Assassin/Warrior

dagger mastery 14
deadly arts 6
shadow arts 8
critical strikes 13

my skills in this order on my bar are:

leaping mantis sting
entangling asp
palm strike - Elite
twisting fangs
caltrops
sprint
shadow refuge
res signet

the idea is pretty simple, i usually start with palm -> fangs, and let the boon prot CoP that away, this is the decoy

then i go thru sting, asp, palm, and fangs ASAP

it works nice, it can put out -7 degen, and do some sick damage, it has alot of mobility through the 2 cripple skills it utilizes and sprint, and a decent self heal, and trusty res sig

comments, concerns, complaints and suggestions plz! with your 8 points in shadow arts, dark escape > sprint. use it instead. as for the rest of the build, eh, not really my piece of pie, but it can work. although i highly recommend using some form of shadow step, whether it be deaths charge or recall.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Double post

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by Lambentviper

im just worried the boon/prot will cop your cripple :/

and Oranos, i see you post alot of pessimistic stuff when it comes to assassin builds, and clearly you dont play an assassin.

He would manage energy in a long match like he would in a short match, or a gvg, or in ha, or anywhere! Attack and love those critical hits!
How was my post in any way pessimistic? Im offended that you have the nerve to say I dont play an assasin, Ive made my own builds that I have posted up here, Ive tried to make a good solid build for both pve and pvp and so far I only have one build, which I have already posted here.

Im sorry for trying to challenge him to possibly make the next great assasin build, excuse me for even commenting.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Lord Oranos
How was my post in any way pessimistic? Im offended that you have the nerve to say I dont play an assasin, Ive made my own builds that I have posted up here, Ive tried to make a good solid build for both pve and pvp and so far I only have one build, which I have already posted here.

Im sorry for trying to challenge him to possibly make the next great assasin build, excuse me for even commenting. and your right, it was wrong of me to assume that you dont play the assassin. But really now, what kinda question was that? "How would you manage energy?"

ballzieee

Ascalonian Squire

Join Date: Jan 2006

W/Me

I use a different build and the purpose of my Assassin is not to rush in and attack but to deal huge damage. My assassins purpose is to go in for the kill. It uses alot of energy but with Assassins Promise it is very is effective.

I usually sit and wait for the 'called target' to reach between 45 - 75% health or if I see a lone target with roughly 35% to 50% health I willl shadow step to them kill them off while the rest of the pack focus on the called target.

I am not at my PC so i cant remember exactly where the attribute points distributed but it something like this.....

Depending on what game im playing i will my Pet to deal extra dmg.. if I dont play PvP then I subsitute the rest of the points into the rest of the 4 Assassin attributes.

I also use Nightstalker Armor (+15 Armor only when attacking)

WITH PET A / R
dagger mastery = 13 (9 + 1 Armor Upgrade + 3 Sup Rune of DM)
deadly arts = 10 (8 + 2 Maj Rune of DA)
shadow arts = 7 (5 + 1 Minor Rune of SA)
critical strikes = 8 (7 + 1 Minor Rune of CS)
Beast Mastery = 8

Assassin's Promise - Elite
Unsuspecting Strike - Lead
Dancing Daggers - Lead
Fox Fangs - Off hand
Death Blossom - Dual
Death's Charge
Comfort Animal
Charm Animal

WITHOUT PET A / (Any Secondary)
dagger mastery = 14 to 15 (9 + 1 Armor Upgrade + 3 Sup Rune of DM)
deadly arts = 10 (8 + 2 Maj Rune of DA)
shadow arts = 7 (5 + 1 Minor Rune of SA)
critical strikes = 8 (7 + 1 Minor Rune of CS)

Assassin's Promise - Elite
Unsuspecting Strike - Lead
Dancing Daggers - Lead
Fox Fangs - Off hand
Death Blossom - Dual
Death's Charge
Return
Res

Assassins promise can be activated anytime during your attack... After the target dies I get 14 energy and all attack and non-attack skills recharged.

Death charge takes 45 seconds to recharge but if Assassins Promise is successfully used, then it recharges straight away meaning that you can shadow step from target to target..

If by chance i underestimated my target i use 'return'...

I think the only thing different and I can see why people find it more difficult, is because using an Assassin requires more brains and a more manual hands-on task than most other characters...

It requires more skill and more thinking to use this Character.. Definately not a character for the faint hearted. Keep your Assassin away from the main friendly group to avoid huge area attacks but keep him/her close enough to your friends to shadow step to assist if group is attacked or attacking.

All Assassin skills selected except unsuspecting attack use 5 energy . Dancing Daggers rarely if not never misses unless foe is using spellbreaker. It counts as a lead attack (This attack can also be used from a distant so u can attack from a distance without being hurt)....

The order in how I use these spells/skills are:


--note-- Assassins promise can be activated anytime between the attack routine (i usually activate this when i see the target reach below 40% health). The success behind it all is all to do with Assassins promise==

Those skills with (*) means that it is optional if u want to or need to use.

Attacking from Distance
1. Dancing Daggers (never/rarely misses)
*2. Death Charge (if required)
*3. Unsuspecting Strike (not necessary but effective. If target is reaching death then do not use this skill. conserve the energy and move onto Fox Fangs)
4. Fox Fangs (cannot be blocked)
5. Death Blossom (attacks all ajacent foes twice--> I atleast 80(40x2) to roughly 150(75x2) dmg when activating this skill.
6. (if required) Dancing Daggers again.




To be honest... Yes I agree the Assassin is sucky if u are used to using other characters but you really start to appreciate how effective an Assassin can be if you have a good player behind it. Most of the Assassins success is knowing 'When' & 'What' targets to attack because attacking the 'called' target is not always the best choice.

its probably best to use Nightstalker Armor Too. Because that is exactly what Assassins do... (+15 Armor when Attacking). Most of the time when Assassins die it is because they rush in. Assassins are not the preffered first target of choice and as a result we are mostly dealt damage upon ourselves if we rush in... hence why Nightstalker armor is perfect..

We are not Tanks...

ballzieee

Ascalonian Squire

Join Date: Jan 2006

W/Me

Total Damage done on the target providing all skills are successful is roughly 240 to 300+ dmg. in the space of less than 3 to 5 seconds..

The key to success is energy. and to attack when the time is right.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by Lambentviper
and your right, it was wrong of me to assume that you dont play the assassin. But really now, what kinda question was that? "How would you manage energy?" Well, honestly man, assasins are not meant to be on the frontlines all the time, after you do an attack you should either test your luck or leave when taking damage. I havnt personaly tried his build but the many high energy costs could leave you drained by the time a target is terminated.

entangling asp
palm strike - Elite
twisting fangs
caltrops
Each cost 10 energy, but I dont know, the recharge times could even out the costs.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

/hijackon

Anyone else here getting sick of the cookie cutter AoD builds in RA? Most are either A/E with Shock to skip GPS + Horns or some hybrid that needs so much prep that it's pathetic.

We should really get out a new RA build, the people trying to use the GPS thing are scaring me... (Not because they're good at it either...more like a "I see you and know your build intimately, here's where the guardian goes up to ruin everything".)
/hijackoff

Oranos: Most of his skills require close proximity to the monk, he's likely auto-attacking it.

Yuan The Painful

Ascalonian Squire

Join Date: May 2006

hmm ok good to have some feedback, ill answer some questions

first of all, i know how an assasin plays and that shadow stepping is great, i have no doubts there... but with the recent nerfs i just dont find it necessary

to help explain the energy issues you guys may be seeing.. i use zealous daggers, vampiric daggers, and a staff +15 energy... by using caltrops, sprint and leaping mantis sting... i am never in trouble and can easily get away.. trust me when used right its good

as for the dark escape vs sprint.. ya its true it may be better, but remember it ends upon a hit, and has a 10 second longer cooldown... so i found sprint much more useful

and oranos, your right assasins arent supposed to be on the front lines, but im not taking any damage, because i use my head whereas most people dont, get out of the f-ing way, i have 2 cripples, and a sprint, along with endless energy and the +15 energy staff, i dont run into all that many problems

and your right palm strike, fangs, asp and caltrops cost 10 energy, but dont get a pair of zealous daggers put crit at 13 and test it for yourself... every once and a while i get low, but thats after using like every skill on my bar consecutively...

guys dont say it doesnt work until you test it, and for gods sake we need more original builds, so dont start complaining lol

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

the build is overshadowed by many other builds that can get higher dps and become more versitile.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by Yuan The Painful
hmm ok good to have some feedback, ill answer some questions

first of all, i know how an assasin plays and that shadow stepping is great, i have no doubts there... but with the recent nerfs i just dont find it necessary

to help explain the energy issues you guys may be seeing.. i use zealous daggers, vampiric daggers, and a staff +15 energy... by using caltrops, sprint and leaping mantis sting... i am never in trouble and can easily get away.. trust me when used right its good

as for the dark escape vs sprint.. ya its true it may be better, but remember it ends upon a hit, and has a 10 second longer cooldown... so i found sprint much more useful

and oranos, your right assasins arent supposed to be on the front lines, but im not taking any damage, because i use my head whereas most people dont, get out of the f-ing way, i have 2 cripples, and a sprint, along with endless energy and the +15 energy staff, i dont run into all that many problems

and your right palm strike, fangs, asp and caltrops cost 10 energy, but dont get a pair of zealous daggers put crit at 13 and test it for yourself... every once and a while i get low, but thats after using like every skill on my bar consecutively...

guys dont say it doesnt work until you test it, and for gods sake we need more original builds, so dont start complaining lol I'm not complaining, I was just skeptical, Ive tried it along with many of my own builds, and with zealus daggers, crit being 13 and critical eye I can maintain my energy completely. Its a good build, but, lets say for caltrops and sprint, you can easily use shadow of haste to good effect. Its a personal preference though.

To be honest I dont know why I said that, I think its the fact that you must get a critical hit for energy that unnerves me, theres always that small margin that goes wrong yknow?