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Originally Posted by Anarion Silverhand
Some may not want to wait 4 extra seconds, but I like to have the 20% longer enchantments for Guardian and RoF.
It's a waste. RoF always gets triggered with 8 seconds (most of the time within 2 seconds), and Guardian might take 1 second longer, but that isn't much of a difference either. If you want the 20% longer enchantments mod that badly (even though I'd take a +5 Armor mod over it at all times), at least switch to a secondary weapon set before casting Manta of Recall.
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Originally Posted by byteme!
If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"
Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea.
Exactly, Monks can't afford to lose another slot as I'm already 20 slots short. And if you're taking a res, Rebirth is definitly the best res, as you can avoid aggro this way, and you can always hide your Energy with a -Energy set, so you don't lose everything.
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I find 15/9/9/9 to be a far more efficient attribute spread with a Gift Boon Prot, there really is no need to put Protection up to 12.
I would also say Protective Spirit was a must have in PvE, given the insane damage some of those bosses can do. It can be a life saver if someone has DP.
I agree, 15/9/9/9 is way more effective when running Gift of Health.
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Common SB Infuse, a bit personalized though, but the current build is very solid and works perfectly in most situations, 1 great tip is stay out of harm, kite if possible, use Infuse Health as a counter against spike for a large chunck of healing, the follow that up with a Healing Touch on yourself.
SB/Infuse isn't really a PvE build in my opinion.. | |