A Tried and True Mo/Me PvE Heal Build?

Wyld Kard

Wyld Kard

Frost Gate Guardian

Join Date: Apr 2005

Cantha

The Dirty Devils [TDD]

Mo/Me

Hello all and yes I have searched the forums manuely since the search button works when it wants too. and I have yet to find a build that someone hasn't bickered back and forth over... does anyone have a mo/me healer build for pve that they have used throughout factions and has had great success with? I am semi-new to monking in general so abbrieviated skills doesnt work for me please type them out lol... also thanks for your time and if you could mention your armor set you have as for weapon/focus im going for the 20/20 wand and a focus with killer mods. welp thats about it thanks alot and peace out....

P.S.
- Tips on how to use your build would be good so I dont stand there and use skills in a sequence that wont work well...

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

I've been running a basic Boon Prot through factions with great success.

Here's the build I've been using:

Reversalf of Fortune
Guardian
Mend Condition
Signet of Devotion
Mantra of Recall [Elite]
Inspired Hex
Divine Boon
Rebirth

Now, here is how I use the build: Guardian and RoF are your primary healing spells. RoF heals for an insane amount, so I don't use it all the time. I prefer to have it recharged in case a spike gets through. I tend to spam guardian and Sig of Devotion when in battle. Moments before the battle starts, put on Mantra of Recall. About 20 seconds later (depending on enchantment mod on your weapon) it will end and you'll get a lot of energy. I immediately put it back on to get another boost in 20 seconds. Inspired Hex is used as part hex removal, part energy management.

I use these weapons:
Rajazan's Fervor.
Req 9 Swordsmanship
+5 Energy
20% longer enchantments.

The Soulstone
+12 Energy. Req 9 Divine favor
Divine Favor + 1 (20% chance while using skills)
Health + 45(while enchanted)

EDIT: Forgot to add that Boon Prot may not sound as healing, but in fact you're protecting and healing at the same time.

Cursed Steelbringer

Cursed Steelbringer

Ascalonian Squire

Join Date: Jun 2006

W/

20% longer enchantmens are imo a really bad mod for anyone playing with MoR.
You dont really want to wait 24 seconds for your energy.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I run a similar Boon Prot build, usable everywhere in Factions:

Mo/Me

Inspiration Magic: 9
Protection Prayers: 9+1
Divine Favor: 12+3+1

Reversal of Fortune
Mend Condition
Guardian
Signet of Devotion/Revealed Hex
Inspired Hex/Holy Veil
Energy Drain (E)
Divine Boon
Rebirth

20/20 Inspiration wand and offhand

Any armor will do.

Some general tips:

- Don't overheal! That's the biggest mistake any monk can make, and overhealing is especially bad while Boon-Protting since you have less regen, and your heals cost a bit more than other monk builds.
- Watch the battle, not just the red bars. Decide who needs what - for example, Guardian doesn't block Ele spells, so there's no point casting Guardian on a teammate who's getting pommeled by Lightning Orbs. On the other hand, do cast Guardian on someone who's under attack by Assassins/Warriors/Rangers.
- For healing, use Signet of Devotion as much as you can to conserve energy.
- Watch that Divine Boon is always on you - there are lots of enchantment strippers in PvE.

Be sure to check out Maximonster's guide which goes into Boon Prot in much more detail.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Tested and works nicely, healing skills can me modified for certain reasons.

Skills
-----
Dwayna's Kiss
Healing Touch
Infuse Health
Heal Party
Healing Breeze
Healing Seed
Spell Breaker [Elite]
Channeling

Attrabutes
-----
Healing Prayers - 12 + 1 + 3
Divine Favor - 12 + 1
Inspiration Magic - 3

Mess around with the attrabutes however you like, just keep healing at 16.

Common SB Infuse, a bit personalized though, but the current build is very solid and works perfectly in most situations, 1 great tip is stay out of harm, kite if possible, use Infuse Health as a counter against spike for a large chunck of healing, the follow that up with a Healing Touch on yourself.

Wyld Kard

Wyld Kard

Frost Gate Guardian

Join Date: Apr 2005

Cantha

The Dirty Devils [TDD]

Mo/Me

Thank you all for those wonderfull builds I will make sure to try out each and everyone one of them to see which I like the most. ounce again thanks and have a nice day...

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Cursed Steelbringer
20% longer enchantmens are imo a really bad mod for anyone playing with MoR.
You dont really want to wait 24 seconds for your energy. Some may not want to wait 4 extra seconds, but I like to have the 20% longer enchantments for Guardian and RoF.

Vecte

Vecte

Lion's Arch Merchant

Join Date: Dec 2005

Denham Springs, Louisiana

W/E

Quote:
Originally Posted by LuxA
I run a similar Boon Prot build, usable everywhere in Factions:

Mo/Me

Inspiration Magic: 9
Protection Prayers: 9+1
Divine Favor: 12+3+1

Reversal of Fortune
Mend Condition
Guardian
Signet of Devotion
Inspired Hex/Holy Veil
Revealed Hex/Protective Spirit/Contemplation of Purity
Energy Drain (E)
Rebirth

20/20 Inspiration wand and offhand

Any armor will do.

Some general tips:

- Don't overheal! That's the biggest mistake any monk can make, and overhealing is especially bad while Boon-Protting since you have less regen, and your heals cost a bit more than other monk builds.
- Watch the battle, not just the red bars. Decide who needs what - for example, Guardian doesn't block Ele spells, so there's no point casting Guardian on a teammate who's getting pommeled by Lightning Orbs. On the other hand, do cast Guardian on someone who's under attack by Assassins/Warriors/Rangers.
- For healing, use Signet of Devotion as much as you can to conserve energy.
- Watch that Divine Boon is always on you - there are lots of enchantment strippers in PvE.

Be sure to check out Maximonster's guide which goes into Boon Prot in much more detail. assuming that the skills you listed are the 8 you use, where is your divine boon at?

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Vecte
assuming that the skills you listed are the 8 you use, where is your divine boon at? Duh...(changed)

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Drop Rebirth and add Holy Veil. You now have two mean of stripping hexes. If you are using a +20% enchant mod then sub in EDrain which works perfectly in PvE.

IMO A monk should never be in charge of rezing PvP or PvE....

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

This is the Boon Prot build that I use that works real well for me. Gift of Health with healing at 7 will give you 190 health per heal with no downside since it is your only spell from the Healing line =)

Divine Favor 14
Protection 12
Healing 7
Inspiration 8

Reversal of Fortune
Guardian
Gift of Health
Holy Veil
Mend Condition
Divine Boon
Rebirth
Manta of Recall {E}

I use a Collectors prot 20/20 staff with a +5 NRG +30 health mod. Do not use a 20% enchant mod if you are using MoR since the extra 4 seconds will kill your energy.

As for tips always use MoR and do not over heal! Use Gift of Health as much as possible since it is your big heal spell. Just remember to always have Divine Boon up also. Sometimes you can get away without having to have rebirth in a group...just ask the group before hand, if you don't need it take Signet of Rejuvination.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by ender6
Drop Rebirth and add Holy Veil. You now have two mean of stripping hexes. If you are using a +20% enchant mod then sub in EDrain which works perfectly in PvE.

IMO A monk should never be in charge of rezing PvP or PvE.... If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"

Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea.

Arya Nibelrund

Arya Nibelrund

McLovin!!!

Join Date: Aug 2005

Farming Zaishen [keYs]

Mo/

Well all those builds are nice but might be not so immediate to play; I feel like most of them are PvP oriented.. Boon prot is awesome when enemies are targeting you, but in PvE you should stay out of troubles. And if you're starting to monk, you might wanna pick an easier build to manage. And the 20% longer ench. on a MoR booner is something you DON'T really want. Why RoF should last 20% more? You cast it on someone who's being targeted so it will likely last 0.1 seconds...... And 20% longer guardian? It lasts 5 seconds anyway, you really wanna kill your Mantra for 1 second longer guardian? Don't think so....
About the infuse health with SB; again, in PvE spikes are much less frequent, dmg is spread alll over (mobs are not so good). It could be good with some bosses in chap 2 as they do double dmg, but a Prot Spirit does the job as well. And why channelling in PvE? You should be far away from enemies, and energy management shouldn't be such a big deal as you can regen between the fights. Good build, but not the most suitable for PvE.
About ressing; it shouldn't be a monk job DURING fights where the other members should use their signet, it IS a monk's job after fights. Rebirth>every thing else. You will likely use it AFTER escaping from enemies, and you don't want to aggro them again until your party is back. And why would it matter if you have 0 energy after ressing? You will have time to regen as you won't be in their aggro bubble.
Here's a standard all-around skill bar that works wonderfully in pve
1. rebirth (already explained)
2. heal party: damage is spread and not focused in PvE, HP is a good spammable skill
3. dwayna's kiss: best non-elite skill to take, got even buffed lately. Sometimes it heals for 150+ at the cost of 5 energy only. Downside: long recharge and not for self healing
4. orison of healing: standard healing skill
5. mend condition: fast recharge and good healing, downside: targets other ally only
6. Elite: word of healing good in desperate situations
7. inspired hex: fast-casting hex removal, gives you back some energy too; downside: longer recharge than remove hex
8. depending on situation: holy veil, guardian, aegis
Equipment: full ascetic armor, +1 healing prayers scalp, Wayward wand (healing) and Stoneheart.
Attributes: usually 14 in healing, 10 in divine and prot, 3 inspiration.
As I said, it's an all around build; easy to play, it has hex and condition removals, energy shouldn't be a big deal as you can rest after fights. If you have another monk in your team, you can divide skills better. You would probably dump protection and leave it to the other, and equip more healing skills, such as healing seed. And you can increase your inspiration attribute.
(thanks to Makkert for some good tips about this build).

Teh Monkeys

Ascalonian Squire

Join Date: Sep 2005

Healing: 16 or 14
Divine Favor: 13

A +5 energy sword/axe with a fortitude or an armor mod is best, coupled with a 20/20 healing prayers focus.

1) Orison of healing - spam heal.
2) Word of healing {e} - God.
3) Dwayna's kiss - God's little brother.
4) Signet of devotion - Free healing.
5) utility - fill in the blanks.
6) utility
7) utility
8) rez. - Duh.

The key to this build is god. God's name is Word of Healing. This skill is so much awesome in regular pve, it's not even funny. Infact, this skill will save your team's ass on so many ocasions, and will save you rediculous amounts of energy, this skill should be mandatory on any pure healing monk's skillbar.

I usually fill in the utility slots with hex and condition removal, a capsig, and sometimes infuse health when I'm bored. Do NOT use Heal Party. Ever. It messes up the strength of this build.

A monk always carries a rez in regular pve. Always. It's not your job to do battlerezzes, but expect your team to be full of idiots who don't understand that a live teammate is worth more than an 8th leet wammo ubar skill.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Quote:
Originally Posted by byteme!
Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea. Rebirth is the only skill in PvE since it allows you to stay back after a fight and rez your party to safety. Any other rez skill for a monk is not very bright. Nothing worse then dying while trying to rez somebody. I does give you zero energy upon use...that's why you have MoR...cast that then Rebirth.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Poison Ivy
Common SB Infuse...
There are no Ghostly Heroes trying to cap altars in PvE are there?
(ok there's the one in dunes, but come on...)

Quote:
Originally Posted by pegasux
Divine Favor 14
Protection 12
Healing 7
Inspiration 8

Reversal of Fortune
Guardian
Gift of Health
Holy Veil
Mend Condition
Divine Boon
Rebirth
Manta of Recall {E} I find 15/9/9/9 to be a far more efficient attribute spread with a Gift Boon Prot, there really is no need to put Protection up to 12.

I would also say Protective Spirit was a must have in PvE, given the insane damage some of those bosses can do. It can be a life saver if someone has DP.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Anarion Silverhand
Some may not want to wait 4 extra seconds, but I like to have the 20% longer enchantments for Guardian and RoF.
It's a waste. RoF always gets triggered with 8 seconds (most of the time within 2 seconds), and Guardian might take 1 second longer, but that isn't much of a difference either. If you want the 20% longer enchantments mod that badly (even though I'd take a +5 Armor mod over it at all times), at least switch to a secondary weapon set before casting Manta of Recall.

Quote: Originally Posted by byteme! If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"

Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea. Exactly, Monks can't afford to lose another slot as I'm already 20 slots short. And if you're taking a res, Rebirth is definitly the best res, as you can avoid aggro this way, and you can always hide your Energy with a -Energy set, so you don't lose everything.

Quote:
I find 15/9/9/9 to be a far more efficient attribute spread with a Gift Boon Prot, there really is no need to put Protection up to 12.

I would also say Protective Spirit was a must have in PvE, given the insane damage some of those bosses can do. It can be a life saver if someone has DP. I agree, 15/9/9/9 is way more effective when running Gift of Health.

Quote:
Common SB Infuse, a bit personalized though, but the current build is very solid and works perfectly in most situations, 1 great tip is stay out of harm, kite if possible, use Infuse Health as a counter against spike for a large chunck of healing, the follow that up with a Healing Touch on yourself. SB/Infuse isn't really a PvE build in my opinion..

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

I can't really give you any good advice on pure heal builds, as I kinda bite at them...I *can* however, give you a boon/prot build that I use often.

12 + 2 + 1 = 15 Divine Favor
9 + 1 = 10 Prot
9 Inspiration

RoF
Guardian
Mend Condition
Signet of Devotion
Mantra of Recall {e}
Inspired Hex/Holy Veil
Rebirth
Boon

You will learn to love Guardian and it's magical power to make you have to use less energy. If you have to heal a lot of people in a short time, guardian on the warrior, rof on the caster, Sig of Devotion on something else. The warrior is generally under melee pressure, so guardian should alleviate some of that while allowing you a 5 second breather to worry about the other guys on the team. RoF I prefer to use on casters because they have innately lower hp...to me this just says: RoF = make hp bar move more. Signet of Devotion should be cycled in periodically because it helps manage your energy with MoR. Inspired Hex is NOT an energy management skill. If you find yourself using it that way, switch it out for Holy Veil. Most hexes that will need removal are on ellys (I find that the warrior hexes I remove are usually things like Deep Freeze/Ice Spikes).

Good Luck with your monk.

BB

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

The thing is, I'm in love with my Rajazan's Fervor, and I don't wanna waste 10k on a +5 energy Katana. I don't see while 4 extra seconds of MoR is that bad. If you want instant energy, just run Offering of Blood. I like to have the 4 extra seconds of MoR as I sometimes find my energy still very high after 20 seconds, especially if you cast MoR too soon. That, however, is just my opinion.

Wyld Kard

Wyld Kard

Frost Gate Guardian

Join Date: Apr 2005

Cantha

The Dirty Devils [TDD]

Mo/Me

Wow so many cool builds currently I am trying to throw together the boon prot build all i need is inspired hex and MoR and im good to go. Also if anyone has any xtras of the mentioned wep/focus for a boon prot dont be afraid to throw them my way lol...

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by byteme!
If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"

Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea. Yes your job is too important. In PvE you should go down healing. Someone like a R/Mo, or W/Mo (fleeing when necessary) should be able to escape and come back to rez the team.

If you as the monk are the last one alive, chances are you will be dead before you have a chance to rez -- unless of course you have fled, but like i said your job is to go down healing, not fleeing.


Further how rezzing should be executed:

-Ressurection Signet. This is used in the heat of the battle. It gets ppl up quick and with best health/energy stats. That is why it is used in PvP.

-Rebirth. This is used when one is trying to rez post battle without drawing aggro.

-Light of Dwayna. Used in conjunction with an EoE bomb.

-Vegence. Used by cruel monks that like to dangle party memebers around like puppets.

-Ressurect. Simply garbage.

-Flesh on my flesh. Used by fast casting Ritualists that wish to annoy the opposing team into submission.


I hope this helps. If you don't understand the concept of ressurection, i think you should pause for a second and ruminate on a few "battle scenarios" where someone dies and you as the monk try to employ the above rez's. Maybe you will begin to comprehend my descriptions.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Quote:
Originally Posted by Wyld Kard
Wow so many cool builds currently I am trying to throw together the boon prot build all i need is inspired hex and MoR and im good to go. Also if anyone has any xtras of the mentioned wep/focus for a boon prot dont be afraid to throw them my way lol... Don't bother with inspired hex cuase the 20 seconds between casts will kill your team...take holy veil instead. The fastest and easiest way to cap MoR is right outside Camp Rankor. Just head down the hill and go left. There are 3 different bosses that spawn there. Monk (spell Breaker) or Mesmer (MoR) or Elementalist (Forgot his elite but it's a crappy one). GL =). You can get a focus at droks that is great +12 NRG and +45 health and +5 armor i think, cost 5k +100 wood and 30 hides.

JR - I'll give the 15/9/9/9 a shot...thanks =)

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Anarion Silverhand
The thing is, I'm in love with my Rajazan's Fervor, and I don't wanna waste 10k on a +5 energy Katana. I don't see while 4 extra seconds of MoR is that bad. If you want instant energy, just run Offering of Blood. I like to have the 4 extra seconds of MoR as I sometimes find my energy still very high after 20 seconds, especially if you cast MoR too soon. That, however, is just my opinion.
So... instead of using that excess of energy to just fire off another spell on someone, you would rather completely gimp your energy management?

I realise this is PvE, but come on...

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

I run the "standard" boon/prot with a few modifications. Specifically I run:

Divine Favor: 15 (11 + 1 + 3)
Protection Prayers: 11 (10 + 1) - considering going to 13 (10 + 3)
Inspiration: 10

Divine Boon - Puts the boon in Boon/Prot

Divine Healing - It isn't spammable like Heal Party, but you really shouldn't need to use it more than every 30 seconds. And it's cheaper than Heal Party, not to mention you don't have to dump attribute points into Healing Prayers for it.

Reversal of Fortune - Best heal in the game, IMO

Aegis - If your party is 8 members, this skill is superior to Guardian in most PvE encounters, IMO. You already have RoF for a "heal", and with a 20% Prot recharge Wand/Staff, you can keep Aegis up a decent amount.

Mend Condition - Target other condition removal

Mantra of Recall - Great energy management. I'll occasionally run Peace & Harmony if there's another Monk in the party.

Inspired Hex - Great hex removal + energy management

Signet of Capture - I like capping elites in PvE ... if I know I won't see an elite I want, I'll run Rebirth. If we've got multiple */Mos already running it, then I'll pick up Power Drain, as so many times I've lost missions because no one can interrupt the Monk boss that keeps healing him/herself.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by JR-
So... instead of using that excess of energy to just fire off another spell on someone, you would rather completely gimp your energy management?

I realise this is PvE, but come on... My english is a bit rusty, so I can't really understand what you mean here. Could you rephrase it?

Vortex Elegy

Vortex Elegy

Ascalonian Squire

Join Date: May 2005

Den Haag, The Netherlands

Xen of Onslaught

Mo/

My heal build:

* Orison => spammable
* Word of healing [E] => something ALL healers should have
* Heal other => when Word is in regen
* Dwayna's kiss => coz' monsters tend to hex a lot, and pretty spammable
* Mend ailment => a blinded/poisoned/weakened warrior or ranger isn't very handy, now is it?
* Signet of devotion/Healing touch => Signet because it doesn't cost energy, both can be used on self if needed
* Healing breeze => cast it, then put my attention on the more needed
* Rebirth => because in PvE, you don't have to worry that monsters will see you out of their aggro and you have much more time.

Healing @ 14
Divine @ 13
Prot @ 4

- Servant scalp design
- Censor's vestments + minor prot
- Ascetic arm + major vigor
- Ascetic leg + minor divine
- Ascetic feet + minor heal

For max energy:
Totem Axe + Healing Ankh = 66 energy but -1 energgy regen. Switching to Totem axe + Healing Ankh (healing cast -20%, healing recharge +20%) for only 51 energy but +4 regen.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by pegasux
Don't bother with inspired hex cuase the 20 seconds between casts will kill your team...take holy veil instead. The fastest and easiest way to cap MoR is right outside Camp Rankor. Just head down the hill and go left. There are 3 different bosses that spawn there. Monk (spell Breaker) or Mesmer (MoR) or Elementalist (Forgot his elite but it's a crappy one). GL =). You can get a focus at droks that is great +12 NRG and +45 health and +5 armor i think, cost 5k +100 wood and 30 hides.

JR - I'll give the 15/9/9/9 a shot...thanks =) @pegasux, You can't cap MoR outside of Camp Rankor, that guy uses IW. Earliest afaik that you can get it (in prophecies) is the mesmer facet in Dragon's Lair (or whatever that mission is called). I'm not sure where/if you get MoR in factions.

Anyone know exactly where you get the +5e katana/what he wants for one?

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Bloodied Blade
@pegasux, You can't cap MoR outside of Camp Rankor, that guy uses IW. Earliest afaik that you can get it (in prophecies) is the mesmer facet in Dragon's Lair (or whatever that mission is called). I'm not sure where/if you get MoR in factions.

Anyone know exactly where you get the +5e katana/what he wants for one? Try researching stuff before saying that...
MoR IS in fact cappable outside Camp Rankor. You do realize there are 2 exits to Camp Rankor? Pegasux is right... MoR is cappable in Snake Dance. The boss' name is Featherclaw.

MoR is not cappable in Factions as it is a Prophecies only skill.

Glad we cleared that up...

Male Gigolo

Male Gigolo

Ascalonian Squire

Join Date: May 2006

Abidjan, Ivory Coast, West Africa

Black Metal Clan

Mo/Me

Quote:
Originally Posted by pegasux
Rebirth is the only skill in PvE since it allows you to stay back after a fight and rez your party to safety. Any other rez skill for a monk is not very bright. Nothing worse then dying while trying to rez somebody. I does give you zero energy upon use...that's why you have MoR...cast that then Rebirth. Sounds to me like there is no more enemies around to kill you anyway. Personally i prefer Resurrect. It's safer to use when the fight is still going on and you can use from a distance like Rebirth though I'm not sure if the distance is the same. Anyway only place I used Rebirth was in the Ring of Fire mission with my wammo. I dont have Factions so I no clue where else could be good to use. But personally I will stick to Resurrect...just a personal preferrence.

But anyway maybe a good situation to have Rebirth is if a dumb*ss player decideds to aggro 12 level 24s and the monsters just stay around his/her corpse...lol

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

The two monk builds I run:


PvE:
16 divine, 13 heal
kiss, word/light, orison, touch, sig devotion, skill x, skill y, rez chant/rebirth
Skill x and y are really conditional, will spend most of your time using skill 1 through 5 anyway. The key is 5 energy heals with high divine favor. Try it.

PvP:
11+4 divine, 8+1 prot, 8+1 heal, 9 ins.. standard boon prot.
gift of health, reversal, guardian, mend condition/ailment, sig devotion, edrain/MoR, inspired hex, boon
Rez sig is a no go in alliance battles. Everything else is pretty much set in stone imo.
At 9 insp MoR is .57 energy per second. At 9 insp edrain is .61. Statistically Edrain is better but they both have drawbacks. Don't knock anything about both these skills, all about preference here. No rez sig here I basically only pvp in alliance battles now a day.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by TadaceAce
The two monk builds I run:

PvP:
11+4 divine, 8+1 prot, 8+1 heal, 9 ins.. standard boon prot.
gift of health, reversal, guardian, mend condition/ailment, sig devotion, edrain/MoR, inspired hex, boon
Rez sig is a no go in alliance battles. Everything else is pretty much set in stone imo.
At 9 insp MoR is .57 energy per second. At 9 insp edrain is .61. Statistically Edrain is better but they both have drawbacks. Don't knock anything about both these skills, all about preference here. No rez sig here I basically only pvp in alliance battles now a day. I certainly don't consider this the "standard boon prot.". Further, I would advise that you don't spread your skills thin acorss 4 skill selections. The point of being a boon prot is that you couple protection with a heal via Divine, and you use Inspiration as energy management. Therefore the standard boon prot doesn't have any Heal skills. Lastly, and this is just a suggestion but I would recommend you drop the superior rune, SEE maxiemonster boon prot guide for further information.

BTW since I haven't posted it yet, here is my Monk build for PvE.

Reversal of Fortune
Mend condition
Mantra of Recall
Signet of Devotion
Prot Spirit
Inspired Hex
Holy Veil
Divine Boon

I keep my party clean with this build (of hexes and conditions) and never run out of energy. It is a slightly PvP boon prot monk build.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Quote:
Originally Posted by Bloodied Blade
@pegasux, You can't cap MoR outside of Camp Rankor, that guy uses IW. Earliest afaik that you can get it (in prophecies) is the mesmer facet in Dragon's Lair (or whatever that mission is called). I'm not sure where/if you get MoR in factions.

Anyone know exactly where you get the +5e katana/what he wants for one? Like anarian said research first before posting.
http://gw.gamewikis.org/wiki/Featherclaw
The katana can be made for 10k + materials in the divine path after killing shiro.

Gigolo, I never rez somebody in the party during a fight unless it is near the end and everyone else isn't gonna die without me. otherwise what use is there rezzing somebody and then having your entire party suffer for it and possibly one dying off. either way you will have to do some catch up healing which will kill your energy. let the others with sig's rez during a battle imo. Especially since gw is littered with dumb aggro monkies that get everyone killed.

JR, Tried the 15/9/9/9 setup you sugested except I dropped the sup dive run in favor of a major for the health savings...works great! thanks.

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

In pve I run a very basic monk build.

Word of Healing {E}
Healing Whisper
Orison
Healing Touch
Healing Seed
Heal Party (swap with Mend Condition, depending on mission and what any other monks/rits are running)
Signet of Rejuvenation (great for topping off, or energy conservation, could swap with Sig of Devotion)
Hard rez of your choice. I've been trying out Rez Chant lately, but Rebirth is what I normally run. You shouldn't be rezzing in battle, save that for other people with sigs, yours is the rez for when nobody else is left alive. Rebirth gets you out of situations that you couldn't get in to rez people otherwise.

Edit: I'd also like to add that WoH is a means of energy management in itself. It heals for SO much on low hp targets, that you can afford to wait a little longer on heals in many situations, and get a giant heal. Healing Whisper is pretty great as well, I use it on back line characters and those who are in range. Pretty rare that I run up to a warrior for it. Sig of Rejuvenation heals pretty well when you can meet the condition, but it's a bit of energy management as well. It's unusual for me to have energy problems, and when I do it's generally due to people overagroing or other monks not doing much/any heal/protting. It's NOT a build that's going to go solo UW, or anything like that, but in 99% of the missions and quests it works just fine with the minor adjustments previously noted.

16 Healing Prayers
13 Divine Favor

If you're not running a sup rune...why not? You should be staying back and out of agro anyways.

Aisius

Aisius

Lion's Arch Merchant

Join Date: Jun 2006

Melbourne , Australia

Crazy Clan[CRAZ]

W/

I've only been playing this game about a month but my lvl20 canthan born monk/mesmer has the following:

16 healing (1+3)
15 devine (+3)
3 insperation

1.Orrison heal
2.Word of healing {E}
3. Healing Seed or Hex removal or Draw conditions
4. Mend ailment (also target self - not to be confused with mend condition)
5. Heal party
6. Energy Tap or Inspired Hex
7. Healing touch (self heal)
8. ressurect.

In most cases I group with a 2nd monk in a party of 8 but when with only a healer hench I can get by. I find that ressurect when I have gotten over a hard part I can use word of healing immediatly after the rez and maybe orrison to have the player back at full health. Often my parties aren't short of W/Mo and they will res out of combat.
Energy tap has saved my skin alot only it can be tough sometimes to cast on a mob before it dies. Inspired hex I usually only use if partied with hench as I'm interested in the mesmer profession and seeing some of those nasty hexes excites me =p.
I find this build works ok for me, self healing can be hard at times and energy draining, knockdowns like the Arborstone mission are a big hassle and sometimes having to run to heal an ally will get me frustrated at my team.
Friends have helped with input and I'm open to anyone elses input here.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by Aisius
I've only been playing this game about a month but my lvl20 canthan born monk/mesmer has the following:

16 healing (1+3)
15 devine (+3)
3 insperation

1.Orrison heal
2.Word of healing {E}
3. Healing Seed or Hex removal or Draw conditions
4. Mend ailment (also target self - not to be confused with mend condition)
5. Heal party
6. Energy Tap or Inspired Hex
7. Healing touch (self heal)
8. ressurect.

In most cases I group with a 2nd monk in a party of 8 but when with only a healer hench I can get by. I find that ressurect when I have gotten over a hard part I can use word of healing immediatly after the rez and maybe orrison to have the player back at full health. Often my parties aren't short of W/Mo and they will res out of combat.
Energy tap has saved my skin alot only it can be tough sometimes to cast on a mob before it dies. Inspired hex I usually only use if partied with hench as I'm interested in the mesmer profession and seeing some of those nasty hexes excites me =p.
I find this build works ok for me, self healing can be hard at times and energy draining, knockdowns like the Arborstone mission are a big hassle and sometimes having to run to heal an ally will get me frustrated at my team.
Friends have helped with input and I'm open to anyone elses input here. You have two superior Runes, complete overkill, drop one. I don't know what your life is, but I am sure it isn't good. Inspiration needs to be higher to be effective at all. Try 13 divine 13 healing 10 insp. (that's with 1 sup rune) Drop Orison and put in holy veil, take inspired hex over energy tap. You will keep your party clean of hexes this way.

In case you don't know how to use holy veil. Cast in on party member who has a hex, then remove it (dbl click on the enchant) it will strip the hex when it is removed. With your divine it will also act as a small heal.

Two other things to note:
1) Make certain your weapon set doesn't drop your e regen to 3. In other words, ~48 energy with a +4 e regen is better than ~63 energy with a +3 e regen.
2) Make sure your armor isn't all tats. That will simply make you squishy and probably force your co-monk to work a lot harder.

LadyHealingDragon

Pre-Searing Cadet

Join Date: Jul 2006

Norway

Heros Excessively Rapin Others

Mo/W

Want longer lasting monk enchantments?
Want cheaper casting of monk spells?
Want to give superior healing and be a lifesaver?
Without running out of energy immediatly?

I strongly recommend you to try my DHS-build

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

For your "DHS" build to be effective, you should make your secondary Elementalist and change your elite to glyph of renewal.

This has been discussed before in other threads. with Glyph of Renewal you can maintain Divine Spirit indefinately. Which is of course the cornerstone of your entire build.

I tried this build in PvP and found it to be horrible--I'm sure it works very nicely in PvE though. Personally I find e-management via the mesmer class(MoR/IH) to be superior since it allows me to cast virtually indefinately. In addition it not only heals, but also removes hexes and conditions, thereby keeping my party clean.

ak347

Frost Gate Guardian

Join Date: Aug 2005

Simple Healing Build - cheap and uses all prophecies skills
15 healing (major rune, can go 16, but its not that big an issue), 13 divine favor, tats armor (+1 healing scar), 20/20 ankh (collector), 3^50/10 holy rod (quest reward, dirt cheap) or 5^50/20 healing rod (moderately expensive)

Skill bar in this order:
Word of Healing (for others)
Dwayna's Kiss (for others)
Orison (yourself and others)
Healing Touch (yourself)
Healing Seed (Optional - holy veil, smite hex are also good)
Heal Party (useful when the tank first rushes in)
Divine Spirit (for desparate situations, e-management)
Rebirth

I leave condition removal to boon prots (mend ailment is far superior with prot points).
I have almost never run out of energy, except when heal party spamming due to a bad aggro in FoW with spiteful spirit triggering everywhere (heal party > spiteful). Healing seed is dangerous because it provides shatter fodder for mesmers, but useful in melee situations (its a cast and forget spell).
Boon prots are very dangerous to use in echovald forest (if you're going kurzick) due to the high number of warden of the minds who LOVE spamming shatter enchantment.
With the recent boost in dwaynas kiss and the number of boon prots around, along with the huge number of hexes tossed around, dwaynas kiss can regularly heal for >200 hp. It's simply an amazing skill now.
WoH is still a PVE god (as mentioned above).
Healing touch is possibly the greatest self heal ever designed (fast cast, huge heal, fast recharge).

LadyHealingDragon

Pre-Searing Cadet

Join Date: Jul 2006

Norway

Heros Excessively Rapin Others

Mo/W

Quote:
Originally Posted by ender6
For your "DHS" build to be effective, you should make your secondary Elementalist and change your elite to glyph of renewal.

This has been discussed before in other threads. with Glyph of Renewal you can maintain Divine Spirit indefinately. Which is of course the cornerstone of your entire build.

I tried this build in PvP and found it to be horrible--I'm sure it works very nicely in PvE though. Personally I find e-management via the mesmer class(MoR/IH) to be superior since it allows me to cast virtually indefinately. In addition it not only heals, but also removes hexes and conditions, thereby keeping my party clean. I agree that it most likely is an horrible build for PvP. I will edit away the Universal-part and write PvE/IG.
As for the Glyph I have this in consideration and other skills too, but I do not like extortion *at all*...
I am already looking out to try different energy-supply methods, for my build, but it takes some time. I will make edits on my thread as I get to try out more solutions with time.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by LadyHealingDragon
I agree that it most likely is an horrible build for PvP. I will edit away the Universal-part and write PvE/IG.
As for the Glyph I have this in consideration and other skills too, but I do not like extortion *at all*... extortion? Are you sure you got the right word there? LOL

At any rate Glyph or Renewal allows you to maintain Divine Spirit by-passing the recharge vs duration time. Take my advice or leave it -- personally won't effect my life in the least because I won't be using this build. Still in the spirit of exchanging knowledge I thought it was fair to point out that Glyph of Renewal helps the effectiveness of your build.